Originally Posted by
Mast3rR0b
CHA to hit/dmg would surely be useful, but not mandatory in any way.
If you go the melee route, you are already kind of forgetting DC casting, so your CHA is only good for spell points. If you splash some Paladin level on a Warlock (and by this i mean something like 4 levels at most), CHA gets good for Saving Throws and for Divine Might. Actually you can get DM on any divine, so a STR based build with CHA second should be good, in terms of base to-hit/dmg
If you go PDK you get CHA to-hit/dmg, but have to trade your capstone for two(probably) fighter levels, which means more feats for you.
Honestly i believe that pure 20 Warlock gets the short end of the stick, melee wise strictly speaking. What i envision pure melee Warlocks doing is being better at melee range MAGIC damage. Stronger EB ticks from the Aura, stronger light damage added to melee attacks and Aura. Thus, i'm still here suggesting amping the light damage from the Capstone. The actual capstone is REALLY nice and flavorful, i can't stress enough how much i like being the embodiment of an Enlightened Spirt, floating around and blasting energy from my sword. But, with current numbers, you can't compare with splashes.
What i'm saying is, don't make them deal the same weapon damage of a melee splash, make them do similar OVERALL damage, but in a different way, namely with enhanced light damage (and elemental overall).
So that players can have a choice of what would their melee experience be
In the end, i don't believe cha to-hit/dmg is the answer to redeem the tree. I actually fear that the devs would just add it and call it a day and think that then the tree would be good for melees, instead of better solutions. Please check the thread started by decease for other suggestions on the tree