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  1. #261
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by RioRussell View Post
    Don't know if anyone has seen the Risia feedback (yes, i know, it's only a test server) but it seems that they are altering the DR system so that you have to bypass a creature's DR and inflict one point of damage for any wounding or puncturing effects to apply. I do think that brings it somewhat more in line with the essence of the game, but it will make me sad when I can no longer kill Reavers, Elementals, and Flensers without doing a single point of damage

    It also makes my adamantine puncturing rapier skyrocket in value
    I haven't been on Risia lately... so they are *breaking* the Magical Stat Damage? WHY!? They just hate some of us don't they... It's called an Effect for a reason, and the attack technically does not need to do physical damage for the magical effect to apply. At least, that's what Logic says. Let's see what the Devs have to say about it...

  2. #262
    Community Member RioRussell's Avatar
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    Quote Originally Posted by Rokurgepta View Post
    Adamantine doesnt get through those MOBS DR.
    True, I was thinking more along the lines that cold iron, adam, PG, byshek puncturing weapons just got more valuable - they will be necessary to bypass DR so the CON damage will apply.


    Golyat, Thelonies, Mavete, Uzziah

  3. #263
    Community Member RioRussell's Avatar
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    Quote Originally Posted by GlassCannon View Post
    I haven't been on Risia lately... so they are *breaking* the Magical Stat Damage? WHY!? They just hate some of us don't they... It's called an Effect for a reason, and the attack technically does not need to do physical damage for the magical effect to apply. At least, that's what Logic says. Let's see what the Devs have to say about it...
    I think you can argue either way. Their reasoning is the stat damage is a function of damage, i.e. your puncturing rapier is so sharp that the mob takes constitution damage because of extra bleeding caused by the hit... but if you never make them bleed, they shouldn't take any stat damage.

    I know this may not be finalized, I just wanted to bring it up - I believe it will make Precision somewhat shaky at higher levels. I think as we go we will see more and more DR on mobs. Might be time to find a shard...


    Golyat, Thelonies, Mavete, Uzziah

  4. #264
    Founder Kilgore61's Avatar
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    Quote Originally Posted by Illuminati View Post
    Drow
    16 Str (8 Pts)
    18 Dex (10 Pts)
    12 Con (6 Pts)
    10 Int
    12 Wis (4 Pts)
    10 Cha
    This doesn't add up right. It's 10 pts to get 16 Str.

    So would you go: 16/18/11/10/11/10? and does that sway your choice of race?

  5. #265
    Community Member reziel_deadshot's Avatar
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    Default waste

    honestly maxed out dex on a ranger is completly useless, i mean what in the heck are u going to do with 34 dex? even tho u can get to 36 if ur lucky (elf class 20 to start, 1 every 4 lvls(3), elven dex bonus+2, ranger dex bonus+3, +2 dex tome, and if u lucky u get a +6dex item inwhich there are a few out there.) and sense they are talking of nerfing precise attack (+6 attack or what ever and half damage) and the stat damaging weapons to where u have to do some initial damage to deal stat damage, im going to say bow strength wil play an important roll soon to come so u only need like 26 dex or so then u can wear the delvin suit, and also get more str so u are dealing a little more damage, and my self on my ranger i went 11/1 with the 1 levl of rogue and *note that 1d6 of damage is nice even tho its only a little. ever little bit will count specially on the queen* and i agree neutral good is great, but seeing how my ranger was my first toon i wasnt thinking and i went true neutral but i got enough umd (18) to where i put on my cha cloak (10 cha base) and get another +2 so theres 20 and then house d potions which give +'s to char base skills(1,2,3) and then my action boost which gives like +6 or so right? then rabbit gloves or stone of luck and +1 to skills and then golden cartouche which is +3umd or u can get 7fingered gloves from titan which give +5umd and there ur at a 33 with cartouche or a 35 with the titan gloves and bam ur at a rez auto for most part and can use any alignment weapons but also stability helping your saves by 2 and there is a good ranger. but note i do wish i rolled reziel as nuetral good so i can use my ring of the ancestors i got for him rather then scrolls but they are not that exspensive.

  6. #266
    Founder Osharan_Tregarth's Avatar
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    Holy unreadable paragraph Batman!
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
    I've taken the craft disturbing mental image feat... You have been warned!
    Share and Enjoy!

  7. #267
    Community Member apacheizm23's Avatar
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    Default Wrong Post

    Ooops Wrong Post Reply Window ,,sorry
    Last edited by apacheizm23; 04-02-2007 at 02:19 AM.

