I've run some quick numbers and would like to get further ideas.
Max Dex Bonus: Light shadow armor starts at 19
19
2 - mobility feat / item
6 - lithe
6 - light armor mastery
2 - armored agility augment
2 - fencing master (in game description says both MDB and maximum dodge. Wiki appears to be incorrect on this buff.)
3 - shadow dodge
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40
Maximum Dodge:
25 base
2 - fencing master
3 - light armor mastery
6 - acrobat cores to level 18
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36 (Note: this is correct with my live testing. I'm at 30% on live w/o acrobat.)
Dodge
11 - item
2 - mobility feat / item
3 - dodge
6 - uncanny dodge
3 - unearthly reactions
3 - shadow dodge
---
28
7 - untouchable (shadow charges)
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35
When MTF is activated these should go up to:
40% MDB (no change)
46% Maximum dodge (+10 mtf)
45% Dodge (+10 mtf)
Dodge is capped at 40% due to MDB.
I edited this post based on feedback and further testings. The notes below are mixed from the original and updates:
The one thing I can think of adding would be a Dagger's Tooth belt for +4 maximum dex bonus (though I think this is probably a bad itemization.) Max dex becomes 40 and leaves room for MTF to raise max dodge up to 40.
Overall, this seems to leave Measure the Foe and nimbleness at a point of only raising dodge by 2%.
Next, you could be a Halfling and get a couple bonuses, but are there other ways to raise dodge on a pure rogue without being a Halfling? Better ways to plan out a good dodge score?
Notes:
Could take spring attack for +2% dodge, though I don't think its worth the feat.
Will likely drop the dodge feat and just let nimbleness and MTF have a small amount of utility.
Dodge
8 - item
2 - mobility feat / item
3 - dodge
6 - uncanny dodge
3 - unearthly reactions
1 - past life
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23 (this is my live number)