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  1. #301
    Bounty Hunter slarden's Avatar
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    Default Ravenloft Gear Set For Returning Players

    A comment came up in another thread about the grind for slaver's gear so I wanted to offer up an alternative gear set for returning players that don't want to work towards a 5 piece slavers set. I did include 1 slaver's piece and a few named items from slavers, but much less work to acquire compared to a 5 piece set.

    Goggles: Summoner's Spectacles
    Helmet: Legendary Hard Hide
    Necklace: Legendary Ward-Inscribed Pendant
    Trinket: Cannith Crafted Acid Lore, Healing Amp, Insightful PRR
    Cloak: Mysterious Cloak
    Belt: Slavers (Sheltering 45, Force Lore 27, Heal 22, Quality False Life 16)
    Ring: Cursebane Ring
    Ring: Legendary Spinneret
    Gloves: Gauntlets of Innate Arcanum
    Boots: Softsole Slippers
    Bracers: Bracers of the Fallen Hero
    Armor: Coat of the Traveller (requires medium armor proficiency feat at 21)
    Weapon 1: Morninglord Sceptre (for completing into the mists)
    Weapon 2: Nightmother's Sceptre

    Augment: Globe of True Imperial Blood (fairly easy to get) or alternatively exceptional charisma + exceptional con in 2 of the slots.

    If you don't have crafting levels you can post on your server forum and someone will likely craft the item if you provide the ingredients. There are generous crafters on every server.

    These items give you:
    - great stacking spellpower 145 universal, 72 insightful universal, 32 quality universal, 33 spellsight from staff, 20 profane from set bonus, 6 from filligree
    - great stacking dc (see below)
    - charisma 19, ins charisma 9, quality charisma 4
    - con 19, ins con 9, quality con 4
    - greater than 300 fortification
    - Vitality 67 item and False Life 40 augment
    - PRR: 30 from medium armor, 50 item, 18 insightful, 12 quality, 20 profane from set bonus, 3-5 from filligrees.
    - MRR: 45 sheltering, 25 insightful, 12 quality, 5-18 from filigree and warlock bonuses
    - Healing Amp: 61 from trinket, 45 from cloak, 20 profane from set bonus

    Charisma
    Start: 20
    Level Ups: 7
    Tome: 7
    Enhancement Bonus: 19
    Insightful Bonus: 9
    Exceptional Bonus: 1
    Quality Bonus: 4
    Profane Bonus: 2
    Sentient Weapon Filigree: 4
    Racial Enhancements: 2
    Soul Eater Enhancements: 2
    Tainted Scholar Enhancements: 2
    Soul Eater Capstone: 4
    Reaper: 4
    Epic Destiny: 6
    Angelic Presence: 2
    Epic Destiny Twist: 2
    Ship Buffs: 2
    Yugo Potions: 2
    Remnant Potions: 2
    Total Charisma: 102

    Necromancy DC
    Base: 10
    Spell Level: 6 (Note without heighten it's 6 for Wail, 6 for Devour and 5 for Finger)
    Charisma Bonus: 46
    Necromancy Focus Feat: 1
    Embolden: 2
    Scion of the Plane of Shadowfell: 4
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item: Sentient Bonus: 2
    Enhancements - Soul Eater: 1
    Enhancements - Reaper: 3
    Exalted Angel - Transcendental Magic: 3
    Epic Destiny Twist - Necromancy Focus: 3
    Ship Buffs: 1
    Total Necromancy DC: 97

    Enchantment DC
    Base: 10
    Spell Level: 6 (Mass Hold)
    Charisma Bonus: 46
    Embolden: 2
    Scion of the Plane of Shadowfell: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item - Sentient Bonus: 2
    Enhancements - Soul Eater: 1
    Enhancements - Reaper: 3
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Enchantment DC: 91

    Conjuration DC
    Base: 10
    Spell Level: 4 (Evard's)
    Charisma Bonus: 46
    Embolden: 2
    Scion of the Plane of Shadowfell: 2
    Item- Enhancement Bonus: 8
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item - Sentient Bonus: 2
    Enhancements - Reaper: 3
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Conjuration DC: 89

    Illusion DC
    Base: 10
    Spell Level: 3
    Charisma Bonus: 46
    Embolden: 2
    Scion of the Plane of Shadowfell: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item - Sentient Bonus: 2
    Enhancements - Reaper: 3
    Enhancements: Soul Eater: 1
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Illusion DC: 88


