Quote Originally Posted by esojiul View Post
You are comparing a mathematical model "PRR" with a probabilistic model "dodge" in a wrong way. You have a misconception. Dodge is like rolling a dice, if you have good luck, 4 hits get 0 dmg. that why PPL continue using monk on EE and have high umd for displacement to add to it dodge. What i am saying to increase dodge to light and not armor melee classes.

Still we have talk about the real problem, Epic quest doesnt required people to work as group, specialized rolls etc etc. Like years ago. My idea to created a level for top content. keep en-eh-ee. But create a level to cap player, recycle adventures like LOB, TOD etc etc. Force ppl to play as a team in these quests.

PPL still have Epics for gear up, soloing for it ego, tr etc etc.
Quote Originally Posted by esojiul View Post
3) balance classes:
I have run a Montecarlo simulation, 210 ppr is equal in amout of dmg receive from to 71% dodge (using 1500data) . That the extreme of the values.
Sorry about the Dodge vs PRR bit, we have argue this point before and you have equated it as well. So agree to disagree, getting hit less and getting hit for less are similar but different. I do agree that we need to get people to group again, one of those issues is that most players are generalist (kinda do everything) and no longer specialists. I ran an EH Haunted Halls-hey we were just doing loot runs-with a pure rogue and a pure cleric. The cleric made sure that no one died, unless they were stupid (I can't heal through walls). I had the most fun playing a Pure AA FvS (pre motu). Toss heals and shoot arrows. Now all of my characters have rogue or arti levels for trap XP. If I can squeeze it in 3 fighter paladin levels for defensive stance (Saves, PRR, +%HP). My next life will be a q-staff monk (third time through), pure is not as strong as adding in 2 levels of Rogue. Ironically a Rogue 18/monk 2 could be vastly superior to a Monk 18/Rogue 2.

Better Capstones would increase the amount of specialists Swashbuckling Bards get Evasion-greatly reduces the "need" for two levels of Rogue.