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  1. #1
    Developer Vargouille's Avatar
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    Default Lamannia Enlightened Spirit Feedback - Official Thread

    Please let us know about your experiences with Enlightened Spirit on Lamannia!

  2. #2
    Bounty Hunter slarden's Avatar
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    The Cure Moderate SLA from the enhancement tree should be capped at level 15 instead of level 10. Even if Warlocks had access to empower healing they are too feat-starved to fit it in.
    Last edited by slarden; 05-29-2015 at 02:22 PM.
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  3. #3
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    Four issues so far;

    The Tier 2 permanent Shield enhancement is present and active while I'm in the Marketplace but disappears when in any quest instance. I know the vendors can get pushy about their +1 bolts but those aren't the magic missiles I want protecting from.

    Core 4 Aura of Menace isn't providing martial weapon proficiency. It isn't even in the tooltip.

    The Cure Moderate Wounds SLA at rank 3/3 isn't taking any spell points to cast.

    Summon Monster IV spell - the pop up to choose which monster to summon is an empty black box. Not much use for the summoning enhancements so far.

  4. #4
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    Default maybe just me but ...

    Hm, maybe its just me, but when I made a new warlock and was trying to get through the levels from low to higher, I felt that the tree was not really great in how it progresses.

    The first core is fine, but then you really have to rely on taking stuff in other trees first, or splash fighter/paladin/monk or something to actually get the feeling you are doing damage. This is because the first tier almost everything has to do with buffing defences. Yes, the warlock needs better defences if he wants to stand in the middle of the battle, but surely some boost to your damage apart form the AoE would be nice to not get the feeling best is to stand there blurred, invised, displaced and just wait until everything around you dies (or maybe i should use summons to kill mobs?).

    Do others feel that way about this too?

  5. #5
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    Default Elf Arcane Fluidity and medium armour

    Hey guys,

    I just rolled a 18/2 warlock pally elf to try to use heavy armour through both elf arcane fluidity and enlightened spirits medium armour. Is it correct of me to assume that they do not stack to each other or what?

    When i put medium armour on obviously i dont get spell failure but with heavy arnour i get 20% which is already reduced by 15% from elf tier 1

  6. #6
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    Quote Originally Posted by flipstre View Post
    Hey guys,

    I just rolled a 18/2 warlock pally elf to try to use heavy armour through both elf arcane fluidity and enlightened spirits medium armour. Is it correct of me to assume that they do not stack to each other or what?

    When i put medium armour on obviously i dont get spell failure but with heavy arnour i get 20% which is already reduced by 15% from elf tier 1
    You're not wearing medium armour, so the enhancement that gives 0% spell failure when wearing medium armour obviously won't apply.

    It's not like the Wizard/Sorcerer Eldritch Knight enhancements that reduce total spell failure - it's functionally identical to the Bard Warchanter enhancement.

  7. #7
    Community Member Lauf's Avatar
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    resist energy as an SLA... why??

    ideally SLAs should be spells you cast often, thus benefiting from them being so readily available. how often would you get to cast energy resist? start of quest, and forget it exists.

    not to mention that it's also available to the class as a spell... making this SLA even more puzzling. sure you could say "we're saving you a spell slot, now you can get a spell that actually does something for that slot instead"

    why not make the OTHER spell the SLA? that way there's a benefit to it being an SLA (read: free meta-magics such as heighten/quicken/maximize w/e)

    questionable choice...

  8. #8
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by flipstre View Post
    Hey guys,

    I just rolled a 18/2 warlock pally elf to try to use heavy armour through both elf arcane fluidity and enlightened spirits medium armour. Is it correct of me to assume that they do not stack to each other or what?

    When i put medium armour on obviously i dont get spell failure but with heavy arnour i get 20% which is already reduced by 15% from elf tier 1
    You have no spell failure in medium armor but full spell failure in heavy armor. It doesn't reduce arcane spell failure at all, it negates it in medium armor only.
    Last edited by slarden; 05-29-2015 at 09:54 PM.
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  9. #9
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by slarden View Post
    You have no spell failure in medium armor but full spell failure in heavy armor. It doesn't reduce arcane spell failure at all, it negates it in heavy armor only.
    The bolded part is incorrect.
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  10. #10
    Community Member Mast3rR0b's Avatar
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    First impressions: the Aura is too slow to be of use dps wise. Mobs can literally run past it without taking damage. Make it 2 seconds flat and call it a day. I'd like to see it at 1 sec, but i know it's not gonna happen.

    Eldritch Burst and Spirit Blast are kind of underwhelming as a Cleave/Great Cleave counterpart. Maybe the scaling is just bugged, but i was seeing some pretty low numbers. Do they interact as intended with Empower/Maximize? Again it didn't seem like i had much of a difference while they were active.

