Originally Posted by
esojiul
You are comparing a mathematical model "PRR" with a probabilistic model "dodge" in a wrong way. You have a misconception. Dodge is like rolling a dice, if you have good luck, 4 hits get 0 dmg. that why PPL continue using monk on EE and have high umd for displacement to add to it dodge. What i am saying to increase dodge to light and not armor melee classes.
Still we have talk about the real problem, Epic quest doesnt required people to work as group, specialized rolls etc etc. Like years ago. My idea to created a level for top content. keep en-eh-ee. But create a level to cap player, recycle adventures like LOB, TOD etc etc. Force ppl to play as a team in these quests.
PPL still have Epics for gear up, soloing for it ego, tr etc etc.