    Eldritch Blast DC
    Base: 10
    Spell Level: 9
    Charisma Bonus: 46
    Embolden: 2
    Scion of the Plane of Shadowfell: 2
    Item- Enhancement Bonus: 7
    Item- Insightful Bonus: 4
    Item- Quality Bonus: 2
    Item- Augment Bonus: 2
    Item - Sentient Bonus: 2
    Enhancements - Reaper: 3
    Exalted Angel - Transcendental Magic: 3
    Ship Buffs: 1
    Total Eld Blast DC: 93

    Note: With the masque and slippers from the new xpac your DC would increase by 2. The DCs above exclude these items.

    Spell Penetration:
    Warlock Levels: 20
    Feat: Spell Penetration: 2
    Feat: Greater Spell Penetration: 2
    Feat: Past Life Wizard and Favored Soul: 6
    Item: Enhancement Bonus: 8
    Item: Insightful Bonus: 4
    Enhancement Tree: Tainted Scholar: 2
    Enhancement Tree: Dragonborn: 3
    Enhancement Tree: Reaper: 5
    Epic Destiny: 3
    Epic Destiny Twists: 3
    Ship Buff: 1
    Total: 59 (with 2 past lifes wizard and 2 past lifes fvs)

    One of my guildies wanted to use skyvault shield so he swapped out the morning lord sceptre for ee skyvault shield. Replaced the legendary hard hide with legendary pansophic circlet and replaced the mysterious cloak with legendary scarlet scale cloak. If you don't have or plan to get a mysterious cloak this is a great trade off - more prr for less healing amp.
    Last edited by slarden; 12-27-2017 at 10:40 AM.
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  2. #302
    Community Member SonilasFx's Avatar
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    The set dont stack yet but devs will fix it.
    https://www.ddo.com/forums/showthrea...agic-Set-Bonus
    sooo be stacked in January 2018.

    Glove
    Legendary Blurfingered Gloves
    Feat: Quick Draw
    Lesser Displacement
    Efficient Metamagic - Maximize II
    Mystic Diversion +31
    Blue Augment Slot
    Beacon of Magic Set (Legendary)

    Belt
    Legendary Burnscar Sash
    Enhancement Corrosion +202
    Enhancement Combustion +202
    Acid Lore +29
    Fire Lore +29
    Green Augment Slot
    Beacon of Magic Set (Legendary)

    Armor
    Raid robe +2 profane
    Beacon of Magic Set (Legendary)

    Beacon of Magic Set (Legendary)
    While wearing any three items from the Legendary Beacon of Magic set, you gain:

    +50 Artifact Bonus to Universal Spell Power.
    +2 to all Spell DCs.
    +10 Artifact Bonus to Magical Resistance Rating.
    Your Magical Resistance Rating cap is raised by 20.
    +5% Artifact Bonus to Missile Deflection.


    medium armor add more prr/mrr but +2 to all Spell DCs and +universal spell power be great

    Beacon of Magic Set + Legendary Softsole Slippers + 5 slaves
    Last edited by SonilasFx; 12-25-2017 at 04:41 PM.
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  3. #303
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    The set dont stack yet but devs will fix it.
    https://www.ddo.com/forums/showthrea...agic-Set-Bonus
    sooo be stacked in January 2018.

    Glove
    Legendary Blurfingered Gloves
    Feat: Quick Draw
    Lesser Displacement
    Efficient Metamagic - Maximize II
    Mystic Diversion +31
    Blue Augment Slot
    Beacon of Magic Set (Legendary)

    Belt
    Legendary Burnscar Sash
    Enhancement Corrosion +202
    Enhancement Combustion +202
    Acid Lore +29
    Fire Lore +29
    Green Augment Slot
    Beacon of Magic Set (Legendary)

    Armor
    Raid robe +2 profane
    Beacon of Magic Set (Legendary)

    Beacon of Magic Set (Legendary)
    While wearing any three items from the Legendary Beacon of Magic set, you gain:

    +50 Artifact Bonus to Universal Spell Power.
    +2 to all Spell DCs.
    +10 Artifact Bonus to Magical Resistance Rating.
    Your Magical Resistance Rating cap is raised by 20.
    +5% Artifact Bonus to Missile Deflection.


    medium armor add more prr/mrr but +2 to all Spell DCs and +universal spell power be great

    Beacon of Magic Set + Legendary Softsole Slippers + 5 slaves
    My shiradi wiz with insightful reflexes and evasion is looking at 3 piece beacon of magic + 5 piece ender set. With Mok and the new raid staff that is some serious crittage and the MRR isn't important with that build.