  8. #268
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    Made this build except I did the following:

    Str 13 +1 Tome +4 (Roaring Belt Buckle) = 18
    Dex 18 +2 Tome +3 Level +3 Enhancement +2 Enhancement +6 Item = 34
    Con 13 +1 Tome +4 (Roaring Belt Buckle) = 18
    Int 09 +1 Tome = 10
    Wis 13 +2 Tome +5 Wis Ring = 20
    Cha 11 +1 Tome +6 (Skull Fetish Mask) = 18

    I replaced Percision with SF-UMD

    Current UMD

    7 Ranks
    4 Cha
    3 Feat
    5 Item - Seven Fingered Gloves
    1 Item - Luck Stone

    20 UMD static

    +4 Greater Heroism and or +2 Skill Boost for possible 26 UMD

    At level 14 I can ditch the Luck Stone

    Even if you cannot get the Skull Fetish Mask or Seven Fingered Gloves you
    can still carry a planarguard for a temporary +4 bonus. Tome are very common these days.

    You can now use any item that falls in your lap. Some low level arcane buffs, the potential to rez in bad situations, oh and flame arrows on demand for even more DPS

    I also took Balance 7 Hide 11 Jump 6 Move Silent 15 Spot 10 UMD 7

    Thanks for the inspiration, this is the first build I pulled from the forums after a year of game play
    Last edited by HorridForm; 04-02-2007 at 09:05 AM.

  9. #269
    Founder Kilgore61's Avatar
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    Quote Originally Posted by reziel deadshot View Post
    honestly maxed out dex on a ranger is completly useless, i mean what in the heck are u going to do with 34 dex? even tho u can get to 36 if ur lucky (elf class 20 to start, 1 every 4 lvls(3), elven dex bonus+2, ranger dex bonus+3, +2 dex tome, and if u lucky u get a +6dex item inwhich there are a few out there.) and sense they are talking of nerfing precise attack (+6 attack or what ever and half damage) and the stat damaging weapons to where u have to do some initial damage to deal stat damage, im going to say bow strength wil play an important roll soon to come so u only need like 26 dex or so then u can wear the delvin suit, and also get more str so u are dealing a little more damage, and my self on my ranger i went 11/1 with the 1 levl of rogue and *note that 1d6 of damage is nice even tho its only a little. ever little bit will count specially on the queen* and i agree neutral good is great, but seeing how my ranger was my first toon i wasnt thinking and i went true neutral but i got enough umd (18) to where i put on my cha cloak (10 cha base) and get another +2 so theres 20 and then house d potions which give +'s to char base skills(1,2,3) and then my action boost which gives like +6 or so right? then rabbit gloves or stone of luck and +1 to skills and then golden cartouche which is +3umd or u can get 7fingered gloves from titan which give +5umd and there ur at a 33 with cartouche or a 35 with the titan gloves and bam ur at a rez auto for most part and can use any alignment weapons but also stability helping your saves by 2 and there is a good ranger. but note i do wish i rolled reziel as nuetral good so i can use my ring of the ancestors i got for him rather then scrolls but they are not that exspensive.
    This isn't a maxed dex build, just a high dex build.

    The advantage of the high dex, besides being hard to hit in a robe, is a great to hit modifier with weapon finesse. The modified build, if you have read the thread, also includes a 16 to 17 starting strength.

    With the increased strength, drow weapon enhancement, favored enemy bonuses and power attack, and weapon bonus, the build should be able to overcome most mob's damage resistance.

    The level of rogue, since the back stab damage adds to the main attack damage, would further increase the ability to get past damage resistance, but will eventually lead to one less favored enemy when the game maxes out at level 20. That is assuming they stop at PNP cap.

  10. #270
    Community Member Yaga_Nub's Avatar
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    Anyone made one of these lately or is everyone making dwarven STR rangers?
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  11. #271
    Community Member MasterofDungeons's Avatar
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    Default Speak of the...

    Quote Originally Posted by Yaga Nub View Post
    Anyone made one of these lately or is everyone making dwarven STR rangers?
    Ha! Just rolled a new Dwarven STR Ranger but once I hit the 1750 I'm planning on going with this build.

  12. #272
    Community Member Fatal's Avatar
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    Default Yup...

    Quote Originally Posted by Yaga Nub View Post
    Anyone made one of these lately or is everyone making dwarven STR rangers?
    Still play my main as well as continually experiment with other ranger builds. Although this build does have its drawbacks its still really fun to play.

    Peace,
    Dizz

  13. #273
    Community Member cnynridr2's Avatar
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    Thumbs up this build is fun

    To be honest I skipped most of this thread but wanted to say I have a 14 tempest ranger (Lightshot) and I love playing him. He can melee(AC 50ish w shield bark etc), Bow, Pull very well and resist most traps/damage and is usually the last alive in any wipes/partial wipes.
    Im at work but I believe the ending stats at L14 are S20(+5 item and +1 Tome), D34(no favor yet), C16(+6 item), int8, Wis15(+5 item), Char13(+5 item). Either way you guys get idea.

    High dex with finesse, piercing focus, improve crit with rapier 25% time. Awesome.

    Nice Tempest Ranger Illuminati!!!!
    Last edited by cnynridr2; 06-28-2007 at 09:35 PM.
    Lightsocket, Lightarrow, Lighter, Lighttank, Lightzapper
    Lightmeup, Lightsage, Lightemup, Lightrock, Lightbright, Lightsurge, Lightmaker, Lightbeam, Lightmist

  14. #274
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    Default The Tempest Ranger, by Illuminati

    I am going to make this build once I unlock the Dark Elf.

    I was with a ranger last night and he had a Repeating Heavy Crossbow and was mowing down the mobs with it. Is it worth taking that as a feat or should I just take the negative hit? If I take a feat which one should I replace?

    Thank you,
    Valan

  15. #275
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    Quote Originally Posted by Valan View Post
    I was with a ranger last night and he had a Repeating Heavy Crossbow and was mowing down the mobs with it. Is it worth taking that as a feat or should I just take the negative hit?
    1. You cannot use a repeating crossbow with just a negative to-hit. Nonproficient use of that weapon will also slow your rate of fire to be no better than a regular crossbow. (Buy a nonmagical repeater in the vendor to test this out)

    2. What level was this ranger you saw? Repeating crossbows are basically non-scalable weapons, meaning their power doesn't increase much as you advance in level.

    3. Repeaters are not generally a good idea for rangers. A "Tempest Ranger" is a melee build, so you generally should not be shooting most of the time. When you do need to range, pull out your longbow and hit Manyshot. That will kill whatever it was, and you can go back to rapier melee.

  16. #276
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    Default The Tempest Ranger, by Illuminati

    Quote Originally Posted by Gimpster View Post
    1. You cannot use a repeating crossbow with just a negative to-hit. Nonproficient use of that weapon will also slow your rate of fire to be no better than a regular crossbow. (Buy a nonmagical repeater in the vendor to test this out)

    2. What level was this ranger you saw? Repeating crossbows are basically non-scalable weapons, meaning their power doesn't increase much as you advance in level.

    3. Repeaters are not generally a good idea for rangers. A "Tempest Ranger" is a melee build, so you generally should not be shooting most of the time. When you do need to range, pull out your longbow and hit Manyshot. That will kill whatever it was, and you can go back to rapier melee.
    He was a 3 class ranger/bard and something else I can't remember what the 3rd class was. He was helping healing with a wand too, maybe that is why he was using a crossbow. Combined he was level 6. We were rushing to finish a mission before servers went down last night, so there wasn't a lot of time to talk.

    I just was pretty impressed with taking stuff down with it and was wondering in non-melee situations if worth using a feat for even if mostly you would be doing melee.

    Thank you,
    Valan

  17. #277
    Community Member Fatal's Avatar
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    Default Don't think its worth the feat...

    Quote Originally Posted by Gimpster View Post
    When you do need to range, pull out your longbow and hit Manyshot.
    IMO its not worth wasting the feat especially since I don't think you can use manyshot with an x-bow.

    Peace,
    Dizz

  18. #278
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    Quote Originally Posted by Fatal View Post
    IMO its not worth wasting the feat especially since I don't think you can use manyshot with an x-bow.

    Peace,
    Dizz
    Ok. Thank you. It appears that I have to choose point blank feat to get manyshots is that correct?

    Thank you,
    Valan

  19. #279
    Community Member Fatal's Avatar
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    Default No...

    Quote Originally Posted by Valan View Post
    Ok. Thank you. It appears that I have to choose point blank feat to get manyshots is that correct?

    Thank you,
    Valan
    Actually the nice thing about a rangers class granted feats are that you get them for free regardless of the usual pre-requisites. Manyshot for instance is granted for free at ranger lvl 6 with or without having point blank shot.

    Peace,
    Dizz

  20. #280
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    I understand. Thank you Fatal

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