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  1. #181
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by rockingsuphastar View Post
    Hi am running a warlock level 12 human pact GOO no tomes no past life above seems very good , so its full dc based? leaving the ES tree how will use the Spirit blast how it works? with tainted scholar line?
    All the SLAs are DC based - evocation DC and anything related to eldritch blast (aura, bursts, slas, etc.) is treated as a level 9 spell for DC purposes based on a prior message from Varg.

    I currently only use tainted scholar for mainly the crit damage boost and pact damage. Basically you can get your DC high by maxing charisma. At epic levels you have some other options for buffing DC or debuffing enemy saves.
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  2. #182
    Bounty Hunter slarden's Avatar
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    Default U29 Light Spellpower

    This is intended as an example- I am not saying all this is necessary and it's possible to go a bit higher. Some items aren't working as described. For example legendary boundless does not give me the quality bonus indicated, but Breastplate of the Celestial Sage does.

    I am formatting this a little bit different because some people want to know max # available on character sheet separately from the actual #. I think it's especially important to include metamagic because I've talked to several people that opted not to take intensify but instead took ruin. While I disagree with this decision - especially on warlock - build choices is what makes this game so great. So here it goes.

    Spellpower Light
    Item: 158 (additional item beyond lantern ring)
    Insightful Item Bonus: 78 (highest I've seen so far)
    Quality Potency: 27 (replaces TOEE set bonus since the quality bonus on helm isn't working currently - only on the armor)
    Spellcraft: 115 (with GH and legendary greensteel int skill item)
    Power of Enlightenment Tier 2 Light Spellpower: 15
    Power of Enlightenment Tier 2 Universal Spellpower: 6
    Power of Enlightenment Tier 3 Light Spellpower: 15
    Power of Enlightenment Tier 3 Universal Spellpower: 6
    Ultimate Enlightenment Light Spellpower: 20
    Ultimate Enlightenment Universal Spellpower: 10
    Tainted Spellcasting: 17
    Inhuman Understanding: 15
    Hungry for Destruction Tier 1: 6
    Hungry for Destruction Tier 2: 6
    Eldritch Focus: 3
    Epic Rod of Mythant Mythic Bonus: 4
    TOEE weapon Mythic Bonus: 4
    Exalted Angel: Radiant Power: 30
    Past Life Morninglord Active Feat: 30
    Epic Spellpower Light Feat: 20
    Spellcasting Implement: 36
    Guild Ship Buffs: 15
    Fey Form Twist: 15
    Interrogation Twist: 5
    Tome of Universal Spellpower: 2
    Scion of Celestia: 40
    Epic Levels: 60
    Total Before Sustainable Effects and Potions: 758
    Blood and Radiance: 30
    Empyrean Magic: 20
    Potion of Greater Brilliance: 20
    Total Sustainable Spellpower Before Burst Spellpower: 818
    Reborn in Light Epic Moment: 100
    Tainted Spellcasting: 25
    Meridian Fragment: 24
    Commendation Potion of Universal Spellpower: 25 (yes it stacks with the other potions)
    Using Potion of Irian's Light instead of Potion of Greater Brilliance: 5 (5 increase over standard potion)
    Almond-Coated Shadow Apple (until it disappears at some point): 10
    Wellspring of Power: 150
    Total Burst Spellpower showing on Character Sheet: 1167
    Maximize: 150
    Empower: 75
    Intensify: 75
    Total Burst Spellpower with metamagic: 1467
    Last edited by slarden; 01-14-2016 at 08:46 AM.
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  3. #183
    Bounty Hunter slarden's Avatar
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    Default U29 Build Considerations

    U29 really presents some interesting build decisions. Most notably, even though fire spellpower is the least useful of the 3 possibilities fiend is very worthy of consideration because hurl through hell can one shot the crystal of part II of Shroud. If you have a decent charisma you can also use it on orange named beholders in LE Shroud, Tempest spine and Hox. With many of the raid enemies having 25k+hp the ability to instakill with hurl through hell which goes against a will save is more appealing than ever. Target DC is only in the 70s to be highly useful in LE. I am not sure to what extent crushing despair helps you land hurl through hell.

