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  1. #1
    Community Member decease's Avatar
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    Jul 2011
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    468

    Default Suggestion to make pact right!!


    1ST pact should scale with character level not warlock level. this will make multiclass viable while helping warlock getting ready for epic.

    2ND pact should give normal EB damage bonus, not specific alternative damage. Pact should act as an EB essence, when toggle it will convert all your EB damage to specific type of damage. (fey: sonic, Fiend: Fire, Great old one: Acid)

    3RD Pact ability need to get addressed~~ not all pact should grant new spell, especially those useless one.

    4TH regardless of which essence you use, your EB will always use force spell power and kinetic lore.








    Fey: (cc focus)

    Level 1 warlock bonus ability
    Fey Pact: You gain 1d4 eb damage every two character level, and gain blast essence: vibrant Blast
    vibrant Blast: Convert all your EB damage to Sonic damage.


    Level 2 warlock bonus ability
    Beguiling Defenses: You gain +1 save/character level against enchantment(+30 save against enchantment at level 30)


    Level 6 warlock bonus ability
    Misty Escape: Ddoor SLA


    Level 12 warlock bonus ability
    Dark Delirium: Mass confusion SLA: dc= 10+ character level + highest stats mod (cooldown 30 sec)


    Level 16 warlock bonus ability
    Fey Presence: No fail "Mass Suggestion" SLA (cooldown 5 minute)







    Great Old One: (pet focus)

    Level 1 warlock bonus ability
    Ancient Pact: You gain 1d4 eb damage every two character level, and gain blast essence: Vitriolic Blast
    Vitriolic Blast: Convert all your EB damage to acid damage


    Level 2 warlock bonus ability
    Thought Shield: You gain +1prr/mrr every character level(cap at 20), Also gain feat: "Force of Personality"


    Level 6 warlock bonus ability
    Entropic Ward: You gain 1% dodge for every 3 character level(10% dodge at 30)


    Level 12 warlock bonus ability
    Awakened Mind: "Dominate Person" SLA dc= 10+ character level + highest stats mod (cooldown 30 sec)


    Level 16 warlock bonus ability
    Create Thrall: PERMANENTLY make one none boss your willing lackey(no save), It will follow you through the entire quest but will not leave quest with you. (cool down 5 minute)







    Fiend(melee focus)

    Level 1 warlock bonus ability
    Fiend Pact:You gain 1d4 eb damage every two character level, and gain blast essence:Brimstone Blast
    Brimstone Blast: Convert all your EB damage to fire damage.


    Level 2 warlock bonus ability
    Dark One's Own Luck:You may now add your Cha mod to all your save(divine grace)


    Level 6 warlock bonus ability
    Dark One's Blessing: Whenever you kill an enemy you gain a damage shield equal to Character level + charisma score


    Level 12 warlock bonus ability
    Fiendish Resilience: you gain 1 Dr/silver for every two character level. (dr 16/silver at level 30), also 1 resistance to fire for every character level


    Level 16 warlock bonus ability
    Hurl Through Hell: you howl to paralyze all enemy around you (no save) (cooldown 5 minute)
    Last edited by decease; 06-03-2015 at 05:19 PM.
    I hate how thing were mistranslated in this game.. but this is also the only one...

  2. #2
    Community Member HastyPudding's Avatar
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    Oct 2009
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    3,181

    Default

    Yeah, let's make another 2-splash god class. Absolutely not.

  3. #3
    Community Member Xerio's Avatar
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    Feb 2006
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    108

    Default

    Quote Originally Posted by HastyPudding View Post
    Yeah, let's make another 2-splash god class. Absolutely not.
    agreed.

    also you have fiend and fey pack dmg type mixed up.

  4. #4
    Community Member decease's Avatar
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    Jul 2011
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    468

    Default

    Quote Originally Posted by HastyPudding View Post
    Yeah, let's make another 2-splash god class. Absolutely not.
    just making them worthwhile to splash. we already get paladin(high hd, high bab, decent save) two level for divine grease, felt need to make them competitive. and everything here is from the rule book.. though i must admit that by the ruleset you should have access to darken ones own luck with only one warlock level. which i felt might be little op.

    p.s. warlock is d6, poor save, mid bab. splash warlock instead of paladin means you will lose a few health, 1 bab at least.. and perhaps one or more fortitude save. depend on how you multiclass.

    edit: actually you have many reason to splash more then two level, if you want other shape essence, shape you will need several level to gain access to the enhancement. plus warlock level will grant you more base eb damage.

    Quote Originally Posted by Xerio View Post
    agreed.

    also you have fiend and fey pack dmg type mixed up.
    fixed, thank you
    Last edited by decease; 05-31-2015 at 08:22 PM.
    I hate how thing were mistranslated in this game.. but this is also the only one...

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