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  1. #1
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    Default Another Int-based ranger

    Following on from CThruTheEgo's fun Totally Bass Ackwards Ranger, and some excellent input from CThruTheEgo and Unbongwah, I thought I would try to use the same principle but with a slightly beefed-up defence and trapping (who doesnt like trapping eh?)

    Rather than continuing to clog up his build thread with my questions and assumptions, I've split it out here instead.

    Tempest for killing, Stalwart Defender for not being killed & dwarf for a bit of both.


    Mokkake
    15/4/1 Ranger/Fighter/Artificer
    True Neutral Dwarf


    Level Order

    1. Artificer. . . .6. Ranger. . . . .11. Ranger . . . . 16. Ranger
    2. Fighter. . . . .7. Ranger. . . . .12. Ranger . . . . 17. Fighter
    3. Ranger . . . . .8. Ranger. . . . .13. Ranger . . . . 18. Fighter
    4. Fighter. . . . .9. Ranger. . . . .14. Ranger . . . . 19. Ranger
    5. Ranger . . . . 10. Ranger. . . . .15. Ranger . . . . 20. Ranger



    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 13 . . . +4. . . .4: INT
    Dexterity . . . .8 . . . +4. . . .8: INT
    Constitution. . 17 . . . +4. . . 12: INT
    Intelligence. . 18 . . . +4. . . 16: INT
    Wisdom. . . . . 12 . . . +4. . . 20: INT
    Charisma. . . . .9 . . . +4. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . A .F. R .F. R .R. R .R. R .R. R .R. R .R. R .R. F .F. R .R
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 . . . . . 1 .1. 2 .3. 3 .1. 1 .1. 1 .1. 1 .1. . . . 1 .3. 23
    Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Search. . 4 . . 2 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
    Spot. . . 4 . . 2 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
    Jump. . . 2 . . . .1. . .1. . .1. 1 .1. 1 . . . .2. 3 .4. 2 .2. 1 .1. 23
    Move Si . 1 . . . . . . .1. 1 . . . .2. 2 .4. 4 .2. 1 .1. 1 .1. . .2. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .32 .6 10 .7 11 11 11 12 12 12 12 13 13 13 13 14 10 10 14 14



    Feats

    .1. . . . : Insightful Reflexes
    .2 Fighter: Point Blank Shot
    .3. . . . : Power Attack
    .3 Ranger : Favored Enemy: Goblinoid
    .4 Fighter: Cleave
    .6. . . . : Toughness
    .8 Ranger : Favored Enemy: Undead
    .9. . . . : Improved Critical: Slashing
    12. . . . : Empower Healing Spell
    13 Ranger : Favored Enemy: Giant
    15. . . . : Great Cleave
    18. . . . : Quicken Spell
    18 Fighter: Improved Critical: Ranged
    20 Ranger : Favored Enemy: Elemental
    21 Epic . : Overwhelming Critical
    24 Epic . : Bulwark of Defense
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Reflexes
    28 Destiny: Elusive Target


    Spells

    Ranger
    1. Resist Energy, Jump, Merfolk's Blessing
    2. Barkskin, Cure Light Wounds
    3. Cure Moderate Wounds, Wild Instincts
    4. Cure Serious Wounds, Freedom of Movement

    Artificer
    1. Enchant Weapons, Enchant Armor


    Enhancements (80 AP)

    Dwarf (12 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Axe Training
      2. Axe Training
      3. Axe Training

    Tempest (36 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Defense III, Whirling Blades
      2. Whirling Blades, Sprint Boost III
      3. Critical Accuracy II, Whirling Blades
      4. Critical Damage II, The Growing Storm II, Whirling Blades
      5. Dance of Death III

    Stalwart Defender (18 AP)
    • Toughness, Stalwart Defense
      1. Resilient Defense III, Defense Boost III
      2. Durable Defense III, Armor Expertise I, Instinctive Defense III
      3. Tenacious Defense III

    Harper Agent (14 AP)
    • Agent of Good I
      1. Traveler's Toughness II, Strategic Combat
      2. Versatile Adept II, Know the Angles III
      3. Versatile Adept II, Strategic Combat