    Are you sure the sets will stack in January? My understanding is both provide artifact bonus and what will be fixed in January is the text that shows the beacon set provides an artifact bonus. If they stack that will be nice, but not sure it will work for me with the 50 MRR cap to go along with my 50 save .

    If they don't stack 5 piece slavers + littany + thunderforged caster armor + raid 20 cha goggles + 9 ins cha slippers
    +2 exc cha tier 3 on LGS will still provide the best DC as far as I can tell. With the current state of the game maxing DC is not as critical as it's been at other points. Unless you are buiding specifically for high skulls you can give up quite a few DC and still be effective.

    I took medium armor proficiency because 100 MRR wasn't cutting it mid skulls against some enemies. I am doing much better in mid skulls with legendary scales of malice vs. light thunderforged caster armor and without the DC.
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  4. #304
    Community Member SonilasFx's Avatar
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    Quote Originally Posted by slarden View Post
    Are you sure the sets will stack in January?
    I hope that yes.


    Quote Originally Posted by Lynnabel View Post
    I've just changed this internally, it will be in an upcoming patch. Thanks!
    the dev Lynnabel say "it will be in an upcoming patch"(22/12/2017).
    i think that next patch is in January because baba raid have somes bug for fix.

    Quote Originally Posted by slarden View Post
    If they don't stack 5 piece slavers + littany + thunderforged caster armor + raid 20 cha goggles + 9 ins cha slippers
    U cant use TF armor and beacon ... i think that devs will change bonus artifact +2 spell DC for profane. (TF armor is +1 profane)

    Remove litany from you list, armor of raven already have +2 status profane.
    But u will need of 2 kind of set.

    A set for DC(necro/CC) and second for Blast(dps).
    Last edited by SonilasFx; 12-26-2017 at 07:57 AM.
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  5. #305
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    I hope that yes.




    the dev Lynnabel say "it will be in an upcoming patch"(22/12/2017).
    i think that next patch is in January because baba raid have somes bug for fix.



    U cant use TF armor and beacon ... i think that devs will change bonus artifact +2 spell DC for profane. (TF armor is +1 profane)

    Remove litany from you list, armor of raven already have +2 status profane.
    But u will need of 2 kind of set.

    A set for DC(necro/CC) and second for Blast(dps).
    The dev quote above is in my response to my point that that description is wrong - it's not very specific on the exact fix but I was assuming they were going to fix the description and not the DC bonus type. I haven't seen any notes they are changing it to profane, but yes that definitely changes things if it's a profane bonus.

    I do not see profane stat bonuses on either of the armors or the other items in beacon of magic set:

    http://m.ddowiki.com/page/Item:Legen...les%27_Regalia

    http://ddowiki.com/page/Item:Legenda...f_Fine_Regalia

    As far as I can tell the only way to get beacon of magic set bonus is to equip 1 of the 2 armors (docent or robe), 1 of the 3 belts and the legendary butterfinged gloves. The 3 armors with profane bonuses to stats are in different sets: Legendary Coat of the Traveler is part of the Crypt Raider set, Legendary Mist-Laden Vestment is part of the Silent Avenger set, Legendary Platemail of the Barovian Lord is part of the Knight of Shadows set. I unequipped my epic litany and saw the 2 drop off. I equipped the robe and wasn't getting any undocumented +2 stat bonus.

    So unless they decided to add the +2 stat bonus to the robe and docent in the next patch the 3 piece set gives 2 dc total just as thunderforged armor + litany do with 2 pieces - and that is assuming they change the type from artifact to profane which I haven't seen any anywhere, but you might have more info than I do. The slavers gear gives +5 DC for 5 pieces.

    The main benefit of the set is more for a dps caster than a DC caster. 50 stacking spellpower + 10% exceptional lore and 20 exceptional spellpower. I want to use that set on my shiradi caster.

