Page 17 of 29 FirstFirst ... 713141516171819202127 ... LastLast
Results 321 to 340 of 579
  1. #321
    Community Member
    Join Date
    Apr 2014
    Posts
    776

    Default

    Quote Originally Posted by Morroiel View Post
    Nice post slarden. I'm happy that someone else has found GOO to be the optimal choice for high skull reaper (most run fiend for hurl).

    Some suggestions:
    Level 4 Spells - replace hold monster with flesh to stone. Anytime you would cast hold monster, you could just throw hold monster mass. Flesh to stone is nice because it works on a lot of undead where hold monster mass doesn't.
    +1 for the Flesh to Stone recommendation. It hits archer type mobs very reliably and along with FoD hitting wizard/sorcs very reliably and tentacles taking down the melee mobs it provides very good lockdown coverage for those mobs that are normally outside of Evard's range. I'm really liking it for the quick recycle and very long hold time (Hold monster gives a break retry every 3 seconds vs Stone which is 24, nothing survives 24 seconds).

  2. #322
    Community Member Elayes's Avatar
    Join Date
    May 2017
    Posts
    8

    Default Almost done...

    Mostly finished re-working gear but, I got stuck in a few spots, as to weather or not I should use certain items in place of others. Questions I had were should I use the Legendary Band of Insightful Commands (Ring) instead of Litany for the profane bonus, that would open up the trinket slot for either the Acid Insignia or Echo of Ravenkind. But using the Band of Insightful Commands would mean I couldn't use the Ring of Shadows (Has Lesser displacement and Ghostly) which is a huge help in reaper. If I used Echo of the Ravenkind then I could also use something in place of Arm of the Aggressor because Echo would give me more Con which is what the Arm of the Aggressor was for. In that case what should I slot on for Bracers.

    The gear marked with * is definitely staying, the gear marked with " is stuff I dont know if there is something better.
    I have a robe for a set bonus (Beacon of Magic) for caster mode, with Legendary Armor of the Celestial Sage as my tank swap on, depending what I'm running, same with helmets, I have Legendary Hardened Hide for tank mode, and Legendary Pansophic Circlet for caster mode. Is there a better alternative to having two different sets.
    I have never played a caster, this gear layout is purely off of what I have read about Warlocks. I'm missing some major stats such as Quality spell powers with Evo. and have no resistance stat.

    Lastly there are gonna be typos, its just how it goes with reworking gear.

    Goggles - Legendary Summoner's Spectacles "
    Helmet - Legendary Hardened Hide" or Legendary Pansophic Circlet"
    Necklace - Legendary Reflective Bloodstone *
    Trinket - Epic Litany of the Dead "
    Cloak- Legendary Silverthread Cloak "
    Belt- Legendary Burnscar Sash *
    Ring 1 - Legendary Skulled Ring *
    Gloves - Legendary Gauntlets of Innate Arcanum *
    Boots - Legendary Softsole Slippers
    Ring 2 - Yet to be decided
    Bracers - Arm of the Aggressor"
    Armor - Breastplate of the Celestial Sage" or Legendary Barovian Nobles' Regalia"
    Main Hand - Dusk, the Light Descends *
    Off Hand - Nightmother's Sceptre *
    Quiver -

    Filigree
    Melony's Melody - +1 Charisma; +6 Spellpower; Will Saving Throws
    Eye of the Beholder - +1 Charisma; +6 Universal Spellpower; +3 MRR
    Otto's Irrevocable Power - +1 Charisma; +6 Spellpower; +3 MRR; +3 PRR


    Gear Stats - Ability Scores
    Strength -
    Dexterity -
    Constitution - +18 (Arm of the Aggressor")
    Qual. Constitution (Tank Mode) - +4 (Legendary Hardened Hide")
    Intelligence -
    Wisdom - +19 (Legendary Silverthread Cloak)
    Charisma - +19 (Legendary Gauntlets of Innate Arcanum)
    Ins. Charisma - +9 (Legendary Softsole Slippers)
    Qual. Charisma - +4 (Legendary Gauntlets of Innate Arcanum)
    Profane All - +2 (Epic Litany of the Dead)

    Gear Stats - Defensive
    Physical Sheltering - +50 (Legendary Silverthread Cloak)
    Magical Sheltering - +50 (Legendary Reflective Bloodstone)
    Qual. Magical Sheltering (Tank Mode) - +11 (Legendary Hardened Hide)
    Fortification - +202% (Legendary Silverthread Cloak)
    Ins. Fortification (Tank Mode) - +92% (Legendary Hardened Hide)
    Natural Armor - +18 (Arm of the Aggressor)
    Reflex Saves -
    Fortitude Saves -
    Will Saves -
    Light of Dawn (Light Damage) - (Epic Litany of the Dead)

    Gear Stats - Casting
    Spell Penetration - +8 (Nightmother's Sceptre)
    Ins. Spell Penatration - +4 (Nightmother's Sceptre)
    Abjuration -
    Ins. Abjuration - +4 (Nightmother's Sceptre)
    Conjuration - +8 (Legendary Summoner's Spectacles)
    Ins. Conjuration - +4 (Nightmother's Sceptre)
    Qual. Conjuration - +1 (Legendary Summoner's Spectacles)
    Enchantment -
    Ins. Enchantment - +4 (Nightmother's Sceptre)
    Evocation - +8 (Legendary Gauntlets of Innate Arcanum)
    Ins. Evocation - +4 (Nightmother's Sceptre)
    Illusion - +8 (Legendary Reflective Bloodstone)
    Ins. Illusion - +4 (Nightmother's Sceptre)
    Qual. Illusion - +1 (Legendary Reflective Bloodstone)
    Necromancy - +8 (Legendary Skulled Ring)
    Ins. Necromancy - +4 (Nightmother's Sceptre)
    Qual. Necromancy - +1 (Legendary Skulled Ring)
    Transmutation -
    Ins. Transmutation - +4 (Nightmother's Sceptre)

    Magical Efficiency - +10% (Legendary Pansophic Circlet)
    Brazen Brilliance - (Dusk, the Light Descends)
    Turn the Page - 5x (Epic Litany of the Dead)
    Qual. Mystic Diversion - +7 (Legendary Summoner's Spectacles)

    Wizardry - +412 (Legendary Skulled Ring)
    Corrosion - +202 (Legendary Burnscar Sash)
    Ins. Corrosion (Caster Mode) - +65 (Legendary Pansophic Circlet)
    Qual. Corrosion (Caster Mode) - +15 (Legendary Pansophic Circlet)
    Acid Lore - +29% (Legendary Burnscar Sash)
    Radiance - +208 (Dusk, the Light Descends)
    Ins. Radiance (Caster Mode) - +65 (Legendary Pansophic Circlet)
    Qual. Radiance (Caster Mode) - +15 (Legendary Pansophic Circlet)
    Radiance Lore - +30% (Dusk, the Light Descends)
    Last edited by Elayes; 01-09-2018 at 08:16 PM.

