A while back, this spell was fiddled with, stupidly, I might add. According to the DDO wiki, this is the spell these days:
Please fix the spell, restoring it to the way it should be, thusly:Name: Wail of the Banshee
School: Necromancy (Death) (Negative Energy) (Sonic)
Level: Sor/Wiz 9
Spell Point Cost: 50
Components: Verbal
Metamagic: Heighten, Quicken
Range: Standard AOE
Target: Untargetable, Self centered circular AOE
Duration: 7 seconds
Saving Throw: Fortitude save partial
Spell Resistance: Yes
Cooldown: 60 seconds Wizard, 50 seconds Sorcerer
Description:
You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.
Note that the casting time for this is One (1) Standard Action. This means it should have a cooldown of roughly Six (6) Seconds.Necromancy [Death, Sonic]
Level: Death 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One living creature/level within a 40-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
You emit a terrible scream that kills creatures that hear it (except for yourself). Creatures closest to the point of origin are affected first.
Come on people, it's not like you have to make these rules up as you go. They're in print and online you know.