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  1. #41
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    I'm not quite sure about the requirements for Spiritual Retribution. Everything in the chain before it is tied to having your aura on, but this very useful ability isn't. This is annoying for Tainted Scholars (or Soul Eaters that focus on Eldritch Blast) splashing in Enlightened Spirit, because that makes the ability have an extra 9 AP tax to get to the top level.

  2. #42
    Community Member decease's Avatar
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    [QUOTE=Steelstar;5623103]
    Something to bear in mind, as another general note: This is not a Melee tree on its own. Enlightened Spirit is a tree that synergizes well with Melee multiclasses, and should support you well if you wish to do close-quarters combat as a Warlock; however, its primary focus for damage is on improving the viability of your Aura and the Cleave-esque Bursts, along with secondary lesser support for weapon attacks. In terms of Martial Weapon proficiency, there are options:
    • Use non-Martial weapons for the first while. Warlock isn't a martial class by nature, and shouldn't have access to those weapons innately from first level.
    • Use Master's Touch. Annoying, perhaps. But the spell should have a reason to exist.
    • Multiclass into a class that gets that weapon proficiency.
    • Take the feat for the weapon proficiency, and swap it later.
    /QUOTE]

    This is very true, es don't have a single melee ability. They don't have any meaningful source of dps, and those little dos they get scale off spell power and spell lore. The fact that it have nothing to do with melee power nor strength would surely make them perfect synergies for melee class.

    As of tanking ability, no tank build will ever consider warlock, the es tree is not tranky at all. To be able to tank you need ac, save and Parr/Marr. Warlock only have none of them... plus one piece of gear could net you 30 Parr.

    The pet enhance is the best of all, we all know hirelings and pet are nearly useless. The best ones being dog of druid and Artificer.... am sure all pet focus build(if they do exist) will rather have those tiny buff for several level to their pet....

    P.s. you want to make something good for all, but all you made is something useless to all. Also a entire prestige path just for multicast??? are you insane???
    I hate how thing were mistranslated in this game.. but this is also the only one...

  3. #43
    Community Member Xerio's Avatar
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    Though the aura does feel slow at lower levels I don't think a flat 2 seconds tick across all levels is the answer.
    Considering the scale and difficulty of low level content it's not that much of an issue. A base of 6 or 5 per second would be better than 8 though, if memory serves a tick per DoT goes off every 6 seconds, seems a solid starting point. From there progressively increase the rate as is currently in place (adjust it to some factor). Quests sub level 3 where difficult working with the aura, though toggling it off and blasting **** worked just fine, I'm fine with that progression really. Gives a feeling of growth and learned skill sets.

    The defense feels a slight sub par though it is technically a caster I don't expect it to tank, it could stand to pick up a couple more PRR along the line, a slight HP bump maybe +10hp per core?
    Lack of BaB boost is a little frustrating, I don't care for tensers as it doubles the cast time of the cleave spells.
    Last edited by Xerio; 06-02-2015 at 11:55 AM.

  4. #44
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    Sorry but i don't think that the answer should be "toggle it off 'till 18 and blast normally" either. If i don't want to melee, that's what i'm gonna do anyway
    "Run, my pretty little chunks of XP, RUN"
    "One saving throw at a time"
    "I am somewhat preoccupied telling the Laws of Physics to shut up and sit down"

  5. #45
    Community Member Xerio's Avatar
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    Quote Originally Posted by FinweCurunir View Post
    Sorry but i don't think that the answer should be "toggle it off 'till 18 and blast normally" either. If i don't want to melee, that's what i'm gonna do anyway
    I used it from lv 1 through 28, it didn't really pick up till lv 3 and there was a noticeable difference with each core rate increase. Instead of chasing after ranged NPCs I've switched it off bout it

  6. #46
    Community Member ThomasHunter's Avatar
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    Default Theory

    I have been thinking quite a bit about this tree as it is the one that has me the most excited. However, I've been trying to reconcile "melee" with "EB" and it seems difficult. So, I was thinking of multi-classing with a SB Bard to get CHR to damage, but I really want a pure melee Warlock. Then I thought of PDK and swinging a big sword. However, that is simply a limitation on race/class. Also, I'd start at 15 (I know technically I could "level up" from 1, but it isn't the same feeling).

