Woot!!!
Do you mind if I quote this in my sig but change "Warlock Design" to DDO? I really appreciate that you guys don't limit yourself to 3rd edition if you feel another edition or even a "new unique" system would work best.
My Crimson Legion Paladin Very much appreciates this even if Fiend Pact is blocked to him (Thinking Enlightened Spirit/KOTC for a Light focus.
This is very much appreciated it's one of the major things I was hoping for.
Is this like an "Ray" in that it hits a single target or is it like an Arrow or Bolt shot with IPS so it just lances through everything in a straight line (my preference is the latter since it has no "home in" also is the animation pretty obvious to see where its going or hard to see like a bolt or arrow.
If this is already done feel free to ignore this but I think it would be REALLY cool if hovering over the Enhancement Tree's Icon in the bottom left brought flavour text like this in a tool tip.
I have seen you mentioning that IIRC Tainted Scholar with be able to change the EB's Pact elemental damage to other types but would it be possible to allow Enlightened Spirit to gain the unqique ability to change it to light damage, it very flavourful and frankly suits my selfish wants :P
Alternatively maybe add a 4th Pact "Celestial" that requires Good Alignment that could work too.
Anyways it would be cool if as an Enlightened Spirit (or if you have Celestial Pact if it exists) you could use your EB for Healing instead of harming...you mentioned abilities that use your EB shape and damage stat as a basis...so a Celestial Pact Warlock could have a "Heal blast" SLA that could function like PBAOE, ST, Chain or Cone except it does positive energy damage that would definitely be unique.
Since you've said that Locks won't get a Arty/Druid-like Pet these seem a little out of place especially since Warlock seems like it will be very hard to multi-class (mainly because of EB)
Just to clarify if EB is activated will you still attack with your actual weapon...I'd love to make some sort of Mad Scientist-esque Artificer w/ Old one Pact firing off his rune arm, bolts and a "force chain lightning" blast
Actually before I forget you list different EB shapes for each tree...would a single warlock be able to pick up all three types if he or she wanted or is it likely to be a Tier 5 thing.
Air Savants have the same issue and get by just fine, looking at the three pacts each will have its issues.
Actually Monks can be Lawful Evil so would work just fine in PnP. Also your caplocks button seems to be stuck, my brothers great at repairing computers...I can get the friends and family discount if you'd like.
Whilst I understand where your coming from DDO doesn't actually have anything chutulian except for Xoriat in which case it would make more sense to call this pact Xorian Horrors
Lore/Flavour, ok I can do that
Enlightened Spirit = Any Good
Crimson Legion = Lawful Good Paladin/Warlocks
Not to mention..
Seriously this is Eberron it's all about messing with expectations (ie. Drow are slightly less psychotic, Barbarian Halflings, Civilized Hobgoblins,etc.) this is why Eberron and Dark Sun are my favorite settings.
I COULD waste hours hunting through all my 3e, 4e and 5e books for more examples but I'm gonna spend time on helping to improve Warlock.
Oh but I will leave you with this, just because.
I actually had alot of fun with a campaign I ran where Rao (The God of Peace & Serenity) went insane and starting killing or banishing anyone who didn't follow his teachings precisely something the players had to figure out for themselves despite the fact that things seemed pretty quiet...there was a weird uneasy feeling that led to them finding out that people weren't just really polite they were terrified of not being so. This of course is just a fun anecdote...feel free to ignore it (Note: This was NOT a greyhawk campaign he just happened to be a well known god amongst the group that suited my needs)
I've seen this mentioned MANY times and I agree the main issue I see though is that Warlock kinda sorta fits in every sphere for one reason or another, frankly I'd rather see the weird sphere system removed and replaced with "Choose a Destiny, Max it Choose a new one" along with Caster Levels increase shifted to Epic levels. This allows for a little more flexibility in Epic destiny choice ESPECIALLY for DC casters not to mention keeps people who don't have EDs from falling 5+ DC behind.
Whilst I agree that this would be the perfect time to release Tieflings (especially since I can make my Crimson Legion Paladin/Warlock...even if he can't go fiend) I'd rather they not make them Iconics it limits builds FAR to much.
Actually what I'd MUCH prefer they do is make ALL races have an Iconic "version" so you can either start at Lvl 1 (4 or 7 with vet status) as any race OR at Lvl 15 if you choose "Iconic"
ie.
Halfling Rogue
Dwarven Paladin
Elven Ranger
Human Bard
- Are these added to the spellbook as an option or are they extra spells on top of your spell slots?
- Can we fit Teleport somewhere in the fey line?
- Would it be hard to change the name "Entangle" to "Black or Grasping Tentacles" and make it a "spacey" black purple color instead of green?
- Are we hardlocked into 3 pacts for initial release cause I'm really surprised Draconic isn't a first choice Pact since Eberron even more than Regular DnD is heavily tied to Dragons and would be the perfect "No alignment required" (for obvious reasons) and as I mentioned earlier "Celestial" would be a candidate for a "Good Only" pact.
Sidenote: This seems like a good way to add Domains to clerics as well
Last edited by Failedlegend; 05-17-2015 at 08:50 AM.
