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Thread: Warlocks!

  1. #661
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Artagon View Post
    They gain MRR several times through level progression (for a total of +25 MRR, +30 MRR if GOO pact), so it makes sense to me.
    I was referring to a PnP sense. From a DDO sense, yes it makes sense.
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  2. #662
    Community Member Xerio's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.
    This, is exactly what I was thinking.

    awesome

  3. #663
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.
    The passive is useful, VERY useful. It should be noted, however, that PL active/slottable feats were never very practical, except for the Wizard PL. The issue is that they all have limited uses per rest, as opposed to spell point costs, at least for the PLs that can be used to attack.

  4. #664
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Wongar View Post
    Thank you for the reply.
    I hope that this is not the case because it will make anything with a spell cooldown more or less unusable. Why give Warlocks Tenser's Transformation if it is going to cut their DPS in half?
    I'm on the fence on whether or not spell cooldowns should affect E.B however they should NOT affect the E.B aura from Enlightened Spirit.

    Also while I think the Warlock passive Past Life fits perfectly for the theme while also being very useful, however I think the active one should follow along the lines of the monk active past life feat, You gain +3 spellcraft, you gain +1d6 E.B die and you can enter a trance gaining +20 MRR for 20 seconds.

    I think to make it attractive for others to take other than warlocks make the MRR clicky work more than once per rest, every 5-10 minutes or so would work I think.
    Last edited by Arkadios; 05-22-2015 at 07:21 PM.
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  5. #665
    Community Member Jetrule's Avatar
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    I like the 3 Mrr passive I Like 5 universal spell power passive more!

    You were a Warlock in a past life you occasionally find yourself compeled to make deals with unsavory types.
    Last edited by Jetrule; 05-22-2015 at 07:46 PM.
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  6. #666
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.


    They both have elements of something I suggested earlier tonight in another thread. If that's a co-incidence, wow, if you saw them and just thought they were good ideas, then also wow.

  7. #667
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.

    This will work
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  8. #668
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.
    My initial thoughts is that the passive (if you mean +3SR) is too good for very specific builds and useless for the rest while the active is very weak.

    Assuming that the passive +3 SR stacks with anything else, then 3 Warlock lives on, say, a SR-based Drow Barbarian/Paladin might be too good against enemy casters. On the other hand, almost all other builds would find this completely useless after the early levels. Of course if the passive is +3MRR then it is useful for anyone.

    The active feat seems far weaker than say SF: UMD, which tends to get taken by the occasional Fighter, or other builds with a lot of feats. Of course as many active PLs are pretty weak, this might not appear that important. Still, I can't imagine ever bothering to take this on any class, which to me suggests a small buff might be in order.
    Last edited by Jsbeer; 05-23-2015 at 10:19 AM. Reason: Clarifying some points.

  9. #669
    Community Member Janisis's Avatar
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    Quote Originally Posted by FestusHood View Post
    I can't really see anyone taking that active past life. The wizard and sorc actives which have limited charge attacks like that can fire 10 times, but i don't think anyone takes them for those abilities. I wouldn't find three spellcraft compelling for a feat.
    The majority of the active feats are unappealing, why should they make it different from the rest?

    I would argue the whole line of active past life feats need reworking... but maybe that is just me.
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  10. #670
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    Quote Originally Posted by FestusHood View Post
    I can't really see anyone taking that active past life. The wizard and sorc actives which have limited charge attacks like that can fire 10 times, but i don't think anyone takes them for those abilities. I wouldn't find three spellcraft compelling for a feat.
    IIRC, the other caster SLA's are per caster level, while this one is per Character level.
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  11. #671
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.



    Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.



    We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.
    The passive ought to be 5 MRR, to mirror the PDK past life.

    The active, on the other hand, is no bueno. How about +2 Necro DC and enervation 10/rest?
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  12. #672
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    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 MMR. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +1 to Necromancy DCs. You can attack enemies with an Eldritch Ball ten times per rest, dealing 1d6 Force damage per two character levels.



    Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.



    We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.

  13. #673
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Sebastrd View Post
    The passive ought to be 5 MRR, to mirror the PDK past life.

    The active, on the other hand, is no bueno. How about +2 Necro DC and enervation 10/rest?
    PDK past life is +3 PRR.
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  14. #674
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.



    Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.



    We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.
    +3 MRR is a nice past life - however - isn't it time to stop adding static past life feats (and update existing)? By static I mean +3 at level 1, level 10, level 20, level 30, cap....

    wouldn't it make more sense to do +3 MRR @ level 1, +6 at level 10, +9 at level 20 and +12 at level 30?

    The active past life feat - I'd take just for the spellcraft skill.... when playing an arcane caster.

  15. #675
    Hero nibel's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.
    Passive is fine.

    Active is subpar (like all non-wizard active PL), but even when you compare them to the other clickie-based attacks per rest (FvS, Sorc, Wiz), it is worse. They can cast 10 times per rest. Also, unaugmented EB is very lackuster. At the very least, I would expect it to be 10/rest like the other three PL listed.

    Also, the active PL might compete with Skill Focus: Spellcraft. No, wait. Spellcraft is the only skill that don't have a Skill Focus feat because Turbine forgot to add it when Spellcraft was implemented as a skill.
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  16. #676
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    Quote Originally Posted by Jetrule View Post
    I like the 3 Mrr passive I Like 5 universal spell power passive more!

    You were a Warlock in a past life you occasionally find yourself compeled to make deals with unsavory types.
    MRR is more universally useful


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  17. #677

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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.



    Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.



    We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.
    passive MRR is really cool. I will totally do 3 pl's on Gingerspyce for that!

  18. #678
    Community Member Tom116's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.
    The passive looks nice, definitely looking forward to it

    The active one seems a bit meh though, the limit on uses makes it a bit of a stretch to be worth taking. I wouldn't want it to unlimited either, of course, so maybe something in another direction? Maybe +5 (+3 sounded lame for a purchased feat) to Spellcraft and add +2 force damage on offensive spell cast? It wouldn't be too OP, and it would benefit other casters as well as warlocks. The effect is also already in-game item Latern Ring so it wouldn't be hard to implement
    Last edited by Tom116; 05-22-2015 at 09:47 PM.
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  19. #679
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Qhualor View Post
    PDK past life is +3 PRR.
    Has it always been 3? I could have sworn it was 5. Either way, thanks for the heads-up.
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  20. #680
    Community Member Blackheartox's Avatar
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    Quote Originally Posted by Vargouille View Post
    One possibility for Warlock Past Lives:

    • Passive: You were a Warlock in a past life. You occasionally find yourself throwing your hands into the air. Each time you acquire this feat you gain +3 Magical Resistance. This feat can be stacked up to three times.
    • Active/Slottable: You recall more about your past life as a Warlock. You gain +3 to the Spellcraft skill. You can attack enemies with an Eldritch Ball six times per rest, dealing 1d6 Force damage per two character levels.



    Basic attack Eldritch Blast is likely going to be considered a level 9 spell. More or less because of this, also for DC purposes.



    We have to explore this, but it is likely that spell cooldown changes will affect Eldritch Blasts.
    Mrr?

    Hmm sounds fair and good, kinda what i expected.
    Not to shabby and kinda okish for most non evasionists
    Last edited by Blackheartox; 05-22-2015 at 10:56 PM.

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