  3. #323
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Elayes View Post
    Mostly finished re-working gear but, I got stuck in a few spots, as to weather or not I should use certain items in place of others. Questions I had were should I use the Legendary Band of Insightful Commands (Ring) instead of Litany for the profane bonus, that would open up the trinket slot for either the Acid Insignia or Echo of Ravenkind. But using the Band of Insightful Commands would mean I couldn't use the Ring of Shadows (Has Lesser displacement and Ghostly) which is a huge help in reaper. If I used Echo of the Ravenkind then I could also use something in place of Arm of the Aggressor because Echo would give me more Con which is what the Arm of the Aggressor was for. In that case what should I slot on for Bracers.

    The gear marked with * is definitely staying, the gear marked with " is stuff I dont know if there is something better.
    I have a robe for a set bonus (Beacon of Magic) for caster mode, with Legendary Armor of the Celestial Sage as my tank swap on, depending what I'm running, same with helmets, I have Legendary Hardened Hide for tank mode, and Legendary Pansophic Circlet for caster mode. Is there a better alternative to having two different sets.
    I have never played a caster, this gear layout is purely off of what I have read about Warlocks. I'm missing some major stats such as Quality spell powers with Evo. and have no resistance stat.

    Lastly there are gonna be typos, its just how it goes with reworking gear.

    Goggles - Legendary Summoner's Spectacles "
    Helmet - Legendary Hardened Hide" or Legendary Pansophic Circlet"
    Necklace - Legendary Reflective Bloodstone *
    Trinket - Epic Litany of the Dead "
    Cloak- Legendary Silverthread Cloak "
    Belt- Legendary Burnscar Sash *
    Ring 1 - Legendary Skulled Ring *
    Gloves - Legendary Gauntlets of Innate Arcanum *
    Boots - Legendary Softsole Slippers
    Ring 2 - Yet to be decided
    Bracers - Arm of the Aggressor"
    Armor - Breastplate of the Celestial Sage" or Legendary Barovian Nobles' Regalia"
    Main Hand - Dusk, the Light Descends *
    Off Hand - Nightmother's Sceptre *
    Quiver -

    Filigree
    Melony's Melody - +1 Charisma; +6 Spellpower; Will Saving Throws
    Eye of the Beholder - +1 Charisma; +6 Universal Spellpower; +3 MRR
    Otto's Irrevocable Power - +1 Charisma; +6 Spellpower; +3 MRR; +3 PRR


    Gear Stats - Ability Scores
    Strength -
    Dexterity -
    Constitution - +18 (Arm of the Aggressor")
    Qual. Constitution (Tank Mode) - +4 (Legendary Hardened Hide")
    Intelligence -
    Wisdom - +19 (Legendary Silverthread Cloak)
    Charisma - +19 (Legendary Gauntlets of Innate Arcanum)
    Ins. Charisma - +9 (Legendary Softsole Slippers)
    Qual. Charisma - +4 (Legendary Gauntlets of Innate Arcanum)
    Profane All - +2 (Epic Litany of the Dead)

    Gear Stats - Defensive
    Physical Sheltering - +50 (Legendary Silverthread Cloak)
    Magical Sheltering - +50 (Legendary Reflective Bloodstone)
    Qual. Magical Sheltering (Tank Mode) - +11 (Legendary Hardened Hide)
    Fortification - +202% (Legendary Silverthread Cloak)
    Ins. Fortification (Tank Mode) - +92% (Legendary Hardened Hide)
    Natural Armor - +18 (Arm of the Aggressor)
    Reflex Saves -
    Fortitude Saves -
    Will Saves -
    Light of Dawn (Light Damage) - (Epic Litany of the Dead)

    Gear Stats - Casting
    Spell Penetration - +8 (Nightmother's Sceptre)
    Ins. Spell Penatration - +4 (Nightmother's Sceptre)
    Abjuration -
    Ins. Abjuration - +4 (Nightmother's Sceptre)
    Conjuration - +8 (Legendary Summoner's Spectacles)
    Ins. Conjuration - +4 (Nightmother's Sceptre)
    Qual. Conjuration - +1 (Legendary Summoner's Spectacles)
    Enchantment -
    Ins. Enchantment - +4 (Nightmother's Sceptre)
    Evocation - +8 (Legendary Gauntlets of Innate Arcanum)
    Ins. Evocation - +4 (Nightmother's Sceptre)
    Illusion - +8 (Legendary Reflective Bloodstone)
    Ins. Illusion - +4 (Nightmother's Sceptre)
    Qual. Illusion - +1 (Legendary Reflective Bloodstone)
    Necromancy - +8 (Legendary Skulled Ring)
    Ins. Necromancy - +4 (Nightmother's Sceptre)
    Qual. Necromancy - +1 (Legendary Skulled Ring)
    Transmutation -
    Ins. Transmutation - +4 (Nightmother's Sceptre)

    Magical Efficiency - +10% (Legendary Pansophic Circlet)
    Brazen Brilliance - (Dusk, the Light Descends)
    Turn the Page - 5x (Epic Litany of the Dead)
    Qual. Mystic Diversion - +7 (Legendary Summoner's Spectacles)

    Wizardry - +412 (Legendary Skulled Ring)
    Corrosion - +202 (Legendary Burnscar Sash)
    Ins. Corrosion (Caster Mode) - +65 (Legendary Pansophic Circlet)
    Qual. Corrosion (Caster Mode) - +15 (Legendary Pansophic Circlet)
    Acid Lore - +29% (Legendary Burnscar Sash)
    Radiance - +208 (Dusk, the Light Descends)
    Ins. Radiance (Caster Mode) - +65 (Legendary Pansophic Circlet)
    Qual. Radiance (Caster Mode) - +15 (Legendary Pansophic Circlet)
    Radiance Lore - +30% (Dusk, the Light Descends)
    It looks great. since you are using Dusk the Light Descends I assume you are using utterdark and keying off light damage for your eld blasts. This is a solid choice - I am keying off force, but the raid weapon is a two hander so I couldn't use it without giving up nightmother sceptre. Nocturne the song of night quarterstaff is a must for a shiradi caster, but not something I would use because nightmother sceptre consolidates 4 key dc casting stats onto a single weapon.

    The reason I use force rather than light is because I am SE/TS rather than ES based so I don't get the light procs and force synergizes well with eld blast, evard's black tentacles, ruin, greater ruin and arcane pulse.

    For ring 2 I would look at Legendary Spinneret it gives quality universal spellpower 32 + quality spell focus 2 + 15% universal spell lore which helps with anything you don't have lore for already (positive for your cocoons for example, force for evards, ruin, greater ruin and arcane pulse since you are light focused on eld blast).