    I look forward to hearing more specifics about the upcoming change.
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  6. #306
    Community Member SonilasFx's Avatar
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    Quote Originally Posted by slarden View Post
    The dev quote above is in my response to my point that that description is wrong - it's not very specific on the exact fix but I was assuming they were going to fix the description and not the DC bonus type. I haven't seen any notes they are changing it to profane, but yes that definitely changes things if it's a profane bonus.

    I do not see profane stat bonuses on either of the armors or the other items in beacon of magic set:

    http://m.ddowiki.com/page/Item:Legen...les%27_Regalia

    http://ddowiki.com/page/Item:Legenda...f_Fine_Regalia

    As far as I can tell the only way to get beacon of magic set bonus is to equip 1 of the 2 armors (docent or robe), 1 of the 3 belts and the legendary butterfinged gloves. The 3 armors with profane bonuses to stats are in different sets: Legendary Coat of the Traveler is part of the Crypt Raider set, Legendary Mist-Laden Vestment is part of the Silent Avenger set, Legendary Platemail of the Barovian Lord is part of the Knight of Shadows set. I unequipped my epic litany and saw the 2 drop off. I equipped the robe and wasn't getting any undocumented +2 stat bonus.

    So unless they decided to add the +2 stat bonus to the robe and docent in the next patch the 3 piece set gives 2 dc total just as thunderforged armor + litany do with 2 pieces - and that is assuming they change the type from artifact to profane which I haven't seen any anywhere, but you might have more info than I do. The slavers gear gives +5 DC for 5 pieces.

    The main benefit of the set is more for a dps caster than a DC caster. 50 stacking spellpower + 10% exceptional lore and 20 exceptional spellpower. I want to use that set on my shiradi caster.

    I look forward to hearing more specifics about the upcoming change.


    http://ddowiki.com/edit/Item:Legenda...cher?redlink=1
    note: sorry, im lazy for update ddowiki xD

    do you not know well the new content?
    I'll help you and then you help me to build together.
    First step, you need to know the new items.


    http://ddowiki.com/page/Named_item_s...28Legendary.29
    This set list was created during the Lama Loot preview

    Usually Raven's bonuses are Profane(Adherent of the Mists) or Artifact(crypt, knight, silent, beacon)

    +2 to all Spell DCs are Artifact bonus.
    It does not make sense to be Artifact.
    Slave are Artifact too.
    By my interpretation devs said it will change the type bonus.




    End gear list.

    This set works only if devs change the beacon bonus type.
    main item: Beacon of Magic Set(armor/glove/belt) + Legendary Softsole Slippers(boots) + 5 slaves(helm(reaper+2)/cloak/neck crafting/bracer crafting/1º ring -> Spinneret)

    "situational item"
    2º ring: Lantern Ring / Legendary Skulled Ring
    trinket: CC trinket(spellsight 22,healamp, Ins combustion 79 or Ins Corrosion 79) / Trinkets (20 cha?)
    goggles: LGS or Discerning Gaze(speed + 18 dodge + 4% dodge) (i dont know if it is best option).

    weapowns:
    main
    Nightmother's Sceptre(spell focus 7 / I spell focus 4 / spell pen 8 / I spell pen 4)
    Nocturne, the Song of Night(Q impulse 51, kinetic lore 30, impulse 208, I impulse +104, quality evocation 1, evocation 8)

    opcional:
    Morninglord's Sceptre
    TF orb with (Dwarvencraft Focus: Passive: +3 Equipment Bonus to all Spell DCs.) (is it profane +3 spell dc?)
    Alchemical Crafting (necro school)
    LGS 2 exep cha
    ___________


    blast mode:


    +Lantern Ring
    +armor > Legendary Memory of a Fine Regalia (10% lore 20 spell power = +dps)
    + cc trinket I combus 79 or corron 79~
    I do not know Q combus 46~ or Q corron 46~ are viable
    note: Q combu 46 and Q 46 = Trinket RSO.
    but spinneret already Quality Potency +32



    Necro/cc mode:
    Nightmother's Sceptre+Morninglord's Sceptre(?)

