Darn it you're right. i was so distracted by the shinies I somehow missed that there was no mention of Cannith Crafting. I take it to mean then, that they have indeed had to bench it again.
*sobs* all I wanna do is make all that time I spent relevant in terms of crafting stuff for people other than just new players I might meet and want to twink. Even though we didn't get what Fernando originally enthused about (I no longer refer to that as a promise. It's unfair. I kinda realise now that he was just overexcited, bless his little hamster cheeks, annoyed though I still am we didn't get to swap effects about). Even though we didn't get that - Cannith Crafting was such a good idea.
Everything about it is a good idea - tradeables, easier skill checks for 'self only' crafting, artificers getting a bonus for it, House Cannith Favour rewards, the random drop and deconstruct essence system and the way it reused collectibles, it was absolutely spot on in terms of verisimilitude with the Eberron world system. Heck it even neatly explained without anyone having to write a single word, where all that trash from chests comes from. Now? Now the question is - how come we never see this kind of loot in chests? Its so easy to make, you'd think it would be everywhere!
Its not perfect, of course it isn't. There are tweaks that are needed beyond an effects pass (deconstruct interface revamp required for sure, and it certainly needs the lag issues fixing urgently). But in conception? Brilliant.
And Sev hasn't mentioned it. I know he warned us it might have to get put back but...
*wails*
...I might be about to go right off Warlocks.*
*for clarity - I'm not that petty. If Warlocks are fun, that's all I need. But I will be bitter about it. Plus ca change, plus ca la meme chose on that score for me, I guess