    For hat I think the pansophic is a must for your universal spellpower over hardened hide.

    for armor I think legendary barovian nobles regalia is the best item, the issue I have is my reflex save is low and getting it high enough to be meaningful is not something I can do on a warlock without going int build. So an int build shiradi can take insightful reflexes and use the robe with insightful reflexes typical reducing damage by 50% and making the need for MRR less, but as a charisma build I can't. This makes an int shiradi build compelling, but DC is so useful in reaper. I even use medium over light since I had 50 MRR being wasted with a cap of 100. With the robe the MRR cap is 50. I really noticed a difference going from 100 to 150 MRR with medium armor. Without bacon set and robe MRR cap 50 means 33.33% damage reduction. With set and 20 extra cap bringing it to 70: 41.18% damage reduction. If you are 150+ as I am it's 60% damage reduction.

    Comparing Int build with Robe to Cha build with 150 MRR

    Int build always making reflex save with 70 MRR: (52.5% * 58.82% = 30.88% damage taken
    Char build always failing reflex save with 150 MRR: (95% * 40% = 38% damage taken
    Cha build always failing reflex save with 70 MRR (95% * 58.82% = 55.88% damage taken

    So this is why a wizard can get a way with the robe while it's problematic for a warlock, although in content where you are getting one shot it hardly matters what your MRR is. The only protection is not taking damage at all.

    If you do use the robe you already have the matching belt so all you need is the gloves for the 3 piece set. The 3 piece beacon of magic set gives +2 artifact dc bonus, 50 artifact bonus to spellpower, +10 artifact bonus to MRR and +20 to your MRR cap (moving it from 50 to 70 with a robe) and 5% artifact bonus to missle deflection (spells and missle weapons).

    This is my gear setup with the beacon of magic set, although as I said my issue with a fleshy is that I find the MRR too low as skull level goes up with my low reflex save. A bladeforged can take adamantine plating rather than medium armor proficiency and achieve a high MRR with beacon of magic set, but that requires a +1 heart to remove the paladin level (then you have to level up as fey due to alignment) and if you want to go goo an alignment change followed by a lesser to switch to goo. I plan on trying this although most people don't want to spend that kind of money on a respec. Here is my beacon of magic gear set that would work with either fleshy or bladeforged and without any raid gear or significant farming:

    Goggles: Legendary Symphonic Lenses (Cha 19, Adherent of the Mists)
    Helm: Legendary Pansophic Circlet (Universal spellpower 131, Insightful Universal Spellpower 65, Spell Point reduction 10%)
    Necklace: Slavers Con 17, Force Lore 27, Spellsight 22, Quality Con 4
    Trinket: Cannith Crafed Resistance, Repair Amp, Ins Spellsight 11 (swap items for each element absorb in prefix)
    Cloak: Legendary Phasecloak (Int 19, Qual Int 4, Spellsight 22, Adherent of the Mists)
    Belt: Legendary Burnscar Sash (Acid/Fire Spellpower 202 and acid/fire Lore 29%, Beacon of Magic)
    Ring 1: Legendary Spinneret (Quality Spellpower 32, Universal Lore 15%, Quality Spell Focus 2)
    Gloves: Legendary Blurfingered Gloves (Beacon of Magic Set, not a fan of gloves but needed for set. Quick draw might help with scroll and weapon swaps - not sure I never took the feat - but in theory)
    Boots: Softsole Slippers (Ins Cha 9, Ghostly, Adherent of the Mists)
    Ring 2: Slavers False Life 68, Force Spellpower 185, Heal 22, Quality Cha 4
    Bracers: Legendary Bracers of the Fallen Hero (Ins Con 9, Str 19, Quality PRR 12, Adherent of the Mists)
    Armor: Legendary Memory of Fine Regalia or Legendary Barovian Noble's Regalia (10% exceptional universal spell lore, 20 exceptional spellpower, Fortification 202%, Beacon of Magic)

    Main Hand Weapon: Nightmother Sceptre (Universal Spell Focus 7, Insightful Universal Spell Focus 4, Spell Penetration 8, Insightful Spell Penetration 4)
    Off Hand Shield: Legendary Warsword Shield (Sheltering 50, MRR+ PRR, Insightful MRR 24, Riposte 9, Adherent of the Mists)

    Sentient Filigree

    Otto's Charisma +1 Rare
    Otto's Spell Failure Reduction -10% Rare
    Otto's Spell Power Rare
    Otto's PRR Rare
    Charisma +1 any set Rare
    Charisma +1 any set Rare
    Charisma +1 any set Rare

    Set Bonuses

    Beacon of Magic Set Bonus
    +50 artifact bonus to spellpower
    +10 artifact bonus to MRR
    +2 artifact bonus to spell DC
    +5% artifact bonus to missle deflection

    Adherent of the Mists Set Bonus
    20 profane bonus to PRR
    20 Profane bonus to Healing and Repair Amp
    20 Profane bonus to Universal Spellpower

    Slaver's Endurance Set Bonus (Rings + Necklace)
    2 Artifact bonus to PRR
    2 Artifact bonus to resistance
    2 Artifact bonus to spell saves

    Otto's Sentient Set Bonus
    +5 MRR
    +200 Spell Points
    +2 to all DCs

    Bladeforged spell failure: 35% for admantine plating + 5% for warsword shield = 40%

    Blade Forged Spell Failure Reduction:
    15% Racial
    15% Augment
    10% Otto's Spell Failure Reduction Filigree
    Total Spell Failure Reduction: 40%

    Also you won't need ring of shadows for the ghostly as you already have it on your softsole slippers. Since the lesser displacement on ring of shadows doesn't stack with blur/displacement I would just run with displacement (50% miss chance) and I usually run blur so I have 20% miss chance when I forgot to recast displacement. Your sentient set bonus shows 8 filigree but with the current design you are limited to 7. So that just means giving up one thing and one of the minor set bonsues. It depends whether you want to improve spellpower or DC. In my case I max out DC on my sentient weapon.

    If you are going light based rather than force based you can drop the shield for the sword and swap out one of the slavers pieces for an adherant of the mists ring or necklace.
    Last edited by slarden; 01-10-2018 at 08:36 AM.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  4. #324
    Community Member Elayes's Avatar
    Join Date
    May 2017
    Posts
    8

    Default

    Quote Originally Posted by slarden View Post
    It looks great. since you are using Dusk the Light Descends I assume you are using utterdark and keying off light damage for your eld blasts. This is a solid choice - I am keying off force, but the raid weapon is a two hander so I couldn't use it without giving up nightmother sceptre. Nocturne the song of night quarterstaff is a must for a shiradi caster, but not something I would use because nightmother sceptre consolidates 4 key dc casting stats onto a single weapon.

