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  1. #1
    Uber Completionist Retrodark's Avatar
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    Default Retro Rocket Launcher

    New Mechanic build versions that I am running. I am currently running in Shadar-kai for Iconic life and for a rogue life. I had two versions under the discussion thread about gxbow vs. repeater. Decided to post just the artificer version in a separate thread. The fighter x 2 version was my first attempt and I took fighter for both heavy armor and the 2 extra feats. I decided that I don't get hit a lot and evasion was a little more important than the small amount of PRR/MRR I got from heavy armor. I am still over 100 PRR while blitzing, so I can take a hit or two.

    Otherwise hey are virtually the same build.

    Differences: Fighter - higher BAB (get IPS at 15 instead of 18), heavy armor, 2 bonus feats. (arty has rapid reload granted, so a net of 1 extra)
    Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)

    I was not actually running with 31 points in Assassin in the fighter version (I spent more points into mechanic because I was playing around with Gxbows). Edit: I am really not thinking that the core 5 of assassin is worth taking. I never see lethality working with xbow. In addition damage boost III from assassin and LD pull from same number of action boosts, so it makes sense to switch one of those out for something else.

    Here is the version build that I am currently running. I changed the name because it is like using a rocket launcher machine gun and my character's name is Retrodark.
    Currently playing this version at lvl 28. This build is a beast. I am using the rune arm from the Druid's chain for +3 insight Int. It adds a small amount of acid damage as well. Fully buffed, my Int 60-62 with yugo and exceptional pots, so it actually evens it out.

    New version
    18/2 Rogue/Artificer
    True Neutral Shadar-kai




    Level Order


    1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
    3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
    4. Artificer. . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
    Strength. . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . . 4: INT
    Dexterity . . . 16. . . .16 . . . 17. . . .18. . . .+6 . . . 8: INT
    Constitution. . 14. . . .16 . . . 16. . . .16. . . .+6 . . .12: INT
    Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
    Charisma. . . . .6. . . . 6 . . . .6. . . . 6. . . .+6 . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT



    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .6. . . . : Completionist
    .9. . . . : Precise Shot
    12. . . . : Precision
    12 Rogue. : Opportunist
    15. . . . : Improved Critical: Ranged
    15 Rogue. : Improved Evasion
    18. . . . : Improved Precise Shot
    18 Rogue. : Slippery Mind
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Holy Strike
    27 Epic . : Improved Sneak Attack
    28 Destiny: Doubleshot




    Spells




    1. Enchant Weapons, Conjure Bolts, Enchant Armor




    Enhancements


    Assassin (23 AP)


    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy I
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Intelligence
      4. Killer III



    Mechanic (38 AP)


    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Mechanics III
      2. Sharpshooter, Improved Traps III, Skill Boost II
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Leg Shot, Fletching III, Intelligence
      5. Sharpshooter, Rapid Fire III, Mechanical Reloader



    Thief-Acrobat (3 AP)


    • Staff Control
      1. Fast Movement



    Harper Agent (16 AP)


    • Agent of Good I, Intelligence, Agent of Good II
      1. Harper Enchantment, Traveler's Toughness II, Strategic Combat
      2. Versatile Adept III, Know the Angles III



    Destiny


    Legendary Dreadnought


    1. Extra Action Boost III, Constitution
    2. Damage Boost III, Constitution
    3. Critical Damage III, Haste Boost III, Constitution
    4. <none>
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Last edited by Retrodark; 07-14-2015 at 01:10 PM. Reason: Build name change

  2. #2
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Retrodark View Post
    New Mechanic build versions that I am running. I am currently running in Shadar-kai for Iconic life and for a rogue life. I had two versions under the discussion thread about gxbow vs. repeater. Decided to post just the artificer version in a separate thread. The fighter x 2 version was my first attempt and I took fighter for both heavy armor and the 2 extra feats. I decided that I don't get hit a lot and evasion was a little more important than the small amount of PRR/MRR I got from heavy armor. I am still over 100 PRR while blitzing, so I can take a hit or two.

    Otherwise hey are virtually the same build.

    Differences: Fighter - higher BAB (get IPS at 15 instead of 18), heavy armor, 2 bonus feats. (arty has rapid reload granted, so a net of 1 extra)
    Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)

    I was not actually running with 31 points in Assassin in the fighter version (I spent more points into mechanic because I was playing around with Gxbows). Edit: I am really not thinking that the core 5 of assassin is worth taking. I never see lethality working with xbow. In addition damage boost III from assassin and LD pull from same number of action boosts, so it makes sense to switch one of those out for something else.

    Here is the version build that I am currently running. I changed the name because it is like using a rocket launcher machine gun and my character's name is Retrodark.
    Currently playing this version at lvl 28. This build is a beast. I am using the rune arm from the Druid's chain for +3 insight Int. It adds a small amount of acid damage as well. Fully buffed, my Int 60-62 with yugo and exceptional pots, so it actually evens it out.

    New version
    18/2 Rogue/Artificer
    True Neutral Shadar-kai




    Level Order


    1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
    3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
    4. Artificer. . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
    Strength. . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . . 4: INT
    Dexterity . . . 16. . . .16 . . . 17. . . .18. . . .+6 . . . 8: INT
    Constitution. . 14. . . .16 . . . 16. . . .16. . . .+6 . . .12: INT
    Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
    Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
    Charisma. . . . .6. . . . 6 . . . .6. . . . 6. . . .+6 . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT



    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .6. . . . : Completionist
    .9. . . . : Precise Shot
    12. . . . : Precision
    12 Rogue. : Opportunist
    15. . . . : Improved Critical: Ranged
    15 Rogue. : Crippling Strike
    18. . . . : Improved Precise Shot
    18 Rogue. : Slippery Mind
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Holy Strike
    27 Epic . : Improved Sneak Attack
    28 Destiny: Doubleshot




    Spells




    1. Enchant Weapons, Conjure Bolts, Enchant Armor




    Enhancements


    Assassin (32 AP)


    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality
      1. Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy I
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III, Sneak Attack Training, Intelligence



    Mechanic (37 AP)


    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Mechanics II
      2. Sharpshooter, Improved Traps III, Skill Boost II
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Leg Shot, Fletching III, Intelligence
      5. Sharpshooter, Rapid Fire III, Mechanical Reloader



    Thief-Acrobat (3 AP)


    • Staff Control
      1. Fast Movement



    Harper Agent (8 AP)


    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III



    Destiny


    Legendary Dreadnought


    1. Extra Action Boost III, Constitution
    2. Damage Boost III, Constitution
    3. Critical Damage III, Haste Boost III, Constitution
    4. <none>
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    I think most people still don't get how powerful mechanic is now. Haven't seen yet another repeater mechanic in Cannith.

    My build is similar but I'm a pure Rogue.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Retrodark View Post
    Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)
    As I mentioned elsewhere, I think pure rog vs rog 18 / arty 2 is a DPS wash: RA imbues vs extra SAs. So I think it's more a matter of gtr utility & extra feat from arty splash.

    It hardly matters now that you're at cap; but for leveling purposes (e.g., on a non-SDK version), I would do PBS (1), Precision (3), Prec Shot (6), Rapid Shot or Insightful Reflexes (9), IC:Ranged (12), IPS (15), Completionist (18), OC (21), CA (24), ISA (27). [Humans or folks without Completionist can take both Rapid Shot & Insightful Reflexes.] Also if you've taken a +6 DEX tome, you only need base DEX 15 to start; you'll still hit all your DEX pre-reqs in time.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Jaysun's Avatar
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    Quote Originally Posted by Retrodark View Post

    Feats

    12 Rogue. : Opportunist
    Does Opportunist work for a repeater build? The ability states it is for melee weapons only. (I confirmed this in-game to ensure I wasn't getting old website info)

    Description
    A Rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.

    I havent taken it because while in game when I read it it didnt seem to apply, but is their something I don't know?

    Thanks

  5. #5
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    Quote Originally Posted by Jaysun View Post
    Does Opportunist work for a repeater build? The ability states it is for melee weapons only. (I confirmed this in-game to ensure I wasn't getting old website info)

    Description
    A Rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.

    I havent taken it because while in game when I read it it didnt seem to apply, but is their something I don't know?

    Thanks
    It gives 10% (stacking) fort bypass, which is valuable enough on its own considering the amount of sneak attack and crits you do.

  6. #6
    Community Member Jaysun's Avatar
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    Quote Originally Posted by gwonbush View Post
    It gives 10% (stacking) fort bypass, which is valuable enough on its own considering the amount of sneak attack and crits you do.
    Can we confirm that the fort bypass works? Lol im not a umber crunchers guy and not really sure how to do that...but when I read something that says melee attacks...I assume that the fort bypass is also melee only in the feat.

  7. #7
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    I rolled up a Shadarkai with Opportunist (and no ship buffs or precision used, so the only source of fort bypass was Opportunist). Then I ran Outbreak until I got a crit on a 100% fort mob (any plant or undead) using a great crossbow. Since I managed to get a crit, it clearly adds fort bypass to all weapons. The doublestrike component just doesn't work when firing a ranged weapon.

  8. #8
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by unbongwah View Post
    As I mentioned elsewhere, I think pure rog vs rog 18 / arty 2 is a DPS wash: RA imbues vs extra SAs. So I think it's more a matter of gtr utility & extra feat from arty splash.