    If you will be running primarily raids you can't go wrong with fiend over. fey and the party will appreciate that much more than it will appreciate the overall better dps from fey. This also means you can drop your belt and not worry about sonic damage - instead focusing on just light, fire and your element for energy burst (presumably not fire in the current environment).

    I am favoring blasting builds over enchantment/conjuration since spell penetration requirements make it really hard to get an effective DC and effective spell penetration.

    So the 3 builds I really like for U29 raiding:

    End Game Fey Build with Many Past Lifes
    -----------------------------------------
    - ES/TS with some SE (fey)
    - Energy Burst Cold, Empyrean Magic, Evocation Augmentation and Cocoon for twists.
    - Maxing charisma
    - Maxing crit chance

    This is maximum dps bursting build. Evocation augmentation and high charisma help maximize sonic pact damage and energy burst.

    Fiend Build - Max Charisma
    ------------------------------------------
    - ES/SE with some TS (fiend)
    - Energy Burst Cold, Empyrean Magic, interrogation and cocoon for twists.
    - Max charisma
    - Maxing crit chance
    - going for a high enough hurl through hell DC to insta-kill something every 25 seconds

    You lose all the sonic damage and many things are fire immune/resistant. There is no reason to take extra pact damage from TS - basically go for 10% crit damage and utterdark only and go for extra 5% crit chance in SE and better SE dots.

    Fiend Build - Max Con
    ------------------------------------------
    - ES/SE with some TS (fiend)
    - Energy Burst Cold, Empyrean Magic, interrogation and cocoon for twists.
    - Max con
    - Maxing crit chance
    - going for a high enough hurl through hell DC to insta-kill crystal only (45 I think is what is needed - easy to get to)
    - 2000+ hp with legendary greensteel and maximum
    - Maximum shining through and brilliance with high con

    Since you are dumping DC you just take what you can get with pact damage and focus solely on light damage. Energy burst and divine wrath will be weaker, but build is high survivable with over 2000 hp standing

    For greensteel I am favoring opposition/material accessories for more hp and if you eventually have 4 items equipped more critical damage. For weapon I am liking triple positive which works with con or charisma and gives 1000 temp hp every minute and works very well thematically with ES. LGS weapon isn't critical. These choices result in a little less spellpower, but still solid dps with high hp and survivability. The extra hp from opposition/material just means alot more than a tiny amount of spellpower and a little bit of dodge cap you get from an int skill item.

    For most people I think they would like high charisma fiend build. Hurl through hell removes any big threats and can be used once every 25 seconds. You are the hero for taking down beholders in legendary raids and the crystal in part II of shroud. Your kills from bursting will be down, but you make up for it partially with insta-kills. Kill count is likely up even if dps is down a little.
    Last edited by slarden; 01-14-2016 at 12:16 AM.
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  4. #184
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    Leveling up a semi glass-cannon version of this build now, and liking it a lot. Have you looked at Scion of Celestia vs Fire? If Celestia's crit damage applies to aura and blast (which I think it should... haven't tested), seems like Celestia would be the clear winner, especially for a build with more AP in Soul Eater (like mine).

    Also, do you know if Force spell power effects Eldritch Blast base damage (when not using Utterdark)? Would make Arcane Pulse a lot more viable for me if so. Although Arcane Warrior and Dire Charge also looked nice (if aura proces MP/RP bonuses).
    Ligraph, Andonar and Inos on Khyber.

  5. #185
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Ligraph View Post
    Leveling up a semi glass-cannon version of this build now, and liking it a lot. Have you looked at Scion of Celestia vs Fire? If Celestia's crit damage applies to aura and blast (which I think it should... haven't tested), seems like Celestia would be the clear winner, especially for a build with more AP in Soul Eater (like mine).

    Also, do you know if Force spell power effects Eldritch Blast base damage (when not using Utterdark)? Would make Arcane Pulse a lot more viable for me if so. Although Arcane Warrior and Dire Charge also looked nice (if aura proces MP/RP bonuses).
    Yes some people don't take energy burst and take dire charge instead of arcane pulse. In that case Scion of Celestia is probably better. That reminds me I am missing scion in my spellpower list - ty for mentioning that.

    For me I want the 25% crit damage for arcane pulse and energy burst so it's worth giving up 10 spell power and 5% crit damage to go with scion of fire. If Scion of Fire was ever nerfed I would probably go with celestia. The 150 hp is also more useful than 10 prr/mrr to me esp with greensteel equipped - that will end up being over 200 with enough legendary greensteel items equipped.

    If you are more heavily invested in souleater dire charge becomes more compelling, although arcane pulse is still the better dot. The biggest problem I find with dire charge is the range is so short. It's hard to group up enemies that closely, but even if you only get some it's a significant dps boost against mobs.
    Last edited by slarden; 01-14-2016 at 08:49 AM.
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  6. #186
    Bounty Hunter slarden's Avatar
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    Default Updated U29 Build

    U29 changed things significantly. While the previous build still works well in U29 the current legendary environment includes 3 raids and 2 quests so my current build is much more influenced by the raids than anything else.

    Build choice is very much a toss-up between charisma-based fey and charisma-based fiend, but I ended up going with fiend for reasons discussed below. Great Old One is a great choice for a con-based ES build especially if you can only fit in one piece of greensteel.

    Fey vs. Great Old One vs. Fiend
    Fey is still a great choice for a bursting build as misty escape allows you to operate freely in mobs knowing you can always use misty escape to get out of trouble. Great Old One is more compelling with U29 since will saves are much lower than reflex/fort saves and you can increase acid crit damage with a single piece of greensteel. Some legendary mobs are immune or get healed from acid (black/green abishai, oozes), but most only have resistance. I don't know of any trash mobs immune to acid in the raids except those you don't want to kill (puppies).

    In the end I opted for fiend this time due to the benefit of having hurl through hell for the crystal (shroud part 2) and the orange-named beholders in raids. Having the ability to insta-kill something every 25 seconds is also useful in other places as well with the enemy hp bloat in LE raids and since hurl through hell is based on will save it's reasonably effective in LE content. I've already been in a few shrouds where it saved at least one more round of part II shroud by having hurl through hell. Also if the group doesn't complete part IV shroud in one round hurl through hell will usually take out one gnoll and every little thing helps.

    ES/TS vs. SE/TS
    As always the choice always seems to be ES with TS or SE with TS. In the case of SE/TS the build is basically a cookie cutter with tier 5 SE and the TS capstone giving only a few AP of bulid diversity.

    In the case of ES the TS spend will typically at least include enough AP to get the 30% crit damage boost.

    My reasons for choosing ES/TS over SE/TS not only remain the same but are bolstered by U29 changes. The big advantage of ES is that the aura and blasts proc empyrean magic but the basic blast does not. If the devs change this so the blast procs empyrean magic if it has fire/light it would open up alot more build diversity.

    While maintaining 10 stacks of empyrean magic is possible with SE/TS, each thing you do to proc empyrean magic results in dps loss since it disrupts the SE/TS pew pew. Bursts also disrupt the pew pew and result in some DPS loss. What SE get instead is 5% crit chance from the second to last core in SE and typically they don't even worry about Empyrean Magic. So they end up with 30% more crit damage, 6d6 less light damage procs from ES, 5% less crit chance , better scaling with spellpower with 390 less spellpower (490 surge with reborn in the light) on most attacks since the basic blast doesn't use empower, maximize or intensify and they typically can't proc empyrean magic and/or blood and radiance. They also lose about 40 net spellpower vs ES.

    With U29 that 30% crit damage increase from the TS capstone was more important than it is now. I am getting 30% crit damage boost from TS, 25% from scion of element of fire and 29% from the 4-piece material/opposition set for 84% crit damage boost not including the night revels clicky. Since crit damage is 200% to start my crit damage is 284% vs. 314% with SE/TS with set bonus (extra 30% from TS capstone). Assuming crit chance of 40% (45% chance for ES due to empyrean magic vs. SE core) that is dps difference is 1.5% with SE/TS on top on just crit damage not counting spellpower difference. So while it was clear SE/TS had a little better dps before U29, it's not clear now since ES has the better spellpower to make up for that 1.5% difference.

    SE/TS: 60% * 100 + (40% * 314): base numbers before spellpower multiplier
    ES/TS: 55% * 100 + (45% * 284): base numbers before spellpower multiplier

    Divide SE/TS number by ES/TS number to get your ratio which is 1.015317 for a 1.5% increase in base damage before spellpower is factored in.

    The main disadvantage of ES is the perception that lag is caused by the warlock aura. It's possible it's contributing if someone has a bad ping rate in the party, but I've been in so many lag-free runs with my warlock I don't this it's causing lag on it's own.

    Feats
    1) Maximize
    3) Empower
    6) Completionist
    9) Quicken
    12) Force of Personality
    15) Mental Toughness
    18) Improved Mental Toughness
    21) Epic Eldritch Blast
    24) Intensify
    26) Epic Arcane Eldritch Blast
    27) Wellspring of Power
    28) Spellpower Light (or Forced Escape if fey)
    29) Arcane Pulse
    30) Epic Mental Toughness
    30) Scion of the Element of Fire

    The most questionable feats on here are the 3 mental toughness feats. I take these primarily for the 3% crit chance the spell points are just a bonus. I also twist in interrogation for another 1% crit chance on top of Empyrean Magic.

    Current Gear
    Goggles: Positive Material Opposition Tier 3
    Helm: Negative Material Opposition Tier 3
    Necklace: Epic Noxious Embers with False Life 40 and Draconic Soul Gem slotted
    Trinket: Epic Littany with Good Luck +2 and Greater Conjuration slotted (probably can swap that out)
    Mysterious Cloak level 21 with Globe of True Imperial Blood and Armored Agility + 2 slotted
    Belt: Fire Material Oppostion Tier 3
    Ring 1: Lantern Ring with Insightful Con +2 and Spell Agility +15 slotted
    Gloves: Spell Pen + 6, Insightful Disable Device, Insightful Radiance +72
    Boots: Boots of Blessed Traveler with Spellcraft +15 and greater evocation slotted
    Ring 2: Constitution +14 Glaciation 161
    Bracers: Water Material Opposition Tier 3
    Armor: Breastplate of the Celestial Sage with Power 250 and Resistance 8 slotted
    Weapon 1: Triple Positive LGS with Char +14, Ins Char +7, Exc Char +2
    Shield: Buckler of the Celestial Soldier with Impulse 138 and Devotion 138 slotted (gives 39 implement bonus) - this gives ghostly.
    Quiver: Epic Quiver of Alacrity
    Cosmetic Helm: Elite Spider Cult Mask with Glaciation 120 slotted

    I still need 4000 codex runes for the next LGS - not sure what I will replace but probably the cloak. All the replacement choices are bad, but it will give more dps and hp plus the 5th piece has a chance to instakill enemies below 5000 health.

    I am also looking to get a radiance lore 24% item to increase my crit chance beyond what the lantern ring gives me.
    Last edited by slarden; 01-19-2016 at 03:07 PM.
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  7. #187
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    Default great update, thank you

    have been following your build thread for some time now and want to say thank you for all the detailed information. it is so helpful to see an explanation as to why you are doing things a certain way instead of just saying here's the numbers.

    given your comments about going with the ES / TS version, are the enhancements still looking like what you have on the first post - 43/23/14 ES/TS/SE ?

  8. #188
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    Quote Originally Posted by slarden View Post
    ES/TS vs. SE/TS
    While maintaining 10 stacks of empyrean magic is possible with SE/TS, each thing you do to proc empyrean magic results in dps loss since it disrupts the SE/TS pew pew. Bursts also disrupt the pew pew and result in some DPS loss. What SE get instead is 5% crit chance from the second to last core in SE and typically they don't even worry about Empyrean Magic. So they end up with 30% more crit damage, 6d6 less light damage procs from ES, 5% less crit chance , better scaling with spellpower with 390 less spellpower (490 surge with reborn in the light) on most attacks since the basic blast doesn't use empower, maximize or intensify and they typically can't proc empyrean magic and/or blood and radiance. They also lose about 40 net spellpower vs ES.
    Do you know if Eldritch Wave will proc Empyrean Magic? If it will, a fiend SE/TS would become a lot more viable (wave has a 8s CD, EM lasts for 10s).
    Ligraph, Andonar and Inos on Khyber.

  9. #189
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    Quote Originally Posted by Ligraph View Post
    Do you know if Eldritch Wave will proc Empyrean Magic? If it will, a fiend SE/TS would become a lot more viable (wave has a 8s CD, EM lasts for 10s).
    I don't know about Eldritch Wave but Eldritch Burst, Spirit Blast and Eldritch Aura all increment Empyrean Magic when you have Utterdark Blast toggled on. Eldritch Blast and Eldritch Blast - Chain do not. Given the wording on Eldritch Aura and Eldritch Wave there's no way of knowing whether or not it will trigger EM.

    Eldritch Aura says "does the same damage as your Eldritch Blast" and it triggers EM. Eldritch Wave says "three consecutive Eldritch Blasts". If I had to guess it probably doesn't but that's just based on the wording and it could easily be the other way around.

    Note that the Eldritch Aura is supposed to do evil damage with Utterdark Blast toggled on so it technically should not trigger Empyrean Magic. The pact damage with Fey is sonic and that would not trigger EM either. For the actual blasts the damage is evil and the pact damage is sonic and they do not trigger EM.

    I'm thinking that Eldritch Aura is coded differently than the blasts and the question is whether Eldritch Wave shares that coding or if it just fires off 3 Eldritch Blasts in a row. In the former case I think it will trigger EM and in the latter not.
    Last edited by KoobTheProud; 01-19-2016 at 08:59 PM.

  10. #190
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by slarden View Post
    ES/TS vs. SE/TS

    I've gone back to the more classic ES capstone/tier 5 (41 AP) + SE core 5 (31 AP) + TS (8 AP). I feel that this is more balanced with mobs now hitting much harder. A lot of DPS is coming outside of warlock (arcane pulse/ruin/greater ruin EA slas) so I now feel that eldritch wave is less essential.

  11. #191
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    Quote Originally Posted by kendo View Post
    have been following your build thread for some time now and want to say thank you for all the detailed information. it is so helpful to see an explanation as to why you are doing things a certain way instead of just saying here's the numbers.

    given your comments about going with the ES / TS version, are the enhancements still looking like what you have on the first post - 43/23/14 ES/TS/SE ?
    I am still tweaking the enhancements a bit. I dropped the 2 soul eater SLAs and use arcane pulse for boss damage now. Basically the way arcane pulse works is you want to get 5 dots on the boss quickly and then refresh it every 15 seconds. The most mana-efficient way I found to do this is to hit the boss with 4 quick and unmeta'd dots and then make sure the 5th and all future dots are meta'd. The arcane pulse damage appears to be based on the last cast of arcane pulse so you can save alot of sp this way.

    I also dropped the pact damage from TS since most things are immune/resistant to fire anyhow. I then added all the charisma options I could for a higher hurl through hell dc. For the extra twist at level 30 I took interrogation for 1% more crit chance.

    If I was fey I would take evocation focus feat and then twist in evocation augmentation. I briefly ran that build and it does alot of damage since with evocation augmentation pact damage wasn't almost always landing for full damage.
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  12. #192
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Ligraph View Post
    Do you know if Eldritch Wave will proc Empyrean Magic? If it will, a fiend SE/TS would become a lot more viable (wave has a 8s CD, EM lasts for 10s).
    I haven't done very thorough testing but I always assumed that empyrean magic was proc'd from celestial spirit and spiritual retribution which does light rather than evil damage. It should also proc from fiend pact damage, but I don't think it does.

    As I understand it, the basic blast doesn't proc empyrean magic even with celestial spirit and spiritual retribution which I consider to be bugged.

    I would think that if you have celestial spirit or spiritual retribution eldritch wave would proc empyrean magic, but I never tested it.
    Last edited by slarden; 01-20-2016 at 12:13 PM.
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  13. #193
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    Quote Originally Posted by slarden View Post
    I haven't done very thorough testing but I always assumed that empyrean magic was proc'd from celestial spirit and spiritual retribution which does light rather than evil damage. It should also proc from fiend pact damage, but I don't think it does.

    As I understand it, the basic blast doesn't proc empyrean magic even with celestial spirit and spiritual retribution which I consider to be bugged.

    I would think that if you have celestial spirit or spiritual retribution eldritch wave would proc empyrean magic, but I never tested it.
    It's definitely bugged one way or the other. EA should be doing the same damage types as EB and obviously it is not treated the same by Empyrean Magic.

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    Quote Originally Posted by slarden View Post
    I am still tweaking the enhancements a bit. I dropped the 2 soul eater SLAs and use arcane pulse for boss damage now. Basically the way arcane pulse works is you want to get 5 dots on the boss quickly and then refresh it every 15 seconds. The most mana-efficient way I found to do this is to hit the boss with 4 quick and unmeta'd dots and then make sure the 5th and all future dots are meta'd. The arcane pulse damage appears to be based on the last cast of arcane pulse so you can save alot of sp this way.

    I also dropped the pact damage from TS since most things are immune/resistant to fire anyhow. I then added all the charisma options I could for a higher hurl through hell dc. For the extra twist at level 30 I took interrogation for 1% more crit chance.

    If I was fey I would take evocation focus feat and then twist in evocation augmentation. I briefly ran that build and it does alot of damage since with evocation augmentation pact damage wasn't almost always landing for full damage.
    Pop a maximize clickie for the first 5 man. Boom.

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    Quote Originally Posted by slarden View Post
    U29 changed things significantly. While the previous build still works well in U29 the current legendary environment includes 3 raids and 2 quests so my current build is much more influenced by the raids than anything else.

    Current Gear
    Goggles: Positive Material Opposition Tier 3
    Helm: Negative Material Opposition Tier 3
    Belt: Fire Material Oppostion Tier 3

    Could you provide more detail on your Legendary Shroud Crafting?


    Thank you

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    Quote Originally Posted by AtomicMew View Post
    I've gone back to the more classic ES capstone/tier 5 (41 AP) + SE core 5 (31 AP) + TS (8 AP). I feel that this is more balanced with mobs now hitting much harder.
    Yay, this is what I've been always using on my warlocks. Happy to see someone else using this split.

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    Quote Originally Posted by Ligraph View Post
    Do you know if Eldritch Wave will proc Empyrean Magic? If it will, a fiend SE/TS would become a lot more viable (wave has a 8s CD, EM lasts for 10s).
    Tested it myself, E-Wave does not proc EM, although Burning Blood does, which helps.
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  18. #198
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    Have you not thought about taken Feeding Frenzy and drop 2 points from Hungry for Destruction. I think 20% movement speed would not only offer better defence from mobility but would also increase dps as you can close into your targets faster than 4 spell power would give.

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    Default Leveling questions

    Quote Originally Posted by slarden View Post
    U29 changed things significantly. While the previous build still works well in U29 the current legendary environment includes 3 raids and 2 quests so my current build is much more influenced by the raids than anything else.

    Build choice is very much a toss-up between charisma-based fey and charisma-based fiend, but I ended up going with fiend for reasons discussed below. Great Old One is a great choice for a con-based ES build especially if you can only fit in one piece of greensteel.

    Fey vs. Great Old One vs. Fiend
    Fey is still a great choice for a bursting build as misty escape allows you to operate freely in mobs knowing you can always use misty escape to get out of trouble. Great Old One is more compelling with U29 since will saves are much lower than reflex/fort saves and you can increase acid crit damage with a single piece of greensteel. Some legendary mobs are immune or get healed from acid (black/green abishai, oozes), but most only have resistance. I don't know of any trash mobs immune to acid in the raids except those you don't want to kill (puppies).

    In the end I opted for fiend this time due to the benefit of having hurl through hell for the crystal (shroud part 2) and the orange-named beholders in raids. Having the ability to insta-kill something every 25 seconds is also useful in other places as well with the enemy hp bloat in LE raids and since hurl through hell is based on will save it's reasonably effective in LE content. I've already been in a few shrouds where it saved at least one more round of part II shroud by having hurl through hell. Also if the group doesn't complete part IV shroud in one round hurl through hell will usually take out one gnoll and every little thing helps.

    ES/TS vs. SE/TS
    As always the choice always seems to be ES with TS or SE with TS. In the case of SE/TS the build is basically a cookie cutter with tier 5 SE and the TS capstone giving only a few AP of bulid diversity.

    In the case of ES the TS spend will typically at least include enough AP to get the 30% crit damage boost.

    My reasons for choosing ES/TS over SE/TS not only remain the same but are bolstered by U29 changes. The big advantage of ES is that the aura and blasts proc empyrean magic but the basic blast does not. If the devs change this so the blast procs empyrean magic if it has fire/light it would open up alot more build diversity.

    While maintaining 10 stacks of empyrean magic is possible with SE/TS, each thing you do to proc empyrean magic results in dps loss since it disrupts the SE/TS pew pew. Bursts also disrupt the pew pew and result in some DPS loss. What SE get instead is 5% crit chance from the second to last core in SE and typically they don't even worry about Empyrean Magic. So they end up with 30% more crit damage, 6d6 less light damage procs from ES, 5% less crit chance , better scaling with spellpower with 390 less spellpower (490 surge with reborn in the light) on most attacks since the basic blast doesn't use empower, maximize or intensify and they typically can't proc empyrean magic and/or blood and radiance. They also lose about 40 net spellpower vs ES.

    With U29 that 30% crit damage increase from the TS capstone was more important than it is now. I am getting 30% crit damage boost from TS, 25% from scion of element of fire and 29% from the 4-piece material/opposition set for 84% crit damage boost not including the night revels clicky. Since crit damage is 200% to start my crit damage is 284% vs. 314% with SE/TS with set bonus (extra 30% from TS capstone). Assuming crit chance of 40% (45% chance for ES due to empyrean magic vs. SE core) that is dps difference is 1.5% with SE/TS on top on just crit damage not counting spellpower difference. So while it was clear SE/TS had a little better dps before U29, it's not clear now since ES has the better spellpower to make up for that 1.5% difference.

    SE/TS: 60% * 100 + (40% * 314): base numbers before spellpower multiplier
    ES/TS: 55% * 100 + (45% * 284): base numbers before spellpower multiplier

    Divide SE/TS number by ES/TS number to get your ratio which is 1.015317 for a 1.5% increase in base damage before spellpower is factored in.

    The main disadvantage of ES is the perception that lag is caused by the warlock aura. It's possible it's contributing if someone has a bad ping rate in the party, but I've been in so many lag-free runs with my warlock I don't this it's causing lag on it's own.

    Feats
    1) Maximize
    3) Empower
    6) Completionist
    9) Quicken
    12) Force of Personality
    15) Mental Toughness
    18) Improved Mental Toughness
    21) Epic Eldritch Blast
    24) Intensify
    26) Epic Arcane Eldritch Blast
    27) Wellspring of Power
    28) Spellpower Light (or Forced Escape if fey)
    29) Arcane Pulse
    30) Epic Mental Toughness
    30) Scion of the Element of Fire

    The most questionable feats on here are the 3 mental toughness feats. I take these primarily for the 3% crit chance the spell points are just a bonus. I also twist in interrogation for another 1% crit chance on top of Empyrean Magic.

    Current Gear
    Goggles: Positive Material Opposition Tier 3
    Helm: Negative Material Opposition Tier 3
    Necklace: Epic Noxious Embers with False Life 40 and Draconic Soul Gem slotted
    Trinket: Epic Littany with Good Luck +2 and Greater Conjuration slotted (probably can swap that out)
    Mysterious Cloak level 21 with Globe of True Imperial Blood and Armored Agility + 2 slotted
    Belt: Fire Material Oppostion Tier 3
    Ring 1: Lantern Ring with Insightful Con +2 and Spell Agility +15 slotted
    Gloves: Spell Pen + 6, Insightful Disable Device, Insightful Radiance +72
    Boots: Boots of Blessed Traveler with Spellcraft +15 and greater evocation slotted
    Ring 2: Constitution +14 Glaciation 161
    Bracers: Water Material Opposition Tier 3
    Armor: Breastplate of the Celestial Sage with Power 250 and Resistance 8 slotted
    Weapon 1: Triple Positive LGS with Char +14, Ins Char +7, Exc Char +2
    Shield: Buckler of the Celestial Soldier with Impulse 138 and Devotion 138 slotted (gives 39 implement bonus) - this gives ghostly.
    Quiver: Epic Quiver of Alacrity
    Cosmetic Helm: Elite Spider Cult Mask with Glaciation 120 slotted

    I still need 4000 codex runes for the next LGS - not sure what I will replace but probably the cloak. All the replacement choices are bad, but it will give more dps and hp plus the 5th piece has a chance to instakill enemies below 5000 health.

    I am also looking to get a radiance lore 24% item to increase my crit chance beyond what the lantern ring gives me.

    Hey there i just recently got back to playing and looking to start a warlock. I've read through this thread and honestly most of it is over my head. I'm not interested in raiding atm but want to reincarnate my 14 monk to warlock. Looks like I'll be doing mostly ES line but what should I focus on for feats? Can you also prioritize what types of item spell power I should focus on (magnetism, light ect..) What is the DC of the bursts and main spells under? Evocation? Is it worth trying to get items and feats to increase DCs? I'd only be doing Heroic Elite for now, and possibly EE later. 34 point build human. Also, should i prioritize perform over concentration? are bursts subject to concentration checks? Sorry for all the questions, total returning noob here. Thanks for any and all help!

  20. #200
    Community Member
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    Oct 2009
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    Quote Originally Posted by Mooshinator View Post
    Hey there i just recently got back to playing and looking to start a warlock. I've read through this thread and honestly most of it is over my head. I'm not interested in raiding atm but want to reincarnate my 14 monk to warlock. Looks like I'll be doing mostly ES line but what should I focus on for feats? Can you also prioritize what types of item spell power I should focus on (magnetism, light ect..) What is the DC of the bursts and main spells under? Evocation? Is it worth trying to get items and feats to increase DCs? I'd only be doing Heroic Elite for now, and possibly EE later. 34 point build human. Also, should i prioritize perform over concentration? are bursts subject to concentration checks? Sorry for all the questions, total returning noob here. Thanks for any and all help!
    ES is great.
    Feats: you want maximize and empower for the burst / blast. You can take 3x shield feats for more survival. Heighten / Spell Focuses if you want to do DC casting. Extend if you're lazy.
    Spell power: For the main blast, you need Force/Impulse, unless you take Utterdark Blast, then it's Radiance. For the pact damage.. depends on the pact. I guess LRing from a monk restricts your options.
    DC: Eldritch Blast is treated as a ninth level spell - and so is aura. The burst/blast are probably lvl 9 as well. Consume and Stricken (if you grab those) are treated as lower level spells. Yes these all are evocations. The main eldritch blast damage cannot be saved against. The additional elemental pact damage does offer a save. If you have spare item slots, I guess some Blasting of Evocation item cannot harm. I wouldn't stress it though.
    Concentration vs Perform - I don't have an opinion. Bursts are not subject to concentration checks.

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