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost II, Attack Boost II
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III, Haste Boost III
    4. Volcano's Edge
    5. Devastating Critical
    6. Master's Blitz, Headman's Chop

    Twists of Fate (11 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Rejuvenation Cocoon (Tier 1 Primal)
    3. Draconic Perception (Tier 1 Draconic)
    Last edited by bobafettucine; 04-17-2015 at 06:38 AM. Reason: New character gen format, rebalanced skills and enhancements

  2. #2
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by bobafettucine View Post
    Following on from CThruTheEgo's fun Totally Bass Ackwards Ranger, and some excellent input from CThruTheEgo and Unbongwah, I thought I would try to use the same principle but with a slightly beefed-up defence and trapping (who doesnt like trapping eh?)

    Rather than continuing to clog up his build thread with my questions and assumptions, I've split it out here instead.

    Tempest for killing, Stalwart Defender for not being killed & dwarf for a bit of both.


    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Mokkake
    Level 28 True Neutral Dwarf Male
    (4 Fighter \ 15 Ranger \ 1 Artificer \ 8 Epic) 
    Hit Points: 573
    Spell Points: 477 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             13                    17
    Dexterity             8                    12
    Constitution         17                    23
    Intelligence         18                    29
    Wisdom               12                    16
    Charisma              9                    13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                    13
    Bluff                -1                     9
    Concentration         3                    16
    Diplomacy            -1                     9
    Disable Device        8                    40
    Haggle               -1                     9
    Heal                  3                    40
    Hide                 -1                     9
    Intimidate           -1                     9
    Jump                  3                    21
    Listen                1                    11
    Move Silently         1                    26
    Open Lock             3                    32
    Perform              n/a                    n/a
    Repair                4                    17
    Search                8                    46
    Spellcraft            4                    17
    Spot                  5                    37
    Swim                  1                    13
    Tumble               n/a                   10
    Use Magic Device      3                    32
    
    Level 1 (Artificer)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Goblinoid
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarven Runes (Rank 1)
    Enhancement: Dwarf - Dwarven Runes (Rank 2)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Damage (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    Enhancement: Harper - Agent Of Good I
    Enhancement: Harper - Harper Enchantment 
    Enhancement: Harper - Travelers Toughness (Rank 3)
    Enhancement: Harper - Strategic Combat I 
    Enhancement: Harper - Know The Angles (Rank 2) 
    Enhancement: Harper - Versatile Adept I (Rank 3)
    Enhancement: Harper - Strategic Combat II 
    I did actually post a 4F/1A version on CThruTheEgo's thread. See post #56. I even mention the possibility of going dwarf. When I ran that build, I felt 4 paladin would have been the best way to go instead of 4 Fighter, because I had too many feats I didn't know what to do with and pali had superior survival with god-like saves. Now, you can take weapon focus and weapon spec for the extra power, so fighter is probably more viable.

    Toughness/Epic Toughness are not really all that great anymore. Especially not needed for Dwarf. Definitely consider precision for heroic toughness feat and since you are going to be in defensive stance bulwark of defense is nice with +2 to all saves for the lvl 24 epic feat. I would even take precision over power attack since you are TWF and don't have or need cleaves.

  3. #3
    Uber Completionist Retrodark's Avatar
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    I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.

    https://www.ddo.com/forums/showthrea...n-development)

  4. #4
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    Quote Originally Posted by Retrodark View Post
    I did actually post a 4F/1A version on CThruTheEgo's thread. See post #56. I even mention the possibility of going dwarf. When I ran that build, I felt 4 paladin would have been the best way to go instead of 4 Fighter, because I had too many feats I didn't know what to do with and pali had superior survival with god-like saves. Now, you can take weapon focus and weapon spec for the extra power, so fighter is probably more viable.

