With the changes in U25.2 making it almost mandatory to take 18 rogue, I have reworked my TA build.
Build goals:
- High Trash DPS (AoE): Cleaves, Glancing Blows, Lay Waste, a lots of Sneak Damage
- Good Boss DPS: High Fort Bypass (90%), Deception, Sky high doublestrike, Good single target DPS (4,700+)
- High Surviability -- it doesn't need to tank a Death Knight, but it should be able to stand toe to toe with one: 38% Dodge, 109 PRR, Improved Defensive Roll (proc @ 50%; 80% chance), Respectable HP, High healing amp, Decent Saves, Strong Rogue skills: DD: 102 | Search: 117 | OL: 113 | Bluff: 78 | Hide/MS: 98
- Needs to be a Staff build (Intent was to play with the new TA tree) and the Rogue Icon
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Name: Ashenblade
Class Split: 18 Rogue / 2 Monk (1: Rogue; 2: Monk; 3-7: Rog; 8 Monk; 9-20 Rog)
Race: Human
Abilities:Str: 34/38-- (13 base +6 tome +2 Completionist +1 GoTIB +8 item +2 ship +2 Lasting / +4 Tenser’s)
Dex: 58 / 64 -- (18 base +6 tome +7 Levels +2 completionist +2 Enh +11 item +3 insight +1 GoTIB +2 ship +2 lasting +4 Stance / +4 Tenser’s +2 Yugo)
Con: 38 / 42 -- (14 base +6 tome +2 completionist +1 ED +10 item +2 insight +1 GoTIB +2 Ship +2 lasting -2 Stance / +4 Tenser’s)
Int: 38 /41 -- (15 base +6 tome +2 completionist +1 GoTIB +8 Item +2 Insight +2 ship +2 Lasting / +11 Item)
Wis: 30 -- (9 base +6 tome +2 completionist +8 item +1 GoTIB +2 ship +2 lasting)
Cha: 21 -- (8 base +6 tome +2 completionist +1 GoTIB +2 ship +2 lasting)
Feats:Passive Past Life: Paladin x3, Monk x3, Ranger x3, Rogue x3, Completionist, PDK x3
Epic Past Life: Doublestrike x3, Brace x3, Colors x3, Weapon x3, PoL&D x3, Deflect Energy x1
Base: Cleave (1), Power Attack (1), Completionist (3), Adept of Forms (6), Great Cleave (9), IC: Bludgeoning (12), Master of Forms (15), Improved Two Handed Fighting (18), Grand Master of Forms (21), Overwhelming Critical (24), Greater Two Handed Fighting (27)
Destiny: Perfect Two-Weapon Fighting (26), Perfect Two-Handed Fighting (28)
Rogue: Opportunist (12), Defensive Roll (15), Slippery Mind (18)
Monk: Dodge (2), Two Handed Fighting (8)
Skills:Disable Device: 102 (23 ranks + 8 epic +2 completionist +4 tome +15 Int mod +3 Luck +4 morale +1 profane +1 PL +20 item +5 enhanced +6 exceptional +3 guild +7 tools)
Search: 117 [97 on sheet] (23 ranks + 8 epic +2 completionist +5 tome +15 Int mod +3 Luck +4 morale +1 profane +1 PL +20 item +5 enhanced +6 exceptional +3 guild +1 insight (find traps scroll +20 roll))
Open Lock: 113 (23 ranks + 8 epic +2 completionist +4 tome +27 dex mod +3 Luck +4 morale +1 profane +20 item +5 enhanced +6 exceptional +3 guild +7 tools)
Spot: 57 (23 ranks + 8 epic +2 completionist +4 tome +10 wis mod +2 Luck +4 morale +1 profane +3 guild)
Bluff: 78 (23 ranks + 8 epic +2 completionist +4 tome +5 Cha mod +2 Luck +4 morale +1 profane +20 item +3 guild +6 Enhancement)