    The reason I use force rather than light is because I am SE/TS rather than ES based so I don't get the light procs and force synergizes well with eld blast, evard's black tentacles, ruin, greater ruin and arcane pulse.

    For ring 2 I would look at Legendary Spinneret it gives quality universal spellpower 32 + quality spell focus 2 + 15% universal spell lore which helps with anything you don't have lore for already (positive for your cocoons for example, force for evards, ruin, greater ruin and arcane pulse since you are light focused on eld blast).

    For hat I think the pansophic is a must for your universal spellpower over hardened hide.

    for armor I think legendary barovian nobles regalia is the best item, the issue I have is my reflex save is low and getting it high enough to be meaningful is not something I can do on a warlock without going int build. So an int build shiradi can take insightful reflexes and use the robe with insightful reflexes typical reducing damage by 50% and making the need for MRR less, but as a charisma build I can't. This makes an int shiradi build compelling, but DC is so useful in reaper. I even use medium over light since I had 50 MRR being wasted with a cap of 100. With the robe the MRR cap is 50. I really noticed a difference going from 100 to 150 MRR with medium armor. Without bacon set and robe MRR cap 50 means 33.33% damage reduction. With set and 20 extra cap bringing it to 70: 41.18% damage reduction. If you are 150+ as I am it's 60% damage reduction.

    Comparing Int build with Robe to Cha build with 150 MRR

    Int build always making reflex save with 70 MRR: (52.5% * 58.82% = 30.88% damage taken
    Char build always failing reflex save with 150 MRR: (95% * 40% = 38% damage taken
    Cha build always failing reflex save with 70 MRR (95% * 58.82% = 55.88% damage taken

    So this is why a wizard can get a way with the robe while it's problematic for a warlock, although in content where you are getting one shot it hardly matters what your MRR is. The only protection is not taking damage at all.

    If you do use the robe you already have the matching belt so all you need is the gloves for the 3 piece set. The 3 piece beacon of magic set gives +2 artifact dc bonus, 50 artifact bonus to spellpower, +10 artifact bonus to MRR and +20 to your MRR cap (moving it from 50 to 70 with a robe) and 5% artifact bonus to missle deflection (spells and missle weapons).

    This is my gear setup with the beacon of magic set, although as I said my issue with a fleshy is that I find the MRR too low as skull level goes up with my low reflex save. A bladeforged can take adamantine plating rather than medium armor proficiency and achieve a high MRR with beacon of magic set, but that requires a +1 heart to remove the paladin level (then you have to level up as fey due to alignment) and if you want to go goo an alignment change followed by a lesser to switch to goo. I plan on trying this although most people don't want to spend that kind of money on a respec. Here is my beacon of magic gear set that would work with either fleshy or bladeforged and without any raid gear or significant farming:

    Goggles: Legendary Symphonic Lenses (Cha 19, Adherent of the Mists)
    Helm: Legendary Pansophic Circlet (Universal spellpower 131, Insightful Universal Spellpower 65, Spell Point reduction 10%)
    Necklace: Slavers Con 17, Force Lore 27, Spellsight 22, Quality Con 4
    Trinket: Cannith Crafed Resistance, Repair Amp, Ins Spellsight 11 (swap items for each element absorb in prefix)
    Cloak: Legendary Phasecloak (Int 19, Qual Int 4, Spellsight 22, Adherent of the Mists)
    Belt: Legendary Burnscar Sash (Acid/Fire Spellpower 202 and acid/fire Lore 29%, Beacon of Magic)
    Ring 1: Legendary Spinneret (Quality Spellpower 32, Universal Lore 15%, Quality Spell Focus 2)
    Gloves: Legendary Blurfingered Gloves (Beacon of Magic Set, not a fan of gloves but needed for set. Quick draw might help with scroll and weapon swaps - not sure I never took the feat - but in theory)
    Boots: Softsole Slippers (Ins Cha 9, Ghostly, Adherent of the Mists)
    Ring 2: Slavers False Life 68, Force Spellpower 185, Heal 22, Quality Cha 4
    Bracers: Legendary Bracers of the Fallen Hero (Ins Con 9, Str 19, Quality PRR 12, Adherent of the Mists)
    Armor: Legendary Memory of Fine Regalia or Legendary Barovian Noble's Regalia (10% exceptional universal spell lore, 20 exceptional spellpower, Fortification 202%, Beacon of Magic)

    Main Hand Weapon: Nightmother Sceptre (Universal Spell Focus 7, Insightful Universal Spell Focus 4, Spell Penetration 8, Insightful Spell Penetration 4)
    Off Hand Shield: Legendary Warsword Shield (Sheltering 50, MRR+ PRR, Insightful MRR 24, Riposte 9, Adherent of the Mists)

    Sentient Filigree

    Otto's Charisma +1 Rare
    Otto's Spell Failure Reduction -10% Rare
    Otto's Spell Power Rare
    Otto's PRR Rare
    Charisma +1 any set Rare
    Charisma +1 any set Rare
    Charisma +1 any set Rare

    Set Bonuses

    Beacon of Magic Set Bonus
    +50 artifact bonus to spellpower
    +10 artifact bonus to MRR
    +2 artifact bonus to spell DC
    +5% artifact bonus to missle deflection

    Adherent of the Mists Set Bonus
    20 profane bonus to PRR
    20 Profane bonus to Healing and Repair Amp
    20 Profane bonus to Universal Spellpower

    Slaver's Endurance Set Bonus (Rings + Necklace)
    2 Artifact bonus to PRR
    2 Artifact bonus to resistance
    2 Artifact bonus to spell saves

    Otto's Sentient Set Bonus
    +5 MRR
    +200 Spell Points
    +2 to all DCs

    Bladeforged spell failure: 35% for admantine plating + 5% for warsword shield = 40%

    Blade Forged Spell Failure Reduction:
    15% Racial
    15% Augment
    10% Otto's Spell Failure Reduction Filigree
    Total Spell Failure Reduction: 40%

    Also you won't need ring of shadows for the ghostly as you already have it on your softsole slippers. Since the lesser displacement on ring of shadows doesn't stack with blur/displacement I would just run with displacement (50% miss chance) and I usually run blur so I have 20% miss chance when I forgot to recast displacement. Your sentient set bonus shows 8 filigree but with the current design you are limited to 7. So that just means giving up one thing and one of the minor set bonsues. It depends whether you want to improve spellpower or DC. In my case I max out DC on my sentient weapon.

    If you are going light based rather than force based you can drop the shield for the sword and swap out one of the slavers pieces for an adherant of the mists ring or necklace.
    Thanks for the advice, I get Adherent of the Mists set but don't know what ill be sacrificing giving up gauntlets of Innate Arcanum for the Blurfingered gloves, I probably want be playing more than six skull reaper until I get more R points, so as of now I just want to maximize DPS and have decent enough survivability that I can tank(ish) some bosses but only if necessary in Legendary or Epic raids.