    It hardly matters now that you're at cap; but for leveling purposes (e.g., on a non-SDK version), I would do PBS (1), Precision (3), Prec Shot (6), Rapid Shot or Insightful Reflexes (9), IC:Ranged (12), IPS (15), Completionist (18), OC (21), CA (24), ISA (27). [Humans or folks without Completionist can take both Rapid Shot & Insightful Reflexes.] Also if you've taken a +6 DEX tome, you only need base DEX 15 to start; you'll still hit all your DEX pre-reqs in time.
    What is a non-SDK version? Did you mean PDK?

    I did do arti 2 mainly for utility and the free rapid reload feat. As far as the DPS wash - does the 3d6 extra SA hit 100% like the 2d10 RA? Currently, I am actually using the Corruption of Nature RA with +3 insightful Int to even me out to 62 INT(buffed). Other options give you augment slots or crafting +5 for a little something extra...and the fireblast versions are good for blowing doors open .
    I definitely think that the lvl 20 rogue with mech capstone is very good. I just opted for the arti splash, because of personal preference.

    As for the rest, I took higher DEX from the beginning because I wasn't planning to take insightful reflexes over completionist, and everything else was pretty much a dump stat...guess I could have done 13 WIS (+3 will save) and 15 DEX as I think my current DEX and WIS are odd anyway.

  9. #9
    Community Member Dex800's Avatar
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    You don't take Int to Hit and Damage from Harper?

  10. #10
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by Dex800 View Post
    You don't take Int to Hit and Damage from Harper?
    Didn't see a reason to. The mech core 3 gives int for damage with xbows and my DEX is high enough for the to-hit side (I guess you could take the to-hit from Harper to gain a bit (about +5-7ish), my personal version is a completionist with 3 enhancement PLs and 3 fighter PLs, I really don't miss much).

  11. #11
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by Dex800 View Post
    You don't take Int to Hit and Damage from Harper?
    I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did). Took INT to-hit from Harper tree (strategic combat I), along with a few other things (basically just shifted 8 points from Assassin over to Harper).

    Does anyone know what the to-hit requirement is to never miss on highest lvl target in EE (TOEE)?

  12. #12
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by Retrodark View Post
    I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did). Took INT to-hit from Harper tree (strategic combat I), along with a few other things (basically just shifted 8 points from Assassin over to Harper).

    Does anyone know what the to-hit requirement is to never miss on highest lvl target in EE (TOEE)?
    70ish

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Retrodark View Post
    I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did).
    It did, but like a lot of Vorpal effects, it did nothing to targets with >1,000 HPs. So the new version is a big boost for TWF Assassins (or SWF, if anyone plays those), but renders Lethality useless to Mechanics & Acros.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #14
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by ToastyFred View Post
    70ish
    Okay well guess strategic combat I is not really necessary for me as I originally stated, since now my to-hit is like 85 and was 78 without it.

  15. #15
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by unbongwah View Post
    It did, but like a lot of Vorpal effects, it did nothing to targets with >1,000 HPs. So the new version is a big boost for TWF Assassins (or SWF, if anyone plays those), but renders Lethality useless to Mechanics & Acros.
    That and stuff dies so fast it probably never has a chance to see the vorpal go off.

  16. #16
    Build Constructionist unbongwah's Avatar
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    That was kinda my point: if something is below a thousand HPs when you proc a vorpal hit, particularly by lvl 18+, then it is - in the immortal words of Gen. Melchett - if not very nearly dead, then very actually dead. So the "free" kill from the old Lethality didn't do much good in terms of overall DPS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #17
    Community Member Holybird's Avatar
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    So, I suppose you have Precision always on and Precise Shots taken for passive bonuses? Or is there a case where using the Precise Shot toggle is better instead?
    Holybird of House Perkele. Sisu is with us. But is sisu with you?

  18. #18
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Holybird View Post
    So, I suppose you have Precision always on and Precise Shots taken for passive bonuses? Or is there a case where using the Precise Shot toggle is better instead?
    Precision and Archer's Focus can be active simultaneously; Archer's Focus and Improved Precise Shot are mutually exclusive, though. Basically, you use AF for single-target DPS while standing still; IPS is for shooting thru mobs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #19
    Community Member Holybird's Avatar
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    Quote Originally Posted by unbongwah View Post
    Precision and Archer's Focus can be active simultaneously; Archer's Focus and Improved Precise Shot are mutually exclusive, though. Basically, you use AF for single-target DPS while standing still; IPS is for shooting thru mobs.
    Didn't know that. Thanks Unbongwah
    Holybird of House Perkele. Sisu is with us. But is sisu with you?

  20. #20
    Community Member Vanhooger's Avatar
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    Do you guys tested if the new Assasin Lethality work with mech if you have a runearm on offhand?
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

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