This is the 2nd of 3 updated U48 builds. Here are the other 2:
Dragonborn Max DC SE/TS Build for 10 Skull:
https://www.ddo.com/forums/showthrea...=1#post6384606
Tiefling Solo Mid-Skull Enlightened Spirit Build:
https://www.ddo.com/forums/showthrea...=1#post6384776
This is the build I am currently using the most. I am running it on my 3rd main character. It's a build that tries to strike a balance between defenses, dps and dc as soloing difficult content requires this. The origin of this build is that I was looking for a way to solo in the magister destiny and wasn't finding cocoon sufficient due to the 12 second cooldown. I primarily solo, run in a regular 3-person group or join raids with this character. I've run the build in R10 groups and found the DCs and build performs well, but the sweet spot for this build is R4-R8 for a person that wants to solo/short-man reaper content quickly.
I've been running this build since magister update pulled it far ahead of all other destines for DC, but was hesitant to post it due to the lesser +1 requirement. I decided to post it, but also include 2 other builds I've run quite a bit that don't require the +1 heart. This is my favorite of the 3 because it's so versatile - works for soloing or R10 grouping.
RACE: Bladeforged (Requires +1 lesser heart to remove the paladin level)
Starting Stats
Str: 8
Dex: 6
Wis: 8
Con: 18
Int: 16
Char: 18 (All level ups)
PACT: Carceri Storm (this was originally due to gear synergies but now I really love this pact)
Note: You can use other pacts by picking any spellpower for the alchemical orb, but it makes using off-hand swap weapons more Complex. Salt and Ooze LGS off-hand swaps synergize nicely with Carceri Storm due to the spellpower boost.
I prefer absolute zero to hurl through hell because it works on many things that are immune to death effects and I already have enough instant kill in the build. This is an amazing single target spell to deal with many enemies that can't be dealt with other ways. Arguably the most powerful pact ability available to warlock from any pact.
GEAR
The most difficult choice I made with this build was giving up 1 charisma by choosing The Prince's Gauntlet for artifact over Sigil of Regalport which is very much against my nature, but it provided me with much better gearing choices and it makes cocoon more impactful for self-healing to compliment racial reconstruct. From a gearing perspective the build gives up 1 charisma and +2 sacred DC bonus compared to the max DC build.
As it turns out it worked out just fine because I would have required one more charisma epic destiny twist for the extra charisma to be impactful and I didn't have the room. In addition since pendant of bottled moonlight applies crushing despair automatically on a necro spell it debuffs all enemies with a -2 to all saves and -5 more to will save effectively making all my necro spells more effective. Compared to the max DC build this build gives up 4 charisma (2 DC) from race choice, 1 charisma by not choosing the sigil of regalport (.5 DC) and 2 DC by not choosing the gloryborn gloves for a total of 4.5 DC behind. However, since pendant of bottled moonlight automatically applies a -2 fortitude save to enemies that I target with a necromancy spell (and -7 will) my finger of death and wail is only a net 2.5 DC behind and my devour the soul is actually ahead due to the debuff. This seems like a reasonable trade-off to me for the self-healing and other benefits of this build.
One of the great benefits of pendant of bottled moonlight is that when you debuff the boss with devour the soul to reduce MRR you also debuff will saves by 7 ensuring that you are getting max dps as the cold damage goes against a will save. Don't get me wrong, Warlock single-target dps is absolutely weak and needs a buff by the devs, but this helps make it as good as it could be.
In fact if anything I am likely to try and fit pendant of bottled moonlight into the R10 build by using the +22 charisma ring and black satin waist.
