Page 1 of 6 12345 ... LastLast
Results 1 to 20 of 115
  1. #1
    Community Member
    Join Date
    Jun 2013
    Posts
    501

    Default Is ruining Paladins the final blow to DDO?

    With the recent confirmation that Holy Sword is going to be nerfed to uselessness, Paladins will once again become a dead class. Frankly I think it was incrediably dishonest of Turbine to promote changes to the game, get people to play a class then go and take back all the changes and ruin the class. I will continue to play DDO but I will be canceling my VIP subscription when they make changes to Paladin (and I assume Barbarian shortly). I won't support a company financially that engages in dishonest marketing practices.

    I really don't see how DDO can afford to lose more players, but I see no other result from this decision. Paladin is one the most popular classes, are all those people who suddenly have useless Paladins going to keep playing? Yes, some will, but many won't. Just this Friday on Orien in primetime there were 3 LFMs, one for Gianthold Saga, one for Necro 4 and one for Vale flagging. These are the three prime questing lines for L16-18 characters on a prime questing night and none of the groups could get one person in them. There are not enough people on now, nerfing classes is certainly not the going to help that.

    By association I really have lost all desire to play any new classes. What is the point in investing in a Barbarian now when they are going to take away the self healing making it once again an unplayable class? Why even start a rogue when mechanics will get nerfed because after Paladins and Barbarians become unplayable the mechanic machine guns will be firmly in the forum spotlights. And what's the point of even trying Warlock? If Warlock ends up having an ability that is remotely fun/good it will be whined about and nerfed.

    No one likes being lied to and I really feel cheated by DDO who promised one thing then are taking it back after hours upon hours of time investment. You see we made a pact, you made changes to the class, you promoted those changes, I liked those changes and invested a lot of hours into that class. Now you change the rules? I am thoroughly disappointed and letdown by DDO.

  2. #2
    Community Member Hiponic's Avatar
    Join Date
    Dec 2013
    Posts
    235

    Default

    This is nothing new... I think they are just doing it to a class you like now you wana get salty...

    lol GG Take care.
    Nefatron - Nefron - Nefrous - Ya Know What... Just Call Me NEF ~ Ghalland ~

  3. #3
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Pretty over-the-top post Buffy...

    "Game is doomed."

    "Nerfed to uselessness."

    "dead class."

    "unplayable"

    "lied to and cheated by Turbine."

    How credible is your OP if it contains a dozen exaggerations in just 3 paragraphs?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4
    Community Member
    Join Date
    Apr 2012
    Posts
    1,483

    Default

    If five people leave the game because of some "nerf to paladins" that still leaves them as one of the most powerful classes in the game, but ten people that were going to leave because of the bait and switch of joining a challenging MMO only to watch bad players change the type of game it is stay, then Turbine ultimately comes out ahead.

  5. #5
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Quote Originally Posted by Buffyanne View Post
    With the recent confirmation that Holy Sword is going to be nerfed to uselessness
    Was it? I know they said it was going to be changed at some point, but not that it was going to be made useless, or reverted.

    If they decide that both extended crit range and multiplier is too much and that it will instead give one or the other, they will still be ahead of fighters in dps, still have the best saves in the game, still be self healing, still have really solid prr/mrr. Dunno, think they will be ok.

  6. #6
    Community Member Hiponic's Avatar
    Join Date
    Dec 2013
    Posts
    235

    Default Whaaaaaaaaaaaaa!

