Been away from the game for a while, and my kids started getting into playing during my absence. Need to TR a character to run with them, so dropping down a stabled 1st life WF FvS with a passable Heroic assortment of caster gear.
Not going to be doing epics... at all... so not bothering with that aspect or anything past level 20. Will probably be spending most of it's time carrying my kids soulstones around in Hard and Normal quests, so I thought this might be a fun way to play around with a Wizard life while not having to actually be a full caster (which I don't particularly enjoy).
Wanted to utilize the Harper INT to attack & Damage with THF/Greatswords. Figure I'd spend most of the time fighting in a firewall, acid cloud, or some such CC spell with as many damage mitigation spells as I could fit in the spell roster. Other than that... haven't really given this too much thought. No real experience with the PM line, but I threw it in here because it seems like everyone else does, and while I'm not seeing the synergy of losing the repair skill in favor of negative energy healing, I figure I'm missing something that one of you fine forumites will likely point out.
Build theory below... any and all feedback welcome
Updated with below feedback
THF-wiz-rogue-melee
17/2/1 Wizard/Rogue/Fighter
Chaotic Good Warforged
Level Order
1. Rogue. . . . . .6. Wizard. . . . .11. Wizard . . . . 16. Wizard
2. Fighter. . . . .7. Rogue . . . . .12. Wizard . . . . 17. Wizard
3. Wizard . . . . .8. Wizard. . . . .13. Wizard . . . . 18. Wizard
4. Wizard . . . . .9. Wizard. . . . .14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Wizard. . . . .15. Wizard . . . . 20. Wizard
Stats
. . . . . . . .28pt . . 32pt. . .34pt. . .36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .----. . .---- . . ----. . .--------
Strength. . . . 13. . . .13 . . . 13 . . . 13. . . .+2 . . . 4: INT
Dexterity . . . 13. . . .13 . . . 13 . . . 13. . . .+1 . . . 8: INT
Constitution. . 12. . . .16 . . . 16 . . . 16. . . .+2 . . .12: INT
Intelligence. . 18. . . .18 . . . 18 . . . 18. . . .+1 . . .16: INT
Wisdom. . . . . .6. . . . 6 . . . .8 . . . 10. . . .+2 . . .20: INT
Charisma. . . . .6. . . . 6 . . . .6 . . . .6. . . .+2 . . .
Skills
. . . . . R .F. W .W. W .W. R .W. W .W. W .W. W .W. W .W. W .W. W .W
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2 . . . . . . .2. . .1. 1 .1. 1 .2. 2 .2. 2 .2. 2 .1. 1 .1. 23
Repair. . 4 . . . .1. 1 .2. 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 2 . . 2 .2. 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Disable . 4 . . 1 .1. 1 .1. 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1. 1 .1. 1 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Balance . 4 .1. . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 10
Haggle. . 4 .½. . . . . . . . . . . . . . . . . . . . . . . .½. ½ .1. .6½
Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Spot. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Move Si . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . . .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .48 .6. 6 .7. 7 .7 13 .7. 7 .7. 7 .8. 8 .8. 8 .8. 8 .8. 8 .9
Feats
.1. . . . : Power Attack
.2 Fighter: Cleave
.3. . . . : Insightful Reflexes
.3 Wizard : Maximize Spell
.6. . . . : Mithral Body
.8 Wizard : Heighten Spell
.9. . . . : Great Cleave
12. . . . : Mental Toughness
13 Wizard : Spell Focus: Enchantment
15. . . . : Improved Critical: Slashing
18. . . . : Empower Spell
18 Wizard : Spell Focus: Evocation
Spells
- Expeditious Retreat, Nightshield, Jump, Niac's Cold Ray, Magic Missile
- Blur, Scorching Ray, Web, Repair Moderate Damage, Glitterdust
- Displacement, Fireball, Hold Person, Repair Serious Damage, Haste
- Acid Rain, Wall of Fire, Repair Critical Damage, Ice Storm, Dimension Door
- Hold Monster, Cloudkill, Cone of Cold, Mind Fog, Protection from Elements
- Acid Fog, Greater Heroism, Reconstruct, Circle of Death, Chain Lightning
- Mass Hold Person, Otto's Sphere of Dancing, Waves of Exhaustion, Delayed Blast Fireball
- Incendiary Cloud, Otto's Irresistible Dance, Horrid Wilting
- Mass Hold Monster, Meteor Swarm
Enhancements (80 AP)
Warforged (4 AP)
- Improved Fortification
- Inscribed Armor III
Harper Agent (38 AP)
- Agent of Good I, Intelligence, Agent of Good II, Intelligence, Agent of Good III
- Harper Enchantment, Traveler's Toughness III, Strategic Combat
- Magical Endurance III, Versatile Adept II, Know the Angles III
- Versatile Adept II, Strategic Combat, Intelligence
- Versatile Adept II, Intelligence
- Harper Enchantment: Righteousness, Versatile Adept II, Magic of Patience
Mechanic (7 AP)
- Arbalester
- Mechanics III, Awareness III
Eldritch Knight (18 AP)
- Eldritch Strike, Spellsword: Shock, Spellsword II: Frost
- Improved Mage Armor III, Toughness III, Battlemage I
- Improved Shield III, Martial Training
- Arcane Barrier III
Archmage (13 AP)
- Magic Missile
- Energy of the Scholar II, Spell Critical
- Efficient Maximize III