Goggles: Legendary Magewright's Goggles - Spell Penetration 9, Illusion Focus 9, Insightful Illusion Focus 5, Intelligence 21
Helm: Legendary Crown of Snow - Permanent Fire Shield Cold, Paragon Cerulean Wave, Spell Focus Mastery 7, Insightful Spell Focus Mastery 4
Necklace: Legendary Pendant of Bottled Moonlight - Spell Penetration 9, Insightful Spell Penetration 5, Enchanting Death 3, Overwhelming Despair
Trinket: Slavers Crafted - Sheltering 45 (for MRR), Radiance Lore 27 (or resistance), Repair 22, Quality False Life 16
Cloak: Legendary Magewright's Cloak - Wizardry 453, Charisma 21, Enchantment Focus 9, Insightful Enchantment Focus 5
Belt: Legendary Black Satin Waist - Quality Charisma 5, Spell Penetration 9, Quality Spell Focus 2, Spell Resistance 47
Ring 1: Legendary Shattered Onyx - Profane Spell Focus II, Insightful Resistance 8, Insightful Dodge 10, Insightful Charisma 10
Gloves: The Prince's Gauntlet - Constitution 22, 93 Healing and Repair Amp, Quality Resistance 4, Quality Sheltering 15
Boots: Legendary Deepsnow Boots - Insightful Constitution 10, Quality Constitution 5, Freedom of Movement, Fort Save 17
Ring 2: Legendary Ring of Winter - Ice Lore 31, Glaciation 214, Kinetic Lore 31, Impulse 214
Bracers: Legendary Hallowed Castigators - Devotion 214, Healing Lore 31, Insightful Sheltering 27
Armor: Legendary Glass Heart - Fortification 214, Physical Sheltering 54, Exc Spell Lore 15, Exc Spell Power 30
Main Weapon: The Legendary Queen's Sceptre - Potency 154, Insightful Potency 77, Spellsight 22, Insightful Spellsight 11
Off-hand Weapon: Alchemical Small Shield - Reconstruct 219, Repair Lore 32, Alchemical Charisma +2, Necromancy Focus 9
Off-Hand Swap Weapons: LGS Triple Positive (hp boost), Salt (CC), Ash/Dust,Ooze (Debuff)
Note: Salt and Ooze synergize well with the pact since they also add a stacking 187 glaciation spellpower. Salt is used more for cc and ooze is used to help with boss debuffing and boss dps on this build.
Set Bonuses
- Magewright: +4 artifact bonus to Charisma, Intelligence and Wisdom, +4 artifact bonus to DC (bugged - gear says +4 DC, Buffbar indicates +3 but it's actually providing +5)
- The 4-piece Winter set: 25 PRR, +15 stacking healing amp and 20% hp bonus.
- 2-piece Summer Set: 25 MRR
FILIGREE
Main Weapon
- Otto's Irrevocable Power: Charisma (Rare) - +1 Charisma, +2 MRR
- Otto's Irrevocable Power: Constitution (Rare) - +1 Constitution, +2 PRR
- Otto's Irrevocable Power: PRR (Rare) - +3 PRR, +2 MRR
- Otto's Irrevocable Power: Spell Failure Reduction (Rare) - -10% Spell Failure, +2 MRR
- Eye of the Beholder: Charisma (Rare) - +1 Charisma, +2 MRR
- Eye of the Beholder: Spellpower (Rare) - +10 Universal Spellpower
- Eye of the Beholder: MRR (Rare) - +3 MRR, +2 PRR
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
Artifact
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
- Eye of The Beholder: Charisma (Rare) - +1 Charisma, +2 MRR
Set Bonuses
- Otto's Irrevocable Power 4 Piece: +5 MRR, +200 Spell Points, +2 to all DCs
- Eye of the Beholder 4 Piece: +4 Concentration, +1 Spell Penetration, +2 to all DCs
- To Hell and Back 2 Piece: +5 PRR
- Embraced By the Light 2 Piece: +5 Healing Amp
- Sanctified Fervor 2 Piece: +5 Healing Amp
- Reverberation 2 Piece: Melee and Missle Damage (not applicable to this build)
Please note you can't slot the same filigree in a single sentient item, but you can slot the same filigree in different sentient items and both will stack and count toward the set bonus. It's unclear if this is working as intended, but I decided to post it here as this type of information isn't always accessible so I wanted to make sure people know since this feature is heavily used by end-game players (well over 50% that I know use it). Be aware that if you take advantage of this it might be necessary to later unslot filigree if SSG changes the way this works.
FEATS:
1) Maximize
3) Empower
6) Completionist (or past life wizard or enlarge)
9) Quicken
12) Spell Focus Necromancy
15) Enlarge (or past life wizard)
18) Force of Personality
21) Adamantine Plating
24) Embolden
26) Epic Arcane Eldritch Blast
27) Ruin
28) Mass Frog (because it works on some things well even with a lower dc - esp undead and constructs)
29) Arcane Pulse
30) Greater Ruin
30) Scion of the Plane of Shadowfell
This is what I found optimal for soloing. Conventional wisdom would say take past life wizard instead of force of personality which I don't completely disagree with. the R10 build for balanced groups makes this exact choice. Force of Personality takes my save from 100% fail to 95% succeed and is much more impactful when soloing vs. 1 DC. I am willing to give up enlarge for the DC when soloing but am keeping enlarge in the build for now.