Originally Posted by Cordovan
Yeah, he responded in the same tone and I got upset. My apologizes to him for that.
Too bad he cannot apologize for not making new spells on a whole new class. That will not change. Besides, my idea of copy from D&D wiki is for the ideas, not the code itself. That should have been pretty clear to anyone who read my reply. There is no MMORPG code in the d&d wiki
Keep believing your last sentence Everything is fine. We got Eldritch Blast. A new super fun ability that you..have to toggle on to use! Wow!
Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.
I've read up a bit on eldritch glaive since everyone keeps bringing it up. It seems fundamentally the same sort of thing as the EK spellswords except it's specifically intended to be a 2 hander. I can see why they wouldn't have wanted something quite so samey, but I do really like the idea.
So how about perhaps a spellsword "shape" in whatever is intended as the 'melee' tree, which requires a 2 hander to be equipped (similar to a specific spell component being available).
It could have 3 tiers, or a chain, or something. e.g. one level applies your pact bonus to your 2 hander attacks and possibly grants 2 hander proficiency (Warlocks do get Masters Touch on their spell list though. choices...) with another level granting glancing blows and the final level(s) adding your standard force blast damage and improving your glancing blows.
Because you would now attack at weapon swing speed, perhaps the extra damage should be limited to a straight +1 of the relevant damage type per die, but either scalable with melee power or still scalable with spellpower (not as in 'whichever is higher', the enhancement should probably be tied to one of them specifically, I'm just not good enough at maths to decide which would be more acceptable in terms of balance and we dont' know how the interactions with spellpower are going to work on Eldritch Blast anyway yet). Capstones or T5 enhancement might allow full damage maybe but that might not be necessary if metas can be applied.
Warlocks would then be looking for 2 handers with spell and casting enhancements on them, because all the damage would be coming from the blast effects, not the weapon, which could create some really interesting gear choices in other slots.
It may be of course that its just far too late to start thinking about something unique or even reusing and tweaking existing tech on that sort of scale now, if the target release is sometime in June. But we can live in hope - I'd really like a viable melee tree for a pure warlock. Of course, we haven't seen the detail on Enlightened Spirit which is presumably the melee tree, if indeed they intended that tree to be 'melee' rather than 'support', which is what i actually suspect.
More info needed, definitely. But I'd really like a proper melee tree for Warlocks.
As was brought up a few pages ago, bring in Bees of Xoriat! That would be an awesome replacement for Dominate Person in the Great Old Ones pact. I know there is resistance to having attack spells on the list, but that would fit so well. Anyone who wants to throw dominates around will be picking up the much superior dominate monster as a level 6 spell, making dominate person fairly redundant. Also, any charmers will have mass suggestion from great old ones or can pick up mass charm monster as a level 6 spell.
If this isn't acceptable, Bees of Xoriat from the Bee Breath cookie would fit very well into the Soul Eater tree as a DoT. Since it already exists, please please please put it in. Best flavor ability and it might even be effective! I'd probably play a warlock just for this ability.
Originally Posted by Eladrin
He doesn't need to apologize for anything. The devs have to work with what time and resources they have, and it isn't always possible for them to give players everything they want. Yes, warlocks need spells that aren't recycled from the wizard spell list, but that doesn't mean you need to be nasty about it.
Last edited by HatsuharuZ; 05-17-2015 at 10:07 AM.
Well, it's probably already mentioned, but Warlocks should also have Perform as a class skill, otherwise Fey Pack locks will be directly nerfed in comparison to the other two in terms of spellpower.
Hate warlocks but that would be cool
https://www.youtube.com/watch?v=uYnlzpSSevM
Beware the Sleepeater
What will happen to my completionist feat?
Will warlock be free for vip's? How much will they cost?
Will they suck just as bad as wiz and sorc in epic's?
I like the new spells.... oh wait you just recycled old ones. Nice!
I have a spot picked out in the graveyard right in-between my monk and ranger just for warlock.
Thanks for the fail!
Have you seen the pact spells Fiends Get?
Rather than being underpowered I'd say Fiend is blatantly OP compared to the other two!
Lvl 1 Entangle and Obscuring Mist are very weak CC whereas Command is one of the strongest CC abilities {Yes I know at Low Levels only}
Lvl 2 Blindness {works great on Players but utterly useless on Mobs}, Knock {Lol!} or Rage!!!
Lvl 3 Slow {See Blindness above}, PK {OK this one ain't bad} or Fire Shield {Yet again Fiends get by far the most useful one!}.
Lvl 4 Gtr Dispel {ROFL}, Dominate Person {Again not a bad spell} or Binding Chains {New Spell? Not sure about this one but sounds like could be OP}
Lvl 5 Disco Ball {Yay! Finally Fey get something Useful!}, Mass Suggestion {Great Choice} or Power Word: Blind {Worst spell so far on Fiend's List}
Lvl 6 Irresistable Dance {Requires you be in Melee and facing mob - Also Disco Ball comes before this?}, Power Word: Kill {Another good choice for Great Old Ones} or Howl of Terror {assuming this doesn't require Wolf Form for Warlocks again the single best option!}.
