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  1. #221
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by kalaka View Post
    TS/SE has better sustained single target. ES struggles there IMO.
    It was a weakness but with arcane pulse I don't feel it is any longer. SE would allow you to pass on arcane pulse and take dire charge which is compelling. I keep one instance of Arcane Pulse with no meta and one with full meta since meta is based on the last cast. This keeps the sp cost down significantly.
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  2. 03-09-2016, 07:12 PM


  3. #222
    Community Member UtherSRG's Avatar
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    Angry

    Quote Originally Posted by slarden View Post
    RACE: Drow

    Starting Stats
    Str: 8
    Dex: 8
    Wis: 8
    Con: 14
    Int: 16
    Char: 20 (All level ups)
    Impossible. Drow can't start with less than a 10 Dex. With a 20 CHA, you can have 13 CON and 14 INT, 14 CON and 12 INT, or 12 CON and 16 INT.

    What skills did you pump?

  4. #223
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by UtherSRG View Post
    With a 20 CHA, you can have 13 CON and 14 INT, 14 CON and 12 INT, or 12 CON and 16 INT.
    This is a 32-pt build; CHA 20 CON 14 INT 16 is 16 + 10 + 6 = 32.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #224
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by UtherSRG View Post
    Impossible. Drow can't start with less than a 10 Dex. With a 20 CHA, you can have 13 CON and 14 INT, 14 CON and 12 INT, or 12 CON and 16 INT.

    What skills did you pump?
    Thank you. I think someone else pointed that typo out long ago and I forgot to change it.

    Dex starting stat is 10 and everything else is correct. On a 3rd lifer I go:

    st: 8
    dx: 10
    wis: 8
    con: 14
    Int: 16
    Char: 20

    But if you are on a first or second life you need to either dial down con or int depending on preference. The build is still valid, but some of the #s need to be updated to reflect newer gear and other changes. I planned on updating the build but got frustrated with the lag and haven't been playing as much. I plan to run the new quests LE and post an update soon.

    I don't have any information on the new quests, but assuming they are solo-able I will solo them LE and post results and any suggested tweaks based on the latest content.
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  6. #225
    Bounty Hunter slarden's Avatar
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    Default Update 31 Tweaks

    I didn't make many changes for U31/U32. The build continues to work. The major change I made was switching to GOO partially to take advantage of the low will saves, but also because I've spent considerable time playing Fey and Fiend and wanted to spend some time playing GOO. I originally combined enchant and blasting but switched to a pure Evocation DC blasting - max cha build.

    The build continues to breeze through LE content and greater ruin and arcane pulse plug the biggest weakness the build used to have - boss damage.





    RACE: Drow

    Starting Stats
    Str: 8
    Dex: 10
    Wis: 8
    Con: 14
    Int: 16
    Char: 20 (All level ups)

    GEAR

    Goggles: Evocation Focus +6 / Insightful Evocation +3 (Sonic 40 slotted)
    Helm: Legendary Pansophic Circlet (Con +8 slotted - this is so I have some con bonus when I switch to my vacuum weapon)
    Necklace: LGS Opposition/Material Fire
    Trinket: Epic Littany of the Dead (Greater Evocation and Good Luck +2 slotted)
    Cloak: Mysterious Cloak (Globe of True Imperial Blood and False Life +40 slotted)
    Belt: LGS Opposition/Material Negative
    Ring: Lantern Ring (Ins Con +2, Natural Armor 8)
    Gloves: LGS Opposition/Material Acid
    Boots: LGS Opposition/Material Water
    Ring 2: Char +15 Insightful Diplomacy +10 (vitality 20 slotted)
    Bracers: LGS Opposition/Material Positive
    Armor: Breastplate of the Celestial Sage (Protection +8 and Power 250 slotted)

    Weapon 1: LGS Con +15, Ins Char +7, Exc Char +2 (Legendary Affirmation for everyday use)
    LGS Int +15, Ins Char +7, Exc Char +2 (Vacuum for boss fights)
    Weapon 2: Potency 100, Spell Lore 17% (Spellcraft 15, Meridian Fragment, Resistance +8 slotted)

    I thought I would end up using Vacuum over Legendary Affirmation when I created it, but the bottom line is that mobs don't last long enough for the vulnerability to matter so I am sticking with Legendary Affirmation as my usual weapon and will switch to Vacuum for boss fights.

