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Thread: Warlocks!

  1. #21
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by patang01 View Post
    I noticed but wasn't sure if that also meant DC (I assumed, just verifying). And with an okay past life I think it's time to TR my sorc again in that case.
    Varg said Charisma for "all the things" so...

  2. #22
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    Quote Originally Posted by Vargouille View Post
    [B]Spellcasting

    We are planning for Warlocks to have spell points and cast spells from a spellbook, similar to Bards.
    First read thru the whole thing ~ I like what you have here.

    I will point out that like Bards, Warlocks will face the usual problem that Heighten Spell feat will only increase DCs by up to 6th level instead of the normal 9th level. This creates gap of 3 DC when compared to other casters which can be dealt with in the very same way we dealt with Bards by granting a bit more DC bonuses inside each of the enhancement trees. (Perhaps with a Pact type bonus to prevent double dipping.) Say maybe at level 12 Core?

  3. #23
    Developer Vargouille's Avatar
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    Charisma is used for the DCs of Warlock spells as well, yes.

    Quote Originally Posted by Jetrule View Post
    The Great Old ones Is very Lovecraftian as noted above. What are our closest ingame examples? Xoriat lords? Lord of the eyes?

    I know you don't want bard clones and Warlock is very bardlike already but I think feypact should have access to preform skill or their blast will suffer While the other pacts have spellcraft to help both components of its damage.

    The pet? Please we need npc a.i. unbroken.. Or make it like a cosmetic pet that can do some minor damage like a shoulder lantern archeron. Or a cosmetic imp who cant be damaged and wont fight but you can order to search disable and open locks?

    Will the faster attack rate of things like SWF or double strike all effect the rate of fire of eldrich blast? they could be real machine guns with a couple druid levels :}
    Perform has been changed to be trainable by anyone, some time ago. Though it's a cross-class skill for Warlocks (like most classes).

    Enlightened Spirit has some pet support enhancements, but Warlock isn't planned to get a major pet feature beyond that, though they have lots of summoning spells (like Wizards and Sorcerers).

    The "rate of fire" for Eldritch Blast isn't tied to melee or ranged alacrity, but rather it's own statistic (which can be increased in some ways, such as Enhancements).

  4. #24
    Community Member Ailia's Avatar
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    Will Eldrich Blast be subject to a save? If so what type?

  5. #25
    Developer Vargouille's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    First read thru the whole thing ~ I like what you have here.

    I will point out that like Bards, Warlocks will face the usual problem that Heighten Spell feat will only increase DCs by up to 6th level instead of the normal 9th level. This creates gap of 3 DC when compared to other casters which can be dealt with in the very same way we dealt with Bards by granting a bit more DC bonuses inside each of the enhancement trees. (Perhaps with a Pact type bonus to prevent double dipping.) Say maybe at level 12 Core?
    There are more than the usual amount of bonuses to DC casting in certain Warlock trees, yes.

    Quote Originally Posted by Ailia View Post
    Will Eldrich Blast be subject to a save? If so what type?
    Right now we're thinking that the base damage (Force) can't be saved against. Pact damage is saved against the same type as the bonus that Pact gives, for half damage:
    Fey: Reflexes
    Fiend: Fortitude
    Great Old One: Will
    Last edited by Vargouille; 05-15-2015 at 06:43 PM.

  6. #26
    Community Member Bernaise's Avatar
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    No alignment restriction seems weird

  7. #27
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    Quote Originally Posted by Silverleafeon View Post
    First read thru the whole thing ~ I like what you have here.

    I will point out that like Bards, Warlocks will face the usual problem that Heighten Spell feat will only increase DCs by up to 6th level instead of the normal 9th level. This creates gap of 3 DC when compared to other casters which can be dealt with in the very same way we dealt with Bards by granting a bit more DC bonuses inside each of the enhancement trees. (Perhaps with a Pact type bonus to prevent double dipping.) Say maybe at level 12 Core?
    This was one of my concerns to Silver, but not just Heighten. Just the Base spell level is always several levels behind for DC purposes.
    Many of the Warlock spells are DC based spells and they will suffer from the lack of Spell Level as do Bards.

    I like your suggested remedy Silver.

  8. #28
    Self-Appointed Coin Lord of the Seas ForgettableNPC's Avatar
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    Glad to see the dev team made the sensible decision to cut out the Toughness Warlock Enhancement line for the sake of balance.
    Just a random, forgettable NPC doing things an NPC does
    Things that NPCs do include, but are not limited to:

    Having a gold goblet over my head to indicate availability of a quest
    Having a catchphrase that never really catches on
    Having various rewards that are generally not worth the trouble
    Wandering around randomly
    Giving out obvious information if it wasn't obvious enough
    Repeating the same lines over and over again
    Repeating the same lines over and over again

  9. #29
    Community Member Infiltraitor's Avatar
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    Hi. I noticed that the enlightened spirit has been listed as possible pet support.

    Could I make a suggestion now that any pets in the future function such to scale with player stats, such as the Favored Soul archon, rather than a unscaled useless necromancer skeleton? I think a pet that would act almost as a 10-15% dps boost due to being tied to player stats, would be far better than something with set statistics that would therefore only function in a certain difficulty and be useless/overpowered in other difficulties. Plz, Ty, <3


    Edit: RANT
    I.E. 6 enhancement points is the cost of a 30% attack speed boost.
    I'm not saying that 6 enhancement points spent on a pet should boost our combined dps by 30%, but if spending 18 action points on a skeleton only boosts its DPS by 30 damage per second compared to barbarians doing 3000 dps, something isn't right.
    Last edited by Infiltraitor; 05-15-2015 at 06:45 PM.
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  10. #30
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by ForgettableNPC View Post
    Glad to see the dev team made the sensible decision to cut out the Toughness Warlock Enhancement line for the sake of balance.
    but I liked the toughness Warlock Enhancement tree!!! It wasn't OP!!!

  11. #31
    Community Member ToastyFred's Avatar
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    Nevermind. RIF.
    Last edited by ToastyFred; 05-15-2015 at 06:41 PM.

  12. #32
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vargouille View Post
    We're still doing some playtesting to figure out what feels best here. There's a variety of reasonably sensible options. It could be the case that only part of the damage can be saved against, or the base damage (Force) and the Pact damage could even use different saves.

    ... we're unlikely to make the entire Eldritch Blast damage do half damage on Reflex Saves, however.
    Honestly I'd wager the viability of melee crosses is going to be pretty dependent on being able to get solid damage out of Eldritch Blast with a hypothetical dumped CHA. Is that how things will play out? Probably not, but the builds will still be considerably behind a pure caster in terms of DC. Just look at the DC gap between a melee favored soul or cleric and their caster versions, its usually 10-20, half a the die or more. A no save Eldritch Blast definetly leaves the door open to some creative uses of splashes and that AoE shape.

  13. #33
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    Quote Originally Posted by Bernaise View Post
    No alignment restriction seems weird
    Seems foolish would use stronger words but don't want a ban


    Beware the Sleepeater

  14. #34
    Community Member Artagon's Avatar
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    Quote Originally Posted by ToastyFred View Post
    I am inferring you may be able to take more than one pact. It's also possible it means there may be additional pacts not listed in the OP.

    Which is correct?
    You pick one pact, as it is a class feature.

  15. #35
    Community Member Ailia's Avatar
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    Is Eldritch Blast going to be subject to Arcane Spell Failure?

  16. #36
    Developer Vargouille's Avatar
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    Quote Originally Posted by Ailia View Post
    Is Eldritch Blast going to be subject to Arcane Spell Failure?
    Like most damage spells, no.

    Quote Originally Posted by Vargouille View Post
    Right now we're thinking that the base damage (Force) can't be saved against. Pact damage is saved against the same type as the bonus that Pact gives, for half damage:
    Fey: Reflexes
    Fiend: Fortitude
    Great Old One: Will
    Since I edited this, replying to myself to draw attention (since my memory was jogged).

  17. #37
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by Bernaise View Post
    No alignment restriction seems weird
    The pacts themselves seem to have alignment restrictions.

  18. #38
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    Quote Originally Posted by Ailia View Post
    Is Eldritch Blast going to be subject to Arcane Spell Failure?
    Hmmm they are subject to it for something's its a good question


    Beware the Sleepeater

  19. #39
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    Quote Originally Posted by Bernaise View Post
    No alignment restriction seems weird
    Warlocks no matter how good intentioned must migrate their alignment to who they make a pact with. Fey = neutral, fiend = evil, old one = chaotic(psychotic). If you want good then they have to sign a pact with a good outsider. Pnp also handled the situation of not honoring your pact, due to your own desires. I would more strictly control what spells went via what pact tree.

  20. #40
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vargouille View Post
    Like most damage spells, no.

    Right now we're thinking that the base damage (Force) can't be saved against. Pact damage is saved against the same type as the bonus that Pact gives, for half damage:
    Fey: Reflexes
    Fiend: Fortitude
    Great Old One: Will

    Since I edited this, replying to myself to draw attention (since my memory was jogged).
    So Fey is going to be subject to evasion? That really hurts the viability there, especially from the perspective of those looking to build for damage instead of instakill/CC.

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