Originally Posted by
redoubt
So the stated intent is that damage comes primarily from Eldritch Blast. In 30 pages there is:
- a lot of measuring of things that will get removed by the forum filter
- a lot of talk about alignment
- a lot of concern over the rest of the spell book
- very little talk about the EB. Why?
If EB is the primary method of damage, why is hardly anyone talking about it?
- is the proposed system horrible and so people want the other stuff to back it up?
- is the proposed system amazing and so we are moving on to the ancilliary stuff?
Like many others have said, if we are getting a new class, I ask that it be unique. We already have lots of casters. We also have melee casters who use magic to make their melee abilities better.
What if this one used things that normally improved melee to improve the spell casting? EB already activates based on your weapon attack. What if the devs really dug into this part? Instead of taking SF: evo, GSF: evo, ESF: evo, max, emp, quicken like every other caster, players picked a weapon style and build their caster that way? Basically a backwards Eldritch Knight. Instead of their skills in magic making their melee (ranged) combat better, their skills in melee (ranged) make their magic better. (It might be horrible and completely not warlock like, I don't know, I have non of those D&D books, I'm just brainstorming. If the concept is too wrong, might as well stop reading here. 8) ).
First, allow the weapon effects to have some bearing on the EB. Maybe even completely replace the force damage with the damage type from the weapon. If you use a paralyzing weapon, your EB can paralyze. If you use a shock weapon it does shock damage. If you use a force weapon, it does force damage. etc.
Two Handed Fighter
- THF line creates glancing blows and a chance for weapon effects to proc. Do this on the EB.
- Cleave - when the warlock cleaves, EB shoot out from around the warlock (pick how many, but maybe in half cardinal directions for 8 total; remember they still have to hit something.)
Two weapon fighter
- The off hand can send an additional EB, but in the same line as the mainhand would go.
- Maybe this character has a curse spewing weapon and a paralyzer and send curses and mez out in its EB.
- Maybe this character uses a fire and a cold weapon and the blasts coming from the character roughly alternate between EB of ice and fire.
SWF
- Faster EBs just like SWF goes faster
Ranged (bow)
- precise shot - EB skips the mob in between and only hits the target you selected
- imp precise shot - EB hits all the mobs in a row
- fires slow due to ranged rate of fire
- MANYSHOT EB!!!!
Improved crit would increase your crit range with the blasts if you hold the right weapon.
OC could increase EB damage on 19/20.
Instead of quicken, melee (ranged) alacrity would speed up your attacks.
Higher bab would mean more & faster EB attacks.
The different weapon styles would launch the eldritch blasts in unique ways. Honestly, the bow one would be most boring because it would look a lot like you are just shooting magic and we kinda do that now. But, a TWF might could send one EB with each weapon swing. One on the right swing, one of the left and a double shot on the spin around double swing move. Basically look at the current weapon animations and find could points in them to have the EB launch out from the weapons.
A warlock could actually move between physical and magical combat and be good at both.
Edit: this could also be a great chance to really turn the art department loose. Really hype up the weapon effects while the EB toggle is active. Push the weapons auras out further and make them more intense and then have them focus as the weapons swings and surge off the weapon, stretch out into a line and then ball back up again when hitting the target. When the EB is launched the aura could go away completely and then quickly fill back in.
For bow users the whole bow could glow with the aura and when the string is drawn, the aura slide from the ends of the bow to the hand grip and then follows the drawing hand back stretching out into a line of magic and then shooting out like an arrow, leaving the bow dead looking for a moment and the aura build back on the bow quickly and it repeats.
Again, just brainstorming, but I think there could be a lot of cool stuff done to make the class look and play differently than the existing ones.