    I will be using GOO pact, and I wanted to know how much damage (Net) you usually do per blast (Cone shape), and also, I thought most mobs in reaper had DW, making PK and all the other instakills, useless? Same with Legendary Mode. I will be using utter dark blasts (With Dusk) and getting as much acid and radience SP as possible for decent blasts. Also I think that if you sacrificed just 2 SLA's from Soul eater, you could gain mass confusion (Maybe useful, not sure) and could also gain a much better capstone
    (Heretical Lore:
    Your Eldritch Blast deals +1d6 damage
    +30% Spell Critical Damage
    +4 Charisma
    +1 Spell Penetration
    +10 maximum Depravity
    Energy Drain is added to your known Warlock Spells at level 6.)
    Instead of the SLA and +4 Cha which you get anyways, switching and getting a few more T5 enhancements from TS would also get you a few more Universal DC's

    With the filigree, Ottos and one other set on 1 wep, (I was going for the 4 piece bonus not five) Then then Eye of the beholder and whatever other set I choose on the other wep.
    Also I couldnt igure out what eldritch blasts count as are they ranged attacks, spell's or just "Magical Attacks"

    Thanks for the help!
    Last edited by Elayes; 01-10-2018 at 05:49 PM.

  5. #325
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Elayes View Post
    Also I think that if you sacrificed just 2 SLA's from Soul eater, you could gain mass confusion (Maybe useful, not sure)
    I haven’t seen any release notes about it being fixed, but Confusion was doing bad things to charmed mobs. Charm makes the mobs immune to player attacks, and Confusion will make them aggro on players (and immune to dismiss charm). So, you might want to test before committing to it.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #326
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Elayes View Post
    I do have the gloves worked in to the set for Beacon of Magic, and I also Get Adherent of the Mists set, I probably want be playing more than six skull reaper until I get more R points, so as of now I just want to maximize DPS and have decent enough survivability that I can tank(ish) some bosses but only if necessary in Legendary or Epic raids.
    The 70 MRR cap is probably ok for 1 skull. I went into 4 skull sealed in amber with the robe as a test and was killed immediately by a champ flaming skull. That hasn't happened yet with medium armor. Some players are more skilled than me and can survive better with squishy build. I like my easy buttons too much Swapping absorb items could also help with this, but I have trouble fitting that in.

    Quote Originally Posted by Elayes View Post

    I will be using GOO pact, and I wanted to know how much damage (Net) you usually do per blast (Cone shape)
    The #s scroll so fast on my screen and often are still scrolling after the fight is over so it's really hard to give exact #s. I focused more on DC with the 5 piece slavers set so my acid spellpower and lore is less than what yours will be with the gear set listed in the OP. I look at the #s but also assess how things are working in quests. Overall I am not having problems clearing mobs. I use the rotation listed in the OP and use cone more to clean up what's left and use mass hold for the 50% extra damage as needed (I use almost always in 4+ skull).

    Quote Originally Posted by Elayes View Post
    I thought most mobs in reaper had DW, making PK and all the other instakills, useless? Same with Legendary Mode.
    They have epic ward which shows the death ward symbol, but most can be killed with instakills. PK I only really use on low fort/low will save mobs - often that is casters, cultists, etc. Finger isn't reliable against blue abashai, horned devils or orthons in Ravenloft or ogres in slavers. My spell pen isn't 100% against the fiends mentioned in Ravenloft. Other than that instakill is useful for picking off casters and archers not in range for burst damage. I also find wail is quite useful to supplement blasting especially when a second mob approaches while on a timer.

    Quote Originally Posted by Elayes View Post
    I will be using GOO pact, and I wanted to know how much damage (Net) you usually do per blast (Cone shape), and also, I thought most mobs in reaper had DW, making PK and all the other instakills, useless? Same with Legendary Mode. I will be using utter dark blasts (With Dusk) and getting as much acid and radience SP as possible for decent blasts. Also I think that if you sacrificed just 2 SLA's from Soul eater, you could gain mass confusion (Maybe useful, not sure) and could also gain a much better capstone
    (Heretical Lore:
    Your Eldritch Blast deals +1d6 damage
    +30% Spell Critical Damage
    +4 Charisma
    +1 Spell Penetration
    +10 maximum Depravity
    Energy Drain is added to your known Warlock Spells at level 6.)
    Instead of the SLA and +4 Cha which you get anyways, switching and getting a few more T5 enhancements from TS would also get you a few more Universal DC's
    I really like the devour the soul sla. It uses the same DC as finger but goes against a will save. So all the things I mentioned where finger isn't reliable - I can get them with devour the soul. Devour the soul also works on undead and other things immune to finger.

    going tier 5 in soul eater and capstone in tainted scholar is slightly higher dps, but my current setup gives me the devour sla and lets me spend some points in the racial tree. When I previously tried 39 SE tier 5 / 41 TS 41 capstone I didn't think the dps difference was worth it in reaper. If you go with that setup you also take scion of the plane of fire rather than shadowfell for more crit damage. A max dps build would also use 4 or 5 piece LGS for more crit damage. I find DC too useful in reaper so I prefer a balanced build with good DCs, DPS and defenses but not maxed out in anyone thing - a more balanced build.

    A maxed out dps build would also twist empyrean magic which takes a little effort to keep stacked.

    Quote Originally Posted by Elayes View Post
    With the filigree, Ottos and one other set on 1 wep, (I was going for the 4 piece bonus not five) Then then Eye of the beholder and whatever other set I choose on the other wep.
    Also I couldnt igure out what eldritch blasts count as are they ranged attacks, spell's or just "Magical Attacks"
    Only your main hand weapon can be sentient. So you can get up to 7 tiers in your main hand weapon and nothing in your off hand weapon. There are lore and probably also game balance reasons behind this.

    So you can have a 4 piece ottos's set, one other 2 piece set and 1 more filigree max. I apologize I didn't explain that better in my last post.
    Last edited by slarden; 01-10-2018 at 12:44 PM.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  7. #327
    Community Member Elayes's Avatar
    Join Date
    May 2017
    Posts
    8

    Default

    Quote Originally Posted by slarden View Post
    The 70 MRR cap is probably ok for 1 skull. I went into 4 skull sealed in amber with the robe as a test and was killed immediately by a champ flaming skull. That hasn't happened yet with medium armor. Some players are more skilled than me and can survive better with squishy build. I like my easy buttons too much Swapping absorb items could also help with this, but I have trouble fitting that in.

