Just finished a rogue life on a pure drow mechanic that was so much fun and power from level one/AP one (great crossbow proficiency) straight to level 28 that I am posting the “build” here. I write “build” in quotation marks because I didn’t really build that much and just went full mechanic and all the INT you can get from assassin and harper. Great synergies there because this uses INT for everything (damage mod, to hit mod, trap DC, main skill mod and gets you even more damage from know the angles) and all the enchantment trees used have bonuses to INT. Feats are a no-brainer anyway on a non-human build and you don’t have to choose skills, you just take them ALL. I took some of the trap stuff to try them and won’t swap it out again because they are fun and powerful even in EE quests. (Guess that is because “Improved Traps” boosts your elemental traps’ AND you magical traps’ DCs, at least the Wiki says so.)
This build works great without much gear and tomes. Only a +3 DEX tome (to qualify for combat archery) is needed, you can use the best great or repeating crossbow you can get your hands on and not much gear is needed for trapping as INT is the main stat anyway. I run in groups mostly and this is kind of a glass cannon approach as I didn’t invest much in defenses apart from high dodge and improved evasion. As a mechanic this toon does far more damage now than it did as an artificer before (007 build) and the damage does easier connect because I don’t have to fumble with the runearm anymore. What can I say? – It’s just clever and smart!
Fred Clever Drow Machanic Agent
Rogue 20
True Neutral Drow
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . .8. . . .+2. . . .4: INT
Dexterity . . . 18. . . .+3. . . .8: INT
Constitution. . 12. . . .+2. . . 12: INT
Intelligence. . 20. . . .+4. . . 16: INT
Wisdom. . . . . .8. . . .+2. . . 20: INT
Charisma. . . . 10. . . .+2. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Bluff . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Diplo . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2. 3. 23
Balance . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . . .1 . . 2. . .2 . . 3. 2. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Haggle. . 4. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .2 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Tumble. . 1. . . . . . . . . . . . . . . . 1. 2. 2. 2. 3. 3. 3. 2. 2. 21
Concent . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. . .1 . . 1. . .1 . . 1. . .1 . . ½. 11
Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .52 13 13 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 17
Feats
.1. . . . : Rapid Reload
.3. . . . : Point Blank Shot
.6. . . . : Rapid Shot
.9. . . . : Precise Shot
10 Rogue. : Improved Evasion
12. . . . : Improved Critical: Ranged
13 Rogue. : Slippery Mind
15. . . . : Improved Precise Shot
16 Rogue. : Opportunist
18. . . . : Precision
19 Rogue. : Skill Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Epic Spell Power: Positive
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot
Enhancements with points in Assassin (80 AP)
Mechanic (41 AP)
- Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder, Hip Flask
- Sharpshooter, Awareness III
- Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
- Sharpshooter, Intelligence
- Sharpshooter, Fletching III, Leg Shot, Intelligence
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Harper Agent (12 AP)
- Agent of Good I, Intelligence
- Harper Enchantment, Strategic Combat
- Know the Angles III
- Intelligence
Assassin (27 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick
- Sneak Attack Training, Stealthy II
- Venomed Blades III, Sneak Attack Training, Damage Boost III
- Critical Mastery III, Sneak Attack Training, Intelligence
- Killer III, Intelligence
Destiny (24 AP)
Legendary Dreadnought (By far the best damage ED over time as Divine Crussader works best stationary and you want to be mobile to improve IPS damage and avoid melee mobs.)
- Extra Action Boost III, Constitution
- Damage Boost III, Constitution
- Critical Damage III, Haste Boost III, Constitution
- Constitution
- Devastating Critical
- Master's Blitz
Twists of Fate (only 8 Fate points yet as I played mostly in heroic levels on my artificer lives, I am sure there are better twists, but those work fine)
- Unearthly Reactions (Tier 1 Magister, boosts ref save and let you tumble THROUGH mobs, very useful when cornered)
- Rejuvenation Cocoon (Tier 1 Primal)
- Pin (Tier 2 Primal)