ENHANCEMENTS (14 bonus racial + 1 bonus universal point)
Bladeforged (17)
Cores
- Improved Fortification
- Constitution (if at an even con # instead take 1 rank of tier 3 communion of warding)
Tier 1
- Mechanist x 3
- Inscribed Armor x 3
Tier 2
- Communion of Scribing x 3 (racial reconstruct with 6 second cooldown)
Tier 4
- Soulbound Plating (5% Quality bonus to hp)
Soul Eater (41)
Cores
- Inhuman Understanding
- Inhuman Nature
- No Worse Fate
- Inhuman Nature 2
- Eldritch Seeker
- Devour the Soul
Tier 1
- Consume
- Subtle Spellcasting x3
- Taint the Blood
Tier 2
- Stricken x 3
- Feeding Frenzy
- Taint the Aura
Tier 3
- Eldritch Blast Shape: Cone
- Charisma
- Strickened Soul
Tier 4
- Greater Hunger
- Strickened Form
- Immortal Will
- Charisma
Tier 5
- Eldritch Wave
- Supreme Hunger
- Spell Tearing
- SLA Finger of Death
** Note I used to always take feed on magic but am experimenting without so I can take Greater Color Spray in Feydark Illusionist.
Tainted Scholar (27)
Core
- Tainted Spellcasting
- Tainted Lore
- Stanch
- Tainted Lore 2
Tier 1
- Feigned Health x 3
- Strong Pact
Tier 2
- Utterdark Blast (I rarely use this)
- Chain Blast (Situationally useful)
- Strong Pact
Tier 3
- Faltering Blast
- Strong Pact
- Charisma
Tier 4
- Penetrating Blast (for golems, arcane oozes and other things resistant to force)
- Strong Pact
- Charisma
Feydark Illusionist (11)
Cores
- Find Familiar
- Charisma
- Greater Color Spray
Tier 1
- Feydark Explorer x1
- Study the Arcane x3
Tier 2
- Reality Bulwark x 1
- You've Got My Back
Magister Destiny
Core
- Arcane Study 1 - V
- Arcane Spellsurge
Tier 1
- 2x Impregnable Mind
- Charisma
Tier 2
- Necromancy Specialist x 3
- Charisma
Tier 3
- Necromancy Augmentation x 3
- Charisma
Tier 4
- Necromancy Familiarity x3
- Charisma
Tier 5
- Master of Necromancy x3
- Charisma
Tier 6
-Arcane Tempest (this effectively rains down "baby ruins" - very effective but takes some practice positioning)
EPIC DESTINY TWISTS
Energy Burst - Cold
Arcane Hymn
Meld Into Darkness
Rejuvenation Cocoon
Endless Faith (10% more hp)
Charisma
Start: 18
Level Ups: 7
Tome: 8
Completionist: 2
Racial Completionist: 2
Racial Past Lifes: 3
Enhancement Bonus: 21
Insightful Bonus: 10
Exceptional Bonus: 1
Quality Bonus: 5
Profane Bonus: 2 (Augment)
Artifact Bonus: 4
Alchemical Bonus: 2
Sentient Weapon Filigree: 11
Reaper Bonus: 2
Racial Enhancements: 0
Soul Eater Enhancements: 2
Tainted Scholar Enhancements: 2
Feydark Illusionist Enhancement: 1
Soul Eater Capstone: 4
Reaper: 5
Epic Destiny: 5
Epic Destiny Twists: 1 (Arcane Hymn)
Ship Buffs: 2
Yugo Potions: 2
Remnant Potions: 2
Total Charisma: 124
Necromancy DC
Base: 10
Spell Level: 6 (Note without heighten it's 6 for Wail, 6 for Devour and 5 for Finger)
Charisma Bonus: 57
Necromancy Focus Feats: 1
Embolden: 2
Scion of the Plane of Shadowfell: 4
Item- Enhancement Bonus: 9
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item- Artifact: 4
Item: Sentient Bonus: 4
Item: Profane Bonus: 2
Item: Sacred Bonus: 0
Enhancements - Soul Eater: 1
Enhancements - Reaper: 4
Magister Cores: 6
Necromancy Specialist (Magister): 3
Master of Necromancy (Magister): 3
Ship Buffs: 1
Total Necromancy DC: 125
Available DC Buffs:
- Reaper potency (+3 DC)
- Tainted spellcasting (+2 DC)
- Arcane Spell Surge (+5 DC)
Other spell schools will be slightly less due to the net effect of differences with magister, gear and past lifes
Spell Penetration (Necromancy):
Warlock Levels: 20
Feat: Past Life Wizard and Favored Soul: 9
Item: Enhancement Bonus: 9
Item: Insightful Bonus: 5
Enhancement Tree: Tainted Scholar: 2
Enhancement Tree: Reaper: 5
Master of Necromancy (Necromancy Only - Magister): 3
Magister Wizard Levels: 5
Legendary Pendant of Bottled Moonlight (Necromancy and Enchantment Only: 3
Epic Destiny Twist: 1 (Includes Arcane Song)
Ship Buff: 1
Eye of the Beholder Set: 1
Total: 64
This is a workable # considering I made very little investment since I have so many other tools against spell-resistant enemies - web, ice storm + sleet storm + salt LGS, flesh to stone, greater color spray, straight-up blowing things up with damage, etc.