    The #s scroll so fast on my screen and often are still scrolling after the fight is over so it's really hard to give exact #s. I focused more on DC with the 5 piece slavers set so my acid spellpower and lore is less than what yours will be with the gear set listed in the OP. I look at the #s but also assess how things are working in quests. Overall I am not having problems clearing mobs. I use the rotation listed in the OP and use cone more to clean up what's left and use mass hold for the 50% extra damage as needed (I use almost always in 4+ skull).

    They have epic ward which shows the death ward symbol, but most can be killed with instakills. PK I only really use on low fort/low will save mobs - often that is casters, cultists, etc. Finger isn't reliable against blue abashai, horned devils or orthons in Ravenloft or ogres in slavers. My spell pen isn't 100% against the fiends mentioned in Ravenloft. Other than that instakill is useful for picking off casters and archers not in range for burst damage. I also find wail is quite useful to supplement blasting especially when a second mob approaches while on a timer.

    I really like the devour the soul sla. It uses the same DC as finger but goes against a will save. So all the things I mentioned where finger isn't reliable - I can get them with devour the soul. Devour the soul also works on undead and other things immune to finger.

    going tier 5 in soul eater and capstone in tainted scholar is slightly higher dps, but my current setup gives me the devour sla and lets me spend some points in the racial tree. When I previously tried 39 SE tier 5 / 41 TS 41 capstone I didn't think the dps difference was worth it in reaper. If you go with that setup you also take scion of the plane of fire rather than shadowfell for more crit damage. A max dps build would also use 4 or 5 piece LGS for more crit damage. I find DC too useful in reaper so I prefer a balanced build with good DCs, DPS and defenses but not maxed out in anyone thing - a more balanced build.

    A maxed out dps build would also twist empyrean magic which takes a little effort to keep stacked.

    Only your main hand weapon can be sentient. So you can get up to 7 tiers in your main hand weapon and nothing in your off hand weapon. There are lore and probably also game balance reasons behind this.

    So you can have a 4 piece Otto's set, one other 2 piece set and 1 more filigree max. I apologize I didn't explain that better in my last post.
    I see, Ill try out a few different things and see what I like the most.
    What medium armor are you using? I googled the shadowcaster armor and there isnt a page or anything that tells me what bonus's it gives. Also how large is your SP pool, because if Im going to rely on SP for my kills, then I want to know Im not just going to be a soul stone in someone's backpack once I run out (Thats why I want high DPS Eld. blasts too)
    Last edited by Elayes; 01-10-2018 at 06:16 PM.

  8. 01-10-2018, 06:21 PM


  9. #328
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Elayes View Post
    I see, Ill try out a few different things and see what I like the most.
    What medium armor are you using? I googled the shadowcaster armor and there isnt a page or anything that tells me what bonus's it gives. Also how large is your SP pool, because if Im going to rely on SP for my kills, then I want to know Im not just going to be a soul stone in someone's backpack once I run out (Thats why I want high DPS Eld. blasts too)
    My spellpower, lore and spell crit damage isn't completely maxed but it's by no means weak.

    Force spellpower for eld blast, tentacles, ruin, greater ruin, ruin and arcane pulse is 185 from slavers gear vs. 208 from the raid item and a few more from insightful and quality but on a spellpower that is over 1000 or wave and over 800 on the cone. Force Lore is 27% vs. 30% for base item. Acid is 159 vs. 208 and 27% for lore rather than 29%. So I use tendrils, energy burst divine wrath but those have long enough cooldown so wave and cone is used after that to finish off mobs. As you get higher in skulls killing mobs with straight dps becomes longer and more tedious which is why the instakills are so beneficial.

    The set bonuses and exception lore from the robe/docent is what's significant which is why I want to try a bladeforged variant even though it involves a few store items. Still even if my dps is down 10 -15% or so in total vs. a maxed dps build it's not taking me much longer to kill mobs and the DC abilities more than make up for that as skull level increases. What allows me to clear dungeons faster than a pure blasting build is the ability to instakill things that aren't groups up - casters, archers, etc. That also saves on self healing spell points since I can generally kill groups faster with a more balanced build. devour the soul is free. Finger SLA is 40 and Finger spell is 48. PK is 36 and the important thing with PK is to use it on mobs you know it will succeed 92.5% of the time because many mobs in ravenloft have either a high fort or will save. Wail is very spell point friendly killing multiple mobs.

    I also use a vacuum weapon as a swap weapon which helps against bosses adding vulnerability, but unfortunately it doesn't seem to boost my ruin/ gruin damage.

    I generally don't run out of spell points with the build. I often have problems with new content because I don't how long I have until the next shrine. Once I learn that I am fine. So in the castle ravenloft quests I know of 5 shrines and there is usually one after each encounter which lets me use spell points more freely. Also, mysterious bauble, epic twisted talisman, littany help with spell points quite a bit. The main thing I have to watch for is my use of ruin/gruin which I primarily use for death immune champs outside of boss fights. I also try to time my self heals with feed on magic. So Divine Wrath is net 15 spell points, mas cure moderate net 5 and I get 2 free cocoons with each proc.

    If you happen to be on Sarlona I would be happy to run with you so you can see what the dps is like.

    You can see the thunderforged armor here: http://ddowiki.com/page/Thunder-Forged

    I have also been trying out Legendary Scales of Malice which costs me 1 DC but gives me hp: http://ddowiki.com/page/Item:Legendary_Scales_of_Malice
    Last edited by slarden; 01-11-2018 at 12:04 AM.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  10. #329
    Community Member Arotic's Avatar
    Join Date
    Feb 2017
    Posts
    24

    Default

    If you want to a build for DC casting in 10 skulls its best not to mess around with things like Ruin,Gruin and epic Eld blast, your best option would be to go flat out cha for more DCs
    Arotic(DC Wizard)Texana(Thrower)Rakinas(Monk)Slappadoobs(FvS Healer)-Elite Raiders/Khyber

  11. #330
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Arotic View Post
    If you want to a build for DC casting in 10 skulls its best not to mess around with things like Ruin,Gruin and epic Eld blast, your best option would be to go flat out cha for more DCs

    I completely agree with you on building exclusively for 10 skull. These are the build goals from the OP:

    Build Goals
    - 10 skull capable in the right group
    - solo-able on low skull runs
    - able to help significantly with mobs in mid-skull reaper group runs (quickly kill dangerous enemies, speed up runs)
    - balanced build with instakill, cc, dps and survivable with skillful play (not emphasizing super survivability, but able to do so with good play in reaper)
    - customizable with trade-off options between offense and defense
    As I stated in my OP if you want to run mostly 10 skull you should build for more dc and spell pen and I mention specifically replacing ruin and gruin with more DC. In my case I run solo low to mid skull and group mid skull much more than I run 10 skull so I find epic eld blast, ruin, gruin more beneficial overall.