    *sniffle sniffle*

    I cant play my tank like a DPS monster any more..... whaaaaaaaaaaaaaaaaaaaa


    lol I really wish they would NERF a lot of classes.
    You know make it so you actually need a Trapper or a Healer. Group game


    Its really odd...l I was playing another game thats coming out in a couple weeks.. a very Team bases game that they were trying to make into a casual solo mode.
    Why do team games keep reverting to making the games easier for people to solo.. iunno
    Nefatron - Nefron - Nefrous - Ya Know What... Just Call Me NEF ~ Ghalland ~

  7. #7
    Community Member Red_Knight's Avatar
    Join Date
    Mar 2006
    Posts
    1,843

    Default

    It's funny how many 'final blows to the game' have been dealt to DDO. Do you know what did nearly kill DDO? It wasn't class adjustments, quest rebalancing, nerfs, buffs, or any of that stuff. It was a lack of advertising for a pay to play game. When it launched I don't remember much in the way of an ad campaign. Nor did they sustain one. This was fixed majorly by adopting the 'free to play' model and beginning to advertise.


    Actually, they might need to do another ad campaign soon. Servers are looking a lot less populated then they use to be.
    Finding ones past, present, and future in the threads of destiny.

  8. #8
    Community Member Red_Knight's Avatar
    Join Date
    Mar 2006
    Posts
    1,843

    Default

    Quote Originally Posted by Hiponic View Post
    Its really odd...l I was playing another game thats coming out in a couple weeks.. a very Team bases game that they were trying to make into a casual solo mode.
    Why do team games keep reverting to making the games easier for people to solo.. iunno
    Because of the whining about the game being too hard.
    Finding ones past, present, and future in the threads of destiny.

  9. #9
    Community Member Lemdog's Avatar
    Join Date
    Jan 2010
    Posts
    355

    Default

    change holy sword to give +1 range. . Easy enough nerf.

    Just dont nerf my monks!
    Quote Originally Posted by Elsbet View Post
    Moved his sense of humor to a new data center, eh?

  10. #10
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by Hiponic View Post
    *sniffle sniffle*

    I cant play my tank like a DPS monster any more..... whaaaaaaaaaaaaaaaaaaaa


    lol I really wish they would NERF a lot of classes.
    You know make it so you actually need a Trapper or a Healer. Group game


    Its really odd...l I was playing another game thats coming out in a couple weeks.. a very Team bases game that they were trying to make into a casual solo mode.
    Why do team games keep reverting to making the games easier for people to solo.. iunno
    Because there aren't a lot of teams signing on to play games. The games are just following the demographic of those who are playing them.

    When you say "make it so you need a Trapper or Healer" many see "make it so you can't play till you find a Trapper and a Healer" and decide waiting around isn't their idea of entertainment.

    It's pretty much the same reason any company does anything. It's what they feel will make them the most money.

  11. #11
    Community Member
    Join Date
    Nov 2009
    Posts
    216

    Default

    The class is overpowered, you didn't expect a nerf? You're crazy then.

    However I'm not surprised much of your reaction, Turbine should know better and adjust their game. They gave Pally/Bards and Barbs huge, HUUUUUUUUUUUUUUUUUUUUUGE buffs. Who in the gaming industry does that? Never go over the top with buffs and nerfs.

  12. #12
    Community Member
    Join Date
    Jun 2013
    Posts
    501

    Default

    Quote Originally Posted by Cathimon View Post
    The class is overpowered, you didn't expect a nerf? You're crazy then.
    This is the 3rd nerf to Paladins in 8 months. And it's not just the nerf, it is the systemic way the game designers make knee jerk reactions. I have no trust in a system where they suck you in to play something then take it away.

  13. #13
    Community Member
    Join Date
    Nov 2009
    Posts
    216

    Default

    Quote Originally Posted by Buffyanne View Post
    This is the 3rd nerf to Paladins in 8 months. And it's not just the nerf, it is the systemic way the game designers make knee jerk reactions. I have no trust in a system where they suck you in to play something then take it away.
    Then cancel your sub and go play elsewhere. I am not joking, I just don't think it's going to change unless they change their staff or something dramatic like that.

  14. #14
    Community Member Steve_Howe's Avatar
    Join Date
    May 2015
    Posts
    1,333

    Default

    Relative to the buffs Turbine gave to Bards and Barbs (and to a lesser extent, Rogues), I think the buff they gave to Paladins was just fine.

