
Originally Posted by
Deathdefy
Hey Sev and Varg,
If you're not yet sold on,
"Warlocks can cast an infinite number of their memorized infusions, generally of lesser power than wizard and sorcerer since they do not consume any resources, with eldritch blast making up the rest of the power gap",
then let me try and convince you that you should be.
No to mass death / helpless inducing spells:
Mass Hold should not be included. We do not need another caster who does Mass Hold + Energy Burst for efficient epic trash clearing. Bard, Sorc and Wiz's boring spell rotation for Epic trash is sufficient (and very powerful which is why the community wants it included).
Wail and other AoE insta-death spells should also not be included. The community is worried Warlock will be underpowered, so they're arguing to ensure minimum tools they know will be sufficient to make Warlock useful stay included. Again, Bard, Sorc and Wizard, are enough classes to have AoE insta-death. Someone was even arguing for Warlock getting +1 Necro as a past life which I think is indicative of the mentality. You can actually make it a distinct class, not Wiz/Sorc 2.0.
Including the awesome, essentially obligatory, spells (AoE incapacitators via death or +50% damage helpless) to clog up Warlock's top tier spells, and mandate yet another identical spell rotation through epic trash, would lose the opportunity to add a distinct and iconic flavour of dnd. I accept that Eldritch Blast, in conjunction with the enhancement trees and granted feats from level progression, will make Warlock feel somewhat different to the existing casters even if it's going to have the same casting rotation. I do not accept that to mean its spell choices and SP based usage should therefore be samey on the basis that the flavour differentiation is done.
I'm not a "gotta be PnP rules" advocate. I think Warlock will be more fun, unique and popular for longer, without being underpowered, if you don't include the death spells they also didn't receive in PnP - and I'd bet they probably didn't receive them at least partially for the reasons of class distinctness.
Yes to infinitely castable infusions:
If you adopt the 'infinite casting but no AoE helpless/death' model, then possibly including Finger of Death or even PK or both to placate people, without ruining the distinctness of Warlock like Wail or Mass Hold would. Warlock's got Word of Changing which was a single target polymorph - whether Finger or PK or Flesh to Stone is closest I'm unsure, but single target incapacitators/killers are a reasonable inclusion if some degree of compromise on death spells is necessary.
Infinitely castable infusions - up to and included decent ones like Flesh to Stone, Otto's of some variety, and Hold Monster would make for a genuinely unique feeling and strong new caster. I understand that something SLA-ish will be in the trees, but heck, Clerics in DD, Sorcs in every tree, FvS in AoV and Wizards in Archmage all have basically infinitely castable SLAs. Literally every caster class has this already. I know it'll be 0 SP, not 1 SP, or even 10SP at the high end, but that's not actually a distinction that affects play style or feel.
Pre-enhancement pass, I had an Archmage with SLAs for Hypnotism, Web, and Phantasmal Killer. It was crazy enjoyable to play - basically 3 useful, infinitely castable level 1 - 4 spells (again, there really is no difference between a 10SP spell and a 0SP spell). That playstyle is entirely gone now - there's still Shiradi Casters and Light based Divines that use SLAs, but that's pure damage. Warlock could get some of that original Archmage flavour back, but far better. To clarify, I'm not spruiking for Web and Hypnotism to now be included - just saying that the many slightly less powerful spells thing isn't in the game anymore but was the most fun build I ever played in ddo even without Eldritch blast or interesting enhancements!
A similar, unique vibe could easily be created with warlock. You have freebie not amazing, but ultimately strong spells (particularly if you add Wall of Perilous Flame, Evard's, and/or Word of Changing), and can run about casting single target spells incapacitation spells or Eldritch Blasting. It would, and still could, be enjoyable unique gameplay.
Re: spell points, I'd still grant some for class and ED synergies. Probably akin to Paladin / Ranger since they're not actually used for casting infusions. I'd suggest using them to limit the SLAs from the enhancement trees - the important parts of free castings are the infusions. That could allow for more powerful SLAs making for more difficult choices amongst the trees if you balance it interestingly so that "must go Fey for Leap of Faith" becomes a more difficult decision. Anyway SLAs aren't my main concern.
Methodology plea
In complete seriousness, please appraise the arguments and reasoning in this thread on the basis of good, long-term design. Don't appease the community based on number of posters or (god-forbid) posts by the same individuals, because, the only guarantee about the community is that it is fickle.
If you go with 'same endgame spells + same sp cost model', warlock is primarily just Eldritch Blast. People will play it, enjoy its power as sorc + eldritch blast to offset some SP costs for a few months, then get bored by it.
The 'actually is how a warlock is supposed to cast spells in dnd' model was:
excellent design,
is translatable into ddo, and
would be vastly superior to Yet Another Mass-Hold / AoE Deathspell (YAMHAED - frustratingly close to yamhead) arcane caster.