    So, I thought of a potential solution. What did I love about the SB tree? The CHR to damage part! I could create a different type of bard and have him be fully leveled up in CHR.

    How about something similar in this tree where it would say something limiting (like SB was "while swashbuckling"). I would think something like, "While EB is active/toggled on (however that works specifically), you can have CHR to damage.

    This seems like a win. The other two trees can't use it since they can't use weapons. Multi-classing to include this still dictates that CHR be the main focus.

    Please devs, please consider this as a fun and winning combination!

  7. #47
    Community Member Genebob's Avatar
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    Quote Originally Posted by Steelstar View Post
    <>......but we're unlikely to just make it a flat 2 seconds - It'd be exceptionally overpowered at low Heroic levels (unless we heavily nerfed the low-level damage in response, which we're fairly sure people don't want here), and make low-level Warlock splashes much more powerful than they're already going to be. The Aura is strictly free(ish) damage on top of whatever you can dish out with your weapons or spells; it shouldn't comprise 100% of your damage output.
    I'm not sure if others would agree, but I would actually like it much better if it was 2 seconds the whole time, but progressed at 33%/50%/75%/100% EB damage. At the earlier levels it just -feels- like the aura isn't doing anything at all, and I would be interested to try it out this way.

  8. #48
    Community Member Xerio's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    I have been thinking quite a bit about this tree as it is the one that has me the most excited. However, I've been trying to reconcile "melee" with "EB" and it seems difficult. So, I was thinking of multi-classing with a SB Bard to get CHR to damage, but I really want a pure melee Warlock. Then I thought of PDK and swinging a big sword. However, that is simply a limitation on race/class. Also, I'd start at 15 (I know technically I could "level up" from 1, but it isn't the same feeling).

    So, I thought of a potential solution. What did I love about the SB tree? The CHR to damage part! I could create a different type of bard and have him be fully leveled up in CHR.

    How about something similar in this tree where it would say something limiting (like SB was "while swashbuckling"). I would think something like, "While EB is active/toggled on (however that works specifically), you can have CHR to damage.

    This seems like a win. The other two trees can't use it since they can't use weapons. Multi-classing to include this still dictates that CHR be the main focus.

    Please devs, please consider this as a fun and winning combination!
    This, sounds like a nice idea. Have say, 6th lv core you can now use your CHA Mod for to-hit bonus. Then 12th lv core, You can now apply your CHA bonus to weapon dmg. (going to beat a dead horse here) don't forget to drop in martial weapon proficiency (I'd rather see it at 6th lv core but 12th works). Is there any chance of an SLA ability or spell that works similar to Divine Power? If the tree is going to be melee capable and I do hope it is, I really like the idea of a 20th level pure warlock melee build, I feel that having in a fig BaB = to character level buff is essential. I'd be happy to have it in the 20th lv capstone enhancement.

    With the backlash toward the hireling/summon enhancement lines how about we shoot the pet argument in the face and replace those enhancements with CHA to hit, CHA to dmg and Fig BaB = char lv?

    just my 2cp.
    Last edited by Xerio; 06-03-2015 at 01:35 AM. Reason: afterthought

  9. #49
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    I tested a 10/5 arti/warlock pet/hireling build last night on an iconic for a jump start.

    It really doesn't work thanks to hireling AI.

    I had the dog, the owlbear, a barb and a rogue with me standing in the middle using aura and eldritch burst to buff them and damage foes.

    The buffs they get definitely improve their survival and potency, right up until the point where they all decide staring intently at a mushroom is the reason they were hired.

    Having to micromanage them whilst relying on them to do the work is just not viable in heroics, let alone epics.

  10. #50
    Community Member Xerio's Avatar
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    Quote Originally Posted by robrocks15 View Post
    I tested a 10/5 arti/warlock pet/hireling build last night on an iconic for a jump start.

