Page 2 of 2 FirstFirst 12
Results 21 to 27 of 27
  1. #21
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    Half-elf Rogue 18/Bard 2
    S 8
    D 16 + 5 tome for combat archery
    C 14
    I 18 + level ups
    W 8
    C 8
    1 not sure dilettante matters
    1 rapid reload
    3 point blank shot
    6 rapid shot
    9 precision
    12 improved critical ranged
    15 precise shot
    18 empower healing (for cocoon)
    21 overwhelming critical
    24 improved precise shot
    27 combat archery
    Non FOTW AP:
    half-elf 1 ap (human damage boost)
    harper agent 8 ap (kta 3 ranks)
    mechanic 37 ap (sharpshooter, rapid fire 3, mechanical reloader, fletching 3, int +2, leg shot, expert builder)
    assassin 23 ap (killer 3, crit master 3, sneak training 3, int +1, damage boost 3, venomed blades 3)
    swash 8 ap (doubleshot boost 30%)
    acrobat 3 ap (run speed)

    Doubleshot during boost (stack human damage for +20 RP with doubleshot):
    10 rapid fire
    20 killer
    30 boost
    10 feat
    9 past life primal x3
    8 skirmisher's bracers (easy to get example)
    2 guild boost
    ----
    89 doubleshot

    If repeater really gets doubleshot on every bolt you will have a lot of 6 shots....
    If it doesn't then that may favor greatcrossbow at those insane doubleshot levels.
    Last edited by maddong; 04-21-2015 at 09:00 PM.

  2. #22
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    I thought Swashbuckler was the only PrE with Doubleshot Action Boost; did NW get changed?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #23
    Community Member giftie's Avatar
    Join Date
    Jan 2010
    Posts
    337

    Default

    Quote Originally Posted by unbongwah View Post
    I thought Swashbuckler was the only PrE with Doubleshot Action Boost; did NW get changed?
    No. NW is still Doublestrike.

  4. #24
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    Quote Originally Posted by giftie View Post
    No. NW is still Doublestrike.
    Shoot, bard works then.

  5. #25
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    0

    Default

    Seems like on the rogue builds, 18 rogue/2 arti is the only split worth considering. It's just a huge loss of DPS without rune arm.

  6. #26
    Community Member Deathdefy's Avatar
    Join Date
    Dec 2009
    Posts
    1,408

    Default

    I'm going to spruik a non-max repeater dps hybrid, so sue me.

    I'm personally going to do 20 Rogue - 41 Assassin (T5 + capstone), 31 Mechanic (expert builder), 8 Harper (KTA 3/3) for an epic life or two.

    The literally 10DC better assassinate (2 DC from Rogue levels + 3 DC from Capstone + 5 DC from Measure the Foe) over 18 Rogue /2 Arti makes it the only real option for a mechanic/assassin in my view. You lose faster movement from acrobat which is not good at all survivability-wise, but c'est la vie. The joy of blinding something with a repeater then sneaking in and assassinating it cannot be understated.

    I agree with Mew about 18 Rogue / 2 Arti being optimal dps on a repeater rogue build though. I doubt some crazy doubleshot thing would compare given the 2/3 reduction on it for repeaters.
    As a great crossbow build I'd be listening re: a rogue + bard / druid doubleshot thing, but they really don't interest me since I like Rad II + Sneak Attack even in EEs, which is always going to be more effective with a repeater.

    Opinions:
    I don't love T5 Mechanic. I think it's the best T5 for raw repeater dps (outside of T5 AA for FoTW builds), but it's not amazing (which, to me, argues in favour of going T5 Assassin since Int synergy ftw).

    I hate Rapid Shot for repeater builds and think it does virtually nothing but burn a feat.

    Wracking Shot 3/3 is awesome for freebie +1[W] every 4 seconds (basically every 2nd repeater burst, with Leg Shot +2[W] spam taking up about another 1/4 of repeater bursts). It also does actually pwn constructs too but no one really cares about that.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  7. #27
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by AtomicMew View Post
    Seems like on the rogue builds, 18 rogue/2 arti is the only split worth considering. It's just a huge loss of DPS without rune arm.
    Rog 18 / bard 2 is about losing some sustained DPS for better burst DPS. Pure rog vs rog 18 / arty 2 seems like a DPS wash to me: +2/3 dmg (inc. +2 INT) and +3d6 SA (1d6 rog 19, 2d6 capstone) vs +2d10 RA imbue and possibly +2/3 dmg from BE if you can spare the APs. Since charged shots scale w/# of arty lvls, I don't consider them a significant DPS contributor here.

    So it seems to me to be more about which has more utility: 4th rog bonus feat and extra skill pts; vs free Rapid Reload, extra crafting slot on RA, and access to metamagics (e.g., on a BF rog 18 / arty 2, take Quicken for Reconstruct SLA). A rog 18 / arty 2 with Energy Burst might also make for some fun LOLs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. 04-26-2015, 03:03 PM


Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload