I'm just getting back in to the game after a pretty hefty break. I've been working on some other toons, and am now looking to TR my mothballed first life Bardcher. I'm not looking for a FoTM, min/max build, something more so that will be fun to play and self sufficient while still having something to offer in a party setting. So here are a few things I'd like to have next life, in order of importance.
1) Bow DPS. I have a bunch of cool bows, and I want to use them.
2) Elven AA, with a spell casting class as a main class for utility/self healing spells.
3) Trapping skills and evasion. Splashing 2 rogue levels for evasion, trapping and UMD.
4) Melee or spell DPS as a backup and/or crowd control
I currently has access to: Drow & Warforged, so Half Elf is off the table. I also have Favored Souls and Artificer, no Druid.
So I've been just thinking of ideas in my free time, I haven't quite gotten to the point of trying things out in a build planner. Just doing research on enhancement trees and feats. He is what I've come up with:
18/2 Elf Wiz/rogue - Main stats: Dex, Int, Con. Trap skills, Good spell DC, Self healing, Status immunity from Pale Master forms. Can use extra wizard feats for meta magic and use regular feats for ranged feats. Cons - Low HP, low BAB so won't be able to front load some feats.
12/6/2 Elf Wiz/Fighter??/Rogue - Same idea as above except we sacrifice wiz levels for more hp/feats/fighter goodness. Not sure if that level split is optimal, 15/3/2 or 13/5/2 may be better.
18/2 Elf Bard/rogue - If I go this path it will be similar to my first life, just bigger and badder. Want to try a new main class however.
18/2 Elf Cleric or FVS/rogue - My main is the old WF FVS, so I know how to build a fighty Favored Soul and I'm familiar with the warpriest tree. The problem I see with this is really only taking the rogue levels for evasion because I fear I wouldn't have enough skill points for trap skills. If I could figure out a way to get say 12 levels of a divine class, at least 2 levels of rogue and still have good trap skills, that would be really cool.
18/2 Elf Artificer/rogue - This by far would be the funkiest build, but I think it would work. It would tick most of my boxes (except melee dps) and would have some great synergy. Bows and xbows use a lot of the same feats, I would have great trap skills, neat spells and a metal dog. My only real concern would be how well I could self heal as an Elf arty? The utility of being able to use repeaters and long bows would be awesome.
So there you have it, some scatterbrained ideas. I don't need a full build write up per se, but just some feed back on what would work best and why. I am capable of making my own build once I have the basic frame work in place. Also, as of now this build will be heroic only, no serious epic questing.