These are things that I have noticed over the last 3 days, I don't know if they have been addressed, yet, I saw someone said something about magic missles; however, I have a more specific bug for the shield spell/warlock permashield that I'm not sure that has been addressed.
Well, I was going to start with Evard's Tentacles, but since I mentioned shield I might as well start there...
SHIELD SPELL/WARLOCK PERMASHILED ENHANCEMENT: not stopping wizard past-life magic missles, it's a complete exploit people are using in PvP--not that I car very much about PvP, this just happened to be where I was going to be trying out the magic missles spell/warlock permashield enhancement. There was this guy down in there and just using that attack over and over and over while we were trying to test out abilities on each other. Followed us from pit to pit, and continued to harass us with his Past Life magic missles. How about you fix this bug, because just trying to test abilities out alone this one person with that one ability was ruining the entire night of testing--since we all had the shield ability and all should have been protected, but weren't, and he was able to COMPLETELY and utterly disrupt our testing time. If this is what it was like for us, I can only imagine what people that have the shield spell must feel like when other's that PvP and take wizard past life magic missles just to take Shiradi so they can exploit the bug. Can we make sure this NEVER happens, again, soon?
EVARD'S TENTACLES: It looks cool 1d4 damage per lock level per 2 second amped by spell power to all in the radius. This is not happening. Damage is happening to maybe one or 2 of the mobs in the area, damage is FAR from 1d4 per lock level amped by spell power--unless that averages out to about 45 dmg for a level 20 warlock with 272 force spell power per 2 seconds, and the damage doesn't even stay still it will hit maybe this mob these 2 seconds then another two mobs for the next tick, and for most of the ticks, it doesn't even do damage. So, yeah, major problem there. Damage problem number two. It's not doing 2d4 per lock level per 2 seconds amped by 272 force either to all in the radius, etc.. Debilitating effects are not working, creatures in the area of effect are not slowed, even though they are given the "slowed" graphic above their heads, the slowed effect is not actually applied to them, they just come running out of the cloud if you run away from them away from the cloud; they have no problem moving full speed. Which leads to the next problem. I'm running a DC 49 Tentacles in Lords of Dust Epic Normal, on groups of cultists. Grouping them up, casting tentacles on them, and then running away, NONE of them are ever captured by the spell, and as I've already said, they aren't slowed. So, what's working with the spell, is that it looks really cool, but please fix it so that it's the real debilitating DoT that it should be.
STUNNING BLAST--Warlock Tainted Scholar Ability: Once again, running Lords of Dust, gathering up mobs, and blasting them with this spell, all of them should be getting stunned by this ability with a DC of 57 on Epic Normal, unless they are rolling 20s, and that's fine, I was expecting to see maybe one or two not being affected by the stun blasts. But, to my extreme disappointment, this is NOT what I'm seeing. I'm grouping up mobs in LoD blasting them and almost all of them are saving. In groups of 5 to 6, 1 or 2 were getting stunned, in groups of 4 maybe one would get stunned each time I tried out the ability--given I had the depravity to use it. But, anyway, DC 57 Epic Normal, they should be doing the exact opposite behavior that they are displaying. Please, look into this, because this is one of the only good abilities for the Tainted Scholar imo...
CONFUSION--Warlock Tainted Scholar Ability: I've cast this thing about ten times now on mobs that are attacking me, then never leave me to attacking something else, they just keep attacking me. I don't even keep attacking them, so that I don't agro them to test it, and they still just stay attacking me, and refuse even if I start running all around the room, into their friends, they just keep chasing me. I do not think that this is working as intended, and if it is, then what's the point of the entire line of confusion? Once again, they get the graphical representation over their heads--of a red dot like they are held, which should be a great big question mark to denote confusion, I don't know who decided to make it to the held graphic, but they don't seem to be getting the effect of the actually ability put on them when it is cast, or the ability isn't functioning properly. And, honestly, what is the point? Why should we invest so **** heavily in abilities that are number one only potentially going to work, just because abilities don't always hit, and then even if the ability does hit, it might not even end up being helpful?! Is that a great big fat fat fat FAT waste of Enhancement points for the strapped for enhancement point Warlock already? So, you can fix confusion, because it's not working right, but I'd rather you got rid of it, give the tainted scholar something that is going to actually be CERTAINLY effective against mobs, and not just wishy washy, "I'd like to help out the party, so let me cast this thing that might help out the party?!" Why? We have much better spell selections to use for the effect that that is kinda going for like Mass Suggestion, Mass Charm Monster? Why would we use the confusion line, when we have those options? I don't see the logic. So there's a bug and my two cents...