    While I enjoyed my first several 10 skull completions, it's gotten to a point where it simply feels like it is taking longer to complete the content without much added enjoyment and challenge. If others want to run primarily 10 skull they can take the recommendation from my op and replace ruin/gruin with more dc. In my case I build for what I run which is alot more 3-6 skull runs than anything else.
    Last edited by slarden; 01-11-2018 at 07:49 AM.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  12. #331
    Community Member Elayes's Avatar
    Join Date
    May 2017
    Posts
    8

    Wink

    Quote Originally Posted by slarden View Post
    My spellpower, lore and spell crit damage isn't completely maxed but it's by no means weak.

    Force spellpower for eld blast, tentacles, ruin, greater ruin, ruin and arcane pulse is 185 from slavers gear vs. 208 from the raid item and a few more from insightful and quality but on a spellpower that is over 1000 or wave and over 800 on the cone. Force Lore is 27% vs. 30% for base item. Acid is 159 vs. 208 and 27% for lore rather than 29%. So I use tendrils, energy burst divine wrath but those have long enough cooldown so wave and cone is used after that to finish off mobs. As you get higher in skulls killing mobs with straight dps becomes longer and more tedious which is why the instakills are so beneficial.

    The set bonuses and exception lore from the robe/docent is what's significant which is why I want to try a bladeforged variant even though it involves a few store items. Still even if my dps is down 10 -15% or so in total vs. a maxed dps build it's not taking me much longer to kill mobs and the DC abilities more than make up for that as skull level increases. What allows me to clear dungeons faster than a pure blasting build is the ability to instakill things that aren't groups up - casters, archers, etc. That also saves on self healing spell points since I can generally kill groups faster with a more balanced build. devour the soul is free. Finger SLA is 40 and Finger spell is 48. PK is 36 and the important thing with PK is to use it on mobs you know it will succeed 92.5% of the time because many mobs in ravenloft have either a high fort or will save. Wail is very spell point friendly killing multiple mobs.

    I also use a vacuum weapon as a swap weapon which helps against bosses adding vulnerability, but unfortunately it doesn't seem to boost my ruin/ gruin damage.

    I generally don't run out of spell points with the build. I often have problems with new content because I don't how long I have until the next shrine. Once I learn that I am fine. So in the castle ravenloft quests I know of 5 shrines and there is usually one after each encounter which lets me use spell points more freely. Also, mysterious bauble, epic twisted talisman, littany help with spell points quite a bit. The main thing I have to watch for is my use of ruin/gruin which I primarily use for death immune champs outside of boss fights. I also try to time my self heals with feed on magic. So Divine Wrath is net 15 spell points, mas cure moderate net 5 and I get 2 free cocoons with each proc.

    If you happen to be on Sarlona I would be happy to run with you so you can see what the dps is like.

    You can see the thunderforged armor here: http://ddowiki.com/page/Thunder-Forged

    I have also been trying out Legendary Scales of Malice which costs me 1 DC but gives me hp: http://ddowiki.com/page/Item:Legendary_Scales_of_Malice
    I'll be in Sarlona this weekend on a character named MissFlippant, or something of the like
    Will ask specific questions and such then! Is your mains name slarden or who should I be looking for

  13. #332
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Elayes View Post
    I'll be in Sarlona this weekend on a character named MissFlippant, or something of the like
    Will ask specific questions and such then! Is your mains name slarden or who should I be looking for
    All my characters names start with "Rand" and are in the guild guardians of house cannith so I am fairly easy to find in the who tab. I am currently playing the warlock build on my 4th main Randomall. I look forward to questing.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  14. #333
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Quote Originally Posted by Arotic View Post
    If you want to a build for DC casting in 10 skulls its best not to mess around with things like Ruin,Gruin and epic Eld blast, your best option would be to go flat out cha for more DCs
    This is actually incorrect at least for ruin and greater ruin at the moment. This is progressively more incorrect as you have less and less people in the group. Ill agree about epic eldritch blast, i personally recommend e spell pen.

    Versatility for dc casting is key. Its why warlock shines over sorc or wizard.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  15. #334
    Community Member
    Join Date
    May 2013
    Posts
    34

    Default 3 Set

    Here is how I put things together to get all three sets: Adherent, Beacon, Slavelord Sorc (5). Running ES 41/TS 26/H 8/SE 1. Feats set for DC casting w/Ruin + Greater Ruin.
    DC's are low 90's, Power in 800's standing. PRR 100, MRR 70 (many mythic). Dodge 20/Ghostly/L Displacement off items.

    Fun build. Thanks!


    Neck/Slavers DEX 17 Resistance 14 Heal 22 Q PRR 11 *Greater Conjuration
    Ring1/Legendary Spinneret Spell Lore 15 Quality Potency 32 Quality Spell Focus 2 Spell Penetration 7 *Greater Necromancy
    Trinket/Legendary Symbol of the Slave Lords True Seeing I CON 8 Lesser Displacement *Striding 30%
    Wrist/Slavers Sheltering 45 Radiance Lore 27 Spell Focus Mastery 6 Q CHR 4 *Greater Evocation
    Helm/Legendary Hardened Hide I Fortification 92 Natural Armor 17 Q MRR 11 Q CON 4 *False Life 40
    Cloak/Legendary Mantle of Fury CON 19 Raging Resillience Doublestrike 22 Dodge 19 *Sonic 40
    Boots/Softsole Slippers I CHA 9 Perform 22 Ghostly *Draconic Soul Gem
    Orb/Legendary Mistfallen Orb 15 Orb Bonus Insightful Mystic Diversion15 I Spell Focus 4 Illusory Death 3 *Wis 8
    Ring 2/Legendary Skulled Ring Wizardry 412 Necromancy 8 Exceptional Null 10 Q Necromancy 1 *Feather Falling
    Goggles/Symphonic Lenses CHR 19 Perform 22 Anthem Feat: Mobility *Good Luck 2
    Armor/Barovian Nobles' Regalia Clothing Fortification 202 Ex Univ Spell Power 20 Ex Univ Spell Lore 10 *Deathblock
    Gloves/Blurfingered Gloves Feat: Quick Draw Lesser Displacement Efficient Maxmize I/+II Mystic Diversion 31 *Globe Imperial Blood
    Belt/Burnscar Sash Corrosion 202 Combustion 202 Acid Lore 29 Fire Lore 29 *Greater Enchantment
    Weapon Primary/Morninglord's Sceptre Potency 145 Insightful Potency 72 Spellsight 22 I Spellsight 11 *Search 15
    Last edited by SilvanDDO; 01-18-2018 at 12:32 AM.

  16. #335
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by SilvanDDO View Post
    Here is how I put things together to get all three sets: Adherent, Beacon, Slavelord Sorc (5). Running ES 41/TS 26/H 8/SE 1. Feats set for DC casting w/Ruin + Greater Ruin.
    DC's are low 90's, Power in 800's standing. PRR 100, MRR 70 (many mythic). Dodge 20/Ghostly/L Displacement off items.

