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Originally Posted by
Amideus
Is it just me or are Monks in a really weird place right now? I mean compared to the recent changes for the others classes like paladin and barbarian, and Vanguard plus the release of swashbuckler PrE. Monks used to be useful because they could have moderate defenses through stances, evasion, higher than average attack speed, and solid utility from things like Stunning fist.
Now we have all these classes that are defensive oriented and have defensive stances getting large bonuses to PRR/MRR, while Monks are getting kind of shafted on their defensive forms and their damage keeps becoming less and less appealing. Let me outline some of the concerns I have about other melee classes (I will avoid casters/ranged because those are in a league of their own and this is mainly about the melee builds at the core of many class mechanics for monks.)
1. Mountain stance and Shintao enhancements. Mountain stance is the Monk's version of defender from the tank classes, granting defenses and damage for unarmed combined with threat generation. I realize that Monks aren't meant to be pure tanks like paladins or fighters, but look at the options for Shintao compared with the fighter/paladin enhancement lines. Paladin gets huge damage boosts, melee power scaling, large bonuses to the new MRR system. Monks get PRR and some AC, which hasn't been useful since the AC redesign several patches ago. The Monks major defense was in their ability to mimic armor bonuses without wearing it by gaining extra AC. Now with MRR and PRR being the bigger portions of armor that matters, why is there zero MRR that a monk can get from any of their tank option bonuses. None. Hell, I have a level 8 paladin/fighter that has almost 100 PRR/MRR now, and my level 23 Monk only gets to 90 using blitz and an action boost. I can understand keeping monks in a moderate defensive place, where they are squishier than pure tank classes, but have more damage options. But the gap keeps growing, and my monk feels more like a glass statue sometimes than a rugged martial artist.
2. Stat bonuses and build paths I worked into a nice multi-classed Monk tank prior to the major redesign of the many game mechanics that culminated through u14-u19. It was a solid build with good tanking options and nice damage from the dark monk path. When the enhancements were redesigned the build died, as most of the core enhancements became mutually exclusive of each other. So I went shintao, to re-emulate the old tank. I worked on a new tank monk, then a wisdom based utility monk(by far my favorite and the exemplification of an unarmed monk imo) and each time a major change would completely destroy the build. It seemed like not only were monks fragile in game defenses, their builds could not take hits well either. Without a wisdom based race in the game right now, going for a stunning fist/Q-Palm monk is very difficult in the higher EE content, meaning that you become more dependent on raw damage and defenses. Monks require too many stat bonuses though for their core mechanics, they have no melee power scaling, and their utility from monk features are weaker in higher tiers of content.
3. Unarmed, unarmed.... unarmed... So this is kind of a personal issue, but really after this many years I should be allowed to complain. Handwraps suck. They break nearly every patch, they are constantly being outscaled by new raid crafted weapons, and they get almost NO benefit from the more solid melee ED's and bonus damage. Just as a comparison, an unarmed monk might get 9[1d8] or 10[1d8], 19-20 x4 crits and some bonuses from their handwraps and if they are using them ToD rings. A martial melee class might only deal 8[1d6] with a one hander, but their can have 15-20x5 crits, bonuses from their weapons, several different stacking Xd6 and Xd8 bonuses from their class enhancements, and melee power scaling. Even the basic Monk enhancements are broken with themselves, such that Violence Begets Violence does not grant 2 threat range per stack when using improved crit bludgeon, while a swashbuckler gets double their crit threat bonuses for Exploit weakness.
This is meant as a discussion, not as a world is falling. I just fell like the recent changes keep growing a large gap between melee monks and other melee classes. I am just wondering if others are seeing this trend as well, and what their insights might be whether melee monks are fine, better than fine, or lacking.