Originally Posted by
slarden
It looks great. since you are using Dusk the Light Descends I assume you are using utterdark and keying off light damage for your eld blasts. This is a solid choice - I am keying off force, but the raid weapon is a two hander so I couldn't use it without giving up nightmother sceptre. Nocturne the song of night quarterstaff is a must for a shiradi caster, but not something I would use because nightmother sceptre consolidates 4 key dc casting stats onto a single weapon.
The reason I use force rather than light is because I am SE/TS rather than ES based so I don't get the light procs and force synergizes well with eld blast, evard's black tentacles, ruin, greater ruin and arcane pulse.
For ring 2 I would look at Legendary Spinneret it gives quality universal spellpower 32 + quality spell focus 2 + 15% universal spell lore which helps with anything you don't have lore for already (positive for your cocoons for example, force for evards, ruin, greater ruin and arcane pulse since you are light focused on eld blast).
For hat I think the pansophic is a must for your universal spellpower over hardened hide.
for armor I think legendary barovian nobles regalia is the best item, the issue I have is my reflex save is low and getting it high enough to be meaningful is not something I can do on a warlock without going int build. So an int build shiradi can take insightful reflexes and use the robe with insightful reflexes typical reducing damage by 50% and making the need for MRR less, but as a charisma build I can't. This makes an int shiradi build compelling, but DC is so useful in reaper. I even use medium over light since I had 50 MRR being wasted with a cap of 100. With the robe the MRR cap is 50. I really noticed a difference going from 100 to 150 MRR with medium armor. Without bacon set and robe MRR cap 50 means 33.33% damage reduction. With set and 20 extra cap bringing it to 70: 41.18% damage reduction. If you are 150+ as I am it's 60% damage reduction.
Comparing Int build with Robe to Cha build with 150 MRR
Int build always making reflex save with 70 MRR: (52.5% * 58.82% = 30.88% damage taken
Char build always failing reflex save with 150 MRR: (95% * 40% = 38% damage taken
Cha build always failing reflex save with 70 MRR (95% * 58.82% = 55.88% damage taken
So this is why a wizard can get a way with the robe while it's problematic for a warlock, although in content where you are getting one shot it hardly matters what your MRR is. The only protection is not taking damage at all.
If you do use the robe you already have the matching belt so all you need is the gloves for the 3 piece set. The 3 piece beacon of magic set gives +2 artifact dc bonus, 50 artifact bonus to spellpower, +10 artifact bonus to MRR and +20 to your MRR cap (moving it from 50 to 70 with a robe) and 5% artifact bonus to missle deflection (spells and missle weapons).
This is my gear setup with the beacon of magic set, although as I said my issue with a fleshy is that I find the MRR too low as skull level goes up with my low reflex save. A bladeforged can take adamantine plating rather than medium armor proficiency and achieve a high MRR with beacon of magic set, but that requires a +1 heart to remove the paladin level (then you have to level up as fey due to alignment) and if you want to go goo an alignment change followed by a lesser to switch to goo. I plan on trying this although most people don't want to spend that kind of money on a respec. Here is my beacon of magic gear set that would work with either fleshy or bladeforged and without any raid gear or significant farming:
Goggles: Legendary Symphonic Lenses (Cha 19, Adherent of the Mists)
Helm: Legendary Pansophic Circlet (Universal spellpower 131, Insightful Universal Spellpower 65, Spell Point reduction 10%)
Necklace: Slavers Con 17, Force Lore 27, Spellsight 22, Quality Con 4
Trinket: Cannith Crafed Resistance, Repair Amp, Ins Spellsight 11 (swap items for each element absorb in prefix)
Cloak: Legendary Phasecloak (Int 19, Qual Int 4, Spellsight 22, Adherent of the Mists)
Belt: Legendary Burnscar Sash (Acid/Fire Spellpower 202 and acid/fire Lore 29%, Beacon of Magic)
Ring 1: Legendary Spinneret (Quality Spellpower 32, Universal Lore 15%, Quality Spell Focus 2)
Gloves: Legendary Blurfingered Gloves (Beacon of Magic Set, not a fan of gloves but needed for set. Quick draw might help with scroll and weapon swaps - not sure I never took the feat - but in theory)
Boots: Softsole Slippers (Ins Cha 9, Ghostly, Adherent of the Mists)
Ring 2: Slavers False Life 68, Force Spellpower 185, Heal 22, Quality Cha 4
Bracers: Legendary Bracers of the Fallen Hero (Ins Con 9, Str 19, Quality PRR 12, Adherent of the Mists)
Armor: Legendary Memory of Fine Regalia or Legendary Barovian Noble's Regalia (10% exceptional universal spell lore, 20 exceptional spellpower, Fortification 202%, Beacon of Magic)
Main Hand Weapon: Nightmother Sceptre (Universal Spell Focus 7, Insightful Universal Spell Focus 4, Spell Penetration 8, Insightful Spell Penetration 4)
Off Hand Shield: Legendary Warsword Shield (Sheltering 50, MRR+ PRR, Insightful MRR 24, Riposte 9, Adherent of the Mists)
Sentient Filigree
Otto's Charisma +1 Rare
Otto's Spell Failure Reduction -10% Rare
Otto's Spell Power Rare
Otto's PRR Rare
Charisma +1 any set Rare
Charisma +1 any set Rare
Charisma +1 any set Rare
Set Bonuses
Beacon of Magic Set Bonus
+50 artifact bonus to spellpower
+10 artifact bonus to MRR
+2 artifact bonus to spell DC
+5% artifact bonus to missle deflection
Adherent of the Mists Set Bonus
20 profane bonus to PRR
20 Profane bonus to Healing and Repair Amp
20 Profane bonus to Universal Spellpower
Slaver's Endurance Set Bonus (Rings + Necklace)
2 Artifact bonus to PRR
2 Artifact bonus to resistance
2 Artifact bonus to spell saves
Otto's Sentient Set Bonus
+5 MRR
+200 Spell Points
+2 to all DCs
Bladeforged spell failure: 35% for admantine plating + 5% for warsword shield = 40%
Blade Forged Spell Failure Reduction:
15% Racial
15% Augment
10% Otto's Spell Failure Reduction Filigree
Total Spell Failure Reduction: 40%
Also you won't need ring of shadows for the ghostly as you already have it on your softsole slippers. Since the lesser displacement on ring of shadows doesn't stack with blur/displacement I would just run with displacement (50% miss chance) and I usually run blur so I have 20% miss chance when I forgot to recast displacement. Your sentient set bonus shows 8 filigree but with the current design you are limited to 7. So that just means giving up one thing and one of the minor set bonsues. It depends whether you want to improve spellpower or DC. In my case I max out DC on my sentient weapon.
If you are going light based rather than force based you can drop the shield for the sword and swap out one of the slavers pieces for an adherant of the mists ring or necklace.