    I know the class is not intended to rival the other melee DPS classes in the game - in fact at this point it doesn't even come close. I really like the idea of doing magic damage in melee range, while actually attacking with a weapon, but right now the numbers are just too low. Hope it's just a bugged scaling though


    I agree with Lauf on Resist Energy as a SLA. Sure, it is nice to cover everything with a click, but honestly it feels kind of a wasted slot, it could have been something better imho.


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  11. #11
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    Quote Originally Posted by Lauf View Post
    resist energy as an SLA... why??
    This. It makes no sense for that to be an sla.

  12. #12
    Community Member edrein's Avatar
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    Quote Originally Posted by Mast3rR0b View Post
    First impressions: the Aura is too slow to be of use dps wise. Mobs can literally run past it without taking damage. Make it 2 seconds flat and call it a day. I'd like to see it at 1 sec, but i know it's not gonna happen.

    Eldritch Burst and Spirit Blast are kind of underwhelming as a Cleave/Great Cleave counterpart. Maybe the scaling is just bugged, but i was seeing some pretty low numbers. Do they interact as intended with Empower/Maximize? Again it didn't seem like i had much of a difference while they were active.

    I know the class is not intended to rival the other melee DPS classes in the game - in fact at this point it doesn't even come close. I really like the idea of doing magic damage in melee range, while actually attacking with a weapon, but right now the numbers are just too low. Hope it's just a bugged scaling though


    I agree with Lauf on Resist Energy as a SLA. Sure, it is nice to cover everything with a click, but honestly it feels kind of a wasted slot, it could have been something better imho.
    Overall I'm in general agreement the DPS is underwhelming across the board if you put your points purely in Enlightened Spirit. Eldritch Burst and Spirit Blast are decent for heroics when you have Maximize and Empower, but certainly aren't going to survive epic HP. The tree in general is lacking true survivability, the bits of PRR and MRR are alright but actual HP bonuses are needed.

    As I suggested in the main forums thread for feedback, please make the level 6 core Shape Vestments scale based on the enchantment bonus of the armor. At the same numbers as given currently. 10hp per enchantment for light armor and 20hp per enchantment for medium armor. At level 6 when you get this enhancement it means a front-ended bonus of 30hp/60hp, which seems a lot yes, but you don't gain more HP for a few levels so this affect remains balanced. Additionally this means by level 27 when you have access to the +10 enchantment armor you're netting a solid 100/200hp bonus, which will increase with the level cap of 30 when we have higher armor as well. That helps smooth the enhancement pass because you won't have to go back and touch warlock up early, you can let it lay low a bit for further balancing at cap. Unlike classes which could use it now.

    Another good idea would be to change the HP from Spiritual Defense to a percentage rate say 2/4/5%, not as strong as the Sacred Defender/Stalwart defender lines but certainly a little bit to help the warlock outside of epic destinies.

    Instead of a Displacement SLA, could we have a multiselector for permanent Tenser's Transformation seeing as this is a melee oriented tree?

    Overall, this tree needs a bit more damage tweaking or as others have suggested a flat rate of 2 seconds for the aura and a bit more tweaking in the cores and active abilities. HP is certainly needed, as a pure at level 20 wearing medium armor, with one toughness feat, and a total of 18 (no items), I was only sitting at 267HP. Granted no one could transfer their multilife toons to test this lamania build, I certainly still couldn't see a first lifer pull off a melee warlock in enlightened spirit without struggling or outright getting dismayed.

  13. #13
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    Default ok, so ... does the Aura even do damage?

    Hm, I tried to make a melee Warlock - pure, just to see how it goes.

    THe damage mitigation is nice with PRR and MRR etc. But damage?? No clue where to get it from in this tree. Honestly unless I take several of the enhancements too boost my EB from the tainted scholar, I wasn't even sure the Aura was doing ANY damage (maybe want to check that devs, on lvl 4, without any other enhancements, my combat log didn't show doing any sonic (fey pact) nor force damage) apart from what I was doing with my weapon.

    When I take the damage enhancements from Tainted Scholar the aura gets better. But then, I still am not really doing all that much damage. Seems this tree by itself is just not really well made yet.

  14. #14
    Community Member Xerio's Avatar
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    1. The blasts are terrible if you do not have max and empower feats. With those two feats I'd say its pretty kick ass, not overpowered or underpowered. does the job.
    2. Break forth has the same bug that was present with the cleric positive energy burst, needs a target to activate. **** annoying.
    3. missing the tier martial proficiency, easy enough to work around as is with tensers but tedious.
    4. while in this destiny I don't do much spell casting from the spell book other than buffing, that being said casting those buffs DRINKS the spell power. just buffing myself I'm at 50 total SP (granted ive only got 1000)

  15. #15
    Community Member edrein's Avatar
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    Another thing of note is the two blasts completely interrupt and stop your auto attack chain. Unlike cleaves you don't keep attack afterwords, you have to reclick and hold down your left mouse if you don't use the auto attack feat.

