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Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
I'd totally buy and play as this character if you include an enhancement tree with a version of Tensor's Transformation that is a toggle option!
Description:
Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.
Just change the alchemical bonus for strength to a stat of the player's choosing.
Also, how all would a Melee build of one of these characters work anyhow?
No class has any problems getting max UMD required at LVL 28!
Where UMD is broken is that you can get it earlier and earlier!
I complained back in 2010-2012 that UMD was functionally useless to low level characters but this was NOT what I was after as a response!
Now I'm not sure whether it is actually possible to use the scroll what with min lvls required but if it's not already possible it soon will be to have UMD for Heal Scrolls BEFORE a Cleric can even learn the spell!
If that's not broken then I don't know what is!
Warlocks didn't even EXIST when I first played PnP D&D and Evard's Black Tentacles was an Iconic Spell even back then!
I feel EXACTLY the same way about Earthquake btw - Clerics and FvSouls SHOULD get it!
But at least Druid is a REAL CLASS!
I'm not talking about "bleeding into" here either!
I'm talking about an ICONIC Spell being given to an overblown Prestige but not to the BASE CLASS that that Prestige is taken from!
I'm sorry but I'm conceptually against EVIL Player Characters in D&D and despite attempts to fit in pacts with good aligned creatures {guess what...that's called a Favoured Soul or Cleric!} I don't like the idea of Warlocks in DDO full stop!
I'm also not seeing this supposed easy out of the box for newbies class that you're seeing - I'm only seeing yet more Power Creep asked for by Elitists! {I'm seriously worried now that the next race is going to be Tieflings!}.
Eldritch blast is a toggle and it was mentioned that it's just like swinging a sword. Basically, you take a stance and able to spam it? just like an arrow shot. I understand it scales with spell power and spell critical. Since there are no offensive spells in warlock spell list. I assume that we get SLAs based on eldritch blast.. What concerns me is the eldritch blast stance... does it affected by ranged type epic destinies? or it's pure casting. If so, that means you guys really need to find a way on how to let eldritch blast scale in epics.
Because I'm not talking about Clerics being able to Scroll Cast but about every other toon being able to self heal to that extent at a level where the Cleric can't even LEARN the spell!
I've also always been against the very idea that a Lvl 7 Cleric should be forced to carry around a stack of Heal Scrolls anyway! {Certain players expect far too much of other players in DDO!}.
More than anything else in DDO it's the availability of Scrolls, Potions and Wands that have contributed the most heavily to Power Creep!
If Turbine had restricted them more strongly in the first place and confined UMD to ONLY the classes that should have it {Bards and very high level Rogues back then - Add Artis when they got introduced} there'd have been a lot less need for all the changes DDO's gone through!
P.S. No..Arcane and Divine Casters should not have been allowed to take UMD - They are able to use their own scrolls without it and being able to use each others was always a mistake!
Of course Turbine made the mistake of introducing race & alignment restricted items {which they've since gone back on!} with very high for low level characters UMD requirements!
So UMD had to be available to everyone even though it did make very low level race/alignment restricted items in many cases functionally useless - I give you race required Halfling Docents for example!
No, it isn't. Neither of those form a pact with a good aligned creature - they are both followers of a deity, which is not at all the same thing. Divine magic is about belief and devotion, "a character has to believe that the deity is worth following, and devote himself to that cause" (The Complete Divine, p5), but a Warlock "seeks to master the perilous magic that suffuses his soul." (The Complete Arcane p5)
And Good-aligned warlocks "often turn to the worship of noble and true deities for the strength to win the battle raging in their tortured souls." (The Complete Arcane p6)
...then this game might very well have been dead by now, from boredom of waiting hours for a divine to grace your groups.
I role-played an evil character in P&P as part of a campaign that required all characters to be evil and didn't enjoy it so much. I might be wrong but I don't believe DDO even supports evil as an alignment.
This is role-play based MMO so really any of us can create a story-line about our character not being evil even if we are playing warlocks, assassins or palemasters. "Fey" and "Great Old One" are not necessarily evil. Even if you have a pact with a fiend it does not necessarily mean that you are evil or have unwavering devotion to the fiend.