    There is alot of raid gear, but you don't need any of it really. Just be sure to get a decent spellcast implement from one of your weapons.

    DETAILS ON LGS SET
    Necklace: Material/Opposition/Fire: Fire Resist 50 (enh), Fire Resist 25 (insight), Fire Resist 17 (competence)

    Belt:
    Material/Opposition/Negative: Blindness Immunity, Save against disease +4 (insight), Fear Immunity, Save against Poison +4 (Insight), Deathblock, Negative Resistance 25 (enhancement)

    Gloves: Material/Opposition/Earth: Acid Resist 50 (enh), Acid Resist 25 (insight), Acid Resist 17 (competence)

    Boots: Material/Opposition/Water: Cold Resist 50 (enh), Cold Resist 25 (insight), Cold Resist 17 (competence)

    Bracers: Material/Opposition/Positive: Unconscious Range (128 enhancement), Positive Healing per 10s (16 enhancement), Unconscious Range (64 Insight), Positive Healing per 10s (8 insight), Unconscious Range (32 Quality), Positive Healing per 10s (4 Quality)

    FEATS:

    1) Empower
    3) Maximize
    6) Completionist
    9) Quicken
    12) Evocation Focus
    15) Force of Personality
    18) Mental Toughness
    21) Epic Eldritch Blast
    24) Intensify
    26) Epic Arcane Eldritch Blast
    27) Ruin
    28) Spell Power Light or hellball if you find you have plenty of sp
    29) Arcane Pulse
    30) Greater Ruin
    30) Scion of the Plane of Fire

    EPIC DESTINY TWISTS
    Energy Burst (Cold is main element and switch to acid or fire situationally also)
    Empyrean Magic
    Evocation Specialist
    Rejuvenation Cocoon
    Interrogation

    Spellpower Light
    Item: 144
    Spellcraft: 104 (with GH)
    Power of Enlightenment Tier 2 Light Spellpower: 15
    Power of Enlightenment Tier 2 Universal Spellpower: 6
    Power of Enlightenment Tier 3 Light Spellpower: 15
    Power of Enlightenment Tier 3 Universal Spellpower: 6
    Ultimate Enlightenment Light Spellpower: 20
    Ultimate Enlightenment Universal Spellpower: 10
    Tainted Spellcasting: 13
    Inhuman Understanding: 10
    Hungry for Destruction Tier 1: 6
    Eldritch Focus: 3
    Exalted Angel: Radiant Power: 30
    Past Life Morninglord Active Feat: 30
    Interrogation: 5
    Epic Spellpower Light Feat: 20
    Spellcasting Implement: 36
    Guild Ship Buffs: 15
    Tome of Universal Spellpower: 2
    Insightful Potency: 65
    Quality Potency: 27
    Epic Power Feat x10: 60
    Total Before Sustainable Effects and Potions: 642
    Blood and Radiance: 30
    Empyrean Magic: 20
    Potion of Greater Brilliance: 20
    Total Before Metamagic: 712
    Maximize: 150
    Empower: 75
    Intensify: 75
    Total Sustainable Spellpower: 1,012
    Reborn in Light Epic Moment: 100
    Tainted Spellcasting: 25
    Meridian Fragment: 24
    Commendation Potion of Universal Spellpower: 25 (yes it stacks with the other potions)
    Using Potion of Irian's Light instead of Potion of Greater Brilliance: 5 (5 increase)
    Wellspring of Power (requires swapping feat): 150
    Total Burst Light Spellpower: 1,336

    My actual spellpower is higher than what is listed. As I figure out what I am missing I will add it.

