I did not see anything that points in this direction.
Do Warlocks need anything special?
And what existing items would you put on your warlock?
And what is still missing to make your character's warlock life near perfect?
I did not see anything that points in this direction.
Do Warlocks need anything special?
And what existing items would you put on your warlock?
And what is still missing to make your character's warlock life near perfect?
Warlocks are just charisma casters in terms of gearing. If you go melee/archer hybrid, you'll have the usual problems of fitting in spellpower at various points in your gearing but that's part of the trade off there. While some thematically cool loot would be nice that's more appropriate for an adventure pack than seeded throughout. There's no artificer runearm situation here.
[Edit] That said, having an item in a future pack that granted different effects based on your Pact would be cool.
Do warlocks have much of an incentive to consider Orbs? If so, U26 might be a good time to introduce a few ML 1-20 orbs, as there are not many.
One thing in particular that I'd like to see is an Orb that drops at the end of Proof Is In The Poison.
Same stats on Norm, Hard and Elite, but a different minimum level - 8 for Normal, 6 for Hard, 4 for Elite, with the stats being typical for an ML 8 item.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I can't remember exactly - but might have been on the livestream with Dev's a week or so ago, they said that some Warlock targeting items (or something like that) would not make it into U26 by into U27 (July). Hope I got the updates right, am really tired.
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