  16. #16
    Community Member Red_Knight's Avatar
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    In general I'm liking this tree. At higher levels it's nice, solid aoe damage and plenty of self healing. At lower levels it has nice survivability boosts. That said, running eldrich aura at low levels seems like a waste of time. Till you reduce the ticks to 3 seconds from the default 8 seconds, the damage aura barely helps in most fights.

    Actually, is the Cure Moderate Wounds SLA working properly? Maximizing and empowering it boosts the heal to around 150+ after level 10. And that's a non-crit with barely any positive spell power. Even healing amp shouldn't be boosting a 16-26 point heal that much, should it?
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  17. #17
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    Quote Originally Posted by Red_Knight View Post
    In general I'm liking this tree. At higher levels it's nice, solid aoe damage and plenty of self healing. At lower levels it has nice survivability boosts. That said, running eldrich aura at low levels seems like a waste of time. Till you reduce the ticks to 3 seconds from the default 8 seconds, the damage aura barely helps in most fights.

    Actually, is the Cure Moderate Wounds SLA working properly? Maximizing and empowering it boosts the heal to around 150+ after level 10. And that's a non-crit with barely any positive spell power. Even healing amp shouldn't be boosting a 16-26 point heal that much, should it?
    it should because its an sla. imagine being a bard using maxmise and empower(60+sp) on cure moderate and it only giving 50 hp it doesnt work

  18. #18
    Community Member edrein's Avatar
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    Quote Originally Posted by Red_Knight View Post
    In general I'm liking this tree. At higher levels it's nice, solid aoe damage and plenty of self healing. At lower levels it has nice survivability boosts. That said, running eldrich aura at low levels seems like a waste of time. Till you reduce the ticks to 3 seconds from the default 8 seconds, the damage aura barely helps in most fights.

    Actually, is the Cure Moderate Wounds SLA working properly? Maximizing and empowering it boosts the heal to around 150+ after level 10. And that's a non-crit with barely any positive spell power. Even healing amp shouldn't be boosting a 16-26 point heal that much, should it?
    Strange that our opinions are completely different. When you say higher levels what were you running to test DPS/Survivability? Epics? Epic normal/hard? Or Epic Elite? Testing it in EE ToEE I was having issues keeping up both DPS and survivability.

  19. #19
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by edrein View Post
    Strange that our opinions are completely different. When you say higher levels what were you running to test DPS/Survivability? Epics? Epic normal/hard? Or Epic Elite? Testing it in EE ToEE I was having issues keeping up both DPS and survivability.
    Epic normal, I stopped the level grant at 20 to test the build out at a normal epic leveling rate. At level 13 I blazed through Invaders! without any real issues too. Well, other then level drain. But that's always an issue. That, and I still only had level 7 vet build gear. Maximized and empowered bursts were 2 to 3 shotting normal enemies. Red names were a pain, but still mostly doable. I ran through the Lords of Dust chain and first few quests in Forgotten Realms on epic normal using just the two heal SLA, the two burst SLA, and eldrich aura. Well, I was casting blur and during boss fights using Displace too. But that's it. Didn't even take a hireling for till Spinner of Shadows.
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  20. #20
    Community Member edrein's Avatar
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    Quote Originally Posted by Red_Knight View Post
    Epic normal, I stopped the level grant at 20 to test the build out at a normal epic leveling rate. At level 13 I blazed through Invaders! without any real issues too. Well, other then level drain. But that's always an issue. That, and I still only had level 7 vet build gear. Maximized and empowered bursts were 2 to 3 shotting normal enemies. Red names were a pain, but still mostly doable. I ran through the Lords of Dust chain and first few quests in Forgotten Realms on epic normal using just the two heal SLA, the two burst SLA, and eldrich aura. Well, I was casting blur and during boss fights using Displace too. But that's it. Didn't even take a hireling for till Spinner of Shadows.
    Ah, I figured that may be the case. Yeah, it's entirely useless in EE. Not that everything should be viable, but I was grouped up with two caster type warlocks and they weren't having much luck either. We had to actually fight our way through to make any progress and it often came down to us chaining Break Free and them casting their cure moderates on me while I tried to atleast keep the aggro.

    I don't mind the heals tapering off in EE, but the damage from aura and Burst simply weren't there even with 350+ SP and Max and Empower on them.

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