Originally Posted by
unbongwah
So let's look at max-STR HO vs max-INT drow; for simplicity's sake, I'm gonna ignore gear, tome, etc. bonuses (on the presumption that stuff basically evens out in the long run) and just focus on inherent abilities plus ED bonuses.
HO: base STR 20 + 7 lvl-ups + 2 HO enhs + 2 Acrobat enhs + 2 Acro capstone + 5 Primal Scream = 38 STR (+14 mod) -> +21 dmg
drow: base INT 20 + 7 lvl-ups + 2 drow enhs + 2 Assassin enhs + 1 Mechanic enh = 32 INT (+11 mod) -> 16.5 dmg
So all things being equal (apart from a tier-1 Twist), the HO starts out with a DPS advantage. Now lets presume the HO maxes out Imp Power Atk (+3 dmg) and Orcish Training (+6 dmg), so they sit at a base dmg of +30 dmg. How much INT do they need to close that gap? The KtA formula is you need INT (10 + 4x), where x is the desired dmg mod. So bearing in mind the HO has a max 6-pt advantage in STR over INT drow, what if we compared, say, STR 72 vs INT 66?
STR 72 (+31 mod): 46.5 dmg + 9 dmg HO enhs = 55.5 dmg
INT 66 (+28 mod): 42 dmg + 14 dmg KtA = 56 dmg
So for pretty high INT values, the drow pulls ahead, even with the HO's 6-pt advantage to STR. So then the question becomes: can you actually get your INT that high? +11 enhancement, +4 insightful, +6 tome, +2 Yugo pot, +2 ship buff, +2 Profane (eLitany) - that's still "only" +27, which gets you to INT 58-60.
Of course, that's a pretty simplified example; I haven't even considered a STR+INT-based HO w/yet, who had max STR and, e.g., INT 34 for +6 dmg from KtA. Nor does it factor in any other DPS bonuses, like Brutality; or what you have to give up from other PrEs by spending so much in the HO racial tree.