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Originally Posted by
jwelch
In terms of "monks can't dps", I have to somewhat disagree. Can i do 500+ per hit, every hit? No.
but with a completed set of TF handwraps with paralyzing and mortal fear, 120+/per hit is my low end, and on a crit with whirlwind, 700+ isn't unusual. (not counting the mortal fear high end in this, since that's a special effect.)
my Stunning Fist is up at 70, so missing it, even on EE, is really uncommon. That's a lot of TF/Necro/Shadow Dragon/Double Dragon gear, and the bonuses from those + consuming darkness. On a whirlwind, I'm averaging around 300/shot.
is that as much as other classes? no, but adding in extra bonuses from various augments, the amount of damage I can put up in a hurry is pretty damned solid. And if paralyzing from the handwraps happens to proc when I hit with a whirlwind, that + the guild bonus on helpless enemies is ridiculous.
QP I never bother with because the Ki cost isn't worth it, esp. in water stance. EIN is still a thing of beauty, and the other GMoF strikes add up nicely.
I can DPS rather well, but I spent a lot of time on my build for it. (pure Shintao monk Shadar Kai, 36-pt build on my third Epic TR. I don't reincarnate often. I like my good gear too much.)
In terms of self-healing, I do okay there, given I've got some solid positive spell power going (around 250). If i focus on it, I can do really well, especially in CITW against her Hatness's Curse attacks.
Armor-wise...yeah, flanking is not my friend, and if I'm not careful and get surrounded, I can go down quick, but if i don't let that happen, I can jump over about everything all day slowly wearing them down with GMoF and whirlwind, plus an EIN every five minutes. But I don't expect a monk to just stand there. If I wanted to that, I'd be a paladin.
Would I like to do a grand per hit? Sure, but given the speed I'm hitting with and my ability to damage large groups of enemies quickly so the truly heavy hitters can get in there and take them out even faster, the only thing I'd like is to hit faster. My current damage per hit is actually pretty solid. It isn't always easy, but it's definitely doable.