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You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
The passive is useful, VERY useful. It should be noted, however, that PL active/slottable feats were never very practical, except for the Wizard PL. The issue is that they all have limited uses per rest, as opposed to spell point costs, at least for the PLs that can be used to attack.
I'm on the fence on whether or not spell cooldowns should affect E.B however they should NOT affect the E.B aura from Enlightened Spirit.
Also while I think the Warlock passive Past Life fits perfectly for the theme while also being very useful, however I think the active one should follow along the lines of the monk active past life feat, You gain +3 spellcraft, you gain +1d6 E.B die and you can enter a trance gaining +20 MRR for 20 seconds.
I think to make it attractive for others to take other than warlocks make the MRR clicky work more than once per rest, every 5-10 minutes or so would work I think.
I like the 3 Mrr passive I Like 5 universal spell power passive more!
You were a Warlock in a past life you occasionally find yourself compeled to make deals with unsavory types.
Last edited by Jetrule; 05-22-2015 at 07:46 PM.
Percivaul Dusol, BadRandall and Shortpact--The Silver Legion
My initial thoughts is that the passive (if you mean +3SR) is too good for very specific builds and useless for the rest while the active is very weak.
Assuming that the passive +3 SR stacks with anything else, then 3 Warlock lives on, say, a SR-based Drow Barbarian/Paladin might be too good against enemy casters. On the other hand, almost all other builds would find this completely useless after the early levels. Of course if the passive is +3MRR then it is useful for anyone.
The active feat seems far weaker than say SF: UMD, which tends to get taken by the occasional Fighter, or other builds with a lot of feats. Of course as many active PLs are pretty weak, this might not appear that important. Still, I can't imagine ever bothering to take this on any class, which to me suggests a small buff might be in order.
Last edited by Jsbeer; 05-23-2015 at 10:19 AM. Reason: Clarifying some points.
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Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
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Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
One possibility for Warlock Past Lives:
- Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 MMR. This feat can be stacked up to three times.
- Active/Slottable: You recall more about your past life as a Warlock. You gain +1 to Necromancy DCs. You can attack enemies with an Eldritch Ball ten times per rest, dealing 1d6 Force damage per two character levels.
Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.
We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.
+3 MRR is a nice past life - however - isn't it time to stop adding static past life feats (and update existing)? By static I mean +3 at level 1, level 10, level 20, level 30, cap....
wouldn't it make more sense to do +3 MRR @ level 1, +6 at level 10, +9 at level 20 and +12 at level 30?
The active past life feat - I'd take just for the spellcraft skill.... when playing an arcane caster.
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Passive is fine.
Active is subpar (like all non-wizard active PL), but even when you compare them to the other clickie-based attacks per rest (FvS, Sorc, Wiz), it is worse. They can cast 10 times per rest. Also, unaugmented EB is very lackuster. At the very least, I would expect it to be 10/rest like the other three PL listed.
Also, the active PL might compete with Skill Focus: Spellcraft. No, wait. Spellcraft is the only skill that don't have a Skill Focus feat because Turbine forgot to add it when Spellcraft was implemented as a skill.
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The passive looks nice, definitely looking forward to it
The active one seems a bit meh though, the limit on uses makes it a bit of a stretch to be worth taking. I wouldn't want it to unlimited either, of course, so maybe something in another direction? Maybe +5 (+3 sounded lame for a purchased feat) to Spellcraft and add +2 force damage on offensive spell cast? It wouldn't be too OP, and it would benefit other casters as well as warlocks. The effect is also already in-game item Latern Ring so it wouldn't be hard to implement
Last edited by Tom116; 05-22-2015 at 09:47 PM.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.