    +Legendary Skulled Ring(1 necro) remove Lantern Ring
    +Trinkets (20 cha?) remove cc trinket
    +armor > Legendary Mantle of Escher (profane status +1 dc)
    ______________

    The good news is Legendary Blurfingered Gloves already Feat: Quick Draw
    Using macro to swap items for "MODE BLAST or MODE NECRO/CC" be easy.
    However, the end gears list needs changes to the set beacon type of arti~ for profane.
    Now. we must wait and pray xD.
    Last edited by SonilasFx; 01-06-2018 at 01:48 AM.
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  7. #307
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    Thank you I was going off this list which didn't list the raid robe:

    http://m.ddowiki.com/page/Category:B...gendary)_items

    We will have to see if the devs change the type to profane as you say - 3 DC stacking with slavers would definitely be worth looking at.

    Quote Originally Posted by SonilasFx View Post

    do you not know well the new content?
    I know the quests well and have run all at a wide range of skull levels, but haven't run the raids yet. The raiding on Sarlona has been EH farming and that doesn't really interest me much, although I'll be running it on my shiradi wizard for the staff. I am not convinced the staff is worth it on my warlock yet.

    Quote Originally Posted by SonilasFx View Post


    u can use medium armor and beacon set, but i think that it is a exploit:

    about set.
    u need of 2 types.
    blast mode:


    +Lantern Ring
    +armor > Legendary Memory of a Fine Regalia (10% lore 20 spell power = +dps)
    + cc trinket I combus 79 or corron 79~
    I do not know Q combus 46~ or Q corron 46~ are viable
    note: Q combu 46 and Q 46 = Trinket RSO.
    but spinneret already Quality Potency +32

    Necro/cc mode:
    Nightmother's Sceptre+Morninglord's Sceptre(?)

    +Legendary Skulled Ring(1 necro) remove Lantern Ring
    +Trinkets (20 cha?) remove cc trinket
    +armor > Legendary Mantle of Escher (profane status +1 dc)
    ______________

    The good news is Legendary Blurfingered Gloves already Feat: Quick Draw
    Using macro to swap items for "MODE BLAST or MODE NECRO/CC" be easy.
    However, the end gears list needs changes to the set beacon type of arti~ for profane.
    Now. we must wait and pray xD.
    All great ideas. Once they change the beacon of magic set I'll take a look at it again - at the moment I am not having trouble with DCs or DPS and any gains from gear swaps would be minimal. If the medium armor is working with the beacon of magic set that would change things, but as you say it's likely not working as intended.
    Last edited by slarden; 12-27-2017 at 09:23 AM.
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  8. #308
    Community Member SonilasFx's Avatar
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    Quote Originally Posted by slarden View Post
    If the medium armor is working with the beacon of magic set that would change things, but as you say it's likely not working as intended.
    Yes XD medium or fullplate working with beacon heheeh but it is a cosmetic exploit
    What would DDO do without a bug?
    Last edited by SonilasFx; 12-27-2017 at 10:10 AM.
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  9. #309
    Community Member Kza's Avatar
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    Hello

    I must say thank you Slarden for the suggestion on "fast easy gear setup", since my TR-cache got lost with my ender set i have just taken whatever i found.
    This is a very smooth and fast start for a good set.

    Thanks!

  10. #310
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    Yes XD medium or fullplate working with beacon heheeh but it is a cosmetic exploit
    What would DDO do without a bug?
    Unfortunately it looks like it is just a cosmetic fix to add "artifact" to the type of bonus based on the most recent dev response:

    https://www.ddo.com/forums/showthrea...=1#post6052563

    I think this makes sense - not making slaver's gear obsolete. So Beacon set is for optimal DPS and slavers is for optimal DC.
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  11. #311
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Kza View Post
    Hello

    I must say thank you Slarden for the suggestion on "fast easy gear setup", since my TR-cache got lost with my ender set i have just taken whatever i found.
    This is a very smooth and fast start for a good set.

    Thanks!
    Thank you for the feedback.

    I just updated the post with this: One of my guildies wanted to use skyvault shield so he swapped out the morning lord sceptre for ee skyvault shield. Replaced the legendary hard hide with legendary pansophic circlet and replaced the mysterious cloak with legendary scarlet scale cloak. If you don't have or plan to get a mysterious cloak this is a great option he came up with - more prr for less healing amp.
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  12. #312
    Community Member SonilasFx's Avatar
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    Quote Originally Posted by slarden View Post
    Unfortunately it looks like it is just a cosmetic fix to add "artifact" to the type of bonus based on the most recent dev response:

    https://www.ddo.com/forums/showthrea...=1#post6052563

    I think this makes sense - not making slaver's gear obsolete. So Beacon set is for optimal DPS and slavers is for optimal DC.
    my last hope.
    need write bluid again. xD