I am with you and hope the next race is gnome and NOT tiefling.
Except that the stuff you quote is fluff text, which is notoriously bad for ambiguity, and the stuff on page 7 is under the Game Rules Information which is stating the rules of the class as they pertain to the game system.
True, however in 5e there are no alignment restrictions, even for Paladins. Since they have already descided to enforce other alignment restrictions, there is no reason for this departure.
Otherwise known as Rule Zero. However, there this does not preclude the players from trying to get the DM to see common sense and reason.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
I am happy just to see a new class! Nice to see the last outstanding base class arrive.
I remember Ammon Jerro joins the party in the classic NWN2 game (Obsidian/Bioware), loved having him in the party. So when Storm of Zehir came out I made a whole party of Tiefling Warlocks in one playthough, hilarious and ton of fun if far from optimal.
At least its a class that plays a little differently from the others. Might not be to everyone's taste but it sure is mine. Stuff like Psion looks like you would have to add much more stuff than slot in class (feats, abilities, equipment, um zones and quests) to make sense of it.
first of all, i have no clue about warlocks, never came across one in DnD or pathfinder, but i have an idea of what a warlock actually is.
i really like that you consider bringing a new class to the game. i've read in this thread a few posts and think you should take your time, releasing the warlock when its polished, rather then when its basically playable.
i mean, there are people that want a melle warlock (i'd definitley have a look on that too) and then there are more caster-focused players.
both ideas sound great. and i'm happy to roll anything new i haven't tried yet. the more options we get, the better gets the game aswell. when i started playing ddo i learnt, that this game is superior in character design and details, i've never seen a major-customization in character creation before and i love it! try out own ideas, combine stuff you've learnt etc. its a fun system! adding more options just makes it better. so its very welcome!
if we could have enlarge and extend revamped, i'd be one of the players gladly take them. enlarge just doesn't really gets the 'yeah finally i got that'-feeling like other metamagics. maybe another effect like an additional projectile on ray/projectile spells (like scorching ray, magic missle, frost lance, etc) to bump it up to the other metamagic feats (maximize, empower, highten). (just an idea. i'd like to get more customizing with metamagics, but the 3 standard ones)
at some point extend got pretty useless, since it was made to work on buff spells only. can we have the old extend back that can extend ALL spells? i really miss that and i don't know whats wrong with having offensive spells (like clouds, glitterdust, dancing spheres, firewalls, etc) being extended.
right now extend is pretty much dead, especially since level 1 buffs got a 5 minute duration on caster-level1 already!
will there be all-new spells for arcane and divine spell lists with the release of the warlock? i don't mean warlock-specific spells/enhancements, but general spells, each arcane/divine could get?
i really enjoyed the addition of scorch and the electric/cold DoT spells a few years back.
and i'm still waiting for new grade 9 divine spells (clerics have no real choice, since its only 5 spells), also arcane casters only got a choice of 8 spells!
also grade 7,8 and 9 spells are too few imo. i'd love to see new high level spells added to the game. maybe another dot for divine and arcane casters. some fluff/occassion spells for all spell lists and maybe a grade 9 damage spell for each element?
even if they'd be no must-have-spells, i'd like to see new additions, just to give us more options and preparing for different situations. (ooze puppet in enter the kobold is a good example, situational spells are fun!)
if not on general spell-lists, i'd like to see more spells-via-enhancements / enhancements that add new spells to your spellbook(i really liked that sunbolt enhancement!!)
mustn't be spellpoint free, i guess a SLA like we have them for sorceres right now is fine too.
maybe a few more choices here too would be cool
if we listened to the people saying 'no!' to progress, we'd still be in the middle age
Uska, I kind of like that you don't like warlock because, when they come out and I TR my uber completionist into one, there will be one less warlock in korthos to bother me. I've never seen anyone so upset and annoyed over a new class being released in any game that I have ever played.
I'd just like to put in that I LOVE warlocks, and this old sourpuss isn't going to make me not want to play them.