Our main weapon, and it's affects on the environment. First, there should be some sorta low tier ability in one of our trees that let's us extend the range of our blast, because at present, the blast range is hideous. You know what if you want that to be the normal blast radius, and gimp us ray and blast range like all other ray and blast range type magic and effects: Rune arms, blast, and ray spells, fine, but give us the option to at least enlarge it in one of our trees, such that if we want to hit that **** archer that is way up there ranging us without any recourse, actually have recourse. At present, for reasons that are beyond me--not wanting to make the Aracnophobia quest too hard?, Warlock blasts do not break sarcophagi. They break tables, stool, vases, pots, jars, storage bins, bookcases, and one other thing, basically, what's up with the sarcophagi? Also, I'm sick of changing to my weapon to break open doors, my weapon is my eldritch blast, it obviously has a physical form, and impact. If a fireball can blast a door down in one hit, and weapons and break doors down in three hits, then there is no **** good reason that I cant hit those doors three times with my blasts, whether they be blasts, cone, chain, or enervating blast, that door, should come down. Fix it, please, or give us a good reason why you won't.
Last, but most certainly, not least. How can you possibly make Shining Through, something that the Warlock, clearly, and obviously NEEDS to survive a T5 ability?! You are locking out all other top tier trees, and saying, if you want to live, for get about those other two. I've been playing content now for days, and without Shining Through in my build, forget about it, DEAD DEAD DEAD. And, Brilliance? *** is that? Brilliance isn't helpful, period. I took Brilliance just by itself to see how much it would help me, omg, it doesn't do a **** thing to help me survive, not in heroic material, nor in epic material, it doesn't help for jack. Shining Through is the only thing that gives you a chance, and sometimes it is a **** close call with that cooldown on Shining Through, too, sometimes in heroic, you're just like, "OMG, come ON, COME AROUND! FINALLY, *CLICK*, *PHEW* just in time Shining THrough's CD came off!", and sometimes, well, I'm sure you know what happens when the CD doesn't come around fast enough.
Making Shining Through a T5 ability completely precludes all other tree tops, so you might as well not even think about them in builds. Any Warlock that passes up Shining Through, after all the testing I've done so far with and without it, would just be dumb. Therefore, you're making pretty much all Warlocks invest at least 31 points into Enlightened Spirit. See, I really DO NOT know what your guys' problem is, you have 2/3 of the solution already there, and all you need are a couple of changes and one more ability that is flavored right, and viable. Then, you will have a complete Warlock without being lazy, and without forcing us to do things we don't want to do.
Number one, Shining Through--even though I hate to admit it, is good, it works, but it could use it's cooldown to be lowered by a few seconds, and it SHOULD NOT be T5, just replace Brilliance with Shining Through at T4, and Enlightened Spirit is completely taken care of. You did good with Enlightened spirit, but guess what, you're not done with the warlock, just because you put viability into a single tree at the very top?! That doesn't even make sense. So, here's what's next, you have Steal Life Force, at T4, right where it should be, in Soul Eater tree, lower the CD on that ability, and let people use metamagic on it, and you will have fixed that tree, too, and all of a sudden it will be viable, because it will have real self healing--without using diving magic of any sort or even the flavor of any sort of niceness about the ordeal--"I take your life, you give it to me, you die, I live!", if that isn't Warlock enough, the I don't know what is! That CD needs to be no longer than 5 seconds, and it needs metamagic capabilities, because 120 healing every 20 seconds will not work. Number three, you have the Tainted Scholar tree, no ability to survive in there, I know you can come up with something, how about you get rid of that confusion stuff, and make the tree viable with something to make it survivable!
All right, that's all I got for now, hopefully my words don't fall on deaf ears. But, if they do, oh well, I tried for the community. SHRUG