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  1. #1
    Community Member
    Join Date
    Sep 2014
    Posts
    1

    Default [Build Advice Request] 1-20 Pally build playing with a Sorc

    Hi I'm looking for input/advice on a paladin build that's good for 1-20 leveling as I will likely be TRing at lvl 20. I will be playing with a sorcerer, so looking for a build that would be a good complement (aka can grab & hold agro well and survive). I'm newish to the game so not too sure what I need to do. First time trying a melee class.

    Past lives: 1 wiz, 1 cleric, 1 favored soul past lives
    Open to mixed class builds. Not sure if pally can be splashed to be a trapper? But I think we can use a hireling to disarm traps if I can't?
    Do not have too much lvling gear, but I'm able to make a green steel weapon (open to suggestions)

    Any feedback welcome =)

  2. #2
    Community Member
    Join Date
    Apr 2015
    Posts
    16

    Default

    Here's my pure two handed fighting paladin I'm currently playing, and doing well with:

    Code:
    PaladinPure
    Paladin 20
    Lawful Good Human
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +2       4: STR
    Dexterity        8       +2       8: STR
    Constitution    14               12: STR
    Intelligence    12       +2      16: STR
    Wisdom           8               20: STR
    Charisma        16               24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump      2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     11
    UMD       1  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  1  11
    Balance                     ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½   7
    Tumble    1                                                            1
             ------------------------------------------------------------
             16  4  4  4  4  4  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Two Handed Fighting
     1 Deity  : Follower of: Sovereign Host
     3        : Magical Training
     6        : Improved Two Handed Fighting
     6 Deity  : Unyielding Sovereignty
     9        : Improved Critical: Slashing
    12        : Greater Two Handed Fighting
    15        : Empower Healing Spell
    18        : Cleave
    21 Epic   : Overwhelming Critical
    24 Epic   : Quicken Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Reflexes
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Spells
    
       1. Divine Favor, Lesser Restoration, Protection from Evil, Bless
       2. Resist Energy, Remove Paralysis, Angelskin, <Any>
       3. Cure Moderate Wounds, Remove Curse, Remove Blindness, Dispel Magic
       4. Holy Sword, Zeal, Death Ward, Cure Serious Wounds
    
    Enhancements (80 AP)
    
    Human (2 AP)
        • Damage Boost
             1. Action Surge: Strength I
    
    Knight of the Chalice (47 AP)
        • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
             1. Extra Turning II, Extra Smite II
             2. Divine Might III, Exalted Cleave III, Melee Power Boost III
             3. Vigor of Life, Exalted Smite III, Strength
             4. Censure Demons, Vigor of Life, Empowered Smite, Strength
             5. Censure Outsiders, Vigor of Life, Avenging Cleave III, Sealed Life
    
    Sacred Defender (31 AP)
        • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand
             1. Extra Lay On Hands III, Durable Defense III
             2. Bulwark Aura III, Resilient Defense III
             3. Resistance Aura III, Strong Defense III, Charisma
             4. Swift Defense, Tenacious Defense III, Charisma
    
    
    Destiny (24 AP)
    
    Legendary Dreadnought
       1. Extra Action Boost II, Strength
       2. Momentum Swing III, Imp. Power Attack, Strength
       3. Lay Waste, Strength
       4. Anvil of Thunder, Strength
       5. Advancing Blows, Devastating Critical
       6. Master's Blitz
    
    Twists of Fate (24 fate points)
       1. Endless Lay On Hands (Tier 3 Sentinel)
       2. Rejuvenation Cocoon (Tier 1 Primal)
       3. Perfection of Body (Tier 3 Flowers)
       4. Impregnable Mind (Tier 1 Magister)
    Leveling as two handed in knight of the chalice tree is extremely powerful all the way from level 1 through 20, and the extra points in sacred defender make you very good at tanking as well.

    For feats, the cleave at level 18 is only taken as a requirement for momentum swing later in epic destinies, but if you don't plan to continue into epic content, replace cleave with another feat.
    Sarlona server: Sinzarr

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