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  1. #1
    Founder Jetwise's Avatar
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    Feb 2006
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    53

    Post {Build Suggestions/Help} Pure Sorcerer Build

    Hello, I've been on and off of DDO ever since beta yet I haven't played a sorcerer yet so I wanted to try it out but I need a build which is good enough to help me go where I want and need to go to.
    I'm not very good at making builds but here is what I came up with, any suggestions and help is much appreciated.

    I am not very much wanting to buy a lot of tomes, max amount around 2 or 3
    No negative feedback please, just want a build that I can use and have fun with


    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Azlith 
    Level 28 Lawful Good Human Male
    (20 Sorcerer \ 8 Epic) 
    Hit Points: 314
    Spell Points: 2026 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 5
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         12                    12
    Wisdom               10                    10
    Charisma             18                    27
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               0                    17.5
    Bluff                 4                    16
    Concentration         7                    34
    Diplomacy             4                    16
    Disable Device        n/a                   n/a
    Haggle                4                    16
    Heal                  0                     8
    Hide                 -1                     7
    Intimidate            4                    16
    Jump                 -1                     7
    Listen                0                     8
    Move Silently        -1                     7
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair                1                     9
    Search                1                     9
    Spellcraft            5                    32
    Spot                  0                     8
    Swim                 -1                     7
    Tumble                0                     8
    Use Magic Device      6                    27.5
    
    Level 1 (Sorcerer)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Spellcraft (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Human Bonus) Toughness
    Spell (1): Niac's Cold Ray
    Spell (1): Jump
    
    
    Level 2 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Sonic Blast
    
    
    Level 3 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Electric Loop
    
    
    Level 5 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    
    
    Level 6 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (3): Lightning Bolt
    
    
    Level 7 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Invisibility
    Spell (3): Chain Missiles
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Shout
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (2): Web
    Spell (3): Haste
    Spell (4): Dimension Door
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Eladar's Electric Surge
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Heroism
    Spell (4): Stoneskin
    Spell (5): Protection from Elements
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (6): Chain Lightning
    
    
    Level 13 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Ice Storm
    Spell (5): Ball Lightning
    Spell (6): Greater Heroism
    
    
    Level 14 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    
    
    Level 15 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (5): Niac's Biting Cold
    Spell (6): Reconstruct
    Spell (7): Prismatic Spray
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Protection from Elements, Mass
    Spell (8): Greater Shout
    
    
    Level 18 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Force of Personality
    Spell (9): Meteor Swarm
    
    
    Level 19 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Otto's Irresistible Dance
    Spell (9): Wail of the Banshee
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Power Word: Kill
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Focus: Evocation
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Electricity

  2. #2
    Community Member Daine's Avatar
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    Mar 2006
    Posts
    490

    Default

    Toughness at level 1 gives you 3 extra hit points and no longer unlocks anything.

    Nearly all of your direct damage spells don't have spell resistance so don't need spell penetration

    You've chosen a few high level necromancy spells but don't have necromancy focus

    You've chose Heroism at level 11 and greater heroism at level 13, that would be a good time to swap out heroism for displacement

    You've chosen a lot of buffs, perhaps remove toughness at level 1 and move empower there, put extend where empower is at level 3 and then when extend isn't helping you as much because duration is based on level, swap it at Fred for Toughness if you still feel you need it.

    Really you seem to have chosen Air and Water (cold and electricity) + necromancy + enchantment + a little bit of fire and sonic. Seems you want to be a generalist, your mileage may vary, but I've found sorcerors run better if they become great at only a couple of things rather than good at many, even if that is a little boring.

    Enlarge can also be a fun feat and remember you can still choose heroic feats at epic if you want to mix it up a bit.

    Oh and put at least one skill point into perform if you want to cast sonic spells


    Frankly it's hard not to go well in Heroic levels as a sorceror, have fun and blast away!

  3. #3
    Community Member
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    Oct 2009
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    Default

    I'd recommend to take Maximize and Empower immediately. Remember that metamagic feats can be applied to your SLAs for free. At level three, you should have two SLA (full meta) doing most the killing (requires 8 AP).

  4. #4
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    19,465

    Default

    I posted a newbie-friendly human sorc build here.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Founder Jetwise's Avatar
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    Feb 2006
    Posts
    53

    Default

    Thank you for all the feedback, I actually had a guildie who was kind enough to help me out on a build so I think I'm gonna be good.
    Was gonna delete the post however wasn't to sure how to do so.

    Regardless, thank you all again for the feedback

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