Hello forums.
Been playing a bit of 4e with a couple of friends, Rolled a swordmage and its been really fun so far.
Decided to start up DDO and was pretty excited to see the Eldritch Knight tree.
Even though this looks like it would be a pretty standard build, I am admittedly bad at this. So i will take any advice you have.
And before looking at the build, some info.
- I only have 28pt builds
- I have no paid races or classes
- No tomes or anything of that sort.
- I would like to keep Single Weapon Fighting (I don't necessarily know if it's viable or not) But it is one thing i would like to keep.
12/6/2 Wizard/Fighter/Rogue
Human
Level Order
1. Rogue . . . . . 6. Wizard. . . . .11. Wizard. . . . .16. Fighter
2. Fighter . . . . 7. Wizard. . . . .12. Wizard. . . . .17. Fighter
3. Wizard . . . . .8. Wizard . . . . 13. Wizard . . . . 18. Fighter
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Fighter
5. Wizard . . . . 10. Wizard . . . . 15. Rogue . . . . .20. Fighter
Stats
. . . . . . . .28pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 16. . . .4: INT
Dexterity . . . 10. . . .8: INT
Constitution. . 14. . . 12: INT
Intelligence. . 16. . . 16: INT
Wisdom. . . . . .8. . . 20: INT
Charisma. . . . .8. . .
Skills
. . . . . R .F. W. W. W. W. W. W. W. W. W. W. W. W. R .F. F .F. F .F
. . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Balance . . .2. . . . . . . . . . . . . . . . . . . 2 . . . . . . .4. .8
. . . . .------------------------------------------------------------
. . . . . 0 .4. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 2 .0. 0 .0. 0 .8
. . . . .48 .6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7 13. 8 .8. 8 .8. 8
Feats
.1. . . . : Insightful Reflexes
.1 Human. : Power Attack
.2 Fighter: Single Weapon Fighting
.3. . . . : Cleave
.3 Wizard : Extend Spell
.6. . . . : Weapon Focus: Slashing
.7 Wizard : Mental Toughness
.9. . . . : Great Cleave
12. . . . :
12 Wizard : Improved Mental Toughness
15. . . . : Improved Single Weapon Fighting
16 Fighter: Exotic Weapon: Khopesh
18. . . . : Improved Critical: Slashing
18 Fighter: Weapon Specialization: Slashing
20 Fighter: Greater Single Weapon Fighting
Spells
- Expeditious Retreat, Nightshield, Niac's Cold Ray, <Any>, <Any>
- Bull's Strength, Blur, False Life, Bear's Endurance, Resist Energy
- Frost Lance, Heroism, Magic Circle Against Evil, Haste, <Any>
- Death Aura, Fire Shield, Stoneskin, Negative Energy Burst
- Protection from Elements, Cone of Cold, <Any>, <Any>
- Greater Heroism, Shadow Walk, Summon Monster VI
Enhancements (80 AP)
Human (3 AP)
- Damage Boost, Intelligence
Eldritch Knight (40 AP)
- Eldritch Strike, Spellsword: Frost, Spellsword II: Flame
- Improved Mage Armor III, Toughness III, Item Defense III
- Improved Shield III, Light Armor Proficiency, Martial Training
- Arcane Barrier III, Elemental Resistance III, Strength
- Medium Armor Proficiency, Strength
- Doublestrike III, Eldritch Tempest III
Kensei (15 AP)
- Kensei Focus: Heavy Blades
- Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost I
- Weapon Group Specialization, Weapon Meditation I
- Weapon Group Specialization, Shattering Strike III
Pale Master (22 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form
- Deathless Vigor III, Skeletal Knight III, Negative Energy Conduit III
- Bone Armor III
- 12th Level Feat - Don't know what to take.
- Toughness - Extra HP is always nice.
- Combat Casting - Extra concentration for a character that's going to be in the middle of things a lot. Eh, Figured it might be a decent choice.
- Spell Focus:Evocation - Not sure how much that +1 would help.
- Augment Summoning - I did take Summon Monster VI and i do have the PM Skeleton. Could be nice i suppose.
General Questions
- Skill Distribution
- For wizard/rogue builds do most people just focus on maxing out Search, Spot, Disable Device, and Open Lock?
- Would Spell-Craft be worth putting points into for extra damage on Eldritch Strike? Or is the bonus to spell-power not that noticeable?
- Would Heal be useful for increasing my negative damage and in turn the healing i get from it while I'm in shroud of the wraith?
- Ice Storm Mechanics
- Does it affect party members as-well or is it enemies only?
- Does it have a pretty long cast time? ( I didn't take quicken and i don't want to be hindered by a long cast)
I'm sure to have more questions as the thread progresses, But for now those are the questions i could come up with off the top of my head.
Cheers!