    PRR
    Medium Armor with Resilience of Body: 42 (BAB full 24 * 1.5)
    Spiritual Bastion: 13
    Breastplate of the Celestial Sage: 38
    Resilience of Body: 6
    Scion of Plane of Fire: 10
    Mythic Bonuses: 6
    Past Lifes: 0 - 36 Divine/PDK
    ----------------------------------
    Total PRR depending on past lifes: 115-151 (+ 15- 45 for EE Skyvault tower shield option)

    MRR
    Paragon's Aegis Feat x 5: 25
    Entropic Ward: 5
    Breastplate of the Celestial Sage: 38
    Shape Vestements: 10
    Resilence of Soul: 6
    Spiritual Ward: 13
    Scion of the Plane of Fire: 10
    Mysterious Cloak: 25
    Mythic Bonuses: 6
    Past Lifes: 0 - 18
    --------------------------
    Total MRR depending on # of warlock/deep gnome past lifes 136 - 154

    Resistances:

    Fire: 113
    Cold: 113
    Acid: 118
    Electric: 51
    Sonic: 61

    SAVES

    Saves are a definite weak spot of this build. With GH (from scroll or draconic necklace swap) saves are:

    Fortitude: 58
    Reflex: 49
    Will: 85

    The low fort and reflex save hasn't been an issue so far. HP makes up for alot of weaknesses.



    Last edited by slarden; 07-29-2016 at 05:50 PM.
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  7. #226
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    I am curious,

    You mentioned that you rotate Divine Wrath, the Bursts, and you mix in other Warlock clickies and SLA's, but I didn;t see any you took in the Enhancement tree so I was wondering what that was you were referring too. I know with the Aura ticking every 2 seconds you can wrath, 3 bursts, while turtling up for trash. Was just wondering what else you throw in besides Edvards. Thanks!

  8. #227
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Stylez777 View Post
    I am curious,

    You mentioned that you rotate Divine Wrath, the Bursts, and you mix in other Warlock clickies and SLA's, but I didn;t see any you took in the Enhancement tree so I was wondering what that was you were referring too. I know with the Aura ticking every 2 seconds you can wrath, 3 bursts, while turtling up for trash. Was just wondering what else you throw in besides Edvards. Thanks!
    The current enhancements I am taking are 2 threads in front of this one (pictures rather than text). I usually evolve the build a little each release - sometimes making big changes when things change quite a bit

    My current burst rotation is:

    1) Eldritch Blast (Enlightened Spirit)
    2) Spirit Blast (Enlightened Spirit)
    3) Energy Burst
    4) Divine Wrath
    5) Hellball (not quite a burst so you need to position it - and it's higher sp so you use it when you can - not all the time)

    I also have single target spells ruin, greater ruin, arcane pulse so there is no dps downtime unless I am trying to conserve sp. I used to take both single target slas from Souleater but dropped those when the level cap was increased to 30 since arcane pulse is superior damage. Prior to that boss damage was a weakness, but with greater ruin and arcane pulse that is no longer the case.

    I don't turtle up on this build - I keep moving to avoid damage and position mobs and burst constantly.

    At one point when Evard's could get every enemy in the game and spell pen was no issue (I think there was no spell check on evard's for a few releases) I spec'd for evards and combined it with sleet storm for mob cc. Evard's is not as effective as it used to be because the DC didn't keep up with enemy stat inflation and many enemies have spell resist, but it still works great on casters without spell resistance even with no investment. So I throw evards at a group of casters or a big mob and take what I can get, but I don't spec for it (feats are 2 threads behind this one). It does decent damage on top of any cc you get from it.

    Beyond that I started out with enchantment/bursting for U31 but due to warlocks being feat starved and the overall survivability of this build I dumped enchantment and went for straight DC bursting and DPS.

