Here's our current design for the Tainted Scholar enhancements!
Tainted Scholars have learned a wider variety of spells than other Warlocks, and have extensively studied methods for enhancing Eldritch Blasts, such as Eldritch Essences for changing the damage type, or alternate active forms of Eldritch Blast, such as Eldritch Chains. They've got great damage output, especially when they critically hit. They have access to Confusion, which makes enemies indiscriminately attack friends and foe.
Core Abilities
- 1 AP, class level 1: Tainted Spellcasting:
- Activate for 10 Depravity: +25 Universal Spell Power, +2 bonus to all Spell DCs. Lasts 20 seconds. 60 second cooldown.
- You gain 1 Depravity each time you damage enemies with Eldritch Blast or spells (except with Positive Energy). You can gain 1 Depravity every 7 seconds. Each additional trained Tainted Scholar Core enhancement reduces this cooldown by 1 second, to a minimum of 2 seconds. You can have up to 10 Depravity, which disappears on rest, death or entering public spaces.
- Passive: Each point spent in Tainted Scholar provides +0.75 Universal Spell Power.
- Featherfall is added to your known Warlock Spells at level 1.
- 5 AP, class level 3: Tainted Lore:
- +10% Spell Critical Damage, +1 to Warlock Spell DCs. (Spell Critical damage also applies to criticals with Eldritch Blast.) +10 maximum Depravity.
- Web is added to your known Warlock Spells at level 2.
- 10 AP, class level 6: Stanch:
- Activate for 7 Depravity: Gains temporary hitpoints equal to your 33% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 99 times.
- +10 maximum Depravity.
- Crushing Despair is added to your known Warlock Spells at level 3.
- 20 AP, class level 12: Tainted Lore:
- +20% Spell Critical Damage, +1 to Warlock Spell DCs.
- +10 maximum Depravity.
- Death Ward is added to your known Warlock Spells at level 4.
- 30 AP, class level 18: Blood Component:
- Your Eldritch Blast attacks 10% faster.
- +10 maximum Depravity.
- -25 Maximum HP
- Greater Heroism is added to your known Warlock Spells at level 5.
- 41 AP, class level 20: Heretical Lore:
- Your Eldritch Blast deals +1d6 damage. +30% Spell Critical Damage. +4 Charisma
- +10 maximum Depravity.
- Energy Drain is added to your known Warlock Spells at level 6.
Tier One
- Planar Power: +30/60/90 Spell Points
- Feigned Health: When you cast spells on yourself or allies, you grant temporary hitpoints equal to (33%/66%/100%) of your Charisma.
- Command SLA: Activate for 3/2/1 Depravity:
- Strong Pact: Bonus Eldritch Blast damage from your Pact is increased by 1d4. This scales with spellpower, like all Eldritch Blast damage.
- Eldritch Focus: +1/2/3 Spellcraft and Concentration. Rank 3: +1 Will Saves
Tier Two
- "Unholy Blast" (name TBD): Eldritch Essence Stance: Your Eldritch Blast base damage is now Evil instead of Force.
- 1 rank 2 AP
- Eldritch Chain: Eldritch Blast Shape Stance: When toggled on, your basic attack an Eldritch Blast that chains to two other enemies. This scales with 66% spellpower.
- Stunning Blast: Activate for 7/5/3 Depravity: Attack one enemy with an Eldritch Blast that stuns your target for 12 seconds on a failed Fortitude saving throw.
- Strong Pact: same as lower tier
- Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands.
Tier Three
- Faltering Blast: Eldritch Essence Stance: Your Eldritch Blast attacks have a 25% chance to slow enemy movement speed by 50% for 6 seconds.
- 1 rank 2 AP
- Efficient Heighten:
- Confusion: Activate for 3/2/1 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw.
- Confused monsters attack and are attacked by both monster characters and player characters.
- Strong Pact: same as lower tier
- CHA/INT
Tier Four
- Penetrating Blast: Eldritch Essence Stance: Your Eldritch Blast base damage is now Piercing instead of Force. You deal +1d6 Eldritch Blast damage.
- 1 rank 2 AP
- Enervating Shadow: Eldritch Blast Shape Stance: This Eldritch Blast auto-attack seeks out enemies, and inflicts a negative level 10% of the time.
- Bewitching Blast: Your Eldritch Blast has a 10% chance to Confuse non-boss monsters for 6 seconds.
- Confused monsters attack and are attacked by both monster characters and player characters.
- Strong Pact: same as lower tier
- CHA/INT
Tier Five
- Eldritch Power: Your Eldritch Blast deals +1d6 damage.
- 1 rank 2 AP
- Eldritch Ball: Activate for 15/10/5 Depravity: Shoot a projectile at a distant enemy, exploding in an area, dealing Eldritch Blast damage.
- Mass Confusion: Activate for 15/10/5 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw.
- Confused monsters attack and are attacked by both monster characters and player characters.
- Planar Focus: +1 to all Spell DCs
- 1 rank 2 AP
As always, some of these are still tentative. Abilities or granted spells may change based on feedback and our ability to create new spells.
Thanks for your feedback!