UMD: 56 (23 ranks + 8 Epic + 3 tome +2 completionist +5 Cha mod +2 luck + 4 morale +1 Profane +1 PL + 5 item +3 guild)
Heal: 60 (11 ranks + 8 Epic + 4 tome +2 completionist +10 Wis mod +2 luck + 4 morale +1 Profane +15 item +3 guild)
Concentration: 5 (15 ranks + 8 Epic + 4 tome +2 completionist +16 Con mod +2 luck + 4 morale +1 Profane +3 guild -50 Epic Quiver)
Jump: 51 [no buffs] (11 ranks + 8 Epic + 4 tome +2 completionist +12 Str +2 luck +1 Profane +3 Enhancement +3 guild +2 Acrobatics)
Tumble: 58 (4 ranks + 8 Epic + 4 tome +2 completionist +27 Dex mod +2 luck + 4 morale +1 Profane +3 Enhancement +3 guild)
Hide/Move Silently: 98 (23 ranks + 8 Epic + 4 tome +2 completionist +27 Dex mod +2 luck + 4 morale +1 Profane +20 item +3 Enhancement +3 guild +1 PL)
Balance: 74 (23 ranks + 8 Epic + 4 tome +2 completionist +27 Dex mod +2 luck + 4 morale +1 Profane +3 Enhancement +3 guild)
Enhancements:
Harper (8 ap)C: Agent of Good (1)
I: Harper Enchantment (2), Traveler's Toughness II (2)
II: Know the Angles III (3)
Rogue: Assassin (21 ap)C: Knife in the Darkness (1), Dagger in the Back (1), Assassin’s Trick (1), Nimbleness (1),
I: Sneak Attack Training (2), Faster Sneaking III (3),
II: Sneak Attack Training (2), Damage Boost III (3), Venomed Blades III (3)
III: Sneak Attack Training (2), Dex (2)
Rogue: Thief-Acrobat (39 ap)C: Staff Control (1), Stick Fighting (1), Tumbler (1), Kip Up (1), Cartwheel Charge (1)
I: Acrobat Staff Training (2), Thief Acrobatics III (3), Fast Movement (2)
II: Acrobat Staff Training (2), Quick Strike III (6),
III: Acrobat Staff Training (2), Sweeping Strikes III (3)
IV: Acrobat Staff Training (2), Improved Defensive Roll III (3), Staff Lunge I (1)
V: Acrobat Staff Training (2), Staff Specialization (2), Vault (2), Spinning Staff Wall (2)
Human: (5 ap)C: Human Versatility: Damage (1), Dex (2)
I: Improved Recovery (2)
Monk: Ninja Spy (7 ap)C: Basic Ninja Training (1)
I: Sneak Attack Training (2), Acrobatic II (2)
II: Fist of Iron (2)
Core Stats:HP: 824 Standing | 936 self-buffed | 1,020 Earth Stance
Positive Spell Power: 259 (138 Devotion + 36 Implement +70 heal skill +25 Ardor potion (Alchemical) +15 guild)
Healing Amp: 315% ((30 pally PLs + 60 Shroud + 40 Bracers +45 Exceptional +20 guild +20 Human) +100) / 100
Average Healing: Large Silver Flame: 788 hp | Cocoon: ~158hp | Sovereign (Anniversary/Store) Pot: 410hp + ~123 hp per tick
Incorp: 10%
Max Dodge: 38 (25 base +5 Spinning Staff +6 TA +2 Airship)
Dodge: 32% standing; 38% max - (10% item +5% Imp Uncanny +5% Spinning Staff +3% Unearthly Reactions +3% Dodge +2% Acrobatic +10% Nimbleness +4% Centered)
PRR: 105 (159 w/ SSW) / 51% (61%) mitigation (+30 sheltering +21 Divine ETRs +9 PDK PL +30 Blitz +15 Artifact)
MRR: 55 / 35% Mitigation (30 Sheltering +25 Insight)
Total Mitigation: 86.4% (Displacement) | 78.2% (Standing) | 72.8% (no concealment)
Defensive Roll: 79% chance to reduce damage by 50% when below 50% health.
