
Originally Posted by
Illuminati
The Tempest Ranger, by Illuminati
This Ranger is very similar to my personal build, which owns TS on Elite (or any quest with Elves, Undead, or Giants). If I had the opportunity to do it all over again, this is how I would do it:
Class: Ranger
Race: Drow Elf
Alignment: True Nuetral
Exlanation: Elf/Ranger for the Dex enhancements as this version will wear robes. Robes? Heck yeah. They quick switch instantaneously and you get the best attributes on them. Divine Power, Greater Fire/Cold, etc. all appear on robes. True Nuetral so that you can use ANY weapon without negative level and with Rangers Action Boost, you can UMD most items within the game. I also like the fact that you can free up a slot for a resistance item (even though the deflection doesn’t stack, etc.). I will show optimally equipped below (without Uber gear). Favored Enemy bonuses are huge. +6 Damage is like +12 Strength and with Weapon Finesse your Attack Bonus is in the 40’s.
Why is this better than a pure fighter?
Evasion – No Damage on a Reflex Save
Healing – When you get in trouble, just wand yourself up
Barkskin - +5 Natural Armor Bonus that stacks with everything
Robes – If you can get your AC high enough (see below) they have the best attributes
Begin Stats:
12 - Str (2 Pts)
20 - Dex (16 Pts)
11 - Con (5 Pts)
10 - Int
11 - Wis (3 Pts)
10 - Cha
End Stats:
16 - Str (+4 Str/-1 Dex ,Static Reward: Linen Handwraps)
30 - Dex (+3 Enhancement, +2 Enhancement, +2 Lvl’s 4/8, +3/4 item/buff, -1 Linen Handwraps)
14 - Con (+3 Item)
10 - Int
14 – Wis (+3 Item) *You are able to cast 4th level spells in DDO with an item modifier.
8 - Cha
Enhancements: Rangers Action Boost, Elven Dexterity II, Rangers Dexterity III, Favored Attack III
Skills: Max UMD, Max Tumble, put points into Jump, Move Silently, Hide (1), Spot (2) and Balance.
Note: UMD at Level 10 (+5 Rank, +10 Action Boost, +3 Item, +2 Heroism) = 20. This is enough to equip anything in the game.
Tumble at Level 10 (+6 Rank, +10 Dex Bonus, +10 Spell (u cast), +5 Tumble item) = 31. Back/Side flip time. If you get a better item you can do front flips. Did you know you can Move Silently at full speed while flipping?
Feats:
Lvl 1 = Weapon Finesse, *Bow Strength, *Favored Enemy: Undead
Lvl 2 = *Rapid Shot, *Two-Weapon Fighting (TWF)
Lvl 3 = Precision (+4 to attack, base damage is halved)
Lvl 4 =
Lvl 5 =
Lvl 6 = Dodge (or Power Attack), *Many Shot, *Improved TWF, *Favored Enemy: Giants
Lvl 7 =
Lvl 8 =
Lvl 9 = Improved Critical: Piercing, *Evasion
Lvl 10 = *Favored Enemy: Elves
Attack Bonus (Level 10): Normal/Common Potential
+10 BaB
+10 Dex (Weapon Finesse)
+5 (+5 Weapon)
+4 Precision
+0/+3 (Favored Attack)
+0/+2 (Herosim)
+0/+1 (Haste)
-----------
+29, +35
Swing Progression: Normal/Common Potential
+29, +29, +34, +39
+36, +36, +41, +46
Damage (Level 10): Normal/Common Potential
Weapon of Choice: Rapier (Puncturing even better)
1d6+5
+2 Strength
+0/+6 Favored)
+0/+1 Haste
-------
13/20 per hit (no elemental damage or con damage applied)
Crit Range = 15 – 20 so you get a x2 damage roughly 1 out of 4 hits.
Armor Class:
+10 Base
+10 Dex
+7 Shield (Heavy Steel or Mithral)
+5 Barkskin
+4 WW Bracers or MageArmor potions
+3 Deflection (Static Loot)
+1/+3 Dodge * if you find the Chaosgarde bracers (buy mage armor potions)
---------
40/43 (Very Respectable)
*a +1 Dex tome and you hit 32. Cast Cats Grace to offset the -1 from Linen Handwraps and you add a +1 AB and +1 Armor Bonus.
My personal build has stats 22, 26, 16, 8, 16, 8 (w/ items only). It is great to pull the levers etc. but I believe it would have been better with a higher Dex. The ability to hot swap robes is awesome.
Scenarios:
Xorion Cypher: (Elves and Undead)
With a simple +1 Holy Mace and Rapier you will own this quest.
Tempest Spine (Elves, Evil Outsiders and Giants)
With a Puncture Rapier you will own this quest. I use a +5 Rapier on the Blackguards and they go down fast. The rest are squishy.
Gwayland’s Stand: (Elves, Minataurs, Goblinoid)
Any of the Monstrous Humanoid types are squishy.
Von 1-4: (Beholders, Mephits, Elves, Trolls)
Grab a Deathblock Robe of Light/Mod Fort and you own these guys fast. A puncture wep on all the drow, and a Flaming Rapier takes out the trolls. Whatever you wish on the Beholders, they go down fast.
Von 5: (Undead, WF, Dwarves)
The Undead here are like butter. Your damage bonus takes them out fast. Find a +1 Holy Rapier and you get 1d6+1 (+6 Favored Enemy), +2d6 (Holy). The key to WF is an Adamantium Wep or Puncture. Sure its hard to punch through their DR, but they have low Con (8-12). Usually two criticals and they go down.
Threnal: (Evil Outsiders, Giants, Various)
Puncture the Giants, and the rest are squishy. No problems here.
Enjoy. Comments welcome.