    btw TF orb with Dwarvencraft Focus: Passive: +3 Equipment Bonus to all Spell DCs. (is it profane +3 spell dc?)
    Last edited by SonilasFx; 12-27-2017 at 11:36 AM.
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  13. #313
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    my last hope.
    need write bluid again. xD

    btw TF orb with Dwarvencraft Focus: Passive: +3 Equipment Bonus to all Spell DCs. (is it profane +3 spell dc?)
    Unfortunately it doesn't stack. It's typed the same as the +7 bonus from the nightmother's sceptre. The only stacking DC from thunderforged is the +1 profane DC from the shadow caster armor enhancement.
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  14. #314
    Community Member SonilasFx's Avatar
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    Quote Originally Posted by slarden View Post
    Unfortunately it doesn't stack. It's typed the same as the +7 bonus from the nightmother's sceptre. The only stacking DC from thunderforged is the +1 profane DC from the shadow caster armor enhancement.
    so best profane DC is a shadow armor?
    i want know who edit it
    http://ddowiki.com/page/Spell_focus
    "Thunder-Forged weapons can offer school-specific Spell Focus +6, or universal Spell Focus +3 (Profane)."
    now, u know why i dont trust ddowiki ehehe
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  15. #315
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by SonilasFx View Post
    so best profane DC is a shadow armor?
    i want know who edit it
    http://ddowiki.com/page/Spell_focus
    "Thunder-Forged weapons can offer school-specific Spell Focus +6, or universal Spell Focus +3 (Profane)."
    now, u know why i dont trust ddowiki ehehe
    Unless something changed recently that wiki entry is wrong. Thunderforged offered a +6 equipment bonus to a specific school or a +3 equipment bonus to all schools.

    The description on this page is accurate:

    http://ddowiki.com/page/Thunder-Forged

    You can get a +1 exceptional DC from a thunderforged two-handed weapon I forgot about, but I don't think it's worth 2 gear slots.
    Last edited by slarden; 12-27-2017 at 11:15 PM.
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  16. #316
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    Quote Originally Posted by SonilasFx View Post
    i want know who edit it
    http://ddowiki.com/page/Spell_focus
    "Thunder-Forged weapons can offer school-specific Spell Focus +6, or universal Spell Focus +3 (Profane)."
    It was user Crazycaren. Currently reverted for actual type.

  17. #317
    Community Member Morroiel's Avatar
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    Nice post slarden. I'm happy that someone else has found GOO to be the optimal choice for high skull reaper (most run fiend for hurl).

    Some suggestions:
    Level 2 Spells - personally I drop blur for suggestion, you should NEVER have a need for it as displacement should always be on you (even when there are no mobs around, can't afford to die from rando reaper tele)
    Level 3 Spells - personally I have a ton of displace clickies (18 of them) so I drop displace for ddoor, I do think charm monster is worthwhile but fear, contagion, and enervation are worthwhile mentions (enervation can go a long way)
    Level 4 Spells - replace hold monster with flesh to stone. Anytime you would cast hold monster, you could just throw hold monster mass. Flesh to stone is nice because it works on a lot of undead where hold monster mass doesn't.

    Feats: Personally I've dropped embolden for burst of glacial wrath -> this is again awesome for causing helplessness on creatures otherwise immune to mind spells / hold. I'd also suggest swapping medium armor prof out but that's a pet peeve. I'd take enlarge over empower as well rather than giving up greater ruin. I personally think enlarge is the best possible feat a dc caster can take with maybe the singular exception of quicken.

    Enhancements:
    Tainted Scholar - I'd take 2 of the points you have in command and put them in stunning blast (this is doubly true if you have enlarge), most people undervalue this but you can prep the cast time without LOS and then kite launching a sp-less stun that literally works on anything that can be stunned (e.g. iron golems, cinderspawn, undead, reapers, etc.). It takes a lot of getting used to but really its awesome to have. I'd also say that reducing depravity cost of command by 2 isn't worth 2 AP.
    Souleater - I was initially pretty sour on the vulnerability line (4 AP does seem like a rip off) but I've since given into it. Yes you can always swap to vacuum, etc. but I'd rather stun lock the high priority target then immediately benefit from consume/stricken vuln. Wasting even 1 second on item swap can be deadly when soloing high skull reapers.
    Dragonborn - personally I'm not a bit fan of the dragon breath, I'd rather get the arcanum and free up a twist personally for 100% dodge clicky.