    Fun build. Thanks!


    Neck/Slavers DEX 17 Resistance 14 Heal 22 Q PRR 11 *Greater Conjuration
    Ring1/Legendary Spinneret Spell Lore 15 Quality Potency 32 Quality Spell Focus 2 Spell Penetration 7 *Greater Necromancy
    Trinket/Legendary Symbol of the Slave Lords True Seeing I CON 8 Lesser Displacement *Striding 30%
    Wrist/Slavers Sheltering 45 Radiance Lore 27 Spell Focus Mastery 6 Q CHR 4 *Greater Evocation
    Helm/Legendary Hardened Hide I Fortification 92 Natural Armor 17 Q MRR 11 Q CON 4 *False Life 40
    Cloak/Legendary Mantle of Fury CON 19 Raging Resillience Doublestrike 22 Dodge 19 *Sonic 40
    Boots/Softsole Slippers I CHA 9 Perform 22 Ghostly *Draconic Soul Gem
    Orb/Legendary Mistfallen Orb 15 Orb Bonus Insightful Mystic Diversion15 I Spell Focus 4 Illusory Death 3 *Wis 8
    Ring 2/Legendary Skulled Ring Wizardry 412 Necromancy 8 Exceptional Null 10 Q Necromancy 1 *Feather Falling
    Goggles/Symphonic Lenses CHR 19 Perform 22 Anthem Feat: Mobility *Good Luck 2
    Armor/Barovian Nobles' Regalia Clothing Fortification 202 Ex Univ Spell Power 20 Ex Univ Spell Lore 10 *Deathblock
    Gloves/Blurfingered Gloves Feat: Quick Draw Lesser Displacement Efficient Maxmize I/+II Mystic Diversion 31 *Globe Imperial Blood
    Belt/Burnscar Sash Corrosion 202 Combustion 202 Acid Lore 29 Fire Lore 29 *Greater Enchantment
    Weapon Primary/Morninglord's Sceptre Potency 145 Insightful Potency 72 Spellsight 22 I Spellsight 11 *Search 15
    This is a very nice setup. The skulled ring is something I would like to fit in.

    I TR'd to a bladeforged and took the plunge of removing the paladin level and changing alignment. My gear set is very close a few posts back:

    https://www.ddo.com/forums/showthrea...=1#post6056599

    My DC will be 99 necro - a big drop. But the 10% lore and 2 set bonuses add significant dps so I think the trade off will be ok. I just Tr'd and have plans this weekend so likely won't be back to cap until next week. I am curious how it goes with the robe and 70MRR cap. The only advantage of bladeforged which is temporary as it's equipment based is I can have a higher mrr cap. The big problem with bladeforged is party healing in higher reaper. But I am going to run bladeforged for at least a few weeks as I don't yet have the past life on this character and I want to see how the DC/DPS tradeoff works.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  17. #336
    Community Member
    Join Date
    May 2013
    Posts
    34

    Default

    Quote Originally Posted by slarden View Post
    This is a very nice setup. The skulled ring is something I would like to fit in.
    I refined it again below keeping all three sets in case anyone was trying to run them all. Dropped a few DC and switched to Kenetic for more DPS, seems 88-90 DC is good for LE or R1-3, which is all I can do without enough Pen from Wiz/Sorc PL and my play skills. Also playing in ES for HP (I dont like to die so much).
    Thanks again for the post and inspiration to try the DC Lock again with the new gear, a blast to play.

    Orb--Legendary Mistfallen Orb--15 Orb Bonus/I Spell Focus 4/Mystic Diversion15/Illusory Death 3 *I DEX2
    Goggles--Symphonic Lenses--CHA 19/Mobility (Dodge 2%) *Good Luck 2
    Boots--Softsole Slippers--I CHA 9/Ghostly *Draconic Soul Gem
    Cloak--Legendary Mantle of Fury--CON 19/Dodge 19 *Sonic 40
    Wrist--Lore-Fueled Packbanner--PRR 50/I CON 9 *Greater Conjuration
    Trinket (Ring)--Slavers--DEX 17/Force 185/Heal 22/Q DEX 4 *Speed 30%
    Ring--Slavers--HP 68/Kenetic 27/Spell Pen 7/Q CHA 4 *Feather Falling
    Neck (Waist)--Slavers--Sheltering 45/Resistance 14/Spell Focus 6/Q PRR 11 *Greater Evocation
    Ring--Legendary Spinneret--Spell Lore 15/Spell Pen 7/Q Spell Focus 2/Q Potency 32 *Greater Necromancy
    Helm--Legendary Hardened Hide/I Fortification 92/Q CON 4/Q MRR 11 *False Life 40
    Armor--Barovian Nobles' Regalia Clothing--Fortification 202/Ex Univ Spell Power 20/Ex Univ Spell Lore 10 *Deathblock
    Gloves--Blurfingered Gloves/Efficient Maxmize I/+II/Mystic Diversion 31/Lesser Displacement *Globe Imperial Blood
    Belt--Burnscar Sash--Corrosion 202/Acid Lore 29 *Greater Enchantment
    Weapon--Morninglord's Sceptre--Potency 145/I Spellsight 11/I Potency 72/Spellsight 22 *Search 15
    Last edited by SilvanDDO; 01-19-2018 at 03:32 PM.

  18. #337
    Community Member Elayes's Avatar
    Join Date
    May 2017
    Posts
    8

    Default

    Quote Originally Posted by slarden View Post
    All my characters names start with "Rand" and are in the guild guardians of house cannith so I am fairly easy to find in the who tab. I am currently playing the warlock build on my 4th main Randomall. I look forward to questing.
    I totally spaced running with you last weekend, I will maybe be on this weekend or for sure next.

  19. #338
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Elayes View Post
    I totally spaced running with you last weekend, I will maybe be on this weekend or for sure next.
    No worries - maybe next weekend as I tr'd to bladeforged and am only level 22.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  20. #339
    Community Member
    Join Date
    Oct 2016
    Posts
    26

    Default

    Maybe I'm dumb or missing something, but I just can't find anything on the Masque that says it gives 20 charisma.

  21. #340
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by KaladorUK View Post
    Maybe I'm dumb or missing something, but I just can't find anything on the Masque that says it gives 20 charisma.
    This was my source although since this was the last Lamannia build it's possible they decided it was OP and nerfed it:

    https://www.ddo.com/forums/showthrea...=1#post6043591

    I haven't really been raiding since the gear will likely be obsolete by the time I get it.
    Last edited by slarden; 02-05-2018 at 07:14 PM.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

Page 17 of 29 FirstFirst ... 713141516171819202127 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload