This is the 3rd of 3 updated U48 builds. Here are the other 2:
Dragonborn Max DC SE/TS Build for 10 Skull: https://www.ddo.com/forums/showthrea...=1#post6384606
Bladeforged Solo Mid-Skull SE/TS Build: https://www.ddo.com/forums/showthrea...=1#post6384701
This build tries to strike a balance between defenses, dps and dc as soloing difficult content requires this. After several nerfs I avoided Enlightened Spirit, but it's become much more effective lately due to crit, spellpower and other stat inflation making weaknesses in the tree less impactful while the benefits are arguably more impactful as enemies continue to hit harder - causing PRR, hit points and more self healing to be more highly valued.
Compared to the Bladeforged build the DCs are lower, there are fewer instakill options, but AOE DPS is higher. Single-target DPS is decent enough for soloing mid-skulls and defenses and self-healing are both very very solid. Defenses and self-healing are better than the other 2 options as the build benefits from a 40% hit point boost, high prr/mrr and multiple self healing options including temporary hit points which aren't subject to reaper penalties. If you want to breeze through R4 solo fast without ever dying this is the build - it's also very simple to play.
Overall this build doesn't translate as well to R10 as the other 2 builds, but I would still be comfortable bring this build to a Ravenloft R10 or with a group I was familiar with.
One specific goal I had with this build was to minimize the use of raid items compared to the other build. I did include the Augment created with Litany of the Dead which comes from an older/easier raid. I also included the alchemical off-hand but include another option that is likely preferred in most cases anyhow - the legendary resplendent fury.
The build is more suitable to a character without many past lifes as the DC is less important.
RACE: Tiefling
Starting Stats
Str: 8
Dex: 8
Wis: 8
Con: 16
Int: 16
Char: 20 (All level ups)
PACT: Fiend. This is due to the ability to strip fire immunity with tiefling, synergies with tiefling and the extra instant kill ability that works on many enemies that can't otherwise be instakilled.
This build will use utterdark blast as the default stance due to better spellpower and better crit chance - especially when legendary resplendent fury orb is used.
GEAR
Goggles: Legendary Collective Sight - Charisma 21, Insightful Charisma 10, Quality Resistance 4
Helm: Legendary Crown of Snow - Permanent Fire Shield Cold, Paragon Cerulean Wave, Spell Focus Mastery 7, Insightful Spell Focus Mastery 4
Necklace: Legendary Pendant of Bottled Moonlight - Spell Penetration 9, Insightful Spell Penetration 5, Enchanting Death 3, Overwhelming Despair
Trinket: Slavers Crafted - Sheltering 45 (for MRR), Radiance Lore 27 (or resistance), Repair 22, Quality Charisma 4
Cloak: Legendary Hallowed Trail - Radiance 214, Radiance Lore 31, Evocation Focus 9, Quality Spell Penetration 3
Belt: Legendary Burnscar Sash - Enhanced Combustion 204 (the rest is effectively not used)
Ring 1:Legendary Spinneret - Spell Lore 15, Quality Potency 32, Quality Spell Focus Mastery 2
Gloves: The Prince's Gauntlet - Constitution 22, 93 Healing and Repair Amp, Quality Resistance 4, Quality Sheltering 15
Boots: Legendary Deepsnow Boots - Insightful Constitution 10, Quality Constitution 5, Freedom of Movement, Fort Save 17
Ring 2: Legendary Ring of Winter - Ice Lore 31, Glaciation 214, Kinetic Lore 31, Impulse 214
Bracers: Legendary Hallowed Castigators - Devotion 214, Healing Lore 31, Insightful Sheltering 27
Armor: Legendary Blessed Vestments - Fortification 214, Physical Sheltering 54, Healing Amp 85, False Life 81
Main Weapon: The Legendary Queen's Sceptre - Potency 154, Insightful Potency 77, Spellsight 22, Insightful Spellsight 11
Off-hand Weapon: Alchemical Large Shield - Combustion 219, Fire Lore 32, Alchemical Charisma +2, Necromancy Focus 9 (unfortunately getting charisma, combustion and conjuration focus isn't possible AFAIK)
Off-hand Weapon: Legendary Resplendent Fury - Insightful Radiance 107, Insightful Radiance Lore 18
Depending on you want more dps or more DC you can swap between these two weapons.
Set Bonuses
- Legendary Flamecleansed Fury: +4 artifact bonus to Charisma, Intelligence and Wisdom, +3 artifact bonus to DC, +50 Artifact Bonus to Fire, Force, Light and Positive, 10% Artifact Bonus to Fire, Force, Light and Positive Crit Chance
- The 4-piece Winter set: 25 PRR, +15 stacking healing amp and 20% hp bonus.
- 2-piece Summer Set: 25 MRR
FILIGREE
Main Weapon
- Otto's Irrevocable Power: Charisma (Rare) - +1 Charisma, +2 MRR
- Otto's Irrevocable Power: Constitution (Rare) - +1 Constitution, +2 PRR
- Otto's Irrevocable Power: PRR (Rare) - +3 PRR, +2 MRR
- Otto's Irrevocable Power: Spell Failure Reduction (Rare) - -10% Spell Failure, +2 MRR
- Eye of the Beholder: Charisma (Rare) - +1 Charisma, +2 MRR
- Eye of the Beholder: Spellpower (Rare) - +10 Universal Spellpower
- Eye of the Beholder: MRR (Rare) - +3 MRR, +2 PRR
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
Artifact
- To Hell and Back / Embraced By Light: Charisma (Rare) - +2 Charisma, +4MRR
- Sactified Fervor / Reverberation: Charisma (Rare) - +2 Charisma, +4 MRR
- Eye of The Beholder: Charisma (Rare) - +1 Charisma, +2 MRR
Set Bonuses
- Otto's Irrevocable Power 4 Piece: +5 MRR, +200 Spell Points, +2 to all DCs
- Eye of the Beholder 4 Piece: +4 Concentration, +1 Spell Penetration, +2 to all DCs
- To Hell and Back 2 Piece: +5 PRR
- Embraced By the Light 2 Piece: +5 Healing Amp
- Sanctified Fervor 2 Piece: +5 Healing Amp
- Reverberation 2 Piece: Melee and Missle Damage (not applicable to this build)
Please note you can't slot the same filigree in a single sentient item, but you can slot the same filigree in different sentient items and both will count toward the set bonus. It's unclear if this is working as intended, but I decided to post it here as this type of information isn't always accessible so I wanted to make sure people know. Be aware that if you take advantage of this it might be necessary to later unslot filigree if SSG changes the way this works.
FEATS:
1) Maximize
3) Empower
6) Completionist (Or Enlarge but enlarge isn't really needed for this build)
9) Past Life Wizard
12) Spell Focus Conjuration
15) Quicken
18) Force of Personality
21) Epic Eldritch Blast
24) Embolden
26) Epic Arcane Eldritch Blast
27) Ruin
28) Mass Frog (because it works on some things well even with a lower dc - esp undead and constructs)
29) Arcane Pulse
30) Greater Ruin
30) Scion of the Plane of Fire
ENHANCEMENTS (14 bonus racial + 1 bonus universal point)
Tiefling (18)
Cores
- Bloodhunt 1
- Charisma
- Bloodhunt 2
- Charisma
- Bloodhunt 3
Tier 1
- Innate Protection x1
Tier 2
- Infernal Defense x3
Tier 3
- Ash x 3
- Incineration
Tier 4
- Improved Scorch
- Incineration
Enlightened Spirit (41)
Cores
- Eldritch Aura
- Aura of Courage
- Shape Vestments
- Aura of Menace
- Celestial Spirit
- Ultimate Enlightenment
Tier 1
- Resilience of Body x2
- Spiritual Defense x3
Tier 2
- Power of Enlightement x3
- Spiritual Bastion x3
Tier 3
- Eldritch Burst x 3
- Spiritual Ward x3
- Power of Enlightenment: Light x3
- Charisma
Tier 4
- Medium Armor Proficiency
- Spiritual Retribution x3
- Brilliance
- Charisma
Tier 5
- Sprit Blast x3
- Shining Through
Tainted Scholar (26)
Core
- Tainted Spellcasting
- Tainted Lore
- Stanch
- Tainted Lore 2
Tier 1
- Feigned Health x 3
- Strong Pact
Tier 2
- Utterdark Blast (default for this build)
- Stunning Blast x 3
- Strong Pact
Tier 3
- Faltering Blast
- Strong Pact
- Charisma
Tier 4
- Penetrating Blast (for golems, arcane oozes and other things resistant to force)
- Strong Pact
Feydark Illusionist (11)
Cores
- Find Familiar
- Charisma
- Greater Color Spray
Tier 1
- Feydark Explorer x1
- Study the Arcane x3
Tier 2
- Reality Bulwark x 1
- You've Got My Back
Exalted Angel
Core
- Celestial Destiny
- Mass Cure Moderate Wounds
- Angelic Presence
- Astral Vibrance
- Transcendental Magic
- Ascendance
Tier 1
- Radiant Power x3
- Endless Faith x3
Tier 2
- Charisma
Tier 3
- Piercing Spellcraft x3
- Healing Amp x3
- Charisma
Tier 4
- Charisma
Tier 5
- Leap of Faith
- Charisma
Tier 6
- Divine Wrath
- Charisma
EPIC DESTINY TWISTS
Energy Burst - Fire
Empyrean Magic
Conjuration Specialist (Magister)
Rejuvenation Cocoon
Interrogation
NOTE: I have been playing more in draconic incarnation more lately despite the lower DC. I am likely to switch this build to be be primarily in draconic incarnation rather than exalted angel, although exalted angel provides better self-healing.
Charisma
Start: 20
Level Ups: 7
Tome: 8
Completionist: 2
Racial Completionist: 2
Racial Past Lifes: 3
Enhancement Bonus: 21
Insightful Bonus: 10
Exceptional Bonus: 1
Quality Bonus: 4
Profane Bonus: 2 (Augment)
Artifact Bonus: 4
Alchemical Bonus: 2
Sentient Weapon Filigree: 11
Reaper Bonus: 2
Racial Enhancements: 2
Soul Eater Enhancements: 2
Tainted Scholar Enhancements: 1
Feydark Illusionist Enhancement: 1
Enlightened Spirit Capstone: 2
Reaper: 5
Epic Destiny: 6
Ship Buffs: 2
Yugo Potions: 2
Remnant Potions: 2
Total Charisma: 126
Conjuration DC
Base: 10
Spell Level: 6 (I don't have heighten so depends on spell level)
Charisma Bonus: 58
Conjuration Focus Feats: 1
Embolden: 2
Scion of the Plane of Fire: 0
Item- Enhancement Bonus: 7
Item- Insightful Bonus: 4
Item- Quality Bonus: 2
Item- Augment Bonus: 2
Item- Artifact: 4
Item: Sentient Bonus: 4
Item: Profane Bonus: 0
Item: Sacred Bonus: 0
Enhancements - Reaper: 4
Exalted Angel Core: 3
Conjuration Specialist Twist (Magister): 3
Ship Buffs: 1
Total Conjuration DC: 114
Even with this lower DC evards and web are very successful. You still have finger of death, wail of the banshee and flesh to stone for low fort enemies, mass hold, hurl through hell and greater color spray for lower will enemies.
Available DC Buffs:
- Reaper potency (+3 DC)
- Tainted spellcasting (+2 DC)
Other spell schools will be slightly less due to the net effect of differences with magister, gear and past lifes. Finger of Death is still quite effective on low fortitude save enemies.
Spell Penetration:
Warlock Levels: 20
Feat: Past Life Wizard and Favored Soul: 9
Item: Enhancement Bonus: 9
Item: Insightful Bonus: 5
Item: Quality Bonus: 3
Enhancement Tree: Tainted Scholar: 2
Enhancement Tree: Reaper: 5
Legendary Pendant of Bottled Moonlight (Necromancy and Enchantment Only): 3
Piercing Spellcraft: 3
Ship Buff: 1
Eye of the Beholder Set: 1
Total: 58-61
This is a workable # considering I made very little investment since I have so many other tools against spell-resistant enemies - web, greater color spray, straight-up blowing things up with damage, etc.
Arcane Spell Failure
Large Shield: +15%
Crystal Shield - 10%
Otto's Spell Failure Reduction: -10%
0% Arcane Spell Failure
Physical Resistance Rating
Medium Armor: 30
Large Shield: 10
Enhancement Bonus: 54
Insightful Bonus: 27
Quality Bonus: 15
Artifact Bonus: 25
Reaper Enhancement Tree: 24
Past Lifes: 45
Filigree: 7
Filigree Sets: 5
Resilience of Body: 4
Spiritual Bastion: 13
Mythic Bonuses: 15
Feydark Illusionist: You've Got My Back: 10
Total: 284
Magical Resistance Rating
Large Shield: 10
Enhancement Bonus: 45
Insightful Bonus: 27
Quality Bonus: 15
Artifact Bonus: 25
Reaper Enhancement Tree: 3
Past Lifes: 18
Filigree: 26
Filigree Sets: 5
Tiefling Enhancement Tree: 6
Shape Vestments: 10
Spiritual Ward: 13
Mythic Bonuses: 15
Paragon's Aegis x 5: 25
Total: 243
Healing Amplification
Base: 100
Price's Gauntlet: 93
Past Life Paladin: 30
Artifact Bonus: 15
Ancient Blessings: 15
Filigree Set Bonuses: 10
Exalted Angel: 20
Total: 283
Spell Critical Fire
Magical Training: 5
Empyrean Magic: 10
Enhancement Bonus: 32
Artifact Bonus: 10
Tiefling: 8
Interrogation: 1
Energy Criticals: 9
Total: 75%
Spell Critical Light, Force, Positive
Magical Training: 5
Empyrean Magic: 10
Enhancement Bonus: 32
Artifact Bonus: 10
Tiefling: 4
Interrogation: 1
Total: 62%
*** 80% Radiance Lore when using Legendary Resplendent Fury Orb
Spellpower - Fire
Equipment Bonus: 219
Enhancement Bonus: 202
Insightful Bonus: 77
Quality Bonus: 32
Artifact Bonus: 50
Implement Bonus: 29
Filigree: 10
Mythic and Reaper Bonuses: 15
Epic Power: 60
Scion of the Plane of Fire: 40
Tainted Spellcasting Passive: 20
Reaper Tree: 48
Feydark Illusionist: 6
Tiefling Cores: 35
Power of Enlightenment: 12
Ultimate Enlightenment: 10
Empyrean Magic: 20
Interrogation: 5
Tome: 4
Ship Buffs: 15
Spellcraft: 112
Total: 1021 before metamagic and self buffs
Spellpower - Light
Equipment Bonus: 214
Enhancement Bonus: 0
Insightful Bonus: 77
Quality Bonus: 32
Artifact Bonus: 50
Implement Bonus: 29
Filigree: 10
Mythic and Reaper Bonuses: 15
Epic Power: 60
Scion of the Plane of Fire: 30
Tainted Spellcasting Passive: 20
Reaper Tree: 48
Feydark Illusionist: 6
Tiefling Cores: 0
Power of Enlightenment: 42
Ultimate Enlightenment: 30
Epic Destiny - Radiant Spellpower: 30
Empyrean Magic: 20
Morninglord Past Life Stance: 30
Interrogation: 5
Tome: 4
Ship Buffs: 15
Spellcraft: 112
Total: 879 before metamagic and self buffs
*** 909 when using Legendary Resplendent Fury Orb
Spellpower - Force and Positive
Equipment Bonus: 214
Enhancement Bonus: 0
Insightful Bonus: 77
Quality Bonus: 32
Artifact Bonus: 50
Implement Bonus: 29
Filigree: 10
Mythic and Reaper Bonuses: 15
Epic Power: 60
Scion of the Plane of Fire: 30
Tainted Spellcasting Passive: 20
Reaper Tree: 48
Feydark Illusionist: 6
Tiefling Cores: 0
Power of Enlightenment: 12
Ultimate Enlightenment: 10
Empyrean Magic: 20
Interrogation: 5
Tome: 4
Ship Buffs: 15
Spellcraft: 112
Total: 769 before metamagic and self buffs
Other spellpower boosts
- Maximize and Empower metamagic
- Reaper Power clicky
- Tainted Spellcasting clicky
- Various Potions
Hit Point Multiplier Bonuses:
Ultimate Enlightenment Competence Bonus: 20%
Winter Set Bonus: 20%
Tiefling Scoundrel Option
My guildy Kronovere runs a build similar to this but with tiefling scoundrel and fey pact. This requires a +1 heart to remove the bard level, but is a very effective option as it bases sonic spellpower on the higher of sonic and fire- so your sonic spells benefit from things like the burnscar sash. Ash imprisonment is also a very effective spell that works like flesh to stone but with a higher dc potential and tiefling scoundrel provides boosts to enchantment dc.