    It really doesn't work thanks to hireling AI.

    I had the dog, the owlbear, a barb and a rogue with me standing in the middle using aura and eldritch burst to buff them and damage foes.

    The buffs they get definitely improve their survival and potency, right up until the point where they all decide staring intently at a mushroom is the reason they were hired.

    Having to micromanage them whilst relying on them to do the work is just not viable in heroics, let alone epics.
    My thoughts exactly, it might be ok in heroics if you have the druid past lives, augment summon and those enhancements but I don't really see it being viable in epics.
    Summons are unpredictable and hires are known to have a shoddy AI at best. The arti/druid pets are a whole new can of worms. In theory it is an awesome idea, I like the idea of enhanced summoned.
    In practice it doesn't really work out without putting in loads of effort to redo the AIs ect. That is a mountain of work for a feature/spell/ability many have already forsaken.

  11. #51
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    If the current displacement SLA is gonna stay, may I request that like Resist Energies, may it also cast Divine Power ourselves as well?
    It synergizes well with the tree, fits the tree's flavor, and both spells have the same cooldown.

  12. #52
    Community Member Xerio's Avatar
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    that could work too

  13. #53
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    Quote Originally Posted by Nascoe View Post
    Hm, maybe its just me, but when I made a new warlock and was trying to get through the levels from low to higher, I felt that the tree was not really great in how it progresses.

    The first core is fine, but then you really have to rely on taking stuff in other trees first, or splash fighter/paladin/monk or something to actually get the feeling you are doing damage. This is because the first tier almost everything has to do with buffing defences. Yes, the warlock needs better defences if he wants to stand in the middle of the battle, but surely some boost to your damage apart form the AoE would be nice to not get the feeling best is to stand there blurred, invised, displaced and just wait until everything around you dies (or maybe i should use summons to kill mobs?).

    Do others feel that way about this too?

    I fully agree. Plus unlike any character when going through the very first quest with Celemas at the end the chest doesn't provide any useful armour or weapons just pots and healing kits?? Finally, when done the help system doesn't recommend a weapon. So the game REALLY isn't helping your level one character at all.

  14. #54
    Developer Steelstar's Avatar
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    Quote Originally Posted by AMADHA View Post
    I fully agree. Plus unlike any character when going through the very first quest with Celemas at the end the chest doesn't provide any useful armour or weapons just pots and healing kits?? Finally, when done the help system doesn't recommend a weapon. So the game REALLY isn't helping your level one character at all.
    The chest should be providing Light armor, just fixed that internally. As for recommended weapon, it should probably be the Quarterstaff found there, but we're still working on that part.

  15. #55
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    Quote Originally Posted by edrein View Post
    That's the thing they are hybrids in pen and paper. In DDO they're just a subpar melee cleric with a walking Divine Crusader consecration that doesn't tick/hit hard enough to really matter. Atleast letting us imbue our weapons (make it something like a 20% chance to apply your eldritch blast upon melee/ranged damage) on top of the aura and we might be talking.
    The same for letting us imbue your armor to give us more 'health' with Shape Vestments or at the very least let it work like EK's temp HP shield. Let it be an added temp HP amount based on the enchantment bonus and the armor type. Certainly a tenser's toggle is fitting as well as Warlocks can cast their 'buffs' for days at a time in pen and paper.
    Like you said we don't want to be over performing Swashbucklers, Barbarians, or Paladins. We just don't want to end up like Eldritch Knight, you know a prestige based upon a multiclass prestige in tabletop? Make it so we can play a viable and fun melee warlock in Enlightened Spirit, don't make it another 'support' prestige for multiclassing.
    I've been playing a straight Warlock from Korthos, and from level 7 using veteran elf, helf, and human. Thus far, they're killers at ranged as long as things move straight towards you, auras just don't seem to be doing much, and I agree the enhancement tree really doesn't do anything to buff the character out in melee and I haven't seen what the full spells list is so no clue on final casting capacity for damage. I find the one spell per level choice is a bit of a drag as well (haven't tried swap out) and the selection seems weird. I do think they are a really fun ranged build though since they can actually kill stuff BEFORE they start hittiing you. I don't think they multi-class very well if used as the main class, so few skill points and with mostly a fighter ability profile? It's terrible as it currently exists.