    Epic Destiny:
    I can see why you want divine wrath, I love that sla. However, I've found that it doesn't really help anywhere near as much as reborn in light. Reborn in light is another god mode ability: this thing literally makes a majority of game over scenarios recoverable for both raiding and high skull reaper. Lastly, shadows upon you is worth it, especially if you are running in a static group with coordination. If you also happen to have pl wizard, the combo is stupid good.

    Twists: Get 100% dodge clicky, this + having adequate spell absorb swaps and good positioning = dying significantly less in high skull reaper. This is god mode, literally god mode. Pop it for when you really cant die = prevent tpks. Consider that with this you have a narrow window where you can position aggressively to DC cast a lot more effectively.

    --------Some Comments ------------------
    You mention that all 3 pacts are good and you'd only choose fey if you could synchronize so I wanted to explain my rationale for why GOO will ALWAYS be the best for high skull reaper:
    1) Create Thrall works around corners -> if you know what you are doing, you can do a lot of cool tricks with this.
    2) No other warlock pact allows the warlock to have mass hold monster + wail of the banshee + a mass charm/suggestion. A 10 skull reaper dc caster NEEDs all 3 to be optimal.
    3) You can actually contribute to dps (if you go fiend or fey, your pact damage is going to be mitigated heavily by saves and/or resistances). Acid + will save, allows you to trickle out ~3-8k dps depending on sp conservation.
    4) Power word kill is another godlike ability -> yes it has a long cooldown but you use it when you abo****ely 100% need that thing to die.
    5) Pk is another instakill, although I've found it doesn't work nearly enough to be OMG factor.

    +1
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  18. #318
    Community Member Elayes's Avatar
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    Default Slavers Spell DC

    Quote Originally Posted by slarden View Post
    Thank you, based on this I changed things around a bit although it's only the secondary damage that is subject to a save.

    I ended up dropping the smaller light SLAs from EA and going for more CHA. I also switched from 3 spell focus enchantment feats to 1 spell focus enchantment, 1 spell focus evocation and 1 past life wizard feat.

    For gear I will need to wear the sage's cloak for +5 enchant DC, Thunderforged evocation +6 and thunderforged spell penetration +7 (spell power tbd). I don't have enough phlogs to add tier 3 on the character I will make a warlock, but I do have epic noxious embers giving me 17% lore for everything. I am still undecided whether I should not worry about the secondary effect saves and go with necromancy or focus on just evocation and enchantment. If I focus on evocation and enchantment my spell list will need to change.

    The fact that fey damage is sonic ends up being a net positive since perform is based on charisma. It just means I need to fit in a perform item/augment, but my perform will end up being higher than my spellcraft despite the ranks being 11 vs. 23 since perform is cha-based.

    The elritch blast damage is really slow although the damage itself is a bit higher than I expected - and this is with my first life test character.

    I believe with utterdark blast my spellpower is based off of light instead of force which is a good thing, but I haven't confirmed that yet.

    With eShavarath just around the corner I might actually end up taking the judgment / lay to rest/ judge the many line in EA for 5 pts. This would cost me 2 cha but is worth it in content with alot of undead/evil outsiders.

    I am looking forward to playing this build on one of my chracters for comparison purposes.
    The Spell Focus Mastery on Slaver Gear gives +6 TO ALL SPELL DC's

  19. 01-05-2018, 08:06 AM


  20. #319
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Morroiel View Post
    Nice post slarden. I'm happy that someone else has found GOO to be the optimal choice for high skull reaper (most run fiend for hurl).

    Some suggestions:
    Level 2 Spells - personally I drop blur for suggestion, you should NEVER have a need for it as displacement should always be on you (even when there are no mobs around, can't afford to die from rando reaper tele)
    Level 3 Spells - personally I have a ton of displace clickies (18 of them) so I drop displace for ddoor, I do think charm monster is worthwhile but fear, contagion, and enervation are worthwhile mentions (enervation can go a long way)
    Level 4 Spells - replace hold monster with flesh to stone. Anytime you would cast hold monster, you could just throw hold monster mass. Flesh to stone is nice because it works on a lot of undead where hold monster mass doesn't.