    Since the build evolved some of the comments in various threads may relate to a different version of this build. Since I first built this when Warlock was on Lamannia we've seen a few nerfs, changing enemies and a level cap change - so the build evolved quite a bit.
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  9. #228
    Bounty Hunter slarden's Avatar
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    Default 5 piece material opposition set

    I just completed my 5 piece material opposition set after running about 30 legendary shrouds the past 2 weeks.

    Although the display is bugged for the material set I was able to confirm it by removing 2 pieces of gear.

    Total bonuses
    ---------------
    Hit Point Bonus: 36% (30% with 4 pieces @ tier 3)
    Spell Critical Damage Bonus: 35% (29% with 4 pieces @ tier 3)
    Ender: Your offensive spells and attacks have a chance to kill non-bosses with <= 5,000 hp. Inflicts 3 stacks of vulnerable on bosses and enemies with >5000 hp.

    I am guessing it took me 100 or so Legendary Shroud runs to complete this (mainly for the runes to stack items). That leaves you with extra mats for other characters and/or clickies. My dream setup would be to have a radiant forcefield clickie in each item which can happen - but each one costs 60 larges and I have numerous alts - so not going to happen. For someone that mainly plays one character I can definitely see getting it done over time.

    Sacrificing 5 pieces of gear isn't too bad for this build - main thing I am missing is ghostly, but if you want to splash enchantment DC and spell pen it probably won't work.

    In retrospect I probably should have made this set for my shiradi caster instead of warlock, although getting hp, damage boost and ender works really well with warlock too

    Side note about Hellball and spell points
    ----------------------------------------------
    On a side note I will state that at the suggestion of several people including a few posts in this thread I added hellball to my rotation - replacing the 20 spellpower light which barely moves the needle on damage. I am quite pleased with it in the rotation, but I will note that it's a huge resource drain. Even running a relatively easy quest like EH Defiler of the Just I found myself getting low on sp and using up every single spell point clickie and regeneration item I had. While I will probably keep it for situations where I need super fast dps, I am still on the fence about it due to sp requirements - especially since I also stock greater ruin and ruin for burst damage.

    If you find yourself low on sp at the end of quests and raids I wouldn't even bother trying hellball. Ruin and Greater Ruin are good for bosses and the shroud crystal when nobody in the party has hurl/ein. If you end the quest/raid with sp to spare maybe give it a whirl and see how you like it, but it's too tempting to overuse it
    Last edited by slarden; 07-10-2016 at 09:03 PM.
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  10. #229
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    Quote Originally Posted by slarden View Post
    I just completed my 5 piece material opposition set after running about 30 legendary shrouds the past 2 weeks.

    Although the display is bugged for the material set I was able to confirm it by removing 2 pieces of gear.

    Total bonuses
    ---------------
    Hit Point Bonus: 36% (30% with 4 pieces @ tier 3)
    Spell Critical Damage Bonus: 35% (29% with 4 pieces @ tier 3)
    Ender: Your offensive spells and attacks have a chance to kill non-bosses with <= 5,000 hp. Inflicts 3 stacks of vulnerable on bosses and enemies with >5000 hp.

    I am guessing it took me 100 or so Legendary Shroud runs to complete this (mainly for the runes to stack items). That leaves you with extra mats for other characters and/or clickies. My dream setup would be to have a radiant forcefield clickie in each item which can happen - but each one costs 60 larges and I have numerous alts - so not going to happen. For someone that mainly plays one character I can definitely see getting it done over time.

    Sacrificing 5 pieces of gear isn't too bad for this build - main thing I am missing is ghostly, but if you want to splash enchantment DC and spell pen it probably won't work.