    Instead of invalidating builds by breaking out the nerf-bat, I'd suggest buffing the rest of the classes when they get their passes.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  15. #15
    Community Member
    Join Date
    Jan 2015
    Posts
    473

    Default

    Quote Originally Posted by Hiponic View Post
    *sniffle sniffle*

    I cant play my tank like a DPS monster any more..... whaaaaaaaaaaaaaaaaaaaa


    lol I really wish they would NERF a lot of classes.
    You know make it so you actually need a Trapper or a Healer. Group game


    Its really odd...l I was playing another game thats coming out in a couple weeks.. a very Team bases game that they were trying to make into a casual solo mode.
    Why do team games keep reverting to making the games easier for people to solo.. iunno
    Games switch to solo because the market research says casuals and solo players are the majority of the available money in the MMO genre. DDO used to be a team based game and it was failing terribly when forced grouping and needed roles was the game. I played then and honestly I miss that but the game itself was a failure.

    That said your posts are full of insults that lead to people not caring what you said.

  16. #16
    Community Member
    Join Date
    Nov 2009
    Posts
    216

    Default

    Quote Originally Posted by Susquehana View Post
    Games switch to solo because the market research says casuals and solo players are the majority of the available money in the MMO genre. DDO used to be a team based game and it was failing terribly when forced grouping and needed roles was the game. I played then and honestly I miss that but the game itself was a failure.

    That said your posts are full of insults that lead to people not caring what you said.
    The game was a failure? It was a win you mean.

  17. #17
    Community Member
    Join Date
    Jun 2013
    Posts
    501

    Default

    Quote Originally Posted by Thrudh View Post
    Pretty over-the-top post Buffy...

    "Game is doomed."

    "Nerfed to uselessness."

    "dead class."

    "unplayable"

    "lied to and cheated by Turbine."

    How credible is your OP if it contains a dozen exaggerations in just 3 paragraphs?
    I don't know let's see...

    "game is doomed" didn't say that, but if one of the most popular classes in the takes a 3rd nerf in less than a year I don't see how that helps retain players.

    "nerfed to uselessness" this will be the 2nd nerf to Holy Sword. I hardly see how it will remain useful at all after this. So yes, it will have been nerfed to uselessness and in the process it will no longer make taking 14 Paladin levels neccesary so the domino effect is easy to see.

    "dead class" Paladins and Barbarians were dead classes in epics before the enhancement updates. (I am not counting 2 Paladin splashes for saves). Paladin's losing their DPS capability might not make them a dead class per se, but Barbarians losing blood strength will. Once the slippery slope of nerfing based on Forum posts begins it is easy to see where it leads.

    "unplayable" Barbarians were certainly unplayable in epics before they could self heal. You almost never saw Barbarians in epic play.

    "lied to and cheated by Turbine" They promote the new upgrades to classes and the new enhancement trees then change the product that you paid to play to something inferior. What would you call that? I was promised something and now am being given something else.

  18. #18
    Community Member
    Join Date
    Jan 2015
    Posts
    473

    Default

    Quote Originally Posted by Cathimon View Post
    The game was a failure? It was a win you mean.
    DDO before the change to solo failed, they consolidated servers and went F2P to save a dying game. The team based every character had a role version of DDo was in danger of being closed back then. The newer everyone can do it all DDO has done better financially.

  19. #19
    Community Member Axeyu's Avatar
    Join Date
    Apr 2013
    Posts
    1,537

    Default

    Short answer: No

    Long answer: Nope

  20. #20
    Community Member
    Join Date
    Nov 2009
    Posts
    216

    Default

    Quote Originally Posted by Susquehana View Post
    DDO before the change to solo failed, they consolidated servers and went F2P to save a dying game. The team based every character had a role version of DDo was in danger of being closed back then. The newer everyone can do it all DDO has done better financially.
    I joined the game when it became F2P and the game back then was way different than it is now. It was role based and I can only speculated it did better financialy then than it does now, and if you disagree I'm going to ask for proof.

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload