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  1. #1
    Community Member Gadren's Avatar
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    Mar 2006
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    Default Questions about the Knives Eternal Runearm

    I have some questions about the Knives Eternal rune arm: http://ddowiki.com/page/Item:Knives_Eternal

    1. Does anyone know the drop % on this? If not, what's your best guess?
    2. What does it look like?
    3. Does the spiked property (NOT the spike guard) apply to rune arm attacks, or attacks with a weapon wielded at the same time as the rune arm, or both?
    4. What happens if you add red, purple, or orange augment slots and then slot in rubies that normally add damage to the weapon they are slotted into (ie. Ruby of Sovereign Shock, etc)?

  2. #2
    Community Member Singular's Avatar
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    Default

    Quote Originally Posted by Gadren View Post
    I have some questions about the Knives Eternal rune arm: http://ddowiki.com/page/Item:Knives_Eternal

    1. Does anyone know the drop % on this? If not, what's your best guess?
    2. What does it look like?
    3. Does the spiked property (NOT the spike guard) apply to rune arm attacks, or attacks with a weapon wielded at the same time as the rune arm, or both?
    4. What happens if you add red, purple, or orange augment slots and then slot in rubies that normally add damage to the weapon they are slotted into (ie. Ruby of Sovereign Shock, etc)?
    1. So low you'll get it as a 20th list reward item first.

    2. Pretty cool.

    3. Attacks from your weapon used while you're holding the rune arm in your offhand.

    4. You cannot add those slots to your rune arm. It only allows for green, yellow and blue. Yes, that kind of sucks, but that's how it works. Otherwise we'd all slot devotion/repair or something useful on it.

    Anyways, the rune arm pumps out great dps - usually between 2-5k/volley.

  3. #3
    Community Member Gadren's Avatar
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    Default

    Quote Originally Posted by Singular View Post
    1. So low you'll get it as a 20th list reward item first.

    2. Pretty cool.

    3. Attacks from your weapon used while you're holding the rune arm in your offhand.

    4. You cannot add those slots to your rune arm. It only allows for green, yellow and blue. Yes, that kind of sucks, but that's how it works. Otherwise we'd all slot devotion/repair or something useful on it.

    Anyways, the rune arm pumps out great dps - usually between 2-5k/volley.
    Awesome, thanks!

    Can anyone share a screenshot of what it looks like while equipped?

  4. #4
    Community Member
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    Dec 2021
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    Default Upgrading Knives Eternal

    Quote Originally Posted by Singular View Post
    1. So low you'll get it as a 20th list reward item first.

    2. Pretty cool.

    3. Attacks from your weapon used while you're holding the rune arm in your offhand.

    4. You cannot add those slots to your rune arm. It only allows for green, yellow and blue. Yes, that kind of sucks, but that's how it works. Otherwise we'd all slot devotion/repair or something useful on it.

    Anyways, the rune arm pumps out great dps - usually between 2-5k/volley.


    Does anyone know why a purple or red augment slot cannot be crafted? It says for weapons and shields only and aren't rune arms considered off-hand weapons?

  5. #5
    Founder & Super Hero Arkat's Avatar
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    Feb 2006
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    Quote Originally Posted by Valhanna View Post
    Does anyone know why a purple or red augment slot cannot be crafted? It says for weapons and shields only and aren't rune arms considered off-hand weapons?
    7.5 year necro...not bad.

    START A NEW THREAD!
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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