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  1. #1
    Community Member AtomicMew's Avatar
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    Default Spell casting and eldritch blast are not mixing well

    Half the time you try to cast something mid volley, it doesn't even register. When it does register, you cast a spell and then the attack animation restarts, giving you the very long initial attack animation delay. This doesn't really make sense, considering warlocks are supposed to blast/spell casting hybrids.

    Solution: get rid of initial delay. Space out the blasts a bit more, so that the attack speed isn't too high. Do some things to make sure that spells actually register, otherwise it will be a really frustrating class to play.

  2. #2
    Life Shaper Ambitious's Avatar
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    You are right. While you are using your Eldritch Blast, it is hard to cast a spell, because they don't queue up properly. Many times I just keep on using the Eldritch Blast involuntary. This is not only annoying but also lethal, if the spell you are trying to queue is a healing/defensive spell.

    Secondly: Yes, get rid of that long starting animation. Considering that the EB has to fly to the target first, the delay from clicking to damage is ~3 seconds. Casters got quicken. Melee and ranged do immediately damage, when they attack. Warlocks get the short end of the stick.

  3. #3
    Community Member Lonnbeimnech's Avatar
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    Doesn't the same thing happen when you are meleeing on any class and cast a spell?

    Like all those people that complain about healing spells not going off even though they had quicken on.

    You have to stop for a split second, then cast, then go back to meleeing.

  4. #4
    Life Shaper Ambitious's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    Doesn't the same thing happen when you are meleeing on any class and cast a spell?

    Like all those people that complain about healing spells not going off even though they had quicken on.

    You have to stop for a split second, then cast, then go back to meleeing.
    No, it is alot worse than that. There is a small chance that your healing spell doesn't go off while doing melee. But there is a good chance that any spell doesn't go off while doing eldritch blast.

  5. #5
    Community Member Chai's Avatar
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    THe amount of time people need to wait to cast a spell is more akin to ranged than melee. Like when crossbows take that extra shot before allowing you to cast ~ same amount of time you have to stop blasting before you can cast.
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  6. #6
    Community Member Zerkul's Avatar
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    This thread needs devs attention. Could you please post also in the Warlock feedback official thread? I also gave you guys rep for the observations.
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  7. #7
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    Doesn't the same thing happen when you are meleeing on any class and cast a spell?

    Like all those people that complain about healing spells not going off even though they had quicken on.

    You have to stop for a split second, then cast, then go back to meleeing.
    Yes same thing even happens when drinking a silver flame pot. You have to pause a bit or the potion doesn't register.
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  8. #8
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Ambitious View Post
    No, it is alot worse than that. There is a small chance that your healing spell doesn't go off while doing melee. But there is a good chance that any spell doesn't go off while doing eldritch blast.
    I agree with this. If you don't have a clear pause the spell won't go through. I got used to it on Lamannia, but I would also like this changed.
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  9. #9
    Community Member MrWindupBird's Avatar
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    Quote Originally Posted by Zerkul View Post
    This thread needs devs attention. Could you please post also in the Warlock feedback official thread? I also gave you guys rep for the observations.

    Agreed, this is a pretty big deal. Warlocks should seamlessly toss spells into between blasts, but right now it's a very clunky interface. Even blast-like abilities, eg stunning blast, completely fail to activate when used while blasting. This accounts for some people finding the stunning blast useless while others swear by it. It works, but you have to stop attacking for 3/4 of a second: pretty irritating.

    This is one of those sort-of-intangible things that is really important to how play feels. Right now it feels awkward and clunky. On the other end of the spectrum, monk special attacks mostly integrate flawlessly with attacks (the only good thing I have to say about monks, but I'm resigned to them being terrible for the forseeable future), as do cleaves.

    I know that you guys worked to make some neat animations but how seamlessly and smoothly warlock plays is really vital to its enjoyability. I say that as an unrepentant powergamer, so please understand that this isn't just a flavor thing. If at all possible, the animations should be smoothed out/shortened/allowed to overlap/whatever so that spellcasting/abilities/blasts can be integrated without hitching. One of the very best things about DDO is that it's combat is very fluid and constant, and doesn't feel turn-based at all. The hitches involved in switching from blasts to SLAs/spells really detract from this.

  10. #10
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by slarden View Post
    Yes same thing even happens when drinking a silver flame pot. You have to pause a bit or the potion doesn't register.
    Probably WaI then. Stop interrupting your actions

    Also the latest lam has cut down the initial animation. Does this interruption still occur?

  11. #11
    Life Shaper Ambitious's Avatar
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    Quote Originally Posted by Seikojin View Post
    Also the latest lam has cut down the initial animation. Does this interruption still occur?
    Yes. This is the Lamannia build I have tested the warlock on.

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