Hey Illuminati,
Sucks we're not on the same server I'd love to mull things over with ya.
But I've finally reached my first lvl 9 with my ranger, and I'm loving it, besides the constant comments about my kill count, this character has gotten me many "what build is that!" stuff,
At level 9 my stats look like this
Lawful Good Drow Elf Ranger
Str 18: 15+3(belt)
Dex 30: 19+2(levels)+5(enhancements)+4(gloves)
Con 12: 10+2(neck) Still looking for +4 con item
Int 10: 10
Wis 14: 11+3(ring)
Cha 10: 10
Enhancements (same, ED II, RD III, RAB, FA II)
Feats:
1) Weapon Finesse, FE:Undead
3) Precision
5) FE:Giants
6) Power Attack*1 (see review below)
9) Imp Crit: Pierce
10) FE:Elves*2
Skills
Max: UMD,Tumble, Move Silently, Hide, Spot
Some: Jump 5, Listen 7*3
Melee Weapons
Set 1
+1 Rapier of Puncturing
+3 True Law SS of Pure Good (have a Wounding Dagger*4 for level 10)
Set 2 Undead
Retribution*5
+3 True Law SS of Pure Good
Set 3 Giants
Giant Stalkers Knife
Giant Stalkers Knife
Set 4 (Dragon)
+5 kukri
+3 Frost Rapier of Dragon Bane
Set 5 (Soon to come, specially if i keep power attack)
+3 Burst Light pick of pure good
+3 Burst Light Pick of pure good
(the insane crit dmg on this would be amazing for low ac mobs)
AC
W/o Shield: 32 [DR 5/Magic] (10 Base, 10 Dex, Robe of Invuln, WW Bracers(4), Spec ops(3), Barkskin (5)
W Shield: 39 (+5 Heavy)
*1) Power Attack: I noticed a few things with it, since I've had it on this build for awhile. I RARELY use it, no matter what weapon set, unless I'm fighting a mob where I only hit with a natural 20, that is the only way I turn this on, when fighting trash mobs, they usually die so fast, that its not worth wasting a precious feat on, this leads me to finding a alternative, something like Extend (would be very useful to have double length prot spells, or barkskin), or back to Focus: Piercing for a +1 to attack again, or even dodge for the +1 ac so i can someday break the 40ac barrier. Advice is needed
*2) Elves would deff help with tempest spine, but im wondering if something else might be better, maybe vermin (since high level spiders are rough), maybe abberations, dragons (since im sure valeh wont be the last), constructs cause they are immune to crits. Advice Needed.
*3) Really wishing I took balance somewhere here, I dont get knocked down much with +10 balance from dex, and I dont know how helpful having max hide is, now that I can cast camo. Not sure if that was a waste, and listen might also be a waste. Advice and explinations needed =)
*4) Since I like to dual wield (2 extra attacks are worth the -2 toHit imo) going with a wounding offhand makes a huge difference, looking at the easiest mob to hit, where any roll above a 1 hits, you would get 95% hits meaning 95 con dmg over 100swings, now looking at a shortsword off hand (cause you would lose -2 toHit more to use rapiers in both hands) your crits are 17-20, that means roughly 20% are crits, with a average of 3.5 puncturing a hit, thats 70 con dmg, over 100swings. These numbers get better and better for wounding, as the mob gets harder to hit, cause crit confirmation is harder and harder to land. So the choice is as follows:
39 AC, 4 swings w/rapier, 10 to hit mob, 10 rounds
40attacks (1d6+5), 7 crits = 247 Dmg, 25 con dmg
32 AC, 4 swings w/rapier, 2 w/wounding dagger, 12 to hit mob (-2 tohit, dual wielding), 10 rounds
40attacks main (1d6+5), 6 crits = 204 dmg, 21 con dmg
20off hand (1d4+4), 1 crit = 65dmg, 9 con dmg
total both = 269 dmg, 30 con dmg
32 AC, 4 swings w/rapier, 2 w/punct ss, 12 to hit mob (-2 tohit, dual wielding), 10 rounds
40attacks main (1d6+5), 6 crits = 204 dmg, 21 con dmg
20off hand (1d6+4), 1 crit = 68 dmg, 4 con dmg
total both = 272 dmg, 25 con dmg
32 AC, 4 swings w/rapier, 2 w/rapier, 12 to hit mob (-4 tohit, dual rapiers), 10 rounds
40attacks main (1d6+5), 5 crits = 162 dmg, 18 con dmg
20off hand (1d6+4), 2 crit = 60 dmg, 7 con dmg
total both = 222 dmg, 25 con dmg
So:
1h punct rapier +5 shield = 204 dmg, 21 con
1h punct rapier +wounding dagger = 269 dmg, 30 con
1h punct rapier +punct ss = 272 dmg, 25 con
1h punct rapier +punct rapier = 222 dmg, 25 con
The best being punct main hand, wounding off, if you don't need the extra ac to survive. If you see any problem in my math, lemme know but the results go up and down a litte vs harder or easier mobs, but nothing ever beats this combo for con dmg.
*5) Now for retribution, while I understand this isnt a STR build, I find having a 4d6 weapon and finesse on, outshines undead even with theyre dr, and a -7 to attack, if undead become a huge problem, ill just slap on the +1 holy light hammer, but for now since I just grabbed retribution yesterday, I'll stay with it
As all this boils down, after the mod3 comes, Im fairly confident, this build will be thee ultimate setup, we just need to continue to tweek it here and there.