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  1. #1
    Community Member
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    May 2009
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    Default which Savant to go?

    Hi guys

    I'm looking at a sorc build for my next life, but as I'll be using it to grind out EPL, I'd like to know which savants are endgame viable. I've done air/fire several times now, and whilst it was fun I'm a bit bored of the spells. Is Earth any good? Is Ice viable anymore? Air seems to be very reflex-save dependent which means I need to get the DCs up too high or end up with no SP half way through a quest. I like the look of Ice because of polar ray and cone of cold/otilukes sphere though.

  2. #2

    Default

    What makes air and fire great are the core #4 enhancements conduction and immolation.
    Conduction let's you build up vulnerability stacks very quickly and immolation gives you a free DoT that becomes very powerful once fully stacked up.

    Earth and Cold really suffer in that regard. The cold debuff is kind of OK for debuffing saves, but earth adds nothing for your personal DPS, debuffing fortification.

    Earth in general suffers from a very poor spell selection. Except for acid spray and acid blast all the spells are DoTs and some of them are rather poor damage (Acid Fog, Cloudkill, Burning Blood). It's just a lot harder in general to compete with the DPS of the other savants and it's also less SP efficient.

    Cold is still good, it mostly suffers from a lot of mobs in current endgame quests being undeads. I don't think I would pick it as main element over air though, as secondary, yes.

    Also keep in mind, two of the better fire spells (Scorching Ray and Meteor swarm) can still be used when specced into cold, you lose some spellpower on them but the caster level doesn't matter, giving you a potent tertiary element.
    Last edited by Eth; 04-24-2015 at 06:12 AM.
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  3. #3
    Community Member
    Join Date
    May 2009
    Posts
    2

    Default

    Quote Originally Posted by Eth View Post
    What makes air and fire great are the core #4 enhancements conduction and immolation.
    Conduction let's you build up vulnerability stacks very quickly and immolation gives you a free DoT that becomes very powerful once fully stacked up.

    Earth and Cold really suffer in that regard. The cold debuff is kind of OK for debuffing saves, but earth adds nothing for your personal DPS, debuffing fortification.

    Earth in general suffers from a very poor spell selection. Except for acid spray and acid blast all the spells are DoTs and some of them are rather poor damage (Acid Fog, Cloudkill, Burning Blood). It's just a lot harder in general to compete with the DPS of the other savants and it's also less SP efficient.

    Cold is still good, it mostly suffers from a lot of mobs in current endgame quests being undeads. I don't think I would pick it as main element over air though, as secondary, yes.

    Also keep in mind, two of the better fire spells (Scorching Ray and Meteor swarm) can still be used when specced into cold, you lose some spellpower on them but the caster level doesn't matter, giving you a potent tertiary element.
    thanks! Looks like im going to go air/ice then

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