I think the issue is two-fold:
1. The Warlocks kind of fit in ALL the spheres.
2. Whichever Sphere you stick Locks in will basically mean they can't use the others as their Epic DCs will be tied to that Sphere...Frankly any DC caster has this same issue.
I'd say the easiest solution to issue to is to move the specific DC boosts from the Epic Destinies to the EPic Levels where it just grants a generic +1 DC to all classes
As for Issue 1 would it be possible to although warlocks to start in ANY sphere?
Would it be easier to reskin existing spells than make entirely new ones? ie. Entangle -> Black Tentacles
I see no reason to remove them, in fact it would make sense if Warlocks had the largest spell list in DDO but only 2 spell slots, they dabble in a little bit of everything but can only utilize a little bit of that knowledge at any one time (since they've studied so much they can't memorize it all)
A lack of spell points would make using spellcastery EDs annoying...my Enlightened Spirit/KOTC/Divine Crusader will appreciate the Blue Bar.
Honestly I'd rather there be no alignment restrictions even in 3rd edition there's several examples of Lawful Good characters who make pacts with even the most CE creatures for what to them seems like entirely LG reasons...and vise versa.
Especially since this is Eberron our "Iconic" Paladin class worships a LE Demi-god that wants to eradicate all fleshies, Hobgoblins are Civlizied, Halflings are Dinosaur Riding Barbarians, Drow are slightly less insane, Kobolds are Adorable and have a Union. Were supposed to defy normalcies it's why I love Eberron so much.
You know you can wield any weapon you want right whether you unarmed or wielding a 2-hander dealing 9d6 Force + 10d4 Pact Damage magnified by spellpower is great. You can do do in a PBAOE, a Cone or an Aura (I also assume the standard ranged blast and the chain lightning would in melee as well)
I for one plan to Make a "Mad Scientist" X-Bow Artificer that makes a pact with the old ones (aka Xorian Horrors) for some fun mixing of chain Lighting Eldritch Blast, RUne Arm Blasts and X-bow pew pewing.
That is of course assuming you still use your weapon when EB is activated...I really hope so otherwise all Locks will just be carrying "caster sticks" or "Caster stick"+orb
Well I know Varg mentioned something about abilites in the trees that use your eldritch blast so some sort of "Heal Blast" would be a pretty cool ability especially since locks can shift the shapes of their EB. I wonder if you could pick of the EB shape from each tree if you wanted or if it's a one per lock thing (either Tier 5 or Anti-req)
To you guys and everyone else saying this, their not going to just not do Warlocks now it's just wasting the devs time spamming stuff like this, I'd very much appreciate it if you guys focused your energies on trying to improve the class instead
We already have FOUR elven races and we already have dwarves, it would be a waste of dev time to add more (I come back to this later, read on) when they could spend like time adding unique races like:
Tieflings
Genasi
Aasimar
Pixies (Girlfriends request, but I would enjoy it if they were added)
Hengyokai
Dragonborne
Shardmind
Hamadryads
Revenants
Kenku
Half-Giants
etc.
and no I don't think any of these races are "Munchkin" the words most people use is "Interesting, Cool or Fun" and if they really are OP, the devs will just adjust them to compensate (just like I think kobolds should be adjusted to be not be completely useless if added)
That said back to "Subraces" I would love it if at Character creation you can choose your subrace which would have some effect on your racial enhancement tree...which furthermore I think we should just gain racial enhancements as we level up instead of having to sacrifice points from our class trees which are almost always better.
You mentioned specific threads/posts/polls that apparently support you, if you want to use them YOU have to hunt them down otherwise as far as were concerned they don't exist for the purposes of your argument.