Fort: 140% Standing / 190% with gear swap (100 or 150 Item + 25% exceptional +15% ship)
Saves:Fort: 57 (9 Base +4 Epic +16 Con +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +3 Brace)
Ref: 81 (14 Base +4 Epic +27 Dex +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +6 Unearthly Reactions +3 Brace +2 Exceptional)
Will: 50 (57 vs enchantment spells) (9 Base +4 Epic +10 Wisdom +4 Morale +11 Resistance +2 Luck +1 Competence +2 Guild +4 Insightful +3 Brace|| +4 Raging Focus +2 Bard PL +1 Guild)
Epic Destiny –Legendary DreadnoughtI: Extra Action Boost III (3), Con (2)
II: Momentum Swing III (3), Improved Power Attack (2),
III: Lay Waste (1), Critical Damage III (3), Haste Boost III (3)
IV:
V: Devasting Critical (2), Advancing blows (2)
VI: Masters Blitz (2)
Twists: Wild Weapons (4) or Grim Precision (3), Dance of Flowers (1), Unearthly Reactions (1), Cocoon (1)
Gear:Trinket: Planar Focus of Prowess +3 Insightful Dex [Eldrich Saves Ritual || Epic Litany [eldrich saves ritual] (Green: iDex +2|Blue/Yellow: Open)
Head: Dragon Masque (Yellow: Draconic Soul Gem | Colorless: Globe of True Imperial Blood )
Neck: Shroud of the Ardent (Green: False Life 40| Yellow: +8 Int)
Goggles: Epic Mentau’s (Green: +2 Good Luck |Yellow: +2 iCon)
Bracers: HA 40 of Superior Parry
Body: Flawless Black Dragon Robe (Blue: Heavy Fort) || ToEE Fire Absorb Robe (Blue: Golem's Heart)
Cloak: Mysterious Cloak: 45 HA and 25 MRR (Green: +8 Wisdom; Colorless: +8 Strength) | Swap prismatic Cloaks
Ring: Omniscience
Ring: Health 10 or Dodge 10%
Boots: Epic Boots of the Innocent (Green: +250 Spell Points | Blue: +2 iInt)
Gloves: EE Backstabbers (Yellow: Deathblock)
Belt: Battlerager’s harness (Green: Golem's Heart)
Quiver: Epic Quiver of Alacrity
Weapon: Sierth (Adamantine Ritual I) (Red: 138 Devotion) || Thunder Forged Q-Staff 1st Degree Burns/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby | Red: Devotion 138 | Colorless: +2 iWis)
DPS Calcs: Single Target only, not factoring in Momentum Swing or Special Attacks
EE Bruntsmash test: 5,875 (Starting Blitz on Bruntsmash using Sireth)DPS Sireth: ~5,648 Blitz | ~6,188 MP boosted | 7,418 Haste+MP
Weapon: (with mods): +12 6.25[1d10] 13-20x3|19-20x5 Sireth, Spear of the Sky (Red: 138 Devotion)
Melee Power: 136 (24 Epic power + 18 LD Cores + 70 Blitz + 6 Combat Style +5 Assassin cores +10 Tier V Acrobat Training +3 Harper)
Damage Mod: 110 for Sireth / 114 for TF (+12 / +16 weapon +11 Enh Trees + 11 deadly + 4 Artifact/Profane +40 Dex +7 KtA +10 Power Attack +3 Alchemical +5 Advancing Blows +3 monk +2 Guild (Hobgoblin)
Fortification Bypass: 75% standing | 90% when needed (25% Assassin's Trick +35% Dragons Edge +10% Opportunist +5% Airship | +15% Grim Precision)
Double Strike: 80% (21% quick strikes (25% 10 sec out of 12) +3% Opportunist +5% Perfect TWF +9 Epic PL +12% Item +20% TA Cores +10% GMoA)
Seeker: 24 (10 Seeker +2 exc seeker +6 airship +6 ED)
SA damage: 65.5 per swing (13 dice +3 past lives +8 SA +9 iSA)
Deception proc: ~76.9% (+10% improved deception) ^~13.9 swings per 4 sec window) – 3.48 swings per sec