    In retrospect I probably should have made this set for my shiradi caster instead of warlock, although getting hp, damage boost and ender works really well with warlock too

    Side note about Hellball and spell points
    ----------------------------------------------
    On a side note I will state that at the suggestion of several people including a few posts in this thread I added hellball to my rotation - replacing the 20 spellpower light which barely moves the needle on damage. I am quite pleased with it in the rotation, but I will note that it's a huge resource drain. Even running a relatively easy quest like EH Defiler of the Just I found myself getting low on sp and using up every single spell point clickie and regeneration item I had. While I will probably keep it for situations where I need super fast dps, I am still on the fence about it due to sp requirements - especially since I also stock greater ruin and ruin for burst damage.

    If you find yourself low on sp at the end of quests and raids I wouldn't even bother trying hellball. Ruin and Greater Ruin are good for bosses and the shroud crystal when nobody in the party has hurl/ein. If you end the quest/raid with sp to spare maybe give it a whirl and see how you like it, but it's too tempting to overuse it
    can you do me a favour here please and list for the 5 pieces what
    you put where so i can get a rough idea as to what people are sloting
    where?.

    thankyou for this in advance/

    your friend sil

  11. #230
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by silinteresting View Post
    can you do me a favour here please and list for the 5 pieces what
    you put where so i can get a rough idea as to what people are sloting
    where?.

    thankyou for this in advance/

    your friend sil
    You are limited based on what bonuses you wanted. In my case I really wanted the material/opposition/endor which fit in best with my build. I am using these items:

    Necklace: Material/Opposition/Fire: Fire Resist 50 (enh), Fire Resist 25 (insight), Fire Resist 17 (competence)

    Belt:
    Material/Opposition/Negative: Blindness Immunity, Save against disease +4 (insight), Fear Immunity, Save against Poison +4 (Insight), Deathblock, Negative Resistance 25 (enhancement)

    Gloves: Material/Opposition/Earth: Acid Resist 50 (enh), Acid Resist 25 (insight), Acid Resist 17 (competence)

    Boots: Material/Opposition/Water: Cold Resist 50 (enh), Cold Resist 25 (insight), Cold Resist 17 (competence)

    Bracers: Material/Opposition/Positive: Unconscious Range (128 enhancement), Positive Healing per 10s (16 enhancement), Unconscious Range (64 Insight), Positive Healing per 10s (8 insight), Unconscious Range (32 Quality), Positive Healing per 10s (4 Quality)

    With the Material/Escalation, Ethereal Opposition, Ethereal Escalation there are only 3 different types of items so getting the 5 piece bonus requires redundancy.

    All the possible bonuses are listed here along with the bonuses:

    http://ddowiki.com/page/Legendary_Green_Steel_items

    Ethereal Dominion is another really good caster choice as it gives a big spell point bonus and ghostly bonus along with all the element, positive, negative crits. With my build alignment/light and force were main damage types so that set wasn't as good for me.

    But then I think the fully stacking damage to all spell types is actually a little better anyhow.
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  12. #231
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    Quote Originally Posted by slarden View Post
    You are limited based on what bonuses you wanted. In my case I really wanted the material/opposition/endor which fit in best with my build. I am using these items:

    Necklace: Material/Opposition/Fire: Fire Resist 50 (enh), Fire Resist 25 (insight), Fire Resist 17 (competence)

    Belt:
    Material/Opposition/Negative: Blindness Immunity, Save against disease +4 (insight), Fear Immunity, Save against Poison +4 (Insight), Deathblock, Negative Resistance 25 (enhancement)

    Gloves: Material/Opposition/Earth: Acid Resist 50 (enh), Acid Resist 25 (insight), Acid Resist 17 (competence)

    Boots: Material/Opposition/Water: Cold Resist 50 (enh), Cold Resist 25 (insight), Cold Resist 17 (competence)

    Bracers: Material/Opposition/Positive: Unconscious Range (128 enhancement), Positive Healing per 10s (16 enhancement), Unconscious Range (64 Insight), Positive Healing per 10s (8 insight), Unconscious Range (32 Quality), Positive Healing per 10s (4 Quality)

    With the Material/Escalation, Ethereal Opposition, Ethereal Escalation there are only 3 different types of items so getting the 5 piece bonus requires redundancy.

