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  1. #1
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    Default Build Request: Kensai Fighter with Self-healing proficiency

    In my brief experience with DDO Class Forums I have found that there are a ton of build design savants on here. I was hoping someone or someones would be willing to give me their two cents towards my next character build. I'm a new player playing my first character who will be beginning his 3rd life soon, and I wanted to make a kensai fighter who is relatively self-sufficient and not a drag on team play. I'll have a greensteel rapier and possibly long sword as well as a greensteel necklace with +45 health and blur. Other than these considerations, I'm completely open to any and all creative input.

    Thanks!

  2. #2
    The Hatchery CThruTheEgo's Avatar
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    Check out Santa's Little Slayer in my sig. It's built for endgame and is somewhat of a late bloomer in terms of potential, so if you're looking for just a heroic past life build it may not be the best option. But it's got great damage avoidance through dodge, incorp, and the displacement dragonmarks; solid dps through both melee and ranged; and decent self healing from cocoon. It's definitely self-sufficient and a solid contributor to a party.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  3. #3
    Build Constructionist unbongwah's Avatar
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    Bearing in mind Kensei have fallen out of favor lately, my first thought is ftr 12 / bard 4 / cleric or FvS 4: SWF w/rapiers (b/c Swashbuckling & Keen Edge will stack). Ameliorating Strike, CCW wands, and pots cover your self-healing.

    Feats: SWF x3, SM+ISM, Precision or Power Atk, IC:Pierce, WF/WS/GWF/GWS:Pierce (Kensei pre-reqs + Melee Power).

    Enhancements: 31 APs into Kensei (Power Surge + Keen Edge), 22 APs into Warpriest (Div Might & Ameliorating Strike), 21 APs into Swashie (Skirmisher + Low Blow), 3 APs into human (Dmg Boost & heal amp), 1 AP into WC (Skaldic Rage), with 2 APs left over. Or go for a more defensive build by shifting APs from SB & WC into Stalwart and possibly Vanguard.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
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    Quote Originally Posted by unbongwah View Post
    Bearing in mind Kensei have fallen out of favor lately, my first thought is ftr 12 / bard 4 / cleric or FvS 4: SWF w/rapiers (b/c Swashbuckling & Keen Edge will stack). Ameliorating Strike, CCW wands, and pots cover your self-healing.

    Feats: SWF x3, SM+ISM, Precision or Power Atk, IC:Pierce, WF/WS/GWF/GWS:Pierce (Kensei pre-reqs + Melee Power).

    Enhancements: 31 APs into Kensei (Power Surge + Keen Edge), 22 APs into Warpriest (Div Might & Ameliorating Strike), 21 APs into Swashie (Skirmisher + Low Blow), 3 APs into human (Dmg Boost & heal amp), 1 AP into WC (Skaldic Rage), with 2 APs left over. Or go for a more defensive build by shifting APs from SB & WC into Stalwart and possibly Vanguard.
    I like it! I'd try to fit in Extend for Blur and Rage.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Well then, let's try messing around with the builder and see what we can come up with.

    Upon reflection, I didn't think Low Blow was worth the extra APs, so instead I tried investing in Vanguard; Shield Smash is a nice defensive buff, while Stunning Shield + Follow Up is a nice combo for boosting DPS. And I got 40% shield bashing proc chance (20% Imp Shield Bash feat + 20% Vanguard cores), which is not bad.
    Code:
    12/4/4 Fighter/Bard/Favored Soul
    True Neutral Human
    
    
    Level Order
    
    1. Bard . . . . . .6. Favored Soul. .11. Fighter. . . . 16. Fighter
    2. Bard . . . . . .7. Favored Soul. .12. Fighter. . . . 17. Fighter
    3. Bard . . . . . .8. Fighter . . . .13. Fighter. . . . 18. Fighter
    4. Favored Soul . .9. Bard. . . . . .14. Fighter. . . . 19. Fighter
    5. Favored Soul . 10. Fighter . . . .15. Fighter. . . . 20. Fighter
    
    
    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 18 . . . +2. . . .4: STR
    Dexterity . . . 12 . . . +2. . . .8: STR
    Constitution. . 14 . . . +2. . . 12: STR
    Intelligence. . .8 . . . +2. . . 16: STR
    Wisdom. . . . . .8 . . . +2. . . 20: STR
    Charisma. . . . 16 . . . +2. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR
    
    Feats
    
    .1. . . . : Single Weapon Fighting
    .1 Human. : Power Attack
    .3. . . . : Cleave
    .4 Deity. : Follower of: Sovereign Host
    .6. . . . : Great Cleave
    .6 Deity. : Child of: Sovereign Host
    .8 Fighter: Improved Single Weapon Fighting
    .9. . . . : Shield Mastery
    10 Fighter: Improved Critical: Piercing
    12. . . . : Improved Shield Mastery
    12 Fighter: Weapon Focus: Piercing
    14 Fighter: Greater Single Weapon Fighting
    15. . . . : Weapon Specialization: Piercing
    16 Fighter: Greater Weapon Focus: Piercing
    18. . . . : Extend Spell
    18 Fighter: Improved Shield Bash
    20 Fighter: Greater Weapon Specialization: Piercing
    21 Epic . : Overwhelming Critical
    24 Epic . : Precision
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Enhancements (80 AP)
    
    Human (1 AP)
    