  16. #56
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    Default Stalling and some other complaints, a few praises too

    I found that when trying to flip from Blast to in-hand weapon or the reverse my character would often act like it was slowed. I haven't checked the bug tree but it really bugged me. Pact seemed to make it worse.

    I also found that I was doing more damage without the Pact enhancement of Sonic Blast, but I was pretty sure it was supposed to be the other way?

    Range for blasts??? Bow and arrows are a wasted inventory slot for this class, but the range of blasts seems minimal and varying. Was playing ToEE level 3 and sometimes I could be quite far away and hit stuff and other times I almost had to be on top of them.

    Aiming of blasts, is this even possible?? You can't seem to aim a blast if a previous blast is still being animated so the bad guys just run around them. Plus... if I'm targeting DOWN, why, oh why, does the blast go horizontal??? Several spots in ToEE have this scenario, could have nailed those cultists with a bow....

    Blasts and vases: sometimes they break after a single shot and sometimes they take two. If it takes one the second shot gives you an error message of having no target??? Duh! I just blowd it up!

    Love this as a ranged class though, seems to play well as a TWF dex based character with 14 Int for skill points. Seems a bit squishy up close, but it compares overall better than a similar build as an Tempest Ranger. A few fixes and I may consider this for my go to class as a main.

  17. #57
    Community Member edrein's Avatar
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    Quote Originally Posted by AMADHA View Post
    I found that when trying to flip from Blast to in-hand weapon or the reverse my character would often act like it was slowed. I haven't checked the bug tree but it really bugged me. Pact seemed to make it worse.

    I also found that I was doing more damage without the Pact enhancement of Sonic Blast, but I was pretty sure it was supposed to be the other way?

    Range for blasts??? Bow and arrows are a wasted inventory slot for this class, but the range of blasts seems minimal and varying. Was playing ToEE level 3 and sometimes I could be quite far away and hit stuff and other times I almost had to be on top of them.

    Aiming of blasts, is this even possible?? You can't seem to aim a blast if a previous blast is still being animated so the bad guys just run around them. Plus... if I'm targeting DOWN, why, oh why, does the blast go horizontal??? Several spots in ToEE have this scenario, could have nailed those cultists with a bow....

    Blasts and vases: sometimes they break after a single shot and sometimes they take two. If it takes one the second shot gives you an error message of having no target??? Duh! I just blowd it up!

    Love this as a ranged class though, seems to play well as a TWF dex based character with 14 Int for skill points. Seems a bit squishy up close, but it compares overall better than a similar build as an Tempest Ranger. A few fixes and I may consider this for my go to class as a main.
    I don't want to sound rude but is your concept based on heroic content? Are you running at elite within level for bravery streak? How about in epic at level? I certainly didn't feel like it has compared to any of my tempests in Epic Elite, pure and multiclassed alike.

  18. #58
    Community Member ThomasHunter's Avatar
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    Default Thoughts?

    Steelstar, any thoughts on what you think of the CHR to damage route? I liked the idea of adding it to the cores (6 then 12). Again, that seems natural and helps keep it from any "abuse".

    I really think this would ROCK!

  19. #59
    Community Member Xerio's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    Steelstar, any thoughts on what you think of the CHA to damage route? I liked the idea of adding it to the cores (6 then 12). Again, that seems natural and helps keep it from any "abuse".

    I really think this would ROCK!
    second!

  20. #60
    Developer Steelstar's Avatar
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    Quote Originally Posted by ThomasHunter View Post
    Steelstar, any thoughts on what you think of the CHR to damage route? I liked the idea of adding it to the cores (6 then 12). Again, that seems natural and helps keep it from any "abuse".

    I really think this would ROCK!
    CHA to hit/damage would be useful for weapon-users in this tree, but it is one of the defining mechanical features of the Purple Dragon Knight Iconic. I'll talk about it with the rest of the team.

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