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  1. #1
    Community Member Bloodskittle's Avatar
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    Default Invading Droamm pack

    In the Attack on Stormreach F2P and P2P chains we're given a taste of the Droaam forces and the Daughters of Sora-kell. However after having driven the Droaam off the Coin Lords appear to just go back to business as usual. What I am suggesting here is that the Coin Lords mount a full scale attack on Droaam over the course of 10 quests and 1 raid. The 8 quests would be flagging material for the raid, the first 3 would be devoted to getting the Great houses on side with the invasion. With the object of the chain being to break the hold the Daughters of Sora-kell have on Droaam allowing it plunge back into chaos.

    After the great houses are on side the next quest would be sailing to Droaam, "Precious Cargo" showed that Airship Warfare is mechanically possible in game though it is more likely that the invasion would sail, due to the vast numbers required to invade an entire nation, the job here would to defend the fleet from pirates (early on) and then subsequently Droaam ships as the United Stormreach Army attempts to land its ships in Droaam territory.

    Once the fleet has successfully landed it would meet the reconnaissance group on one of the beaches here forming the public zone of a military camp from which the rest of the quest chain would play out.

    The object of the next four quests would be to get certain Monstrous races to work as allies to the invasion force, to assassinate Droaam military commanders and to turn certain races against one another.

    The final raid would be a siege on "The Great Crag" Capitol city of Droaam, the main objectives for the raid group would be to open the gates to the city to allow the invading force inside, destroy key defensive positions and finally to confront the Daughters of Sora-kell as the raids boss fight, The adventurers would fight the three hags all at once while simultaneously fending off waves of Ogres and Giants.

    This is my proposal for an Attack on Droaam style pack/expansion, the first section pertaining to Uniting the houses and sailing to Droaam could be dropped if the Devs wanted to make it just a quest pack as opposed to an expansion.

    In regards to Raid Loot Wepons similar in style and effect to the original chain only made Epic could work well, as could wepons/items pertaining to specific Monster races: An Ogre Maul, an Orcish Great axe, a Gnoll Bow, a Harpy Necklace/ring w/e just as examples.
    Viamel ~ Lava Divers

  2. #2
    Community Member bsquishwizzy's Avatar
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    I think the only problem with this would be the storyline. Confront the daughters of Sora Kell, and take out Droaam as a threat, you effectively remove them as an antagonist in future storylines.

    It's like killing Lloth. You can NEVER kill Lloth because that technically removes her from any future story you'd want to tell. So, making sure you always keep the antagonist around in some manner leaves your options open for future content. So, you foil her plans for the thread of the weave, but you never, ever take out a "god."

    I mean, it's a nice kernel of an idea, but I think you need to re-think the ultimate finality of the story.

  3. #3
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    I think the only problem with this would be the storyline. Confront the daughters of Sora Kell, and take out Droaam as a threat, you effectively remove them as an antagonist in future storylines.

    It's like killing Lloth. You can NEVER kill Lloth because that technically removes her from any future story you'd want to tell. So, making sure you always keep the antagonist around in some manner leaves your options open for future content. So, you foil her plans for the thread of the weave, but you never, ever take out a "god."

    I mean, it's a nice kernel of an idea, but I think you need to re-think the ultimate finality of the story.
    Meh the daughters of Sora-Kell aren't gods, and killing them makes sense, not that I really expect this to ever be made it was just nice to formulate the idea properly by writing it down somewhere and if the Devs decide to make something of it then fantastic.
    Viamel ~ Lava Divers

  4. #4

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    I like the idea. The current group is very stealth-friendly and is my favorite heroic story arc.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
    Hero Phoenix-daBard's Avatar
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    Quote Originally Posted by bsquishwizzy View Post
    I think the only problem with this would be the storyline. Confront the daughters of Sora Kell, and take out Droaam as a threat, you effectively remove them as an antagonist in future storylines.

    It's like killing Lloth. You can NEVER kill Lloth because that technically removes her from any future story you'd want to tell. So, making sure you always keep the antagonist around in some manner leaves your options open for future content. So, you foil her plans for the thread of the weave, but you never, ever take out a "god."

    I mean, it's a nice kernel of an idea, but I think you need to re-think the ultimate finality of the story.
    Very good point.

    I think a better option would be instead of working up an invasion you have a set of flagging quests that each weaken the credibility of the daughters of Sora Kell in the eyes of the Droaam and the raid would be to turn the Droaam in opposition to them. That way you have future use of your opponent in future content as needed.

  6. #6
    Community Member Certon's Avatar
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    I believe the Coin Lords would rather find a way to turn the Daughters into allies. The first two modules would be an assault on Droaam, but the third through fifth would be to gain the alliance of one or all three of the Daughters to the Coin Lords side against an even greater threat.

    The raid would then deal with that threat, and the alliance with the Daughters would result in a temporary peace.

  7. #7
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Bloodskittle View Post
    Meh the daughters of Sora-Kell aren't gods, and killing them makes sense, not that I really expect this to ever be made it was just nice to formulate the idea properly by writing it down somewhere and if the Devs decide to make something of it then fantastic.
    You’re not getting what I am saying: for the most part, you never kill-off the villain in any given story, especially if you intend on having a continuation of that story at some point in time.

    Consider the movie Halloween. They basically burned up Michael Meyers in the second movie. The third movie was about Samhain and witchcraft, and audiences were beside themselves with the fact that it wasn’t a movie about Michael Meyers. Hence, the reason Michael was resurrected in Halloween IV.

    John Carpenter wanted to make a movie series about the day Halloween, not about a masked killer. But audiences were hooked on the whole Michael Meyer storyline, and when they killed him off after the sequel, the third movie in the installment bombed. I mean, I actually liked Halloween III. I thought successive Halloween movies outright sucked. But, they ALL had the drawing power of the main antagonist.

    It isn’t about being able to take out the daughters of Sora Kell. It’s about leaving room open to revisit them and continue the story.

  8. #8
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    Quote Originally Posted by bsquishwizzy View Post
    You’re not getting what I am saying: for the most part, you never kill-off the villain in any given story, especially if you intend on having a continuation of that story at some point in time.

    Consider the movie Halloween. They basically burned up Michael Meyers in the second movie. The third movie was about Samhain and witchcraft, and audiences were beside themselves with the fact that it wasn’t a movie about Michael Meyers. Hence, the reason Michael was resurrected in Halloween IV.

    John Carpenter wanted to make a movie series about the day Halloween, not about a masked killer. But audiences were hooked on the whole Michael Meyer storyline, and when they killed him off after the sequel, the third movie in the installment bombed. I mean, I actually liked Halloween III. I thought successive Halloween movies outright sucked. But, they ALL had the drawing power of the main antagonist.

    It isn’t about being able to take out the daughters of Sora Kell. It’s about leaving room open to revisit them and continue the story.
    It goes even further than that. Much like Lolth and the Lord of Blades, the daughters of Sora Kell are Wizards of the Coast's IP and not Turbine's. We're never going to kill these properties because Wizards wouldn't allow it.

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