    Feats: Personally I've dropped embolden for burst of glacial wrath -> this is again awesome for causing helplessness on creatures otherwise immune to mind spells / hold. I'd also suggest swapping medium armor prof out but that's a pet peeve. I'd take enlarge over empower as well rather than giving up greater ruin. I personally think enlarge is the best possible feat a dc caster can take with maybe the singular exception of quicken.

    Enhancements:
    Tainted Scholar - I'd take 2 of the points you have in command and put them in stunning blast (this is doubly true if you have enlarge), most people undervalue this but you can prep the cast time without LOS and then kite launching a sp-less stun that literally works on anything that can be stunned (e.g. iron golems, cinderspawn, undead, reapers, etc.). It takes a lot of getting used to but really its awesome to have. I'd also say that reducing depravity cost of command by 2 isn't worth 2 AP.
    Souleater - I was initially pretty sour on the vulnerability line (4 AP does seem like a rip off) but I've since given into it. Yes you can always swap to vacuum, etc. but I'd rather stun lock the high priority target then immediately benefit from consume/stricken vuln. Wasting even 1 second on item swap can be deadly when soloing high skull reapers.
    Dragonborn - personally I'm not a bit fan of the dragon breath, I'd rather get the arcanum and free up a twist personally for 100% dodge clicky.

    Epic Destiny:
    I can see why you want divine wrath, I love that sla. However, I've found that it doesn't really help anywhere near as much as reborn in light. Reborn in light is another god mode ability: this thing literally makes a majority of game over scenarios recoverable for both raiding and high skull reaper. Lastly, shadows upon you is worth it, especially if you are running in a static group with coordination. If you also happen to have pl wizard, the combo is stupid good.

    Twists: Get 100% dodge clicky, this + having adequate spell absorb swaps and good positioning = dying significantly less in high skull reaper. This is god mode, literally god mode. Pop it for when you really cant die = prevent tpks. Consider that with this you have a narrow window where you can position aggressively to DC cast a lot more effectively.

    --------Some Comments ------------------
    You mention that all 3 pacts are good and you'd only choose fey if you could synchronize so I wanted to explain my rationale for why GOO will ALWAYS be the best for high skull reaper:
    1) Create Thrall works around corners -> if you know what you are doing, you can do a lot of cool tricks with this.
    2) No other warlock pact allows the warlock to have mass hold monster + wail of the banshee + a mass charm/suggestion. A 10 skull reaper dc caster NEEDs all 3 to be optimal.
    3) You can actually contribute to dps (if you go fiend or fey, your pact damage is going to be mitigated heavily by saves and/or resistances). Acid + will save, allows you to trickle out ~3-8k dps depending on sp conservation.
    4) Power word kill is another godlike ability -> yes it has a long cooldown but you use it when you abo****ely 100% need that thing to die.
    5) Pk is another instakill, although I've found it doesn't work nearly enough to be OMG factor.

    +1
    Hi this is a really great post with some excellent ideas. I am working through all this but some of my enhancements were set for heroic and I never reset those upon reaching cap - wand and scroll mastery and steal life force are the main examples. I also agree dragon breath is underwhelming at cap - I kept it mainly because it's free dps, but spell penetration/spell points is more important. In my case I have some racial AP so I can take both, although it may be worth switching out dragon breath for hamp.

    I did added strickened form, strickened soul and stunning blast. Those are definite improvements I will incorporate into my build - I will update the OP once I go through the rest of your list.

    I am a big fan of meld into darkness and used it on many builds. I would have to drop spell penetration which might be a reasonable trade off.

    Although I have run 10 skull quite a few times on this build, I don't run it on a regular basis due mostly to lack of interest among people I play with the most. I agree GOO is the best for 10 skull. My comment on fey was mainly related to mid skull soloing. I find sphere of dancing and misty escape great for soloing difficult content. Otto's irresistable dance comes in handy also.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  21. #320
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Elayes View Post
    The Spell Focus Mastery on Slaver Gear gives +6 TO ALL SPELL DC's
    Hi yes, you were responding to a really old post - the post was made before warlock was released on live and long before slavers items were available. I did use the slavers spell focus mastery item when it was new but now I use a sentient nightmother's sceptre instead for +7 to all dcs and +4 insightful DCs plus the 2 DC and 4 charisma from the sentient bonuses. Any post pre-U37 is probably outdated at this point.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

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