    All the possible bonuses are listed here along with the bonuses:

    http://ddowiki.com/page/Legendary_Green_Steel_items

    Ethereal Dominion is another really good caster choice as it gives a big spell point bonus and ghostly bonus along with all the element, positive, negative crits. With my build alignment/light and force were main damage types so that set wasn't as good for me.

    But then I think the fully stacking damage to all spell types is actually a little better anyhow.
    thx m8 your a legend for writing this up.

    your friend sil

  13. #232
    Community Member Phil7's Avatar
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    why dont u use a triple earth LGS weapon to max your acid dmg?

    same question regarding accessory item (+35% crit damage)

    why dont you twist Fey Form

    why dont u use Resonation (DoJ necklace)

    do you think Tainted Scholar capstone (+30% crit dmg) is better than ES capstone?

    do you think Scion of Fire is better than Scion of Celestia?

    all those LH/LE solo-duo raid videos with GOO warlocks and Golden Shiradis are done with 1200-1400 HP toons with maxed out dps.
    (LH TS in 7 mins solo)

    They disregard many survivability options and gear to achieve their goals and as it seems, is in fact VERY effective.

    food for thought for everyone here and all those interested, myself included

    *had more questions originaly, but I forgot to write them down :\

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    Default Returning player, forgive my ignorance

    I am returning to the game after a long absence and was looking to start a warlock and would love to give this build a go. Having a hard time deciding on the pact. Ill mainly be playing with two friends, a druid and a paladin. Was thinking to go with fiend pact but i read above you ran into resistance problems. Several questions I hope you could answer:
    -Is fiend pact ok for casual play mostly in a party of three or would GOO be better (acid and will vs fire but no Hurl through Hell which looks fun! Is Hurl through hell even worth it for me as a human with 18 charisma at the start or will it get rsisted a lot later on without really high DC/very good gear?
    -For a 32 point human build, would you recommend 16 int 14 con or 16 con 14 int? Was thinking to take up spellcraft, UMD, heal, jump, bit in tumble and concentration, forgot any important ones?
    -i read above you switched pact to GOO but as far as i could find pacts cannot be switched once chosen? Has this changed?

    Thanks a lot for any help!
    Last edited by Sam123654; 07-15-2016 at 01:57 AM.

  15. #234
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Phil7 View Post
    why dont u use a triple earth LGS weapon to max your acid dmg?

    same question regarding accessory item (+35% crit damage)
    I rotate between spirit blast, eldrtich burst, energy burst (cold usually), divine wrath and sometimes hellball (although I have a love hate relationship with it because I now find myself with sp management issues since adding hellball).

    Acid is obviously a small percentage of total damage so I believe 36% to all crits from my 5-piece material opposition set with endor is providing better dps. I haven't tested it, but have been told that if I add a piece that isn't material I lose the material bonus. If I add a piece that isn't opposition I lose my opposition bonus. I might test that out at some point to confirm, but getting 5 pieces took a while and adding a 6th isn't currently on my agenda.

    I see several people dual wielding LGS and that is understable, but you do lose spellpower from the implement bonus. I might consider getting another LGS for boss fights, but I have numerous alts and realistically can't have everything - acid LGS weapon isn't high on the priority list at least for now. Vacuum adds 20% vulnerability to the entire party - it's hard to argue that acid would even come close to that in terms of party benefit.

    Quote Originally Posted by Phil7 View Post

    why dont you twist Fey Form

    \
    What would you suggest I give up, my twists are shown below. Adding 10sp and giving up 1% crit chance doesn't seem like a huge win to me.

    Quote Originally Posted by Phil7 View Post

    why dont u use Resonation (DoJ necklace)
    It's a reasonable choice, but the 5 piece is giving me Endor which is a far superior proc.

