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  1. #1
    Community Member redoubt's Avatar
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    Default Dodge on the new Dex assassins

    I've run some quick numbers and would like to get further ideas.

    Max Dex Bonus: Light shadow armor starts at 19
    19
    2 - mobility feat / item
    6 - lithe
    6 - light armor mastery
    2 - armored agility augment
    2 - fencing master (in game description says both MDB and maximum dodge. Wiki appears to be incorrect on this buff.)
    3 - shadow dodge
    ---
    40

    Maximum Dodge:
    25 base
    2 - fencing master
    3 - light armor mastery
    6 - acrobat cores to level 18
    ---
    36 (Note: this is correct with my live testing. I'm at 30% on live w/o acrobat.)

    Dodge
    11 - item
    2 - mobility feat / item
    3 - dodge
    6 - uncanny dodge
    3 - unearthly reactions
    3 - shadow dodge
    ---
    28
    7 - untouchable (shadow charges)
    ----
    35

    When MTF is activated these should go up to:
    40% MDB (no change)
    46% Maximum dodge (+10 mtf)
    45% Dodge (+10 mtf)

    Dodge is capped at 40% due to MDB.

    I edited this post based on feedback and further testings. The notes below are mixed from the original and updates:

    The one thing I can think of adding would be a Dagger's Tooth belt for +4 maximum dex bonus (though I think this is probably a bad itemization.) Max dex becomes 40 and leaves room for MTF to raise max dodge up to 40.

    Overall, this seems to leave Measure the Foe and nimbleness at a point of only raising dodge by 2%.

    Next, you could be a Halfling and get a couple bonuses, but are there other ways to raise dodge on a pure rogue without being a Halfling? Better ways to plan out a good dodge score?

    Notes:

    Could take spring attack for +2% dodge, though I don't think its worth the feat.
    Will likely drop the dodge feat and just let nimbleness and MTF have a small amount of utility.


    Dodge
    8 - item
    2 - mobility feat / item
    3 - dodge
    6 - uncanny dodge
    3 - unearthly reactions
    1 - past life
    ----
    23 (this is my live number)
    Last edited by redoubt; 04-25-2015 at 01:43 PM.

  2. #2

    Default

    I'm wondering if robes/outfits might be the way to go?
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  3. #3
    Hero JOTMON's Avatar
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    Default

    Halfling has some dodge and MDB
    Tier2 -Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
    Tier3 -Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.


    Could also splash monk
    lose
    ~capstone Rogue - Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain 10 Melee Power and +4 Sneak Attack dice. You gain +4 to Reflex Saving Throws. You gain +2 to the DC of your Assassinate.
    ~ -1% uncanny dodge from level 20

    opens up..
    ~Feats
    ~Ocean Stance grants +2 Wisdom, +2% dodge, and +3 to all Saving Throws at a cost of -2 Strength.
    ~Tier 1 Ninja Spy - Acrobatic: +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.
    ~Tier2 (requires 2 monk) Agility: +1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
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  4. #4
    Community Member redoubt's Avatar
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    Default

    Quote Originally Posted by Saekee View Post
    I'm wondering if robes/outfits might be the way to go?
    Nimbleness would still be capped by maximum dodge at 36.

    MtF would stack because it raises max dodge, so you could get to 46 while MTF is active.

    Note: Cartwheel charge just became staff only, so it is less attractive to spend the full 31 points in acrobat. This lines up both maximum dex bonus and maximum dodge at 34... (not halfing and no daggerstooth belt.)

  5. #5
    Founder Mellkor's Avatar
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    Default

    I was hitting 47% dodge somehow when I experimented by going all into assassin tree and acrobat tree with MtF active on a drow.

    I would think I could get this a few points better with racial and/or splash and/or twists somehow, but I havent really put any thought into it.

    I don't see why 50% or maybe a few points higher than that wouldn't be too hard to achieve.

    Is there a new hard cap? (excluding temporary boosts)
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
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  6. #6
    Community Member redoubt's Avatar
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    Quote Originally Posted by Mellkor View Post
    I was hitting 47% dodge somehow when I experimented by going all into assassin tree and acrobat tree with MtF active on a drow.

    I would think I could get this a few points better with racial and/or splash and/or twists somehow, but I havent really put any thought into it.

    I don't see why 50% or maybe a few points higher than that wouldn't be too hard to achieve.

    Is there a new hard cap? (excluding temporary boosts)
    Robes or armor?

    For my live build, I'm actually held back the armor's MDB. Once I build up my shadow charges I'm capped on dodge. Going into sneak and building MTF does not yield any more dodge for me because it does not raise the MDB. IF I was wearing robes instead of armor, my dodge would go up. (Or, if MTF raised Max dodge and MDB, then it would help that way as well.)

  7. #7
    Founder Mellkor's Avatar
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    I was able to hit 47 in light armour or robes. Same AC for both.

    I basically took everything I could in assassin and acrobat trees (as well as shadowdancer) that affected max dodge bonus and dodge. I had to rely on MtF and 3 (I think) shadow charges to be at max dodge all the time.
    Last edited by Mellkor; 04-24-2015 at 10:40 PM.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

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