    
    • Damage Boost
    Kensei (31 AP)
    • Kensei Focus: Light Blades, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Accuracy III, Weapon Group Specialization, Strength
      4. Critical Damage II, Weapon Group Specialization, Strength
      5. Keen Edge
    Vanguard (14 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I
      1. Shield Specialization, Shield Smash III
      2. Stunning Shield III
      3. Follow Up III
    Warpriest (22 AP)
    • Smite Foe, Resilience of Battle
      1. Divine Might III, Toughness I
      2. Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws III
      3. Inflame: Energy Absorption III
      4. Ameliorating Strike
    Swashbuckler (11 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Tavern Shanties III
      2. Deflect Arrows
      3. Skirmisher
    Warchanter (1 AP)
    • Skaldic: Rage
    Skipping Stalwart Defender lets you use Skaldic Rage and Rage spell for +6 STR early on (Primal Scream in epics for +9 STR total); biggest downside is missing out on +25 PRR for 6 APs, ofc. But feel free to play with enhancements to find the right DPS / survivability tradeoff.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
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    Mar 2015
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    Quote Originally Posted by unbongwah View Post
    Well then, let's try messing around with the builder and see what we can come up with.

    Upon reflection, I didn't think Low Blow was worth the extra APs, so instead I tried investing in Vanguard; Shield Smash is a nice defensive buff, while Stunning Shield + Follow Up is a nice combo for boosting DPS. And I got 40% shield bashing proc chance (20% Imp Shield Bash feat + 20% Vanguard cores), which is not bad.
    Code:
    12/4/4 Fighter/Bard/Favored Soul
    True Neutral Human
    
    
    Level Order
    
    1. Bard . . . . . .6. Favored Soul. .11. Fighter. . . . 16. Fighter
    2. Bard . . . . . .7. Favored Soul. .12. Fighter. . . . 17. Fighter
    3. Bard . . . . . .8. Fighter . . . .13. Fighter. . . . 18. Fighter
    4. Favored Soul . .9. Bard. . . . . .14. Fighter. . . . 19. Fighter
    5. Favored Soul . 10. Fighter . . . .15. Fighter. . . . 20. Fighter
    
    
    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . 18 . . . +2. . . .4: STR
    Dexterity . . . 12 . . . +2. . . .8: STR
    Constitution. . 14 . . . +2. . . 12: STR
    Intelligence. . .8 . . . +2. . . 16: STR
    Wisdom. . . . . .8 . . . +2. . . 20: STR
    Charisma. . . . 16 . . . +2. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR
    
    Feats
    
    .1. . . . : Single Weapon Fighting
    .1 Human. : Power Attack
    .3. . . . : Cleave
    .4 Deity. : Follower of: Sovereign Host
    .6. . . . : Great Cleave
    .6 Deity. : Child of: Sovereign Host
    .8 Fighter: Improved Single Weapon Fighting
    .9. . . . : Shield Mastery
    10 Fighter: Improved Critical: Piercing
    12. . . . : Improved Shield Mastery
    12 Fighter: Weapon Focus: Piercing
    14 Fighter: Greater Single Weapon Fighting
    15. . . . : Weapon Specialization: Piercing
    16 Fighter: Greater Weapon Focus: Piercing
    18. . . . : Extend Spell
    18 Fighter: Improved Shield Bash
    20 Fighter: Greater Weapon Specialization: Piercing
    21 Epic . : Overwhelming Critical
    24 Epic . : Precision
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting
    
    
    Enhancements (80 AP)
    
    Human (1 AP)
    
    
    • Damage Boost
    Kensei (31 AP)
    • Kensei Focus: Light Blades, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Accuracy III, Weapon Group Specialization, Strength
      4. Critical Damage II, Weapon Group Specialization, Strength
      5. Keen Edge
    Vanguard (14 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I
      1. Shield Specialization, Shield Smash III
      2. Stunning Shield III
      3. Follow Up III
    Warpriest (22 AP)
    • Smite Foe, Resilience of Battle
      1. Divine Might III, Toughness I
      2. Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws III
      3. Inflame: Energy Absorption III
      4. Ameliorating Strike
    Swashbuckler (11 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Tavern Shanties III
      2. Deflect Arrows
      3. Skirmisher
    Warchanter (1 AP)
    • Skaldic: Rage
    Skipping Stalwart Defender lets you use Skaldic Rage and Rage spell for +6 STR early on (Primal Scream in epics for +9 STR total); biggest downside is missing out on +25 PRR for 6 APs, ofc. But feel free to play with enhancements to find the right DPS / survivability tradeoff.
    I like it! I'll give it a try! Thanks for the help.

  7. #7
    Community Member Rhysem's Avatar
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    Sep 2009
    Posts
    499

    Default

    Quote Originally Posted by Muddon View Post
    In my brief experience with DDO Class Forums I have found that there are a ton of build design savants on here. I was hoping someone or someones would be willing to give me their two cents towards my next character build. I'm a new player playing my first character who will be beginning his 3rd life soon, and I wanted to make a kensai fighter who is relatively self-sufficient and not a drag on team play. I'll have a greensteel rapier and possibly long sword as well as a greensteel necklace with +45 health and blur. Other than these considerations, I'm completely open to any and all creative input.

    Thanks!
    If you aren't fixed on kensai fighter and are looking at the rapier, consider bard with swashbuckler instead. Pick up a Tiefling Assassin's Blade for level 4 before you can get greensteel and go to town.

    You can mix bard and fighter -- I have a bard 15 / fighter 3 /rogue 2 and it works fine, but I'm using fighter for stalwart defender (and swashbuckler with the buckler line), not kensai. If you didn't want trapping you could do that as bard 15 / fighter 5, but there's not, to me, much drool worthy in the kensai tree. I'd be inclined to do bard 16-17 / fighter 4-3. (Or, even just straight up bard 20.)

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