    Quote Originally Posted by Phil7 View Post

    do you think Tainted Scholar capstone (+30% crit dmg) is better than ES capstone?
    Better - no. An equally good and solid choice I have considered- yes.

    I did play around with 39 AP in ES tier 5 and 41 AP TS for capstone and like the split. This results in an increase in crit damage multiplier base going from 290% to 320% for approximately 10.3% increase in crit damage. So for simple math sake let's say you are critting 50% of the time that is a 5.2% dps output.

    But by going with 2 lgs and losing ES capstone you are losing 30 spellpower from ES capstone, 16 spellpower from SE and 39 implement bonus from TF weapon for a loss of 85 spellpower which is a 9% increase 85/(1012-85) vs what it would be without those things. Even if I add in implement bonus it's a neglible difference in dps.

    Quote Originally Posted by Phil7 View Post

    do you think Scion of Fire is better than Scion of Celestia?
    Yes, although you lose 10 light spellpower and 5% light crits, it gives you 25% crit damage on greater ruin, ruin, hellball and pact damage. The only reason to take Scion of Celestia would be if you had survivability issues and needed the HP. But DPS for this build is much better overall with Scion of Fire

    Quote Originally Posted by Phil7 View Post

    all those LH/LE solo-duo raid videos with GOO warlocks and Golden Shiradis are done with 1200-1400 HP toons with maxed out dps.
    (LH TS in 7 mins solo)

    They disregard many survivability options and gear to achieve their goals and as it seems, is in fact VERY effective.

    food for thought for everyone here and all those interested, myself included

    *had more questions originaly, but I forgot to write them down :\
    I solo'd LE Tempest Spine on my first try with this build back when you could complete without any ruins. Haven't tried since it was fixed. I am not even a little concerned if it takes me a few seconds longer to complete LH TS- 0% importance level to me.

    While I am comfortable with less HP (and have less when using vacuum as my con enh bonus drops from 15 to 7, I don't have a problem running around 1750 either because I didn't really give up much to do it.

    If you have specific suggestion on gear changes (it's easy to say add this for improvement - but hard part is dropping) please do so as I've already tweaked my build several times based on suggestion in game and in this thread.

    As far as comparing myself to other builds - when I start seeing other builds outperforming me without exploits I will definitely take a serious look at it. While I haven't tried the sorc/wiz/fvs split on a shiradi caster in a while - I haven't seen the people running that build outperforming me. Instakiller warlocks will obviously have a higher kill count than me - that's fairly obvious. This intended to be a well-rounded build that has both solid dps and solid defenses.

    I am chrarisma based with some evocation focus so that my pact damage lands nearly 100% of the time. The difference in DPS between TS capstone and ES capstone isn't "30%' as I've already shown in the math above.

    The goal of this build was to be a balanced build with solid DPS and solid defenses - not giving up huge dps for a little extra defense and not giving up huge defense for a tiny amount of dps. I feel the build reaches that and performs well at end game. I can solo all the LE quests with ease. The build performs well in raids.
    Last edited by slarden; 07-15-2016 at 07:51 AM.
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  16. #235
    Community Member Phil7's Avatar
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    interesting thanks for answering

    I was refering to this guy
    https://www.youtube.com/watch?v=wIDn4qj4-yA

    He shows some acid damage ranging from 8k to 12k damage
    Although he mentions in another video later, that Triple Acid LGS is now nerfed and doesn't hit so hard anymore.

    I saw his numbers and thought, why not spec for full acid damage?

    Another interesting question would be: why not use the Deep Gnome- Iconic Past Life Stance (+15 acid sp)
    IF indeed your acid damage is so high?