Only on Lvl 5 are Fiends not the single best choice!
Fiends have 2 of the most popular buff spells, 1 brand new player spell, 1 great low level CC spell, 1 Druid Spell that's likely to be OP in a Warlock's hands and Power Word: Blind which is easily their weakest but still not as bad as many on the other lists!
Fey have 4 severely weak abilities, 1 OK and 1 Great!
Great Old Ones have 4 Good Choices at the higher levels {I'd still say that only on Tier 5 do they outright beat Fiend though} but their 1st two are terrible!
Phew, finally reached the end!!
I got some ideas and question while reading this thread
Ideas:
About Warlock having SP, could it be possible to give them an improved version of echoes of power? Would give them a feeling of infinite casting.
If its too OP when multiclassing, maybe just grant a feat that cut warlock's spell sp by half?
Question:
Now its about EB and Metamagic!
Using metamagic usually make the spell cost more SP. Unless I'm mistaken, EB is like a normal attack and doesnt use SP. How would it be affected? few sp cost per attacks until depleted?
about my impression so far
I like the class, but like many others, im not sure what the class will have to offer. I dont like the low choices on the spells.
I still cant wait to play a warlock and see the enhancement to make a kool multiclass :P
Pew pew~
Lv 1 all are weak, lv 2 blind is one of the most powerful spells in ee mark, so yes it works wonders on mobs if used properly and can make the difference between a easy and a hard run. 1 spell that you consider worthless on mobs btw, lv 3 all are uselss, you can scoll fireshield, pk is illusion so i dont know how warlocks will go for illusion focus because of 1 spell.
Useless.
Lv 4, chain is single targe, to have a opinion i would need to hear the cd of it and on what it will work on and if it will be save free, otherwise this is the most interesting spell.
lv 5, power word blind is wonderful oh cr.. cc, but here fey got the prolly best spell from all spells from pacts, ottos dance sphere as you can actually consider playing warlocks cc based as sorcs¸.
Lv 6, again fey got a great single targe cc spell, one of best orange named control spells in game and super nice for people who drop dcs entirely, pkill is okish only because its a slot for its own, but lv 6ish howl might be best depending how they make dcs count and in case its equivalent to druids.
Keep in mind it requires you to be in mids of mobs and it can be pretty suicidal. Simple question is, why d hell would i want to use howl if they give me mass hold?
Overall imo fey looks best so far with its synergy to cc/and damage avoidance with wings.
Ps i gave up on raging, really no point, if devs want to make "such a warlock" my best bet is to adapt and accept sadly.
Last edited by Blackheartox; 05-17-2015 at 11:45 AM.
Some still-early thoughts based on feedback (can't really promise anything, should probably wait until the work week starts and all other designers can chip in)
- We'll probably strongly consider not tying Warlock to the Primal Sphere of Epic Destinies.
- Metamagics will surely be a topic of some discussion. "Desirable feats" for Warlock is also a likely topic of discussion, more broadly. Adding choice and diversity is a major goal. At the same time we want to make sure "caster" Warlocks aren't just scrambling for any useful feat to find. (We do like that there are serious discussions for Wizards/Sorcs about whether or not Maximize and Empower are both entirely necessary, and some of those characters may be best off without them.)
- We of course still want to add new spells to the game, including particular for Warlock's release.
- I'm a bit surprised at how often players have suggested that death spells aren't appropriate. Should we remove death spells from the general Warlock spell list?
- Spell points are probably here to stay in some form, but we're aware that having some spell-point free abilities is important.
- Details of alignment restrictions are something we may still discuss. If you have an opinion on this that you haven't expressed yet, do please chime in.
I knew someone would state that Blind is good but correct me if I'm wrong here but aren't both Blindness and PW: Blind single target spells?
As such neither are likely to be on any Player Character's bar except for certain very specific quests {you mentioned MoD?} and even then probably not as good compared to other spells as you're making out here.
Even worse - These spells are rendered utterly moot by the far more effective {mainly because of ease of use} blindness effects on gear!
PK is Ok - Not a great choice but not a bad choice either for Tier 3
Fireshield may be able to be scrolled but why waste the plat, the inv. space and take the chance of scroll failure due to concentration checks when you have the spell itself? {also Scrolls can be dispelled by mobs with that spell even easier than actual cast spells}.
Yes Fey get Disco Ball but it's almost like the Devs saw that and decided to overcompensate by giving them a load of trash in the other tiers! {Also Disco Ball basically requires you use a Feat Slot on Quicken - otherwise only a must for WF Arcanes and Divines}.
Irresistable Dance is a good spell but very hard to get to work considering you not only have to be in melee but facing the mob! - I'd say that both Howl of Terror and PW: Kill beat this out of sight!
Like you I'm not sure how good Binding Chains is going to be and if Howl of Terror requires Wolf Form for Warlocks then it's going to be completely worthless!
But chances are Binding Chains is going to be strong and HoT won't require Wolf Form making it blatantly the most powerful free ability in that table!