Arcane Spell Failure
Adamantine Plating: +35%
Small Shield: +5%
Bladeforged Enhancements: -15%
Spell Agility Agument - 15%
Otto's Spell Failure Reduction: -10%
0% Arcane Spell Failure
Physical Resistance Rating
Adamantine Plating: 40
Small Shield: 5
Enhancement Bonus: 54
Insightful Bonus: 27
Quality Bonus: 15
Artifact Bonus: 25
Reaper Enhancement Tree: 24
Past Lifes: 45
Filigree: 7
Filigree Sets: 5
Mythic Bonuses: 15
Feydark Illusionist: You've Got My Back: 10
Total: 272
Magical Resistance Rating
Small Shield: 5
Enhancement Bonus: 45
Insightful Bonus: 27
Quality Bonus: 15
Artifact Bonus: 25
Reaper Enhancement Tree: 3
Past Lifes: 18
Filigree: 26
Filigree Sets: 5
Mythic Bonuses: 15
Paragon's Aegis x 5: 25
Total: 209
Repair Amplification
Base: 100
Prince's Gauntlet: 93
Artifact Bonus: 15
Bladeforged-Mechanist: 40
Ancient Blessings: 15
Total: 263
Healing Amplification
Base: 100
Prince's Gauntlet: 93
Paladin Past Life: 30
Artifact Bonus: 15
Ancient Blessings: 15
Filigree Set Bonuses: 10
Bladeforged Penalty: -119
Total: 144
Hit Point Multiplier Bonuses:
Bladeforged Quality Bonus: 5%
Winter Set Bonus: 20%
Self-Healing in Reaper
One of the main reasons I am running this build for soloing and short-manning is because of the self-healing. My crit chance for reconstruct is 60% and I am seeing the following #s on each of the following difficulty settings:
In Each case the first # is the non-crit and the second # is the crit #.
Epic Elite: 1223/6653
R1: 1223/2814
R2: 1130/2600
R3: 1004/2311
R4: 907/2086
R5: 777/1788
R6: 648/1490
R7: 518/1192
R8: 388/894
R9: 259/596
R10: 129/298
Self-healing is comfortable for soloing through R6. After R6 it gets tougher to solo because of the lower self-healing #s combined with doom reapers, but with 1 or 2 more people in the party R8 feels much more comfortable to self-heal in because there is so much less aggro to deal with.
Even on R10 the quick combination of reconstruct and cocoon gets you close to 500 hit points back fast without having to wait for someone to rescue you.
Here are the reconstruct #s which can go up with buffs and other abilities during a quest:
Spell Critical - Reconstruct
Magical Training: 5
Enhancement Bonus: 32 (Orb)
Exceptional Bonus: 15 (Docent)
Eldritch Seeker - Soul Eater: 5
Spell Tearing - Soul Eater: 3
Total: 60%
Spellpower - Reconstruct
Equipment Bonus: 219
Insightful Bonus: 77
Exceptional Bonus: 30
Implement Bonus: 29
Filigree: 10
Mythic and Reaper Bonuses: 4
Epic Power: 60
Scion of the Plane of Shadowfell: 30
Tainted Spellcasting Passive: 20
Soul Eater Cores: 30
Reaper Tree: 48
Feydark Illusionist: 6
Tome: 4
Ship Buffs: 15
Repair Skill: 91
Arcane Hymn: 20
Commendation of Valor Potion: 25 (It lasts 10 minutes so there is no reason for me not to run this continuously)
Total: 718