    Toughness/Epic Toughness are not really all that great anymore. Especially not needed for Dwarf. Definitely consider precision for heroic toughness feat and since you are going to be in defensive stance bulwark of defense is nice with +2 to all saves for the lvl 24 epic feat. I would even take precision over power attack since you are TWF and don't have or need cleaves.
    Ah yes, didn't see it earlier, nearly identical build with a couple of feat/enhancement differences and different weps (and a lot more thought put into it!).
    To get the godlike pally saves, you have to put a fair bit into CHA though, which kinda takes away from what I thought was the main attraction of the Bass Ackward build (only one primary stat).

    On the toughness thing, I was going to see how things went as I levelled to see if it was worth my while investing in it. I wanted to make sure this guy was a good solid melee who could take a few hits.

    Precision/Power Atk. Does the fort bypass stack with armour piercing? 5% to-hit doesnt really do it for me.

  5. #5
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    Quote Originally Posted by Retrodark View Post
    I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.

    https://www.ddo.com/forums/showthrea...n-development)
    Cool...Ill give it a go!

    Cheers

  6. #6
    Uber Completionist Retrodark's Avatar
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    Quote Originally Posted by bobafettucine View Post
    Ah yes, didn't see it earlier, nearly identical build with a couple of feat/enhancement differences and different weps (and a lot more thought put into it!).
    To get the godlike pally saves, you have to put a fair bit into CHA though, which kinda takes away from what I thought was the main attraction of the Bass Ackward build (only one primary stat).

    On the toughness thing, I was going to see how things went as I levelled to see if it was worth my while investing in it. I wanted to make sure this guy was a good solid melee who could take a few hits.

    Precision/Power Atk. Does the fort bypass stack with armour piercing? 5% to-hit doesnt really do it for me.

    It doesn't take a lot of charisma to get a big boost to saves with pally (28 (26 as a dwarf I guess ) is easy to achieve and gives you +9 to all saves). In addition, pali gives LoH for additional healing.

    Precision does stack. 5% to hit thing is better than -5 to hit. The +5 damage by itself is okay, but just saying if you have a choice between one or the other on a TWF build, I would take precision. I took both in my version.

  7. #7
    The Hatchery CThruTheEgo's Avatar
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    Looks good bobafettucine (hehe, nice name btw). I'd agree with Retrodark, pali is better for defense, fighter is better for offense. It just depends on which one you prefer. You have two toughnesses listed. I definitely would not take more than one. Switch the second one with weapon specialization to get the most melee power from fighter.

    I would also value precision over power attack due to the number of high fort mobs at endgame. Ideally, you'd fit both to have the option.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  8. #8
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    Quote Originally Posted by Retrodark View Post
    I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.

    https://www.ddo.com/forums/showthrea...n-development)
    Tried it, loved it.

    Only criticism is that it doesnt display a description of feats & enhancements as you select them.
    For someone starting out on building, this makes feat/enhancement selection a little awkward.

    Much better for working out optimum skill point allocations though!
    Last edited by bobafettucine; 04-17-2015 at 06:40 AM.

  9. #9
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    Quote Originally Posted by CThruTheEgo View Post
    Looks good bobafettucine (hehe, nice name btw). I'd agree with Retrodark, pali is better for defense, fighter is better for offense. It just depends on which one you prefer. You have two toughnesses listed. I definitely would not take more than one. Switch the second one with weapon specialization to get the most melee power from fighter.

    I would also value precision over power attack due to the number of high fort mobs at endgame. Ideally, you'd fit both to have the option.
    Yeah, having a look at it now, without the cleaves, the extra fighter feats aren't that useful, unless I was going heavy into Kensai and took the weapon focus/specialisation feats, rather than Stalwart for defences (which is what I plan to do).
    Paladin in Sacred Defender would have been a much better option.

    As an alternative, I have reinstated the cleaves for better synergy with Legendary Dreadnaught. Might swap one out later.
    Last edited by bobafettucine; 04-17-2015 at 06:40 AM.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by bobafettucine View Post
    Only criticism is that it doesnt display a description of feats & enhancements as you select them.
    Yes, as ED37 says, it's aimed at veteran players who keep DDO wiki open for reference.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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