
Originally Posted by
Mercantile_Joe
So, there is a thread over in one of the "other forums" that made me think that it's time to bring up how bad the current Bravery Bonus and Streak mechanics are for team-play in DDO. I'm not going to go back into all the arguments, there is a search function for that. Let's just say that many of us feel that way and leave it at that. Once again, I'd like to propose a fundamental change in the way that bonuses are calculated. I feel that these changes would encourage grouping as well as bring back some "challenge" to the game.
1. Eliminate dungeon scaling for all difficulties. Why invite someone you don't know well to your party when their presence may actually make the quest harder? Teams should make things better, not worse.
2. Eliminate "no deaths" bonus. Again, you are discouraging parties with new players when their presence is likely to cause a loss of 10% XP. We can argue all day whether the loss of a bonus is the loss of XP, but the simple fact is that to many people that bonus is expected and it can cause tension when someone dies "foolishly" or because "they are a gimp". Get rid of it and that problem goes away. Add it back into the no re-entry bonus if you are really obsessed about keeping that 10%, but penalizing death in DDO is a source of discrimination between hardcore and casual players.
3. Eliminate Bravery Streak. Too many people now won't run content because it would "ruin their streak". If I see an opening for Tomb of the Tormented on Norm and I really want to do it just to open Cursed Crypt, why should I be penalized? What if my group doesn't feel comfortable running it on Elite? Bravery streak is the single largest killer of LFMs in Heroics that I know. It needs to go.
4. Institute true "Bravery Bonus" by rewarding people doing things above their level, not two levels below. True bravery is doing things that are hard where you might fail. Bravery bonus should be +10% for every level of the highest level in the party UNDER the quest level to a maximum of +50%. You want to be sadistic and provide challenge? Add another 25% for doing it on hard and another 50% for doing it on Elite... but keep the levels based off of the Normal quest level. So for maximum XP when running Coal Chamber, you'd need to run it on Elite at level 11. See? Now *THAT* is a challenge and worthy of being called a Bravery Bonus.
It is my opinion that *this* would make a huge positive improvement to grouping and team-play in DDO.