    Because 15 acid spell power on top of something that hits for 8k damage is theoritically better dps than 30 light spell power (Sun Elf Stance) on something that hits for 500-1000 damage (light procs + lantern ring)

  17. #236
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Sam123654 View Post
    I am returning to the game after a long absence and was looking to start a warlock and would love to give this build a go. Having a hard time deciding on the pact. Ill mainly be playing with two friends, a druid and a paladin. Was thinking to go with fiend pact but i read above you ran into resistance problems. Several questions I hope you could answer:
    -Is fiend pact ok for casual play mostly in a party of three or would GOO be better (acid and will vs fire but no Hurl through Hell which looks fun! Is Hurl through hell even worth it for me as a human with 18 charisma at the start or will it get rsisted a lot later on without really high DC/very good gear?
    -For a 32 point human build, would you recommend 16 int 14 con or 16 con 14 int? Was thinking to take up spellcraft, UMD, heal, jump, bit in tumble and concentration, forgot any important ones?
    -i read above you switched pact to GOO but as far as i could find pacts cannot be switched once chosen? Has this changed?

    Thanks a lot for any help!
    The first thing I should mention is that heroic and epic are almost like two different games. For heroics I go for the cone first priority. That will be your main dps until you have your destinies capped in epic.

    All pacts work great in heroics. With hurl you can take out beholder which is nice. You don't really start hitting fire immune enemies until Vale so if you want hurl fire is fine. Fey is probably best for leveling because very little is immune to sonic and the wings on steroids is really amazing for getting out of mobs.

    if hurl sounds fun go for it - it will work great. Also with shroud you can take down the crystal in one shot - so shroud groups will love you.

    also if you have any characters at epic levels you can get really nice light spell power items from wheloon arc end reward min level 6 great for heroic leveling.

    changing pact requires a respec but when you Etr you get a free respec which makes it easy to change pacts periodically. Otherwise you have to use a lesser, but remember there are alignment restrictions so go true neutral for maximum flexibility to respec.
    Last edited by slarden; 07-15-2016 at 08:52 AM.
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  18. #237
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Phil7 View Post
    interesting thanks for answering

    I was refering to this guy
    https://www.youtube.com/watch?v=wIDn4qj4-yA

    He shows some acid damage ranging from 8k to 12k damage
    Although he mentions in another video later, that Triple Acid LGS is now nerfed and doesn't hit so hard anymore.

    I saw his numbers and thought, why not spec for full acid damage?

    Another interesting question would be: why not use the Deep Gnome- Iconic Past Life Stance (+15 acid sp)
    IF indeed your acid damage is so high?

    Because 15 acid spell power on top of something that hits for 8k damage is theoritically better dps than 30 light spell power (Sun Elf Stance) on something that hits for 500-1000 damage (light procs + lantern ring)
    Yes unless there is a new bug/exploit you can no longer take.down le bosses in seconds with lgs. I take morninglord stance for 30 light spell power but yes if lgs sticks were still bugged you would spec for that to abuse le raids. Both acid and fire were ridiculous if I remember correctly.
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  19. #238
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    Ok as I am at the moment not planning to go for 5 piece LGS set, I will propably stick to triple earth goggles for +35% crit dmg and 1 vacuum weapon and 1 triple earth weapon or Affirmation.

    By the way I noticed that you don't use "Colors of the Queen", but "Fast Healing" instead.
    How come?
    Last edited by Phil7; 07-15-2016 at 09:47 AM.

  20. #239
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Phil7 View Post
    Ok as I am at the moment not planning to go for 5 piece LGS set, I will propably stick to triple earth goggles for +35% crit dmg and 1 vacuum weapon and 1 triple earth weapon or Affirmation.

    By the way I noticed that you don't use "Colors of the Queen", but "Fast Healing" instead.
    How come?
    That one is a small decision to me. I went with fast healing mostly since the data center move since I've able to live through what would have otherwise been a lag wipe with my Passive hp regen, temp hp and aura. Fast healing added one more thing to help with that. Sometimes reality trumps math.

    color of queen dps is tiny but still something - probably the best option over fast healing.
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  21. #240
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    Thanks a lot for the help! Ill go with fiend and see how things work out

    What do you mean with ' the cone first priority' ?

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